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Re: Dinosaurs!
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Toshiba-3 on Sat Feb 09, 2013 1:21 pm
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Always thought is was all CGI too!!
And yeah somehow shows why the biped skeleton was good enough in this case :B

Harm! When will we see your JP jeep in C1? D:
Image / carmageddon add-ons at road reaction
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coffeycup on Wed Feb 13, 2013 2:18 pm
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Ha, what a great Halloween costume that would make. Rawwwr.

I had to take a little break from dinos. But I did I run a little sandbox test on the Visitor Center to see if I could get through the front doors and up to the second floor. I was able to get up front steps and through the door. But the curving stairs I made to get up to the mezzanine weren't driveable.
I wanted real stairs but might need to make it a ramp.:suicide:
I'll get working on this again this week.
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Toshiba-3 on Wed Feb 13, 2013 10:33 pm
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Mmmh... What about a ramp as a drivable actor using the same edges of the steps but then using the wireframe rendering mode or even the invisible mode if it keeps collison (I doubt it)? Not sure my explanations are clear enough. Else just make simple ramp with a transparent texture? :grin:

The ramp as I explained here is what I wanted to do to make the stairs in Econo's E1M4 driveable (have to finish that someday!).
Image / carmageddon add-ons at road reaction
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coffeycup on Thu Feb 14, 2013 7:05 pm
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I think I know what you're saying. Have an invisible ramp sitting just above the stairs?
I first am going to make another, more accurate set of stairs with more steps so there's less space between the risers. If that still doesn't work I'll add the invisible ramp with material modifier so you get the bump, bump up the stairs. :grin:
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Pip the pest on Fri Feb 15, 2013 8:40 am
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Hi, Not much to report from me too. But now have it in game and started smoothing.

Image

:smile:
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coffeycup on Fri Feb 15, 2013 2:00 pm
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That's looking great Pip. It's always fun to get something ingame as a sanity check as you're working on it.

I did make some better looking stairs for the Visitor Center, but still weren't drivable. Actually, I made it halfway up before my car got wasted. So invisi-ramp will need to be laid over the stairs.

Something that does have me worried is lately some the UV mapping on my models is getting screwed up in the conversion process. This happens every so often to me, it's really frustrating and I have yet to figure out what causes it. I have the V Center partially textured and already it looks screwy in my sandbox test. Places that should be glass are concrete. Grrr. It looks good in SketchUp, looks good rendered in 3DSMax after I import the .3DS. But by the time it goes from an ASE to an ASC and into PT2 something goes wonky.

Anyway, rant over. You guys'll all just say 'that's what you get for using SketchUp, you dope.'
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Toshiba-3 on Tue Feb 19, 2013 12:59 pm
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Good looking, Pip! Can't wait to see that textured!

@ CoffeyCup: Maybe it's time you try Harm's Carmatools for 3DSMAX? It supports 3DSMAX2012 down to 2009 I think.

I don't think there's any particular problem in creating models in SketchUp if it's easier or more natural for you, as long as you can find a proper export way once completed. Or then learn what causes issues and how to work around them without voodoo magic :)
Image / carmageddon add-ons at road reaction
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coffeycup on Tue Feb 19, 2013 2:20 pm
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(in caveman voice) mE onLY hAvE mAx 3.1 :lol:
Well, that runs without giving keygen hardware lock message.
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timmy76 on Tue Feb 19, 2013 3:24 pm
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I've got some .RaR files for 3ds max 2010 but last time i tried uploading them to Mediafire it kept refusing to upload :sad:
Online Banger Racing mod for Nascar Heat
http://www.onlinebangers.co.uk/
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Pip the pest on Wed Feb 20, 2013 10:04 am
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God things are going so slowly with this :sleep:

Image

Pip
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Harmalarm on Wed Feb 20, 2013 10:35 am
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Slow maybe, but good nonetheless! It sure looks true to the original already. Nice touch with adding those kids ;)

about the trespasser map; I decided to put it on hold for a while. I have a number of projects running, and I figured this one has a low priority. Unfortunately I have so many projects running I will have to find a good order in to which I will finish them... :sad:
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coffeycup on Wed Feb 20, 2013 3:07 pm
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Hey Pip, lookin' good. It ain't taking that long. There's lot's of details to deal with on that thing. :rockon:

Harm, I think I have 'too many irons in the fire' too. I had a big burst of creativity a month ago cranking out dinos, skins and researching JP buildings. Now I am kinda in a lull, my output is like a rollercoaster. :crazy:
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Pip the pest on Sun Feb 24, 2013 7:58 pm
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Latest shot. :smile:

Image
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coffeycup on Sun Feb 24, 2013 8:14 pm
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Hoo hoo, nice. Exterior is done? Looks awesome, love all the details like the sensors
on the bumper for guidance system and the stereo camera(?) on the dash.
I see you really studied the burgundy stripes that run across hood and roof. :thumbsup:
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Pip the pest on Mon Feb 25, 2013 7:12 pm
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Thanks Coffey :smile: Body is about 90% done, will add more shading at a later stage. What I really want is a nice electric motor WAV that doesn't sound like a hairdryer at full speed. so if anyone can supply one of those (not the hairdryer) I'd be happy.
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Harmalarm on Mon Feb 25, 2013 9:33 pm
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Pip that looks amazing. Those textures are great (headlights, hood) Isn't there a sound from c2 that you can use? It would make the installation of the car so much easier if you use stock sounds.
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Mad_Maxine on Mon Feb 25, 2013 10:27 pm
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I could have made this easy.. I could have just posted a sond and said, Here hows this?.

But I had to create a car to show How I set up my 1 gear car so that it moves, But still dosent go Too fast, A new car just to show that, I could have just used a box, And I dont know why I had the urge to add a simple model too... Thus is the way of the odd carmageddon modder.

Here ya go. new sound, shows you how I set it and all, Dosent sound right with gears, give it a try tell me what you think, Its a modified sound I did for yas, if you dont like.. be honist and say so, yo

Image

http://www.mediafire.com/?sbkho2v44ct7233
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Wheels Outside All Shapes
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Pip the pest on Tue Feb 26, 2013 6:07 am
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Thanks Maxine! Exactly what I was looking for, I brought the speed down in the txt file and I think it is perfect. So many thanks. :smile:

Also, thanks Harm for comments.

Image
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Toshiba-3 on Tue Feb 26, 2013 10:26 am
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Very nice!! Nothing in particular to add to previous comments :ssmile:
Just can't wait to drive that ingame!

What about the glass of water on the dashboard? :grin:
Image / carmageddon add-ons at road reaction
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Pip the pest on Wed Mar 06, 2013 1:59 pm
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Hi, Here is a shot of how the interior is coming along. still along way to go.

Image
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coffeycup on Wed Mar 06, 2013 2:59 pm
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I love your attention to detail, like the crush marks on the carpeting. Will the GPS display be animated? You gotta make sure one of the cockpit views shows off this great interior. :thumbsup:
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Hairba11 on Sun Mar 10, 2013 11:03 pm
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even got the glasses of water on the dashboard!
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Pip the pest on Mon Mar 11, 2013 2:38 pm
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coffeycup wrote:
I love your attention to detail, like the crush marks on the carpeting. Will the GPS display be animated? You gotta make sure one of the cockpit views shows off this great interior. :thumbsup:


Yes, there will be some sought of animation on the momitor :smile:

Anyway texturing is done except for the smashables. Here is the latest pic.

Image
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Harmalarm on Mon Mar 11, 2013 3:17 pm
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Hah, so cool. But seeing that picture below makes me wonder, who is driving the explorer?
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coffeycup on Mon Mar 11, 2013 4:25 pm
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Harmalarm wrote:
Hah, so cool. But seeing that picture below makes me wonder, who is driving the explorer?
Maybe you make believe you're Dennis Nedry controlling from your PC. Except that you ARE controlling it from your PC. :techsupport:

Looks great Pip, guess I gotta get back to working on the map. I did a few simple side projects trying to duplicate the problem I was having with texture mapping, but of course it never occurs on the simple tests.
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Toshiba-3 on Mon Mar 11, 2013 10:48 pm
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coffeycup wrote:
Maybe you make believe you're Dennis Nedry controlling from your PC. Except that you ARE controlling it from your PC. :techsupport:

Thought the exact same thing. Somehow it totally makes sense!
Plus the car is going to drive slowly if I understood correctly.

Great interior Pip :)
Image / carmageddon add-ons at road reaction
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Pip the pest on Tue Mar 19, 2013 9:20 am
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Hi, well at last it is ready :smile: will be sending it off to Coffey soon, hope you all like it?

Image

Pip
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Harmalarm on Tue Mar 19, 2013 9:48 am
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Can't wait. That face of Lex Murphy smiling in the window made me laugh :lol:
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coffeycup on Tue Mar 19, 2013 1:57 pm
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Haha cool. I got your email but haven't driven yet.
Am I releasing it or hanging on to it until a map - mine, Harm's or Mastro's - is ready?
I've been keeping the dinos I made in cryogenic suspension down in the basement.
(some still need minor tweaking)

I'm working on my map this week, no lie. Even so, it won't be ready for quite some time.
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Pip the pest on Tue Mar 19, 2013 2:29 pm
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Well! I think you should release it now, as your map won't be ready for a while, and maybe the guys and gals would like to try it out. :wink:

And due to lack of time I have no idea when the next one will be. :sad:
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coffeycup on Tue Mar 19, 2013 3:55 pm
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This thing is awesome! So many details...
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Download here

Note: Pip I had to remake your zip file. Yours had the game's sound.txt getting overwritten with the small snippet of text. I moved it to the main folder and changed instructions slightly. ok?

p.s. a funny thing you can do is when in the cockpit view, use the arrow keys to move the mini map up and onto the console!
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Pip the pest on Tue Mar 19, 2013 4:01 pm
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Thanks mate! :smile: :smile:
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Toshiba-3 on Thu Mar 21, 2013 12:46 pm
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Feels once again like your best car so far!
I love the attention to details :) And the engine noise works really well.
The cockpit view is also immersive (in regard to the movie), I watched the blinking screen a bit expecting Dennis to pop up :grin: Great glasses of water too, with env map effect.

Here, ENB shot:


Attachments:
enb2013_3_21_12_33_32.jpg
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Image / carmageddon add-ons at road reaction
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coffeycup on Fri Mar 22, 2013 4:24 pm
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I have been working on the Isla Nublar map the past few nights trying to get some of the blank, untextured areas filled in. I wanted to get a reasonable sized section textured so I could get it ingame and get a sense of the scale of things.

I got the map in game and AGAIN the texture mapping is all screwed up. My shoreline sand texture is used everywhere! Why does this not happen on my small 'test' projects? Very frustrating.

When I import the .3DS into 3DSMax and do a render everything looks good. Somewhere between exporting the ASE and converting to ASC something goes wonky. Grrr.

I might have to ask a favor of someone to take my 3Ds and take it through the conversion process into PT2 to see if it is something with my setup/settings.
I might have to give up on the huge map idea and do smaller areas?? :techsupport:
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Harmalarm on Fri Mar 22, 2013 4:28 pm
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I assume you have considered all the regular stuff like texture name limits, material names in sketchup vs texturenames?

I can move the files to pt2 for you if you like.
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