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A First

The greatest unfinished sequel ever!
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Mad_Maxine
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A First

Post by Mad_Maxine »

Well heres what ive been working on!,

long ago i came to cwa with barly the ability to model a car, now im thinking outside the box, i allways wanted to be the first person to do something, so..
Did i win yet?

check my youtube vid.
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random_monkey
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Re: A First

Post by random_monkey »

WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
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Alex_Dynamite
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Re: A First

Post by Alex_Dynamite »

WAIT WHAT :supercrazy:
/surprised face :eek:
:thumbsup:
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coffeycup
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Re: A First

Post by coffeycup »

Mad_Maxine wrote:Did i win yet?
You win! You win! :shock:

So how did you do that? Is that a mod to the Mutant Tail Thing? I couldn't tell if the tires were turning on the trailer. What ever it is, it's really convincing!
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Husky
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Re: A First

Post by Husky »

HOLY... Make a tutorial on that, it's absolutally epic!
The bed has suspension too :D
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timmy76
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Re: A First

Post by timmy76 »

car and caravan springs to mind :lol:
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Pip the pest
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Re: A First

Post by Pip the pest »

My jaw is on the floor, give yourself a big pat on the back Maxine:)
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Re: A First

Post by n3wton »

awesome!!!!! :rockon:
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Mad_Maxine
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Re: A First

Post by Mad_Maxine »

Ok so heres a little bit about whats going on. i made some steps but probly will need help in the end, as you can probly tell theres two cars joined togeather to give.. the best trailer effect ive seen to be honist.. works real nice holds togeather too. just trying to figure how to Not let the oponent move without chaeating (cause we want a trailer.. And oponents that can smash into it right?)

Truck boundign box model.
Image

The simplest way often works, Boundign boxes. i mdae the truck and trailer bounding boxes into shapes that would slot togeather and hold.. and it works real nice.. What 10 over 10 years and nobodys done that yet?
Im currently testing with drones but im having a trailer sway around as if its on ice problem. i assume nonecars would do the same. so. if anybody can help with any of this mabye this is a step closer!.
I did have the fun odea of a multiplayer truck map, kinda a fright yard, with drones or nonecar traielrs if we can fix them up, imagine, people hooking up driving aroudn crashing trailers flying of jumps people tboneing,

Then i had a timmy inspired idea for a map for multiplayer wich i doodled.

Image

Now i wonder if anybody wil lstart creating? this ladies and gentlemen i s the closest i belive we will ever get. and its not too bad now is it? it works nice afterall.
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Re: A First

Post by n3wton »

haha awesome drawing too! hopefully this well bring lots of new cool mods! good work ;)
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coffeycup
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Re: A First

Post by coffeycup »

Ok, I'm kinda slow, help me understand. The trailer is another opponent with a hook-shaped BBOX? The trailer doesn't try to drive away or attack? what do you do, quickly back into it before it can do anything? Or maybe an explicit starting grid that drops it in position?

D_B could do the final scene from Mad Max 2 with the spiky fuel truck on the map he's been talking about. Man, wouldn't that be freakin' cool!?
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Morbid Angel
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Re: A First

Post by Morbid Angel »

Hey I thought the exact things as John !
Explain how you did it !

incredible, since the time you wanted to do such a trick, you succeded !!!
Hurrah for Maxine !
(I failed to create rain years ago, remember ? ^^)
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Fireman
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Re: A First

Post by Fireman »

I think the trailer is currently a drone, but it swings too much.


Also, I came.

Always wanted a truck in Carmageddon that could swing into opponents.
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random_monkey
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Re: A First

Post by random_monkey »

Howdy howdy,

I'm replying on behalf of Maxine here ^_^

The basic idea behind how she achieved this was that the cab and trailer are 2 separate car models. She drives the cab, and the trailer is the opponent. The Bbox on the cab is as is show in the pic a few posts ago, and then the cab has a bbox with a 'peg' to slot in the hole. Pretty similar to the real thing, really.

The original plan was to change the txt of the trailer to give it pretty much 0 for any driveable attributes. (acceleration and so forth), only it seems C2 ignores these when it's an opponent, and the trailer just drives off on its own >.< - So in the video you see, Max has used the freeze opponents powerup to hold it in its place, so she can hook up with the cab and drive around.

Obviously not a long term solution, but it does the job as a proof of concept. Plus it looks cool :D

The next step would be to try and turn the trailer into a noncar (or drone?), to pretty much behave the same way, but not have to be a frozen opponent.

So that's where it's at.

To summarise:
It's a frozen opponent right now, using bbox wizardry to be pulled along by the cab.
The next step is to have the trailer as a noncar :)
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Re: A First

Post by Econobrick »

Kinda reminds me of a car I made long ago that I wish I still had (can't remember if I've ever shown it to anybody...t'werent released, either)...

The Bin?!
The front was a giant ramp, and the back-half a very large, deep, pickup box...with a chain link fence over the back wall so cars wouldn't just fly clear over the vehicle. It was huge... and actually worked very well, thanks to similarly unusual use of bboxes.

I reserve the right to make it again?!
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timmy76
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Re: A First

Post by timmy76 »

just had a small idea
when the game loads up maybe the caravan/trailer drops onto the bk of the car (like in the pic maybe) along with the rest of the opponents.
Drop 'N' Click... idea ive called it :tongue:
then when the race starts all ai have got a trailer attached
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volvo n caravan copy.jpg
volvo n caravan copy.jpg (88.87 KiB) Viewed 9183 times
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random_monkey
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Re: A First

Post by random_monkey »

Might be a fair bit of work to get every car to line up perfectly though. It'd be in your control because you'd have to create new cars (or atleast new bboxes for existing cars).
Either way, whatever C2 uses to calculate where to place you on the grid (Centre of Gravity?) would have to be exactly the same for each car so that the hinge points always match. Might not be possible :/
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coffeycup
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Re: A First

Post by coffeycup »

I'm pretty sure if you specify explicit opponents they spawn at the multiplayer start points. So it might be possible. Though if the trailers are different lengths you'd probably need to make sure the distance from the center to the hook is consistent so you can get some precision.

Damn, now I want to fiddle around with this too, and I already have a fuckload of unfinished projects I'm supposed to be working on!

Oh and to Maxine, you have been elevated to the status of Carma Goddess in my book! :beer:
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Deep_Blue
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Re: A First

Post by Deep_Blue »

DAT'S FREAKIN' AWESOME, Maxy!!! :grin: :rockon:

I LIKE where this is going!
***When I die may I be surrounded by scattered chrome and burning gasoline***
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coffeycup
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Re: A First

Post by coffeycup »

Hey MM and RM are you making any progress using drones? Maybe upping the mass to minimize the fishtailing? (you probably already tried that) do a drone's wheels stop turning after you touch them? I couldn't tell in the video if the opponent trailer's wheels were spinning?

I should probably try this out myself but Ive been playing Dead Island the last few nights and not doing any Carma related stuff at all. :/
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Razor
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Re: A First

Post by Razor »

I believe a drone's wheels do stop turning after you hit them, well the original drone's in Beaver City do at least.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
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random_monkey
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Re: A First

Post by random_monkey »

coffeycup wrote:are you making any progress [...] Ive been playing Dead Island
;D
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Re: A First

Post by Mad_Maxine »

Tragic family moment, all projects stoped untill monday 19th september. when mabye my head will be a little more stright
No comments or questions please.
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coffeycup
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Re: A First

Post by coffeycup »

I tried adding additional BBoxes to a car and a trailer noncar I had. If you could see them they should look like this.

Image
The red hook goes on the car. Blue is front of trailer

But when I back into the trailer, it never snags the hook. I just keep pushing the trailer backwards. I even backed one against a wall so I could really push, but it never caught.

Is there a way to make BBoxes visible?? I wish I could see what was going on.
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Harmalarm
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Re: A First

Post by Harmalarm »

bounding boxes are often simplified volumetric objects surrounding the geometry we use or export. (not always, but often when the point order of the bbox is incorrect)

The mesh you are using is probably simplified in such a way that the sharp upward edge of the hook is also 'connected' to the base of the car.
bbox_wrong.jpg
bbox_wrong.jpg (46.67 KiB) Viewed 8986 times
This way it will not work and the cart will slide off. What you need to do is create a seperate box as hook at the end. This will probably will solve your issues.
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Mad_Maxine
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Re: A First

Post by Mad_Maxine »

Advice Time!

Allright then, Good morning, I can actully be usefull now

Ok so my truck i had problems with complex bounding boxes working, So insted of a complex shape i used many Block and triangle shapes, like in the pic i sent up top, Each one of those diffrent colors is a bounding box of its own, Here is the bounding boxes for the truck and trailer,
NOTE: Trailer bounding box Missing the top, because it would catch the truck too much, there needs to be plenty of space apparently so the actual hook in the truck i nthe video was not touching the boundign box for where the wheels were, was like a gap,

I guess all you need to do is reverce the truck and trailer

Truck:

5 // Number of 'Bounding shapes' entries.

// Bounding shape
polyhedron // Type
8
-0.206,0.0424,-0.284
-0.206,0.1060,-0.284
-0.206,0.1081,0.4548
-0.206,0.0446,0.4549

0.2057,0.0427,-0.283
0.2033,0.1060,-0.285
0.2033,0.1083,0.4549
0.2057,0.0443,0.4549

polyhedron // Type
8
-0.206,0.1061,-0.284
-0.206,0.3907,-0.284
-0.206,0.4336,0.1473
-0.206,0.1031,0.1477

0.2057,0.1064,-0.283
0.2033,0.3907,-0.284
0.2033,0.3448,0.1474
0.2057,0.1028,0.1477

polyhedron // Type
8
-0.084,0.1061,0.3054
-0.084,0.1505,0.3044
-0.084,0.1495,0.4123
-0.084,0.1052,0.4133

-0.063,0.1064,0.3053
-0.063,0.1506,0.3040
-0.063,0.1497,0.4124
-0.063,0.1049,0.4120

polyhedron // Type
8
0.0635,0.1064,0.3053
0.0619,0.1506,0.3040
0.0619,0.1497,0.4124
0.0635,0.1049,0.4120

0.0848,0.1061,0.3054
0.0848,0.1505,0.3044
0.0848,0.1495,0.4123
0.0848,0.1052,0.4133

polyhedron // Type
8
-0.088,0.1055,0.3967
-0.088,0.1490,0.3957
-0.087,0.1490,0.4116
-0.087,0.1068,0.4526

0.0868,0.1056,0.3967
0.0867,0.1490,0.3957
0.0868,0.1491,0.4116
0.0868,0.1063,0.4526


0 // Number of sub-parts.

-----------------------------------------------------------------------

Trailer:

2 // Number of 'Bounding shapes' entries.

// Bounding shape
polyhedron // Type
8
-0.178,0.0738,0.0036
-0.175,0.1766,-0.152
-0.175,0.1797,0.6236
-0.178,0.0743,0.5999

0.1750,0.0740,0.0072
0.1750,0.1764,-0.148
0.1750,0.1796,0.6267
0.1750,0.0739,0.5980

polyhedron // Type
6
-0.020,0.1133,-0.327
-0.020,0.1833,-0.405
-0.020,0.1851,-0.327

0.0110,0.1130,-0.327
0.0110,0.1836,-0.403
0.0085,0.1852,-0.327

0 // Number of sub-parts.

----------------------------------------------------

Good lucky there, I tried it as a drone as i stated but it swung around liek a mutant tail and had No grip, at all,

Small extra note:
I had some problems using drones not just with the slipperyness, but with the hight of the hook, see with the truck and trailer they were set up the same, same suspension hight, they sat the same, with other objects the towign hook was lower, and dident hit the right place only pushed the trailer away, hope that hepls a little, Right Hight,
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Mastro 666
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Re: A First

Post by Mastro 666 »

There are fundamental problems with teleportation. Think about it.
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coffeycup
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Re: A First

Post by coffeycup »

Thanks Max and Harm

Max: I totally missed that those were all seperate boxes.
Harm: I think you're right about the simplifying. I bet when a BBOX folds in on itself, the gap does get spanned across.
I think my hook and hitch are just solid blocks that I am smacking together, I'll try again.
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