(cough!)Mad_Maxine wrote:Computer says no.
I love Little Britain.
(cough!)Mad_Maxine wrote:Computer says no.
I couldn't manage hexidecimal editing back when I was fully functional and actually stood to make money doing it...I needs a foolproof GUI, myself. It seems unlikely that one of the frames in a pixpack could be made 256x256 while leaving the other frames 64x64...? Has there been a mod project to scale up the textures in C1 cars? That could be the mod after this one.Mastro 666 wrote:It's not a secret anymore. You need to make a Pixpack with the new size and then replace the old file with the new one.Mad Maxine wrote:secret knowlage of pix resizing
It's possible.CWR wrote:It seems unlikely that one of the frames in a pixpack could be made 256x256 while leaving the other frames 64x64...?
http://www.carmageddon.com/forum/topic/17775Has there been a mod project to scale up the textures in C1 cars?
Great, you make me watch it again.Mad_Maxine wrote:Computer says no.
Code: Select all
// CRUSH DATA
0.700000
0.050000,0.300000
0.050000
0.050000
0.000000
0.000000
0
Damn ninja'd lolCWR wrote:I got more info from the youtube user and determined that they had not yet decrypted their files using 'iwanttofiddle' - so now they are squared away.
Thanks for the crush data info - it makes sense to me now. Unfortunately I have pressing RL matters that may limit my modding activities for a while; if they don't, I'll get on this first.
To make editing process much easier - without mistaken transparency - you can patch your tools & palettes in game to use proper colors. You will have pink color directly on preview and included with exported bitmaps without any additional operations. Only import will require to apply proper palette in case you will change palette during edition.CWR wrote:stupidest problem ever: I can't assign index #0 black in my .bmps. So all 0,0,0 black is transparent and PS won't let me assign index #240 to those black areas I don't want to be transparent.
Sure, give it a try. Stainless had a few base dashes for cockpit images and mainly duplicated them. Few cars really need anything fancy.Mad_Maxine wrote:so yeah shall I try making some dashes and hoods yo? No hires stuff tho just 'What if C1 had them' stock looking,
I actually tried to give the countslash twister bonnet by copying the twster bonnet files, and giving it a new texture...Toshiba-3 wrote:Mad_Maxine wrote: Duplicating Twister's bonnet+cockpit for Countslash and Electric Blue is a good idea. And easy.
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