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These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
CADster's BloodMixer ported to C1
- Toshiba-3
- BRender Actor
- Posts: 5515
- Joined: Sun Jun 08, 2003 12:14 am
- Location: MagnaChem Data Unit
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CADster's BloodMixer ported to C1
This is CADster's grand BloodMixer. Originally made for TDR2000 in 2001. 12 years ago damnit.
I don't have much to say besides I've been a bit autistic during the port, and tweaked most of the UVW mapping for C1's unfiltered rendering. Took me a lot of time.
Also did my usual stupid tweaks like fifth susp fixing, mirrored and shared models, old format materials, ...
I have no idea why CADster made it RHD back then, but as I wanted to stay true to the original, I made it RHD in C1 too!
Was there already another RHD addon ingame?
I had to move the pratcam to the right side because the mirror moved to the left and the pratcam was hiding it.
It is quite powerful, but also quite big, so now and then it won't pass under a checkpoint etc.
This item is very reminiscent of the golden age of LoD3D. Kinda miss that time.
From that era I'm still planning on porting Beroc's Iron Horse to C1 and C2.
And also his set of Chargers. Gonna be more work as I have to split the textures.
I'll do all that much later though.
BloodMixer is available at RR2000.
's all!
- Harmalarm
- road raged psycho
- Posts: 1302
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Re: CADster's BloodMixer ported to C1
Found some good motivation and time did you? Seems like you gave it the regular nice toshiba-twirl to get it in c1. I realy appreciate it you still generte content for c1. Did the colors give you any trouble with th c1 palette? Overall it looks just fine!
Re: CADster's BloodMixer ported to C1
you always give me a joy making such things
- Toshiba-3
- BRender Actor
- Posts: 5515
- Joined: Sun Jun 08, 2003 12:14 am
- Location: MagnaChem Data Unit
- Contact:
Re: CADster's BloodMixer ported to C1
My pleasure, hazardic :) I'm sure I always make one happy player!
@Harm: Overal, colors went rather fine. I rather had problems with texel density. Geometric details would easily get lost into fuzzy giant pixels. I had to remap stuff like the wheel wells, bumpers, ladders,... I easily took advantage of the texture layout though, don't know why CAD didn't do it this way (esp. with the bumpers).
@Harm: Overal, colors went rather fine. I rather had problems with texel density. Geometric details would easily get lost into fuzzy giant pixels. I had to remap stuff like the wheel wells, bumpers, ladders,... I easily took advantage of the texture layout though, don't know why CAD didn't do it this way (esp. with the bumpers).
Re: CADster's BloodMixer ported to C1
That looks so cool in my opinion it looks better in C1 than it does in TDR2000.
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