Ok... I had this "run out of memory" error again... If I remember correctly, the first time I had this one, it was 'cuz I didn't had defined the stop lights... Well, I did that this time... So, the car worked... But then, I began to mess with the .Wam file and somehow it made this error... Hmm... Why?
Here is the .wam file... I just fiddle with the status of the pieces of the car... Well, you'll see what I mean
VERSION 4
// Generated by CarEd v.1.13 beta
// Sub member: Master-crush data
1 // Number of 'X mins' entries.
0.104000 // X mins
1 // Number of 'X maxs' entries.
-0.107000 // X maxs
1 // Number of 'Y mins' entries.
0.138000 // Y mins
1 // Number of 'Y maxs' entries.
0.062000 // Y maxs
1 // Number of 'Z mins' entries.
0.215000 // Z mins
1 // Number of 'Z maxs' entries.
-0.227000 // Z maxs
1.000000 // Bendability factor
-0.064000 // Bend point Z min
0.152000 // Bend point Z max
1.000000 // Snappability factor
0 // Y split position
0.056000,0.163000,0.053000 // Driver position
19 // Number of 'Crush data' entries.
// entry 1
WINCH // actor
normal // softness
boring // crush type "boring" only dent,"detach" falls off, "flap" has a hinge
0 // number of smashable textures
// entry 2
PITBULL // actor
normal // softness
boring // crush type "boring" only dent,"detach" falls off, "flap" has a hinge
0 // number of smashable textures
// entry 3
TOWMEISTER.ACT // actor
normal // softness
boring // crush type "boring" only dent,"detach" falls off, "flap" has a hinge
0 // number of smashable textures
// entry 4
NEOHOOD // actor
normal // softness
detach // crush type "boring" only dent,"detach" falls off, "flap" has a hinge
0 // number of smashable textures
// entry 5
BUMPGRILL // actor
normal // softness
detach // crush type "boring" only dent,"detach" falls off, "flap" has a hinge
0 // number of smashable textures
// entry 6
LFWING // actor
normal // softness
detach // crush type "boring" only dent,"detach" falls off, "flap" has a hinge
0 // number of smashable textures
// entry 7
RFWING // actor
normal // softness
detach // crush type "boring" only dent,"detach" falls off, "flap" has a hinge
0 // number of smashable textures
// entry 8
RGTREARWING // actor
normal // softness
detach // crush type "boring" only dent,"detach" falls off, "flap" has a hinge
0 // number of smashable textures
// entry 9
LFTREARWING // actor
normal // softness
detach // crush type "boring" only dent,"detach" falls off, "flap" has a hinge
0 // number of smashable textures
// entry 10
ENGINE // actor
normal // softness
boring // crush type "boring" only dent,"detach" falls off, "flap" has a hinge
0 // number of smashable textures
// entry 11
FANN // actor
normal // softness
boring // crush type "boring" only dent,"detach" falls off, "flap" has a hinge
0 // number of smashable textures
// entry 12
LEFTDOOR // actor
normal // softness
boring // crush type "boring" only dent,"detach" falls off, "flap" has a hinge
0 // number of smashable textures
// entry 13
RIGHTDOOR // actor
normal // softness
boring // crush type "boring" only dent,"detach" falls off, "flap" has a hinge
0 // number of smashable textures
// entry 14
COMPLETEROOF // actor
normal // softness
boring // crush type "boring" only dent,"detach" falls off, "flap" has a hinge
0 // number of smashable textures
// entry 15
STRWHEL // actor
normal // softness
boring // crush type "boring" only dent,"detach" falls off, "flap" has a hinge
0 // number of smashable textures
// entry 16
EXPIPE // actor
normal // softness
boring // crush type "boring" only dent,"detach" falls off, "flap" has a hinge
0 // number of smashable textures
// entry 17
RADIATOR // actor
normal // softness
boring // crush type "boring" only dent,"detach" falls off, "flap" has a hinge
0 // number of smashable textures
// entry 18
INTERIOR // actor
normal // softness
boring // crush type "boring" only dent,"detach" falls off, "flap" has a hinge
0 // number of smashable textures
// entry 19
HOOK // actor
normal // softness
boring // crush type "boring" only dent,"detach" falls off, "flap" has a hinge
0 // number of smashable textures
Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
C2 question... I'm really lost now...
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C2 question... I'm really lost now...
SoupaVedg! The only super hero who have Soup in his name!
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Re: C2 question... I'm really lost now...
i see what yer problem be! for detachable parts, you shouldn't have this:
// entry 4
NEOHOOD // actor
normal // softness
detach // crush type "boring" only dent,"detach" falls off, "flap" has a hinge
0 // number of smashable textures
write it like this instead:
// entry 4
NEOHOOD // actor
normal // softness
detach // crush type "boring" only dent,"detach" falls off, "flap" has a hinge
normal
normal
box
0 // number of smashable textures
that's all.
// entry 4
NEOHOOD // actor
normal // softness
detach // crush type "boring" only dent,"detach" falls off, "flap" has a hinge
0 // number of smashable textures
write it like this instead:
// entry 4
NEOHOOD // actor
normal // softness
detach // crush type "boring" only dent,"detach" falls off, "flap" has a hinge
normal
normal
box
0 // number of smashable textures
that's all.
Re: C2 question... I'm really lost now...
OK, you're telling parts to detach, but not telling them how. Here's a sample for a bumper from the bottom of a CarEd-generated .wam file:
// // Crush data entry #2 (a simple bumper)
// MAFBMP // Actor
// normal // Softness
// detach // Crush type
// normal // Ease of detachment
// stubborn // Type "normal","stubborn","fully_detach"
// box // shape
// 0 // Number of 'Smash data' entries.
Just paste in this for detachable parts entries and change the parts ya want like how hard it is to detach something, etc.
If you look at the bottom of a CarEd generated .wam file it tells you exactly how to use the entries.
[ September 14, 2002: Message edited by: Deep_Blue ]
// // Crush data entry #2 (a simple bumper)
// MAFBMP // Actor
// normal // Softness
// detach // Crush type
// normal // Ease of detachment
// stubborn // Type "normal","stubborn","fully_detach"
// box // shape
// 0 // Number of 'Smash data' entries.
Just paste in this for detachable parts entries and change the parts ya want like how hard it is to detach something, etc.
If you look at the bottom of a CarEd generated .wam file it tells you exactly how to use the entries.
[ September 14, 2002: Message edited by: Deep_Blue ]
***When I die may I be surrounded by scattered chrome and burning gasoline***
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Re: C2 question... I'm really lost now...
Sry... I should have figured that out by myself... Darn... I have way too much on my mind lately!
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Re: C2 question... I'm really lost now...
that's the problem with the way C2 config fil;es are build, if one line is missing C2 loses track on everything and so it can't tell you what's wrong.
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