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C2 question... I'm really lost now...

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SoupaVedg
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C2 question... I'm really lost now...

Post by SoupaVedg »

Ok... I had this "run out of memory" error again... If I remember correctly, the first time I had this one, it was 'cuz I didn't had defined the stop lights... Well, I did that this time... So, the car worked... But then, I began to mess with the .Wam file and somehow it made this error... Hmm... Why?

Here is the .wam file... I just fiddle with the status of the pieces of the car... Well, you'll see what I mean

VERSION 4

// Generated by CarEd v.1.13 beta

// Sub member: Master-crush data

1 // Number of 'X mins' entries.

0.104000 // X mins

1 // Number of 'X maxs' entries.

-0.107000 // X maxs

1 // Number of 'Y mins' entries.

0.138000 // Y mins

1 // Number of 'Y maxs' entries.

0.062000 // Y maxs

1 // Number of 'Z mins' entries.

0.215000 // Z mins

1 // Number of 'Z maxs' entries.

-0.227000 // Z maxs

1.000000 // Bendability factor

-0.064000 // Bend point Z min

0.152000 // Bend point Z max

1.000000 // Snappability factor

0 // Y split position

0.056000,0.163000,0.053000 // Driver position

19 // Number of 'Crush data' entries.

// entry 1

WINCH // actor

normal // softness

boring // crush type "boring" only dent,"detach" falls off, "flap" has a hinge

0 // number of smashable textures

// entry 2

PITBULL // actor

normal // softness

boring // crush type "boring" only dent,"detach" falls off, "flap" has a hinge

0 // number of smashable textures

// entry 3

TOWMEISTER.ACT // actor

normal // softness

boring // crush type "boring" only dent,"detach" falls off, "flap" has a hinge

0 // number of smashable textures

// entry 4

NEOHOOD // actor

normal // softness

detach // crush type "boring" only dent,"detach" falls off, "flap" has a hinge

0 // number of smashable textures

// entry 5

BUMPGRILL // actor

normal // softness

detach // crush type "boring" only dent,"detach" falls off, "flap" has a hinge

0 // number of smashable textures

// entry 6

LFWING // actor

normal // softness

detach // crush type "boring" only dent,"detach" falls off, "flap" has a hinge

0 // number of smashable textures

// entry 7

RFWING // actor

normal // softness

detach // crush type "boring" only dent,"detach" falls off, "flap" has a hinge

0 // number of smashable textures

// entry 8

RGTREARWING // actor

normal // softness

detach // crush type "boring" only dent,"detach" falls off, "flap" has a hinge

0 // number of smashable textures

// entry 9

LFTREARWING // actor

normal // softness

detach // crush type "boring" only dent,"detach" falls off, "flap" has a hinge

0 // number of smashable textures

// entry 10

ENGINE // actor

normal // softness

boring // crush type "boring" only dent,"detach" falls off, "flap" has a hinge

0 // number of smashable textures

// entry 11

FANN // actor

normal // softness

boring // crush type "boring" only dent,"detach" falls off, "flap" has a hinge

0 // number of smashable textures

// entry 12

LEFTDOOR // actor

normal // softness

boring // crush type "boring" only dent,"detach" falls off, "flap" has a hinge

0 // number of smashable textures

// entry 13

RIGHTDOOR // actor

normal // softness

boring // crush type "boring" only dent,"detach" falls off, "flap" has a hinge

0 // number of smashable textures

// entry 14

COMPLETEROOF // actor

normal // softness

boring // crush type "boring" only dent,"detach" falls off, "flap" has a hinge

0 // number of smashable textures

// entry 15

STRWHEL // actor

normal // softness

boring // crush type "boring" only dent,"detach" falls off, "flap" has a hinge

0 // number of smashable textures

// entry 16

EXPIPE // actor

normal // softness

boring // crush type "boring" only dent,"detach" falls off, "flap" has a hinge

0 // number of smashable textures

// entry 17

RADIATOR // actor

normal // softness

boring // crush type "boring" only dent,"detach" falls off, "flap" has a hinge

0 // number of smashable textures

// entry 18

INTERIOR // actor

normal // softness

boring // crush type "boring" only dent,"detach" falls off, "flap" has a hinge

0 // number of smashable textures

// entry 19

HOOK // actor

normal // softness

boring // crush type "boring" only dent,"detach" falls off, "flap" has a hinge

0 // number of smashable textures
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Econobrick
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Re: C2 question... I'm really lost now...

Post by Econobrick »

i see what yer problem be! for detachable parts, you shouldn't have this:

// entry 4

NEOHOOD // actor

normal // softness

detach // crush type "boring" only dent,"detach" falls off, "flap" has a hinge

0 // number of smashable textures

write it like this instead:

// entry 4

NEOHOOD // actor

normal // softness

detach // crush type "boring" only dent,"detach" falls off, "flap" has a hinge

normal

normal

box

0 // number of smashable textures

that's all.
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Deep_Blue
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Re: C2 question... I'm really lost now...

Post by Deep_Blue »

OK, you're telling parts to detach, but not telling them how. Here's a sample for a bumper from the bottom of a CarEd-generated .wam file:

// // Crush data entry #2 (a simple bumper)

// MAFBMP // Actor

// normal // Softness

// detach // Crush type

// normal // Ease of detachment

// stubborn // Type "normal","stubborn","fully_detach"

// box // shape

// 0 // Number of 'Smash data' entries.

Just paste in this for detachable parts entries and change the parts ya want like how hard it is to detach something, etc.

If you look at the bottom of a CarEd generated .wam file it tells you exactly how to use the entries.

[ September 14, 2002: Message edited by: Deep_Blue ]
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SoupaVedg
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Joined: Fri Feb 22, 2002 5:00 pm
Location: Province de Québec, Canada

Re: C2 question... I'm really lost now...

Post by SoupaVedg »

Sry... I should have figured that out by myself... Darn... I have way too much on my mind lately!
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Savage-Elve
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Re: C2 question... I'm really lost now...

Post by Savage-Elve »

that's the problem with the way C2 config fil;es are build, if one line is missing C2 loses track on everything and so it can't tell you what's wrong.
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