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Texture size limit

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C2 Scientist
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Texture size limit

Post by C2 Scientist »

Is it just me, or is there a 128x128 texture size limit for Direct3D mode? One of my cars uses 256x256 texture, and there's some writing in that texture. Now, in my old computer (it has Voodoo 3 3000, Glide mode), I can clearly read the writing. But in my new computer (ATI Radeon, Direct3D mode), the writing is too blurry for reading!

Do you have this limit in Direct3D? (I wouldn't like to split the texture for multiple faces)
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Kruszchev
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Re: Texture size limit

Post by Kruszchev »

I dont remeber where i red this but there is stood that if you have a skin "part" larger that 128*128 the game will have some problems to fit the skin on a car, that i think is the problem, just edit the canvas size to the half (ie 128*128) (depends on what program you are using, the names might differe), remember keep the skin size (in kb) low, or it will make the game Sloooow, it does that for me.
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Re: Texture size limit

Post by Econobrick »

with my video card, if a texture is 256x256 the game automatically resizes and makes it look like TOTAL crap!! i wish there was some way to fix that.
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Re: Texture size limit

Post by M®. £üñ¢hßØx »

Hey, since the game is always running in 256 color mode, can we decrease the color depth on the skin files down to 256 instead of like, 16.7 million? 'Cuz if we do that, the files are smaller, and the game should run smoother, right? Or does it just fuck up when displaying the skin like it does for greyscale pieces, unless you increase the color depth?
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Re: Texture size limit

Post by Econobrick »

It just fucks up when displaying the skin like it does for greyscale pieces, unless you increase the color depth!
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Re: Texture size limit

Post by C2 Scientist »

Yeah, I managed to get that Launcher-program back for the Voodoo 3-computer. I tested with Direct3D, and then the texture became blurry too. And when I switched back to Glide, it looked as it should.

The problem IS Direct3D.

"Damned curse"

[ September 23, 2002: Message edited by: C2 Scientist ]
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Re: Texture size limit

Post by AdR »

long live 3dfx...
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The_Devils_Avocado
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Re: Texture size limit

Post by The_Devils_Avocado »

i just got my new pc and it runs in direct3d. im kinda bummed that carma2 wont look gud anymore, but i can run TDR with seamless frames now, yay
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Re: Texture size limit

Post by PumaY2K »

TDR... ugh...
PumaY2K out.

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The_Devils_Avocado
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Re: Texture size limit

Post by The_Devils_Avocado »

why cant carma 2 and tdr go hand in hand, they both have their own appeal, carma 2 has the badass physics and tdr has the detail and powerups, i dont see the major bust up between the 2, cant we all just get along? even tho ive got my new pc and tdr im still gonna model for carma 2, cuz i am.
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Re: Texture size limit

Post by Dark Angel »

everyone who likes c2 is pissed off because their lame tnt2 powerd computers cant handle tdr properly. and tdr isnt even that gfx relyent as most new games these days.

e.g. get a real computer.
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Re: Texture size limit

Post by C2 Scientist »

Yeah, like me: (almost) full view distance -> still nice frame rate

How to make steering wheel rotate all the time? I may be close to the answer... (Managed to do it once, except that the steery wheel moved outside the car ... I guess it's the centre of the model or movement)

Yeah, DeLorean has a nice 3D steerywheel now, made it myself, looks good anyway.

This's (<- NOTICE) definitely the wrong topic for this, but hey, I could have put this in some worse topic too, be glad I didn't. Right.
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Kruszchev
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Re: Texture size limit

Post by Kruszchev »

Ive playd all of the carma games, I loved C1 and splatpack and i defenetivle loved c2, BUT TDR, sure it looks great, but there is a problem. IT SUCK´S.

cant explain why, but the feeling is not the real carma one, but im quite open for all games, all games have their good sides, eaven TDR.

BTW i dont have a lameass tnt powerd 16mb grafcard, only a GF2 64mb (in my opinion it also sucks)
"One chicken in a thousand is hatched near a road. One in every ten thousand of those ever tries to cross it. Half of them are run over by cars."
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Re: Texture size limit

Post by Takeshi666 »

I think it's because of the developer. I feel that C2 engine is actually heavily upgraded C1 engine, while TDR engine has been built from scratch. THis could be true, as TDR was developed by Torus and original games by Stainless.

But it does NOT suck. Well OK, the pedestrians are one tough motherf***ers to kill, but it does NOT suck.

[ September 27, 2002: Message edited by: Takeshi666 ]
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Re: Texture size limit

Post by C2 Scientist »

Ok, some things about the steerywheel. I attached a big cube to it, so that the combination would be visible all the time. When the camera is outside the car, those two rotate all the time, no problems at all. But when I switch to cockpit view, they won't rotate so often anymore. Even if the cube is in the front of the car. (Very clearly visible) Just wanted to tell this, try yourself if you want. I can't figure this out, I'll give up for now.
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The_Devils_Avocado
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Re: Texture size limit

Post by The_Devils_Avocado »

im not actually helping, buy i have also noticed this 'lack' of movement on some of my cars, but it was the actual wheels that stopped spinning (namely bigfoot, from the lower camera view/position situated between the 2 front wheels). it must be something to do with the 'wheel' entry. And its wierd, sometimes they both stop or sometimes its just one.

[ September 28, 2002: Message edited by: The_Devils_Avarcardo ]
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Re: Texture size limit

Post by random_monkey »

I don't think c2 likes things moving when you're in cockpit mode - the blades on my limey conversion wouldn't move either - real shame :/
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Re: Texture size limit

Post by AdR »

That's a problem C2 always had, if you place the camera position close to a wheel or the steering wheel (or any moving part), they "freeze", depending on the direction you're heading... the only way to fix this that I could find is try to avoid to place the camera close to any moving part.
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CADster
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Re: Texture size limit

Post by CADster »

Econobrick:

with my video card, if a texture is 256x256 the game automatically resizes and makes it look like TOTAL crap!! i wish there was some way to fix that.
hehe.. its called TDR

can you say 512x512 ?
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The_Devils_Avocado
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Re: Texture size limit

Post by The_Devils_Avocado »

i like the way you think CADster babe!
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Re: Texture size limit

Post by Lumberjack »

That is actually true in some respects... but then, a lot of us have got new comps since then... but like I said to Matt before, things stick.

PS: that should have been "i.e" at the end I believe :tongue:
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Re: Texture size limit

Post by Hellspawn73 »

...when the fuck will you fucks all wake up to the fuckin reality of fuckin tdr...we can fuckin move everything from c2 into tdr wich is a much better grapgics engine and end all of this fuckin discussion???...if this fuckin community jus wants to curl up and die on its fuckin loyalties to a dead fuckin game such as c2 then fine so be it...i don't fuckin understand why no one here wishes to survive and move into tdr when we can promise all of the c2 vehicles being converted over as well as the possibility of tracks....i've jus about had it to the point that i'm about willing to say i'm no longer willing to fuckin convert cars over anymore...will you fucks finally wake up?!?!? will you finally realise that most of you fucks have already upgraded your pc's to the point with either crads or drivers that your fuckn pc can now handle tdr which it couldn't a fuckin year ago?!?!? i've never seen such a fuckin hell bent fuckin suicidal community that has no lack of fuckin interest in fucking perserving itself and its friends rather remaining loyal to a dead fuckin engine by todays standards instead of evolving to the next fucking level?? WAKE UP!!!! we can do it...either get with the program or be left fuckin behind!!...that's it...fuck it....listen everybody....i've had it..that's it...i proclaim as of today c2 is dead...period....i am no longer releasing or convertin cars for c2....i posted in another post of renderings of c1...i'm as old school and have been loyal to the game series as the rest of you and have fought tooth and nail to try to keep this community alive!!! i believe in the spirit of carma!! only a few have seen the proof of that and what i believe in and have been fighting for:

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...i've never seen such a stubborn community. be stubborn than and fade into existence then...or wake up....and join us into making tdr into what we want...and don't tell me it can't fuckin be done...because i've seen it and we at LoD have been working at it. I'm calling on you now to make the decision,...this community's fate is up to you....change can be good...such as boose's change to this borad which i greatly appreciate beyond all belief that i'm not getting those fuckin annoyin pop ups anymore.



...enough of my ranting....i'm ready to pass out now in my drunkin stupor...man this room is spinnnnnni.....
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Re: Texture size limit

Post by C2 Scientist »


i proclaim as of today c2 is dead
We're just getting warmed up, you infidel! Only Stainless Software can make Carmageddon! Praise them!!! AARGH!

Nice try, though. :smile:
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Re: Texture size limit

Post by autopilot »

meh.. a game is a game, i dont really care about graphics, im fine with C2 graphics.. heck im playing it on a notebook with a fixed screen size at 1024X768.. needless to say when carmas 640X480.. or 800X600 whatever its set at is stretched you can imagine how much more cruddy it looks. but i dont complain, i swapped my desktop cause i fucking hate those big space cloggers.

Ive never played TDR before, looking at screen shots the graphics dont look like they are way better anyways, what do we get? things looking more shiney? well woopte doo. But sure if all the C2 add-on cars that are available were available for TDR i would probably be playing that instead. thats the only reason i like C2. if there werent add-on cars i wouldnt play it at all. who the hell wants to drive around in the eagle? or some stupid car with spikes sticking outta it? not me.

if stainless were to ever make C3 i wouldnt care about it for a few years until everyone figured out the add-ons.

C2 only bores me at the momment cause all the tracks are overplayed, new ones need to be made. and i just don't have the patience to make a track. i dont really like modelling actually, i feel like vomiting when i start making a car, and making a track is like making 8-10 cars at once, i can see why barely anyone makes them. you can offer all the add-on cars in the world and it will still be boring without new tracks.



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autopilot
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Re: Texture size limit

Post by autopilot »

why does my dang icon stretch?
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Dark Angel
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Re: Texture size limit

Post by Dark Angel »

go hellspawn! :smile:
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Re: Texture size limit

Post by Boose »

nah... untill i see damage alike C2 in TDR i'll never play it again (tho, it's installed on all of my machines). I play Carmageddon not for atmoshpere, not for tracks, not for plot or anything else... cause i don't feel orgasmic or fun to drive over pedestrians or crash my opponents... i care only about the car i drive and its damage. I play C2 because it simulates somewhat _decent_ damage. For me TDR is only good as a game, but not something really interesting.

-TDR is a game with excellent graphics, but lacks good damage system.

-C2 is a game with excellent damage system, but lacks good graphics.

Damage is what makes Carmageddon for me, that's what got me in to this game, nothing else. Probably same goes for other people who don't want to call TDR the Carmageddon 3 because of this "damage" problem. Since everyone was waiting damage to be in first place as far as sequel goes, but it turned out other way.

aye?
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Hellspawn73
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Re: Texture size limit

Post by Hellspawn73 »

...I guess where alot of my frustration has been rooted in is we know what are the flaws in C3 but there hasn't been any attempt of even the exploration of the problem. I personally feel that if it were tried the game could be greatly improved upon....we just haven't had enough people dedicated to it...I mean without namin names we know who has done the most up to this point, and I jus personally have a gut feeling that alot has been overlooked. I understand C3 was more of a sophisticated game to hack compared to C2 and was not what we were expecting...but I'm surprised by the fact that hacker's curiosity didn't step up to explorer rather I remember when the game first came out alot of people wanted stuff served to them on a silver platter because the hackibility of C2 jus really spoiled us all. We jus need to look at this from a different approach. And I truly feel its a survivability at this point...I need more to keep myself interested. There's alot more modeling possibilities that I have discovered with workin on Steamed that C3 can handle and C2 jus simply does not allow you to define(...and I'm not expecting any challenges here...ITS NOT A CUT ON C2...its jus fact since the game was written over 5yrs ago). So as to damage problems I can understand that...and we will work on that...I have mentioned that to B if we had more people to help us this would move alot faster. Right now most of you know my knowledge and skills are quite limited...i didn't even own a pc when C2 came out and was my first game to hack...and I have made the choice to try to learn more as far as actual editing goes because that's where we need the help...sometimes where the solution lies is jus for another set of eyes from a different perspective to look at the same problem. Proof that this works is jus the simple fact that I knew nothing about math and hexediting but was able to work with B to make BeMax which was a major break through to understanding the similarities between C2 and C3. B has shown that with being able to convert the dats from c2 into 3DSmax into TDR. But that has only been one area...we could jus use more help. So right now B and I are looking into cracking the tracks,....because personally that is where we have chose to focus on now. Once we accomplish that you have my promise that I will dedicate all my attention to damage and deformation...this will come in time since I myself have been relying on B for setting up cars rather than doing it myself so I will need to learn myself as well. I noticed SPAZ's sig says sumthin along the lines of the game is only as good as what you make of it....and I think that really sums it up best.
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RavageWolf
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Re: Texture size limit

Post by RavageWolf »

If The C2 Graphics improved along with the peds, I jump back on the crickity old rusted C2 Bandwagon of editing :grin:

oh "PS" there is away to add refection to cars, It's just gonna (almost) double your poly count. :lol:
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RavageWolf
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Re: Texture size limit

Post by RavageWolf »

and crap, I sold my old Comp setup along with the Voodoo 3 3000 card with it...

And hearing the stories of crappy D3D graphics... all for $200...

And with boose's note on damage (Destruction Derby was the first that caught my attention with multi-level "preset" damge) it's majoryly damage that effects me. 2nd is graphics. One of the reasons I was pissed at the new Hot Pursuit 2 was lack of damage, And almost impossible to put a dent in it while going 200+ km/h.

this ranting wants me to install C2....
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Small Block
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Re: Texture size limit

Post by Small Block »

Ditto what Boose and Ravage said. I have to agree that C2 is limited in many ways, but TDR still can't match the damage model....plus I don't like the way TDR handles car physics that much, although there are many similarities w/C2, the latter feels more "natural"..less controlled/artificial than TDR.

At this point. I'm much more interested in translating TDR tracks to C2 than the opposite... :lol:

Now, of course..if TDR's damage model and car physics could be made as good as C2, that would instantly change. :wink: I'll believe it when I see it, but then I'll buy it!!

Damn, Spawny...I really wanted to see Beroc's Vette Z06 in C2... :tongue:
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