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PlayThing 2 on Windows 7?
PlayThing 2 on Windows 7?
Is it possible to run Cesm's PlayThing 2 on Windows because i need it to make a bounding box for a car im working on and but my old pc which has XP installed has decided to kick the bucket :(
Anyway it gives me this error when i try to run pt2, I do have it as 'Run as admin' with compatibility mod 'Windows XP service pack3'
I did use the search feature but i only found threads from 03 to 06
Anyway it gives me this error when i try to run pt2, I do have it as 'Run as admin' with compatibility mod 'Windows XP service pack3'
I did use the search feature but i only found threads from 03 to 06
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Re: PlayThing 2 on Windows 7?
Hey Timmy I cant help you get it working on W7, but if you cant get sorted send me the .ASC of your BBox, I'll Playthingarize yours when I do one for mine?
I probably wont be able to do it till tomoz eve tho.
I probably wont be able to do it till tomoz eve tho.
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Re: PlayThing 2 on Windows 7?
Timmy, Cesm's modifications make PT2 incompatible with Win7+. Just use the normal one. Don't forget to run it in 16bit color depth mode.
https://rr2000.cwaboard.co.uk/R4/PC/Plaything2.zip
https://rr2000.cwaboard.co.uk/R4/PC/Plaything2.zip
Re: PlayThing 2 on Windows 7?
got it to work cheers Tosh
Cheers anyway sleepdirt
Cheers anyway sleepdirt
Re: PlayThing 2 on Windows 7?
Got a problem I've made the bounding box it keeps insisting on crashing no matter what i do
Usually doesnt give me any grief but this one really wants to fight me recently lol
This is the tutorial i followed
https://www.cwaboard.co.uk/viewtopic.php ... ial#p93595
Heres a link to the car and the bounding box model
http://www.mediafire.com/download/znkje ... y+bbox.zip
Usually doesnt give me any grief but this one really wants to fight me recently lol
This is the tutorial i followed
https://www.cwaboard.co.uk/viewtopic.php ... ial#p93595
Heres a link to the car and the bounding box model
http://www.mediafire.com/download/znkje ... y+bbox.zip
Re: PlayThing 2 on Windows 7?
Did you get an error? (Wheels outside shape?)
I don't have time to mess with this this weekend, but I took a quick look.
I see a d1sky.txt and a 01bbox.txt
d1sky.txt has an 8 point polyhedron setup
01bbox.txt has a 48 point polyhedron setup
First, a 48 point BBOX seems excessive to me.
Secondly, you're supposed to copy the BB polyhedron setup from '01bbox.txt' and paste it into the 'd1sky.txt' replacing the 8 point BB polyhedron setup. You know where the 'Bounding shape' section is in the car's TXT file, ya?
Note, '01bbox' files are throwaway, you just needed them to generate the coordinates in the TXT file.
I don't have time to mess with this this weekend, but I took a quick look.
I see a d1sky.txt and a 01bbox.txt
d1sky.txt has an 8 point polyhedron setup
01bbox.txt has a 48 point polyhedron setup
First, a 48 point BBOX seems excessive to me.
Secondly, you're supposed to copy the BB polyhedron setup from '01bbox.txt' and paste it into the 'd1sky.txt' replacing the 8 point BB polyhedron setup. You know where the 'Bounding shape' section is in the car's TXT file, ya?
Note, '01bbox' files are throwaway, you just needed them to generate the coordinates in the TXT file.
Re: PlayThing 2 on Windows 7?
Yeah i was pasting it in the correct section
It didn't give me a error message and i thought it was abit odd it kept giving me 48 point polyhedron which odd because the bounding shape model i made was low poly :S
It didn't give me a error message and i thought it was abit odd it kept giving me 48 point polyhedron which odd because the bounding shape model i made was low poly :S
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Re: PlayThing 2 on Windows 7?
Thanks Tosh I was having to boot XP every time
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Re: PlayThing 2 on Windows 7?
Ya. Half the time I just make BBOX by writing down the coords from PT2 and do by hand. No asc.
Re: PlayThing 2 on Windows 7?
I tried your car using the 8 point BBOX and game didn't crash. Cool car btw.
I'd use it as is and skip the 01bbox stuff.
Only thing I'd do is change the shrapnel color:
// Materials for shrapnel
1 // number of materials
12, 12, 24 // black
When I pasted the 48 point BBOX from the 01bbox.txt I gotthis error message.
I tried running your ASC thru PT2 but got same 48 point TXT.
Like I said, I'd do it by hand or just use the BBOX you have.
It seems to be the correct length.
I'd use it as is and skip the 01bbox stuff.
Only thing I'd do is change the shrapnel color:
// Materials for shrapnel
1 // number of materials
12, 12, 24 // black
When I pasted the 48 point BBOX from the 01bbox.txt I gotthis error message.
I tried running your ASC thru PT2 but got same 48 point TXT.
Like I said, I'd do it by hand or just use the BBOX you have.
It seems to be the correct length.
Re: PlayThing 2 on Windows 7?
Cheers coffey
How do you make the bbox manually because I've never really used pt2 that much lol
How do you make the bbox manually because I've never really used pt2 that much lol
Re: PlayThing 2 on Windows 7?
You can use CarEd or PT2. You're just using it to make note of the XYZ position of the points on the BBOX
Your BBOX has 10 points on each side:
Mouse over the LEFT side and write down the Z and Y positions of the 1-10 points.
Mouse over the TOP or FRONT to get the X position.
To do right side just reverse order 10-1 so you end opposite where you began.
You'll have a polyhedron with 20 points when you're done.
Your BBOX has 10 points on each side:
Mouse over the LEFT side and write down the Z and Y positions of the 1-10 points.
Mouse over the TOP or FRONT to get the X position.
To do right side just reverse order 10-1 so you end opposite where you began.
You'll have a polyhedron with 20 points when you're done.
Re: PlayThing 2 on Windows 7?
Thanks for the quick tute! I been here HOW long and I never knew howta do that?
Obtangles beats hell outta those rectangles.
Obtangles beats hell outta those rectangles.
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Re: PlayThing 2 on Windows 7?
Yeah using the 'Save Noncar as Text file' tool can be a bit puzzling sometimes. You just really have to make sure that your bounding box model is completely convex, that the mapping is planar only (uvw vertexes count as points as well in PT2 as it splits them) and finally that you have no transformation matrix applied on the model when exporting (if working in MAX (need to apply Reset Xform) or PT2 (need to force identity matrix)).
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