Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
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- Toshiba-3
- BRender Actor
- Posts: 5511
- Joined: Sun Jun 08, 2003 12:14 am
- Location: MagnaChem Data Unit
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Idea and model by Agent_Orange
Mapping and port to C1 by Toshiba-3.
"Congratulations! Your LEADPUMPER evolved into a EMPTYSCRUPLE!"
Get it at Road Reaction 2000.
Can people test it in 3DFX mode plz? I'm afraid it might crash.
- AgentOrange
- mechanic
- Posts: 48
- Joined: Fri Jul 13, 2001 4:40 am
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Ok.
The only thing is that i was expecting it to be bigger ?
Or am i wrong ?
The only thing is that i was expecting it to be bigger ?
Or am i wrong ?
- TTR
- Psycho Maniac
- Posts: 5277
- Joined: Wed Oct 15, 2003 3:40 am
- Location: Rotterdam, Holland
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It's huge!! Funny modification of the Lead Pumper, i like trucks :)
- Toshiba-3
- BRender Actor
- Posts: 5511
- Joined: Sun Jun 08, 2003 12:14 am
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Bigger like what? Like annoyingly bigger or totaly-impossible-to-drive bigger?
Seriously the size you worked with was insane. Also given the lack of design details and how it's related to Leadpumper this seemed like the perfect size in my eyes for this model. Sure the cab seems a bit small in comparison to the wheels and the lenght of the back, but you choosed the proportions!
But ofcourse you're free to mod the size of the thing and update the archive to your likings. I feel like you're not happy with my port :<
Not sure if you tested it, but it's some fun to drive, I was at first thinking about something like Drifting Saw as a name because I couldn't stop mass killing peds when drifting. It reacts well even if it's a very long vehicle and has some punch to hit opponents hardly.
Ah well, if OK is all you can say to review your model ported ingame, I guess I have nothing more to add either :]
Seriously the size you worked with was insane. Also given the lack of design details and how it's related to Leadpumper this seemed like the perfect size in my eyes for this model. Sure the cab seems a bit small in comparison to the wheels and the lenght of the back, but you choosed the proportions!
But ofcourse you're free to mod the size of the thing and update the archive to your likings. I feel like you're not happy with my port :<
Not sure if you tested it, but it's some fun to drive, I was at first thinking about something like Drifting Saw as a name because I couldn't stop mass killing peds when drifting. It reacts well even if it's a very long vehicle and has some punch to hit opponents hardly.
Ah well, if OK is all you can say to review your model ported ingame, I guess I have nothing more to add either :]
- AgentOrange
- mechanic
- Posts: 48
- Joined: Fri Jul 13, 2001 4:40 am
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No there is nothing wrong, i am happy with it.Toshiba wrote:Bigger like what? Like annoyingly bigger or totaly-impossible-to-drive bigger?
Seriously the size you worked with was insane. Also given the lack of design details and how it's related to Leadpumper this seemed like the perfect size in my eyes for this model. Sure the cab seems a bit small in comparison to the wheels and the lenght of the back, but you choosed the proportions!
But ofcourse you're free to mod the size of the thing and update the archive to your likings. I feel like you're not happy with my port :<
Not sure if you tested it, but it's some fun to drive, I was at first thinking about something like Drifting Saw as a name because I couldn't stop mass killing peds when drifting. It reacts well even if it's a very long vehicle and has some punch to hit opponents hardly.
Ah well, if OK is all you can say to review your model ported ingame, I guess I have nothing more to add either :]
- Toshiba-3
- BRender Actor
- Posts: 5511
- Joined: Sun Jun 08, 2003 12:14 am
- Location: MagnaChem Data Unit
- Contact:
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Heh don't worry anyway, no offence taken at all. I'm fairly happy with that item myself as you can have understood.
No I didn't touch the proportions at all. I decreased the overal size. But the length, height, width ratio is still the same. Just try to imagine ingame how long it would have been if I had kept the original size (it was more than three times bigger).
I don't really see it as a big truck actually. More like an evolved Leadpumper. Unique item etc.
No I didn't touch the proportions at all. I decreased the overal size. But the length, height, width ratio is still the same. Just try to imagine ingame how long it would have been if I had kept the original size (it was more than three times bigger).
I don't really see it as a big truck actually. More like an evolved Leadpumper. Unique item etc.
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tested with glide. it's long lol
it's funny to take away peds during side slide with one movement lol
it's funny to take away peds during side slide with one movement lol
- AgentOrange
- mechanic
- Posts: 48
- Joined: Fri Jul 13, 2001 4:40 am
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Looks good, but not as good as in the old school Pixelation :) .hazardic wrote:tested with glide. it's long lol
it's funny to take away peds during side slide with one movement lol
- Toshiba-3
- BRender Actor
- Posts: 5511
- Joined: Sun Jun 08, 2003 12:14 am
- Location: MagnaChem Data Unit
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Exactly three years later, we updated this item.
Model a bit more clean, changed some textures and mapping, added the number for example, added spinning fan behind the (now broken) grill. Better C1 setup.
Though I just had this idea:
It's at RR by the way.
Model a bit more clean, changed some textures and mapping, added the number for example, added spinning fan behind the (now broken) grill. Better C1 setup.
Though I just had this idea:
It's at RR by the way.
- Mastro 666
- motorised death
- Posts: 968
- Joined: Thu Jan 26, 2006 6:24 pm
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2 weeks ago someone recorded one video with this car:
Too much coincidence, isn't it?
Too much coincidence, isn't it?
Re: Empty Scruple
yes yes please make this good one too!Toshiba-3 wrote: Though I just had this idea:
- Toshiba-3
- BRender Actor
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Finished this today.
It thus comes with an updated PIX pack for Leadpumper that also works with the original one.
Just have to replace AGENTO.PIX with AGENTO2.PIX by renaming or editing the entry in AGENTO.TXT.
It's at RR2000.
It thus comes with an updated PIX pack for Leadpumper that also works with the original one.
Just have to replace AGENTO.PIX with AGENTO2.PIX by renaming or editing the entry in AGENTO.TXT.
It's at RR2000.
Re: Empty Scruple
cool finally. i like "uncle orange's" car. hope to test it soon
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sorry for the necro but is it supposed to be external damage icon here?
- Toshiba-3
- BRender Actor
- Posts: 5511
- Joined: Sun Jun 08, 2003 12:14 am
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Re: Empty Scruple
Ha you're right, I forgot to include a TRUCKO2.TXT in 64X48X8/CARS.
I updated the archive at RR, but you can simply duplicate TRUCKO.TXT into TRUCKO2.TXT in that folder.
I updated the archive at RR, but you can simply duplicate TRUCKO.TXT into TRUCKO2.TXT in that folder.
Re: Empty Scruple
thanks, i've recently made a new custom meld pack for myself so i've noticed icon but also the lack of it. and btw last time i drove it, cockpit was also absent
- Toshiba-3
- BRender Actor
- Posts: 5511
- Joined: Sun Jun 08, 2003 12:14 am
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Re: Empty Scruple
Cockpit should be fixed as well by duplicating said file. Both cockpit and ext damage images are defined in that very file.
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now it works perfectly i like new interior, thank you. it's fun to slide or drift over peds with this thing
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