Hi I'm novice, I do mod for carmageddon 2, are interested in this question, how do would be when you press the "open door" car bobbed up and down as if the bonus spring. And how do opponent would also bounced after a certain period of time (as if they have a bonus spring). help!
Sorry for my english.
Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Help! Jumping opponent
- Toshiba-3
- BRender Actor
- Posts: 5511
- Joined: Sun Jun 08, 2003 12:14 am
- Location: MagnaChem Data Unit
- Contact:
Help! Jumping opponent
Your message is barely understandable!
If I got it right, you want the cars to jump instead of opening doors when ENTER is pressed. Same with opponents, they'd jump every now and then.
Well I think it is not possible at all for the opponents. They can be under the influence of the player's powerups but not use powerups on their own randomly.
For the player's car, I already thought about that kind of thing using the open doors function but never found any correct trick.
If I got it right, you want the cars to jump instead of opening doors when ENTER is pressed. Same with opponents, they'd jump every now and then.
Well I think it is not possible at all for the opponents. They can be under the influence of the player's powerups but not use powerups on their own randomly.
For the player's car, I already thought about that kind of thing using the open doors function but never found any correct trick.
- Citywalker
- pedestrian
- Posts: 21
- Joined: Mon Aug 01, 2005 7:40 am
Help! Jumping opponent
There was some big frontloader thingy someone made, and its door action was to lower the front scoop with some force. The whole vehicle shaked from that. Maybe with more force it could be tweaked to jump / flip? I know I have been using the regular Carma2 cars' bonnet opening as a way to flip myself back onto wheels when I didn't want to ruin the sense of realism with the reposition button...
-----
CW
-----
CW
- TTR
- Psycho Maniac
- Posts: 5277
- Joined: Wed Oct 15, 2003 3:40 am
- Location: Rotterdam, Holland
- Contact:
Help! Jumping opponent
LOL yeah it's realism to get back on your wheels with a hood that bounces you back, no that looks real... LOL
- Citywalker
- pedestrian
- Posts: 21
- Joined: Mon Aug 01, 2005 7:40 am
Help! Jumping opponent
It's way more realistic than a reposition button :P Actually, _most_ of Carmageddon is a wacky type of realism. Wacky, but not "magic" (some powerups and on-the-go repairs excluded).
-----
CW
-----
CW
- Toshiba-3
- BRender Actor
- Posts: 5511
- Joined: Sun Jun 08, 2003 12:14 am
- Location: MagnaChem Data Unit
- Contact:
Help! Jumping opponent
Reminds me of this all of sudden:
[nmg]https://crashocalypse.cwaboard.co.uk/archive/shiznit.jpg[/nmg]
full pic here
Very very old pic. They used two different powerups to make the car jump like that.
[nmg]https://crashocalypse.cwaboard.co.uk/archive/shiznit.jpg[/nmg]
full pic here
Very very old pic. They used two different powerups to make the car jump like that.
Help! Jumping opponent
Thanks toshiba3 and Citywalker for the advice, I have agonized with the creation of bonuses (which operate on their opponents as "frozen opponent"), wanted to remake them in the bonus jumps, but there is not enough "integer parameters", so they do not work on opponents (
P.S. picture in last post is LOL, but some are not what you need =)
P.S. picture in last post is LOL, but some are not what you need =)
Check who’s online
Users browsing this forum: No registered users and 245 guests