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Dirty Money

The greatest unfinished sequel ever!
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coffeycup
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Dirty Money

Post by coffeycup »

Because I don't have enough half finished projects already...

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Pip the pest
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Re: Dirty Money

Post by Pip the pest »

looks a million bucks mate. :wink:
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coffeycup
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Re: Dirty Money

Post by coffeycup »

Pip the pest wrote:looks a million bucks mate. :wink:
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This guy looks like a million bucks too...
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...all green and wrinkly
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a bunch of paperwork still and a simple model to do
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Toshiba-3
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Re: Dirty Money

Post by Toshiba-3 »

And now I see a black van skin coming, with a SS driver, and nazi/ironcross/wehrmacht logos.
:scool:
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Razor
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Re: Dirty Money

Post by Razor »

Toshiba-3 wrote:And now I see a black van skin coming, with a SS driver, and nazi/ironcross/wehrmacht logos.
:scool:
Another vehicle to add to the inevitable WWII mod?
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
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coffeycup
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Re: Dirty Money

Post by coffeycup »

Hmm, I hadn't thought of this as a military vehicle. But I suppose why couldn't it be one?
I realized it was missing taillights so while in there added side panels for signage.
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Now I will do a a german skin :ssurpr:

Edit: Later that day...

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Doing driver skins will be a whole 'nother task
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coffeycup
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Re: Dirty Money

Post by coffeycup »

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@Tosh: How do I "place" a mine within the car by adding a powerup to a smashable?
I looked at your TXT and WAM for the Sor BN12 but didn't see anything. What am I looking for?
I want his hat and the money bags to fly off. Right now you have to go through a mine field to detach them.
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Razor
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Re: Dirty Money

Post by Razor »

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He is not amused.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
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Mastro 666
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Re: Dirty Money

Post by Mastro 666 »

This thread is awesome. :thumbsup:
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Toshiba-3
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Re: Dirty Money

Post by Toshiba-3 »

Sorry for the late reply Coffey, really nice skins there!!

About the mine, you have to set a smashable texture somewhere and add a room turn on code to it:

Code: Select all

14			// Room turn on code
instead of
none			// Room turn on code
I can't say for the sure whether the explosion origin is the smash or the model's origin. I'd say the latter. And well it detaches stubborn stuff.
Pay attention that if you're playing with your addon to test it, I think that detachables fall off less easily as the player's car than when it's an opponent. Just a feeling I've always had.
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coffeycup
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Re: Dirty Money

Post by coffeycup »

Oh Ok! I have the glass as a smashable so I'll put the room code there. 14 is the number to use? How did you know?
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Toshiba-3
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Re: Dirty Money

Post by Toshiba-3 »

Because it's the powerup code for the mine! :swink:
That entry in the wam file activates powerups!

I can't remember testing other powerups, but if it works, one could achieve fun effects using powerups like oh dear bodywork trashed or drunk driver or drugssss etc. :)
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coffeycup
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Download Dirty Money

Post by coffeycup »

Ha ha, ok. Ya, I will try other codes if this works for me. Now I need to wait until I get home from work to try it out. :smad:

I guess I'll put the alternate skins in a separate zip so that the file isn't huge? Or do I say the hell with the file size and include everything?


EDIT: That worked thanks. You can download it now

BTW, other powerups like dRuGgGs (41) does work
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Toshiba-3
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Re: Dirty Money

Post by Toshiba-3 »

The powerup seems to do its job well, when it bends, it bends.
BTW I think you forgot the carimage in the archive.
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Halogaland
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Re: Dirty Money

Post by Halogaland »

funny :D, I really prefer the one with Hitler :p
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coffeycup
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Re: Dirty Money

Post by coffeycup »

Toshiba-3 wrote:The powerup seems to do its job well, when it bends, it bends.
BTW I think you forgot the carimage in the archive.
Damn, I made a checklist so I wouldn't forget fire points, camera positions etc. and then I forget to check if it's all in the archive.

I've uploaded a new file. Image
funny :D, I really prefer the one with Hitler :p
hehehe
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Mad_Maxine
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Re: Dirty Money

Post by Mad_Maxine »

Looks awsome, Havent commented yet,
I really like the driver tho, least that made me smile. the whole thing has that kinda early 2000s game feel, as If it were a prop on a shooting game.. I dunno,. Thats just what it makes me think
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