Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
PSX 2 C1 cars
- Razor
- Stomping-on-Kittens
- Posts: 3431
- Joined: Sat Dec 01, 2007 6:38 pm
- Location: Beaver City
- Contact:
PSX 2 C1 cars
Looking fancy, Tosh. They sure do look smart in C1.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
PSX 2 C1 cars
well as i remember when i was playing carma psx through ePSXe, the only cars which i liked were wingless eagle and four-wheels suppressor. the other additional cars looked for me quite alienly in carma races (maps too though lol). so it's very promising to add'em into carma anyway cause they are rather lowpoly and fit here perfectly
- Mastro 666
- motorised death
- Posts: 968
- Joined: Thu Jan 26, 2006 6:24 pm
- Contact:
PSX 2 C1 cars
I want it all, I want it all, I want it all, and I want it now.
- Toshiba-3
- BRender Actor
- Posts: 5515
- Joined: Sun Jun 08, 2003 12:14 am
- Location: MagnaChem Data Unit
- Contact:
PSX 2 C1 cars
Bonjour! Voilà!
Converted to BRender format by our very Errol.
Ported and set up for C1 by myself :)
Check out the F-08 thing!
Get them at Rooooad Reaactiooon!
- Harmalarm
- road raged psycho
- Posts: 1302
- Joined: Tue May 13, 2008 3:56 am
- Location: Den Haag, Holland
- Contact:
PSX 2 C1 cars
Oh yeah! Nice work guys! They look rather good in c1 indeed. By the way tosh, looking at that c1 car collection over at road reaction I realized that you have done so many cars already :o you have quite the endurance level, heh
- TTR
- Psycho Maniac
- Posts: 5277
- Joined: Wed Oct 15, 2003 3:40 am
- Location: Rotterdam, Holland
- Contact:
PSX 2 C1 cars
Played with them all, nice stuff!! I really like the F-08 cockpit :)
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
PSX 2 C1 cars
Haaaiiiiiiiii JE T'AIME TOSH!!!!!!!!
Really really cool, thank you :P
Really really cool, thank you :P
- roadkill804
- hit n run
- Posts: 126
- Joined: Fri Jun 04, 2010 3:25 am
- Location: Portugal
- Razor
- Stomping-on-Kittens
- Posts: 3431
- Joined: Sat Dec 01, 2007 6:38 pm
- Location: Beaver City
- Contact:
PSX 2 C1 cars
Errol is doing that.roadkill wrote:Excelent work, Tosh.
Will you also convert them to C2?
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
- Toshiba-3
- BRender Actor
- Posts: 5515
- Joined: Sun Jun 08, 2003 12:14 am
- Location: MagnaChem Data Unit
- Contact:
PSX 2 C1 cars
:]
Harm, yes quite a collection indeed, and seeing Errol is making a crush data generator, I'll have to update them all.
TTR, I only modded a cockpit for F-08 but it's the only one that's really worth it?!
An ye, I just wanted to port these 8 unique cars to C1. IMO the PSX resources won't fit in C2. Errol's indeed going to port the whole lot to C2, and Razor is making a TC out of it.
Harm, yes quite a collection indeed, and seeing Errol is making a crush data generator, I'll have to update them all.
TTR, I only modded a cockpit for F-08 but it's the only one that's really worth it?!
An ye, I just wanted to port these 8 unique cars to C1. IMO the PSX resources won't fit in C2. Errol's indeed going to port the whole lot to C2, and Razor is making a TC out of it.
- Toshiba-3
- BRender Actor
- Posts: 5515
- Joined: Sun Jun 08, 2003 12:14 am
- Location: MagnaChem Data Unit
- Contact:
PSX 2 C1 cars
Bonjour! In case you don't lurk at devWAM!
Converted to BRender format by our very Errol.
Ported and set up for C1 by myself :)
Check out the F-08 thing!
Get them at Rooooad Reaactiooon!
- Mastro 666
- motorised death
- Posts: 968
- Joined: Thu Jan 26, 2006 6:24 pm
- Contact:
PSX 2 C1 cars
This guy is a genius ... Thumb-up.Errol is making a crush data generator
- Razor
- Stomping-on-Kittens
- Posts: 3431
- Joined: Sat Dec 01, 2007 6:38 pm
- Location: Beaver City
- Contact:
PSX 2 C1 cars
True story.Mastro 666 wrote:This guy is a genius ... Thumb-up.Errol is making a crush data generator
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
Re: PSX 2 C1 cars
Ooh man the 1930s/40s machines are super cool. I gotta see if I can get c1 working on this computro machine of mine. C2 has been a no go that ive given up completely.
Anyone figure out the c1 damage yet, are them cars uncrushable, or resemble bowls of shredded paper documents after they hit something?
Anyone figure out the c1 damage yet, are them cars uncrushable, or resemble bowls of shredded paper documents after they hit something?
Re: PSX 2 C1 cars
C1 crush damage you say... http://www.toxic-ragers.co.uk/news/2011 ... tle-crush/
:: You wanna build a snowman mod C:R? Get Flummery, the Carmageddon modders tool. ::
- Econobrick
- Stucco
- Posts: 1720
- Joined: Wed Apr 05, 2000 7:14 pm
- Location: Sutter and Belmont
- Contact:
PSX 2 C1 cars
"Aw shit, son!" You mean it's finally happening??
The last piece of the puzzle, C1 addon-wise?! (and THE most important one, at that!)
It's been like the bleedin' Bermuda Triangle up 'til now... anyone who said they'd make a crush data generator has mysteriously vanished?!
Good to know someone dependable is behind it this time. If anyone can do it, Errol be he?!
The last piece of the puzzle, C1 addon-wise?! (and THE most important one, at that!)
It's been like the bleedin' Bermuda Triangle up 'til now... anyone who said they'd make a crush data generator has mysteriously vanished?!
Good to know someone dependable is behind it this time. If anyone can do it, Errol be he?!
- Morbid Angel
- speed freak
- Posts: 650
- Joined: Mon Jul 04, 2005 9:51 am
- Location: Fraaance
Re: PSX 2 C1 cars
Yayyyy !!
I'm back on board !
I'm glad to be with you again ! thank you for the password reset, Errol ;)
What a sweet work ! i need to reinstall C1 now !
I tried on this morning ... but failed
Damn Vista, it wont prevent me to enjoy C1 !!
I'm back on board !
I'm glad to be with you again ! thank you for the password reset, Errol ;)
What a sweet work ! i need to reinstall C1 now !
I tried on this morning ... but failed
Damn Vista, it wont prevent me to enjoy C1 !!
- Toshiba-3
- BRender Actor
- Posts: 5515
- Joined: Sun Jun 08, 2003 12:14 am
- Location: MagnaChem Data Unit
- Contact:
Re: PSX 2 C1 cars
Sorry for the one year bump.
Just updated the 8 PSX cars with much better textures supplied by Errol.
The detail gain is 4:1. Just look at the attachement.
While I was at it, I spent some more time to make the textures better on the C1 palette.
So if you like these cars, just download them again. ALL the textures have been updated
Just updated the 8 PSX cars with much better textures supplied by Errol.
The detail gain is 4:1. Just look at the attachement.
While I was at it, I spent some more time to make the textures better on the C1 palette.
So if you like these cars, just download them again. ALL the textures have been updated
- Attachments
-
- Sans titre-1.png (65.17 KiB) Viewed 10064 times
Re: PSX 2 C1 cars
Errol wrote:C1 crush damage you say... http://www.toxic-ragers.co.uk/news/2011 ... tle-crush/
***When I die may I be surrounded by scattered chrome and burning gasoline***
Re: PSX 2 C1 cars
Those do look great Tosh.
- Toshiba-3
- BRender Actor
- Posts: 5515
- Joined: Sun Jun 08, 2003 12:14 am
- Location: MagnaChem Data Unit
- Contact:
Re: PSX 2 C1 cars
Thanks there
Personaly I'm not that fond of these cars. The textures clearly shows that they were shrunk down without subsampling, careless for the PSX release. And that a rough palette job resulted in a lot of color loss.
And thus it was difficult not to lose even more with the C1 palette
And as I said, this time I spent mroe time to keep a maximum of details (or even redraw bits) on the textures. Esp. the Spade's hood, Viper's Doors and X-Jing icescream thing.
Concepts however are rather ok, the F-08, Murky Marauder and Baz Mini are good stuff IMO.
@D_B: Errol hasn't worked on that since then
Personaly I'm not that fond of these cars. The textures clearly shows that they were shrunk down without subsampling, careless for the PSX release. And that a rough palette job resulted in a lot of color loss.
And thus it was difficult not to lose even more with the C1 palette
And as I said, this time I spent mroe time to keep a maximum of details (or even redraw bits) on the textures. Esp. the Spade's hood, Viper's Doors and X-Jing icescream thing.
Concepts however are rather ok, the F-08, Murky Marauder and Baz Mini are good stuff IMO.
@D_B: Errol hasn't worked on that since then
Re: PSX 2 C1 cars
Toshiba-3 wrote:
@D_B: Errol hasn't worked on that since then
*Blargh* Oh well...Origami it is then...
***When I die may I be surrounded by scattered chrome and burning gasoline***
- jeff_1amstudios
- driver
- Posts: 79
- Joined: Wed Jan 27, 2010 9:48 pm
- Location: San Francisco
- Contact:
Re: PSX 2 C1 cars
I've already figured out what most of the Crush Data means. Theres a parser in OpenC1 where it is implemented. File format specs are here: http://blog.1amstudios.com/2010/05/sinc ... empts.htmlErrol wrote:C1 crush damage you say... http://www.toxic-ragers.co.uk/news/2011 ... tle-crush/
OpenC1 - Open-source Carmageddon engine! http://www.1amstudios.com/projects/openc1
- Harmalarm
- road raged psycho
- Posts: 1302
- Joined: Tue May 13, 2008 3:56 am
- Location: Den Haag, Holland
- Contact:
Re: PSX 2 C1 cars
:o oh wow, I totally missed that bit! With this information I might be able to script it in 3ds max! I wonder how to determine the number of child vertices though. It might be the same thing as the soft selection tools in max... interesting...
- jeff_1amstudios
- driver
- Posts: 79
- Joined: Wed Jan 27, 2010 9:48 pm
- Location: San Francisco
- Contact:
Re: PSX 2 C1 cars
Yeah - the child vertices usually are a circle around the main vertex. In OpenC1, the distance value is used as a divisor on the amount to move in a collision.
I did have a debugging mode in OpenC1 where it would show the main crush vertex and its children and you could cycle through them... I wish I'd kept that in there now :)
I did have a debugging mode in OpenC1 where it would show the main crush vertex and its children and you could cycle through them... I wish I'd kept that in there now :)
OpenC1 - Open-source Carmageddon engine! http://www.1amstudios.com/projects/openc1
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