Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
'57 nomad
- bruner_james
- The Dancing Bear
- Posts: 2016
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'57 nomad
well i started the nomad last night and i this what i got so far the wheels will be up to you guys again since it work last time and since i have no idea what to choose this time
- Slayer
- hit n run
- Posts: 228
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Re: '57 nomad
that's the one from motor city online isn't it? or at least the textures are...
maybe use a "smoothie" type wheel, like this kinda.
maybe use a "smoothie" type wheel, like this kinda.
- bruner_james
- The Dancing Bear
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Re: '57 nomad
yepp it is im going to try to convert them all to c2
the wheel looks good i try to get the pic of the one i want up soon
the wheel looks good i try to get the pic of the one i want up soon
- bruner_james
- The Dancing Bear
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Re: '57 nomad
yea it came from mco i dont that much talent thats what it is says at tss
im just trying my luck at converting
im just trying my luck at converting
- bruner_james
- The Dancing Bear
- Posts: 2016
- Joined: Wed Aug 27, 2003 6:19 pm
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- bruner_james
- The Dancing Bear
- Posts: 2016
- Joined: Wed Aug 27, 2003 6:19 pm
- Location: Canada
- Contact:
Re: '57 nomad
yeah i didn't think they where good either i still need some more ideas for rims and i need a engine and was wondering if anybody wanted to make me one since i cant do engines because i suck at modeling anybody?
- bruner_james
- The Dancing Bear
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Re: '57 nomad
ok these are the first 3 choices since i haven't got any new suggestions i will stick with these check attachment
<FORM METHOD=POST ACTION="http://www.cwaboard.com/ubbthreads/dopoll.php"><INPUT TYPE=HIDDEN NAME="pollname" VALUE="1073248741bruner_james">
57 nomad wheels
<input type="radio" name="option" value="1" />1
<input type="radio" name="option" value="2" />2
<input type="radio" name="option" value="3" />3
<input type="radio" name="option" value="4" />i hate the wheels i hate the car i hate you (none of above)
<INPUT TYPE=Submit NAME=Submit VALUE="Submit vote" class="buttons"></form>
<FORM METHOD=POST ACTION="http://www.cwaboard.com/ubbthreads/dopoll.php"><INPUT TYPE=HIDDEN NAME="pollname" VALUE="1073248741bruner_james">
57 nomad wheels
<input type="radio" name="option" value="1" />1
<input type="radio" name="option" value="2" />2
<input type="radio" name="option" value="3" />3
<input type="radio" name="option" value="4" />i hate the wheels i hate the car i hate you (none of above)
<INPUT TYPE=Submit NAME=Submit VALUE="Submit vote" class="buttons"></form>
- doomandemol
- 69et01
- Posts: 725
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- Location: somewhere in time
Re: '57 nomad
the second the second!!!
- random_monkey
- motorized monkey
- Posts: 2878
- Joined: Fri Sep 08, 2000 4:00 pm
- Location: Burton, Midlands, England
Re: '57 nomad
Definately the 3rd - but some tyre would be nice... it looks like it's running on rims there.
Re: '57 nomad
is it me or is there no tire?
- doomandemol
- 69et01
- Posts: 725
- Joined: Sun Oct 13, 2002 1:34 pm
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Re: '57 nomad
is burned rigth before the pic
- TTR
- Psycho Maniac
- Posts: 5277
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Re: '57 nomad
Theres a bit of tire you can see, make the rim a bit smaller, then the image is ok, the rezise the wheels a bit a bit bigger...
Re: '57 nomad
well i like number one because i like to see the otherside and don't like hub caps
Re: '57 nomad
Slayer's smoothie wheel would look nice on there! Hint* paint a circular line using the body's main color in between the inner round part (the part that covers the lug nuts) and the "trim ring" (the outermost chrome part)
Meantime-here's some wheels I managed to scrape up real quick off the web (attachment).
They're all resized to 64x64 The ones that are just the rim/hubcap part will have to be downsized again because the tire they fit into is not taken into account. (the whole wheel will be the rim otherwise-just take an existing wheel off something and cut out the rim part and paste it as a separate image-whatever size it is-resize the rim of mine you wanna use and paste it over the rim part of that wheel.
The one on the lower right is a prime example of what I'm talking about (so it looks like a separate hubcap and trim ring).
That just looks sharp on an oldie.
Meantime-here's some wheels I managed to scrape up real quick off the web (attachment).
They're all resized to 64x64 The ones that are just the rim/hubcap part will have to be downsized again because the tire they fit into is not taken into account. (the whole wheel will be the rim otherwise-just take an existing wheel off something and cut out the rim part and paste it as a separate image-whatever size it is-resize the rim of mine you wanna use and paste it over the rim part of that wheel.
The one on the lower right is a prime example of what I'm talking about (so it looks like a separate hubcap and trim ring).
That just looks sharp on an oldie.
***When I die may I be surrounded by scattered chrome and burning gasoline***
- bruner_james
- The Dancing Bear
- Posts: 2016
- Joined: Wed Aug 27, 2003 6:19 pm
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Re: '57 nomad
in reply to:
____________________________________________________________________________________
Hint* paint a circular line using the body's main color in between the inner round part (the part that covers the lug nuts) and the "trim ring" (the outermost chrome part)
____________________________________________________________________________________
ok i think i under stand so it would look like this (check attachment)
btw what did you think of the 53 ford?
____________________________________________________________________________________
Hint* paint a circular line using the body's main color in between the inner round part (the part that covers the lug nuts) and the "trim ring" (the outermost chrome part)
____________________________________________________________________________________
ok i think i under stand so it would look like this (check attachment)
btw what did you think of the 53 ford?
Re: '57 nomad
Here's what I mean- I drew this simple wheel in PSP3 (attachment) I haven't had time to check the '53 out yet, but I'm gonna customize it-I tell ya what.
***When I die may I be surrounded by scattered chrome and burning gasoline***
- TTR
- Psycho Maniac
- Posts: 5277
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Re: '57 nomad
You do everything in PSP3??? then i have to say, your a real artist!
Re: '57 nomad
Heh! I use PSP3 also (cept for when i need to do some transparancy), PSP takes a second to load, and it does just about everything you need it to do, cant be simplicity, huh DB?
- TTR
- Psycho Maniac
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Re: '57 nomad
I got PSP8 hehe...it takes a time to load, even on here
So your both artistics models and skins
So your both artistics models and skins
- bruner_james
- The Dancing Bear
- Posts: 2016
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Re: '57 nomad
me to i got psp8 yes it takes along time to load and i now see what you mean thanks db
Re: '57 nomad
Heh....Same here Auto. PSP7 takes a year and a day to load. PSP3 demo takes a second like ya said and I like the browser better.
That and it remembers the last format ya saved something in which PSP7 always tries to get you to save stuff in it's proprietary format every damn time ya start it.
That and it remembers the last format ya saved something in which PSP7 always tries to get you to save stuff in it's proprietary format every damn time ya start it.
***When I die may I be surrounded by scattered chrome and burning gasoline***
- bruner_james
- The Dancing Bear
- Posts: 2016
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Re: '57 nomad
arg i cant beleive i haven't had any time for this car but i have been busy so when i was looking through stuff and i find this car and i come back to this pst and i realise that i should have been doing the wheels still so i take the wheel and realize im to lazy to do anything to do them so i use db's sample instead unless i get better ones or i found time to make some really cool ones. heres how it looks (attachment) and you get to see the lines to.
arg is the image showing up for you guys i cant see it
arg is the image showing up for you guys i cant see it
Re: '57 nomad
Hey! Dat looks sharp! Nice wheels
***When I die may I be surrounded by scattered chrome and burning gasoline***
- bruner_james
- The Dancing Bear
- Posts: 2016
- Joined: Wed Aug 27, 2003 6:19 pm
- Location: Canada
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Re: '57 nomad
i just got the car into the game i added some nos cans and a better scope texture but i have a problem the wheels aren't spinning and they are being damaged check attachment
- random_monkey
- motorized monkey
- Posts: 2878
- Joined: Fri Sep 08, 2000 4:00 pm
- Location: Burton, Midlands, England
Re: '57 nomad
Are you sure they're all labelled correctly?
I can't really imagine you lavelling them wrong, but anything is possible... failing that recompile it. It sometimes screws up during compiling for no apparent reason
I can't really imagine you lavelling them wrong, but anything is possible... failing that recompile it. It sometimes screws up during compiling for no apparent reason
Re: '57 nomad
Heh.
Ya might check the softness rating of the car in the .txt file near the top-set it to three-point-something...
The wheels not spinning? Hmm...CarEd or whatever ya used should set those up automatically.
Make sure that in CarEd or whatever that the wheels are sitting square on the Z axis. I've noticed that they don't always act quite right if they're not all the way on the "ground".
You didn't delete any "GROOVE" sections in your car's .txt files, didya?
Ya might check the softness rating of the car in the .txt file near the top-set it to three-point-something...
The wheels not spinning? Hmm...CarEd or whatever ya used should set those up automatically.
Make sure that in CarEd or whatever that the wheels are sitting square on the Z axis. I've noticed that they don't always act quite right if they're not all the way on the "ground".
You didn't delete any "GROOVE" sections in your car's .txt files, didya?
***When I die may I be surrounded by scattered chrome and burning gasoline***
- bruner_james
- The Dancing Bear
- Posts: 2016
- Joined: Wed Aug 27, 2003 6:19 pm
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Re: '57 nomad
nope i didn't delete anything yet but i figured it out when i took the wheels from a different project they were labeled flwheel.act and i just backspaced the act and it worked so heres a pic
- random_monkey
- motorized monkey
- Posts: 2878
- Joined: Fri Sep 08, 2000 4:00 pm
- Location: Burton, Midlands, England
Re: '57 nomad
Sexy! Loving the new scoop skin now...
Are we going to see a driver at all?
Are we going to see a driver at all?
- bruner_james
- The Dancing Bear
- Posts: 2016
- Joined: Wed Aug 27, 2003 6:19 pm
- Location: Canada
- Contact:
- bruner_james
- The Dancing Bear
- Posts: 2016
- Joined: Wed Aug 27, 2003 6:19 pm
- Location: Canada
- Contact:
Re: '57 nomad
ok im looking for some drivers any suggestions? heres how the car looks like i just added the logo thing. so far the only person i know of is my sister and theres no point in haveing somebody none of you guys no so it is up to you
- random_monkey
- motorized monkey
- Posts: 2878
- Joined: Fri Sep 08, 2000 4:00 pm
- Location: Burton, Midlands, England
Re: '57 nomad
It's sometimes cool to just search for random people's names on images.google.com
example:
He's called dave.
example:
He's called dave.
Re: '57 nomad
Aww, let ya sister drive the car awready..
***When I die may I be surrounded by scattered chrome and burning gasoline***
- bruner_james
- The Dancing Bear
- Posts: 2016
- Joined: Wed Aug 27, 2003 6:19 pm
- Location: Canada
- Contact:
Re: '57 nomad
i just got a great idea theres barly any cars with more than one person in it so im going to fill up all seats i have a driver (sister) and a passanger (dave) and i will go get more tomorw
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