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These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Slaughter City
- Mastro 666
- motorised death
- Posts: 968
- Joined: Thu Jan 26, 2006 6:24 pm
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Slaughter City
Slaughter City
DL: http://www.mediafire.com/?qkdzyk94qc248j8
If anyone wants to upload my map. Go ahead and upload it. N3wton, Coffey, etc.
DL: http://www.mediafire.com/?qkdzyk94qc248j8
If anyone wants to upload my map. Go ahead and upload it. N3wton, Coffey, etc.
Re: Slaughter City
Wow! That neon looks amazing.
I'll grab it right now.
EDIT
IT'S AWESOME! Those signs are great.I've got it uploaded
I'll grab it right now.
EDIT
IT'S AWESOME! Those signs are great.I've got it uploaded
- Mastro 666
- motorised death
- Posts: 968
- Joined: Thu Jan 26, 2006 6:24 pm
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Re: Slaughter City
Thanks man.
Here is something I found in the original map:
Here is something I found in the original map:
- neitronsucks
- pedestrian
- Posts: 23
- Joined: Wed Feb 22, 2012 1:14 pm
Re: Slaughter City
I downloaded it. Loving the feel of that level so far. Gonna race the hell out of it this night.
EDIT: Raced and it was a lot of fun. As said by someone here, I like the gritty feel of that map, too. Very nice, Mastro. I always liked your maps.
EDIT: Raced and it was a lot of fun. As said by someone here, I like the gritty feel of that map, too. Very nice, Mastro. I always liked your maps.
Last edited by neitronsucks on Fri Nov 30, 2012 11:44 am, edited 1 time in total.
- Toshiba-3
- BRender Actor
- Posts: 5515
- Joined: Sun Jun 08, 2003 12:14 am
- Location: MagnaChem Data Unit
- Contact:
Re: Slaughter City
@Mastro: You'll have to tell us more about this.
Have you been able to export the exact original PSX tracks or have you remodeled it in CarEd?
The Readme only credits you so I guess it's a recreation of yours? Looks very close to the original.
Nice use of the full lit trick btw, these neon signs were calling for it
Have you been able to export the exact original PSX tracks or have you remodeled it in CarEd?
The Readme only credits you so I guess it's a recreation of yours? Looks very close to the original.
Nice use of the full lit trick btw, these neon signs were calling for it
Re: Slaughter City
They only additional thing I would like to see is animating some of these cool signs. I might change some of mine.
- Mastro 666
- motorised death
- Posts: 968
- Joined: Thu Jan 26, 2006 6:24 pm
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Re: Slaughter City
Yep, I made the model from scratch and textured it using the original textures.The Readme only credits you so I guess it's a recreation of yours?
This was my first attempt using this method: http://carmageddon.forumfree.it/?t=63416191
- Harmalarm
- road raged psycho
- Posts: 1302
- Joined: Tue May 13, 2008 3:56 am
- Location: Den Haag, Holland
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Re: Slaughter City
Nice map mastro. It is actually a lot bigger than I thought!
It has a bit of that tomb raider feeling because of the tile-isth way the track has been setup. It also has a nice gritty feel to it. The custom powerups and the textures work well too. Me likey!
I would have expected a nice easter egg though. Or I might not have found it yet off course...
It has a bit of that tomb raider feeling because of the tile-isth way the track has been setup. It also has a nice gritty feel to it. The custom powerups and the textures work well too. Me likey!
I would have expected a nice easter egg though. Or I might not have found it yet off course...
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Re: Slaughter City
- Mastro 666
- motorised death
- Posts: 968
- Joined: Thu Jan 26, 2006 6:24 pm
- Contact:
Re: Slaughter City
@Harm There is a good looking man hidden in this level.
@Tosh: Stunt Enclosure (Circus map) looks really good in that pic, I can't wait to try it out.
Are you going to make a mod with the PSX cars and levels? Any news about the ped plotting program?
Slaughter City (in PT2!) in an old magazine:
@Tosh: Stunt Enclosure (Circus map) looks really good in that pic, I can't wait to try it out.
Are you going to make a mod with the PSX cars and levels? Any news about the ped plotting program?
Slaughter City (in PT2!) in an old magazine:
- Harmalarm
- road raged psycho
- Posts: 1302
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Re: Slaughter City
Oh nice to see those psx tracks tosh!
It's fun to see that these tracks resemble the originals in many ways and that they are clearly remodels/machups of both c1 and c2.
The beaver woods like track is recognizable enough, but has a bigger cave area. and the whole upper area seems to be missing.
The winter track has the look of the c1 winter track with the church and the town, but has the ramp of the c2 track.
That racetrack looks interesting in my opinion.
I wonder how much fun they are to play with. Carma PSX never seemed very interesting, but the tracks might work well in c1. Maybe even in C2?
It's fun to see that these tracks resemble the originals in many ways and that they are clearly remodels/machups of both c1 and c2.
The beaver woods like track is recognizable enough, but has a bigger cave area. and the whole upper area seems to be missing.
The winter track has the look of the c1 winter track with the church and the town, but has the ramp of the c2 track.
That racetrack looks interesting in my opinion.
I wonder how much fun they are to play with. Carma PSX never seemed very interesting, but the tracks might work well in c1. Maybe even in C2?
- Toshiba-3
- BRender Actor
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Re: Slaughter City
Hey Mastro, I had forgot about that pic! It's really surprising to see that they worked with PT2! Too bad the Magnificence Hotel didn't make it to the game, looks much smaller than the SP original though.
I'm not going to make a TC mod or anything out of it, I just want to bring these assets to C1 as standalones I'll take my time to make it right though, and anyway I want several other projects done first.
No news about a ped plotting program but here with the PSX tracks I have the coords of the peds so it will be very easy to plot them for C1
Harm: I never paid too much attention to the PSX Carma, as a whole it seemed less good than C1/C2. But some of these tracks here really look great! Esp. for C1. I hope I won't have too much work with the C1 palette though.
I'm not going to make a TC mod or anything out of it, I just want to bring these assets to C1 as standalones I'll take my time to make it right though, and anyway I want several other projects done first.
No news about a ped plotting program but here with the PSX tracks I have the coords of the peds so it will be very easy to plot them for C1
Harm: I never paid too much attention to the PSX Carma, as a whole it seemed less good than C1/C2. But some of these tracks here really look great! Esp. for C1. I hope I won't have too much work with the C1 palette though.
Re: Slaughter City
Hey Mastro
I hope you don't mind but I made a little patch that adds animation to to your neon signs. (I love how those look) It adds some more TIFs and it does overwrite the CC1.TXT with one that has all the FUNKs for the sign anims.
So if you've made edits to your copy then back it up. Zip has folder structure so normal install. Go ahead and fiddle with the timing if there's just way too much going on.
I hope you don't mind but I made a little patch that adds animation to to your neon signs. (I love how those look) It adds some more TIFs and it does overwrite the CC1.TXT with one that has all the FUNKs for the sign anims.
So if you've made edits to your copy then back it up. Zip has folder structure so normal install. Go ahead and fiddle with the timing if there's just way too much going on.
- Mastro 666
- motorised death
- Posts: 968
- Joined: Thu Jan 26, 2006 6:24 pm
- Contact:
Re: Slaughter City
Got it, will upload update tonight
I like that one building that has 6 or 7 signs on it. I feels like Time Square with all the flashing and blinking going on.
UPDATE I uploaded version 1.1 with the animated signs
I like that one building that has 6 or 7 signs on it. I feels like Time Square with all the flashing and blinking going on.
UPDATE I uploaded version 1.1 with the animated signs
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