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These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
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These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
[WIP - Halogaland] Peroxodisulfa Acid
Re: [WIP - Halogaland] Peroxodisulfa Acid
I think it was a compliment. Mean and nasty, vicious.
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
Re: [WIP - Halogaland] Peroxodisulfa Acid
Pink Pulverizer is finished!
http://thesprayshop.net/content/pink-pulverizer-mk2
And the fearari has been also released for TM!
http://www.trackmania-carpark.com/car.php?id=2120
http://thesprayshop.net/content/pink-pulverizer-mk2
And the fearari has been also released for TM!
http://www.trackmania-carpark.com/car.php?id=2120
- roadkill804
- hit n run
- Posts: 126
- Joined: Fri Jun 04, 2010 3:25 am
- Location: Portugal
Re: [WIP - Halogaland] Peroxodisulfa Acid
I love the flower in the spoiler. Great work.
I'm just a lurker.
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
Re: [WIP - Halogaland] Peroxodisulfa Acid
If you love it, so, it'll be also in the skin for C2 (I'm doin' it :p)
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
Re: [WIP - Halogaland] Peroxodisulfa Acid
Fearari F666 for C2 nearly finished!
- Razor
- Stomping-on-Kittens
- Posts: 3427
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Re: [WIP - Halogaland] Peroxodisulfa Acid
Very nice, the textures seem a bit flat though.
Another one to add to C12C2.html.
Another one to add to C12C2.html.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
Re: [WIP - Halogaland] Peroxodisulfa Acid
The new propshafter is coming :
- Razor
- Stomping-on-Kittens
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- Joined: Sat Dec 01, 2007 6:38 pm
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- Contact:
Re: [WIP - Halogaland] Peroxodisulfa Acid
Nice one. I'd like to see you remake the old '69 (or '67?) Fastback that the original Propshafter is but still nice work.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
Re: [WIP - Halogaland] Peroxodisulfa Acid
I'll probably do the older version of the mustang too, but later ;P
- roadkill804
- hit n run
- Posts: 126
- Joined: Fri Jun 04, 2010 3:25 am
- Location: Portugal
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
- roadkill804
- hit n run
- Posts: 126
- Joined: Fri Jun 04, 2010 3:25 am
- Location: Portugal
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
Re: [WIP - Halogaland] Peroxodisulfa Acid
lol nop ^^, that's the material which is red, but it will be the same driver as in the prop shafter :p
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
Re: [WIP - Halogaland] Peroxodisulfa Acid
Some images ingame (primary textures, FOR SURE don't worry :p)
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
Re: [WIP - Halogaland] Peroxodisulfa Acid
The Lumberer is coming, just need to redo Harry's texture ;)
The Lowpolies :p
With Shirley
The Lowpolies :p
With Shirley
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
Re: [WIP - Halogaland] Peroxodisulfa Acid
Supressor is coming!
Re: [WIP - Halogaland] Peroxodisulfa Acid
cool! but i thought that front driver window was actually on the current place of headlights.. hmm.. and the place where now driver seats on the screens was armoured
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
Re: [WIP - Halogaland] Peroxodisulfa Acid
It was my first idea, but well, I thought the thing would be too much big and I looked at the comic, and the driver is at this place, and sincerly, I like it like that ^^
Re: [WIP - Halogaland] Peroxodisulfa Acid
yeah it is in comic indeed. but suppressor is really big. dunno according c1 cocpit view the driver positionis between these two armoured tenons.. in tdr2000 it seems the driver here too. but anyway u've started the model already and you liked it this way
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
Re: [WIP - Halogaland] Peroxodisulfa Acid
Yeah that's right, I think we never knew what was the real position of the pilot lol, in c1, yes between the two blocs, and in TDR2000 it was in one of the 2 block
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
Re: [WIP - Halogaland] Peroxodisulfa Acid
First images IG :
Re: [WIP - Halogaland] Peroxodisulfa Acid
is it looks only for me that it has too big wheels? i mean - it will be ok if it will have a rigid suspension like in c1. but if not they will be clip into wheelarcs
but it loks good except strange textures
but it loks good except strange textures
- Razor
- Stomping-on-Kittens
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- Joined: Sat Dec 01, 2007 6:38 pm
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- Contact:
Re: [WIP - Halogaland] Peroxodisulfa Acid
Yeah, I don't like the texturing :/
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
Re: [WIP - Halogaland] Peroxodisulfa Acid
As I'm one of the worst here for the texture, who want to do them?
- roadkill804
- hit n run
- Posts: 126
- Joined: Fri Jun 04, 2010 3:25 am
- Location: Portugal
Re: [WIP - Halogaland] Peroxodisulfa Acid
I think your textures are too... "plain". Especially the Fearari F666
I'm just a lurker.
Re: [WIP - Halogaland] Peroxodisulfa Acid
why? textures are nicely done what are u talkin about - especially f666roadkill804 wrote:I think your textures are too... "plain". Especially the Fearari F666
supressor's textures are also not bad but looks quite strange for me - that's all. i mean - in suppressor's case they could be plain and simple! it's a tech paint so this yellow border with painted armour looks good in this case - i think you must not to hesitate make it plain actually
or if u will hesitate hehe i can make a retexture for ur suppressor
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
Re: [WIP - Halogaland] Peroxodisulfa Acid
Oki, I send you the files!
- roadkill804
- hit n run
- Posts: 126
- Joined: Fri Jun 04, 2010 3:25 am
- Location: Portugal
Re: [WIP - Halogaland] Peroxodisulfa Acid
I gave my opinion.hazardic wrote: why? textures are nicely done what are u talkin about - especially f666
I'm just a lurker.
Re: [WIP - Halogaland] Peroxodisulfa Acid
In some games you can get away with using one or two repeating textures but in C2 it's better to make specific textures for the doors, fenders, hood/bonnet etc with shadow and highlight detail as part of the texture. Look at other carmakers TIFs.Halogaland wrote:As I'm one of the worst here for the texture, who want to do them?
Only time repeating texture works is if you're using it as env mapped 'relective' material.
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
Re: [WIP - Halogaland] Peroxodisulfa Acid
Yep right :), but, everybody in every community will tell you, I'm a good 3D modeller, but a bad 2D skinner
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
Re: [WIP - Halogaland] Peroxodisulfa Acid
A new one is coming while the sup is being skinned ^^ :
http://img822.imageshack.us/img822/9303/problemekh.jpg
Herr Kooled's Porker 999S
http://img822.imageshack.us/img822/9303/problemekh.jpg
Herr Kooled's Porker 999S
- roadkill804
- hit n run
- Posts: 126
- Joined: Fri Jun 04, 2010 3:25 am
- Location: Portugal
Re: [WIP - Halogaland] Peroxodisulfa Acid
Looking at those turbines, I think you've been playing too much Drift City
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