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[WIP - Halogaland] Peroxodisulfa Acid

The greatest unfinished sequel ever!
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coffeycup
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Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by coffeycup »

I think it was a compliment. Mean and nasty, vicious.
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Halogaland
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Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by Halogaland »

Tahnk you :grin:
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Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by Halogaland »

Some images of the Fearari on TM :

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Halogaland
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Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by Halogaland »

Pink Pulverizer is finished!

http://thesprayshop.net/content/pink-pulverizer-mk2

And the fearari has been also released for TM!

http://www.trackmania-carpark.com/car.php?id=2120

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roadkill804
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Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by roadkill804 »

I love the flower in the spoiler. Great work.
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Halogaland
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Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by Halogaland »

If you love it, so, it'll be also in the skin for C2 (I'm doin' it :p)
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Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by Halogaland »

Fearari F666 for C2 nearly finished!
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Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by Razor »

Very nice, the textures seem a bit flat though.

Another one to add to C12C2.html.
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Halogaland
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Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by Halogaland »

The new propshafter is coming :

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Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by Razor »

Nice one. I'd like to see you remake the old '69 (or '67?) Fastback that the original Propshafter is but still nice work.
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Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by Halogaland »

I'll probably do the older version of the mustang too, but later ;P
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Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by roadkill804 »

Use the Mustang Boss!! :rockon:
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Halogaland
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Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by Halogaland »

News :

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Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by Halogaland »

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roadkill804
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Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by roadkill804 »

Is that Spiderman?
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Halogaland
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Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by Halogaland »

lol nop ^^, that's the material which is red, but it will be the same driver as in the prop shafter :p
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Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by Halogaland »

Some images ingame (primary textures, FOR SURE don't worry :p)
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Halogaland
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Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by Halogaland »

The Lumberer is coming, just need to redo Harry's texture ;)

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The Lowpolies :p

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With Shirley

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Halogaland
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Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by Halogaland »

Supressor is coming!

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Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by hazardic »

cool! but i thought that front driver window was actually on the current place of headlights.. hmm.. and the place where now driver seats on the screens was armoured
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Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by Halogaland »

It was my first idea, but well, I thought the thing would be too much big :shock: and I looked at the comic, and the driver is at this place, and sincerly, I like it like that ^^
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Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by hazardic »

yeah it is in comic indeed. but suppressor is really big. dunno according c1 cocpit view the driver positionis between these two armoured tenons.. in tdr2000 it seems the driver here too. but anyway u've started the model already and you liked it this way
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Halogaland
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Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by Halogaland »

Yeah that's right, I think we never knew what was the real position of the pilot lol, in c1, yes between the two blocs, and in TDR2000 it was in one of the 2 block
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Halogaland
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Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by Halogaland »

First images IG :

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hazardic
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Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by hazardic »

is it looks only for me that it has too big wheels? i mean - it will be ok if it will have a rigid suspension like in c1. but if not they will be clip into wheelarcs
but it loks good except strange textures
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Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by Razor »

Yeah, I don't like the texturing :/
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Halogaland
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Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by Halogaland »

As I'm one of the worst here for the texture, who want to do them?
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roadkill804
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Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by roadkill804 »

I think your textures are too... "plain". Especially the Fearari F666 :sad:
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hazardic
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Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by hazardic »

roadkill804 wrote:I think your textures are too... "plain". Especially the Fearari F666 :sad:
why? textures are nicely done what are u talkin about - especially f666
supressor's textures are also not bad but looks quite strange for me - that's all. i mean - in suppressor's case they could be plain and simple! it's a tech paint so this yellow border with painted armour looks good in this case - i think you must not to hesitate make it plain actually
or if u will hesitate hehe i can make a retexture for ur suppressor
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Halogaland
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Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by Halogaland »

Oki, I send you the files!
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roadkill804
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Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by roadkill804 »

hazardic wrote: why? textures are nicely done what are u talkin about - especially f666
I gave my opinion.
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Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by coffeycup »

Halogaland wrote:As I'm one of the worst here for the texture, who want to do them?
In some games you can get away with using one or two repeating textures but in C2 it's better to make specific textures for the doors, fenders, hood/bonnet etc with shadow and highlight detail as part of the texture. Look at other carmakers TIFs.

Only time repeating texture works is if you're using it as env mapped 'relective' material.
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Halogaland
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Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by Halogaland »

Yep right :), but, everybody in every community will tell you, I'm a good 3D modeller, but a bad 2D skinner :lol:
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Halogaland
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Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by Halogaland »

A new one is coming while the sup is being skinned ^^ :

http://img822.imageshack.us/img822/9303/problemekh.jpg

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roadkill804
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Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by roadkill804 »

Looking at those turbines, I think you've been playing too much Drift City :lol:
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