Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
He's the fastest PED aliiiiive!!
He's the fastest PED aliiiiive!!
http://www.youtube.com/watch?v=G4jd0UWGPgY
As a twisted sonic fan, i couldn't not relase his ped first or later
Ladies and Gentlemans: Sonic The HedgePED!
(Or would you prefer Sonic The PEDgehog? but sounds more pedophile than pedestrian o.O')
He have different heads and sounds too!
in the read me i've written id's to type in Sound.txt i've used. But WATCHOUT and check if mine id's conflict with some sounds of yours, if it happens remember to change sounds id's in both Data\Sound\Sound.txt and data\peds\sound\sonicsounds.txt !!!
Dowload here:
http://www.megaupload.com/?d=EBQ9BI2H
now, you must read a lot of boring stuff!:
i've tried my best on this one, his texturing was really challenging for me, i wanted to do the mapping without ugly interruptions over the entire head, and because of the particular shape of the character couldn't use my usual 'gta3-like' way of texturing. And to make things worse, i wanted to use textures form Super Smash Bros Brawl. i mean these ones:
http://www.vooks.net/images/sonic_071010b-l.jpg
luckily i've founded in a website an archive where were already ripped and converted to tga. (or else i had to download a backup iso, access it, search the damn textures, download many annoyng tools to extract them and convert to a humanly accessible format.)
after that, i've tried my best to fit an amount of textures supposed to fit in two separated 512x512 in only one 256x256 preventing them to look blurred as hell removig only the essential and doing some tetris, in the end the radical polygons discrepancy made things even worse
922-930 v.s. 6.390 tris!
I'm satisfied of the results, but i have to hear your opinions first
About the model itself, it's mainly ripped from 1999's Sonic Adventure for Dreamcast:
http://www.futuregamez.net/dcgames/soni ... cadv01.jpg
i've cleaned it a bit, this was pretty easy, semplified arts and welded hands articolations unused in C2, semplified a bit the eyebulb semisphere and replaced esagonal pupils model by 4 tris planes. it was 1001 tris, now the main model it's 922. With others 2 heads is 930(i've even modelled mouth and teeth!). not so much but hey, when you have many of them on the screen every saved tris is good
Enjoy
i want a cookie from you now! u__ù
As a twisted sonic fan, i couldn't not relase his ped first or later
Ladies and Gentlemans: Sonic The HedgePED!
(Or would you prefer Sonic The PEDgehog? but sounds more pedophile than pedestrian o.O')
He have different heads and sounds too!
in the read me i've written id's to type in Sound.txt i've used. But WATCHOUT and check if mine id's conflict with some sounds of yours, if it happens remember to change sounds id's in both Data\Sound\Sound.txt and data\peds\sound\sonicsounds.txt !!!
Dowload here:
http://www.megaupload.com/?d=EBQ9BI2H
now, you must read a lot of boring stuff!:
i've tried my best on this one, his texturing was really challenging for me, i wanted to do the mapping without ugly interruptions over the entire head, and because of the particular shape of the character couldn't use my usual 'gta3-like' way of texturing. And to make things worse, i wanted to use textures form Super Smash Bros Brawl. i mean these ones:
http://www.vooks.net/images/sonic_071010b-l.jpg
luckily i've founded in a website an archive where were already ripped and converted to tga. (or else i had to download a backup iso, access it, search the damn textures, download many annoyng tools to extract them and convert to a humanly accessible format.)
after that, i've tried my best to fit an amount of textures supposed to fit in two separated 512x512 in only one 256x256 preventing them to look blurred as hell removig only the essential and doing some tetris, in the end the radical polygons discrepancy made things even worse
922-930 v.s. 6.390 tris!
I'm satisfied of the results, but i have to hear your opinions first
About the model itself, it's mainly ripped from 1999's Sonic Adventure for Dreamcast:
http://www.futuregamez.net/dcgames/soni ... cadv01.jpg
i've cleaned it a bit, this was pretty easy, semplified arts and welded hands articolations unused in C2, semplified a bit the eyebulb semisphere and replaced esagonal pupils model by 4 tris planes. it was 1001 tris, now the main model it's 922. With others 2 heads is 930(i've even modelled mouth and teeth!). not so much but hey, when you have many of them on the screen every saved tris is good
Enjoy
i want a cookie from you now! u__ù
- The_Bollocks
- Ford Man!
- Posts: 1294
- Joined: Sat May 17, 2003 1:13 pm
- Location: Dublin, Ireland
Re: He's the fastest PED aliiiiive!!
Cool stuff man! Now we need a Mario!
1982 Ford Escort Mk3 1.3 L (restoration project)
1990 Nissan Micra K10 L (my first car, currently in long term storage)
1995 Ford Escort Mk6 1.3 CL (current everyday car)
1990 Nissan Micra K10 L (my first car, currently in long term storage)
1995 Ford Escort Mk6 1.3 CL (current everyday car)
- Razor
- Stomping-on-Kittens
- Posts: 3431
- Joined: Sat Dec 01, 2007 6:38 pm
- Location: Beaver City
- Contact:
Re: He's the fastest PED aliiiiive!!
You're just churning out tons of peds, nice work as usual XD!
Now make a Tails and Knuckles
Now make a Tails and Knuckles
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
- The_Bollocks
- Ford Man!
- Posts: 1294
- Joined: Sat May 17, 2003 1:13 pm
- Location: Dublin, Ireland
Re: He's the fastest PED aliiiiive!!
How does one go about ripping peds from other games? Seems complicated.
1982 Ford Escort Mk3 1.3 L (restoration project)
1990 Nissan Micra K10 L (my first car, currently in long term storage)
1995 Ford Escort Mk6 1.3 CL (current everyday car)
1990 Nissan Micra K10 L (my first car, currently in long term storage)
1995 Ford Escort Mk6 1.3 CL (current everyday car)
Re: He's the fastest PED aliiiiive!!
thanks
hmm yes, i think i will relase others sonic's crew characters in future
About Mario peds, Harmalarm has made already a whole mario-like map filled by varius mario's characters
about ripping, it depends by games and platforms, on pc games usually is not that hard especially if the game is predisposed for modding. in alternative you can use 3DripperDX, and get '3D screenshots' form the scene but everytime one of the xyz depth get distorted, missing faces, missing/moved modelparts, and restore them in the original form can be tedious. I've used that for example to rip peds and drivers form crazy taxy 3 and use them as base to make my own peds. It capture even most of the texture and uv mapping but i prefeer so much to choose different textures and uv map in my own way.
On consoles it gets more complicated, you must hack gamefiles, find models and understand how the model data file works, i have to admit this kind of hacking is far way over my capabilities, i'm used to use existing tools for rips when possible.
think about Beroc and Ben Beard for example, i guess they studied how .dat's files works and made their own tools like BeMax and CarEd, in a similar way it's possible to rip models also where programmers denied a direct access to models or are simply supposed to work on a different hardware like consoles, sometime is necessary to mod the console and force it to send data to a PC (Don't know if it is common as procedure, but i know DreamCast's rips works in that way).
hmm yes, i think i will relase others sonic's crew characters in future
About Mario peds, Harmalarm has made already a whole mario-like map filled by varius mario's characters
about ripping, it depends by games and platforms, on pc games usually is not that hard especially if the game is predisposed for modding. in alternative you can use 3DripperDX, and get '3D screenshots' form the scene but everytime one of the xyz depth get distorted, missing faces, missing/moved modelparts, and restore them in the original form can be tedious. I've used that for example to rip peds and drivers form crazy taxy 3 and use them as base to make my own peds. It capture even most of the texture and uv mapping but i prefeer so much to choose different textures and uv map in my own way.
On consoles it gets more complicated, you must hack gamefiles, find models and understand how the model data file works, i have to admit this kind of hacking is far way over my capabilities, i'm used to use existing tools for rips when possible.
think about Beroc and Ben Beard for example, i guess they studied how .dat's files works and made their own tools like BeMax and CarEd, in a similar way it's possible to rip models also where programmers denied a direct access to models or are simply supposed to work on a different hardware like consoles, sometime is necessary to mod the console and force it to send data to a PC (Don't know if it is common as procedure, but i know DreamCast's rips works in that way).
Re: He's the fastest PED aliiiiive!!
Nice job on this.
Between the South Park peds, Mario peds and this one you could do an entire Toonaggedon
Between the South Park peds, Mario peds and this one you could do an entire Toonaggedon
Re: He's the fastest PED aliiiiive!!
what like a like south park imagennation mod
- Mad_Maxine
- Pink
- Posts: 3232
- Joined: Tue Jan 10, 2006 1:24 pm
- Contact:
Re: He's the fastest PED aliiiiive!!
more epic splatage, this is one of the things ive allways wanted to see, you is da man
imaginageddon? -cough- http://www.cwaboard.com:80/ubbthreads/s ... #Post90645
imaginageddon? -cough- http://www.cwaboard.com:80/ubbthreads/s ... #Post90645
- The_Bollocks
- Ford Man!
- Posts: 1294
- Joined: Sat May 17, 2003 1:13 pm
- Location: Dublin, Ireland
Re: He's the fastest PED aliiiiive!!
How about doing that fat bastard Dr. Robotnik?
1982 Ford Escort Mk3 1.3 L (restoration project)
1990 Nissan Micra K10 L (my first car, currently in long term storage)
1995 Ford Escort Mk6 1.3 CL (current everyday car)
1990 Nissan Micra K10 L (my first car, currently in long term storage)
1995 Ford Escort Mk6 1.3 CL (current everyday car)
- FirebirdsOwn
- driver
- Posts: 92
- Joined: Tue Apr 14, 2009 11:16 pm
- Location: Beaver City
Re: He's the fastest PED aliiiiive!!
YES,do Dr.Robotnik,complete with a "PINGAS!" soundbyte.
Re: He's the fastest PED aliiiiive!!
---------------------------------------------------------------------
YES,do Dr.Robotnik,complete with a "PINGAS!" soundbyte
---------------------------------------------------------------------
I swear, it's the first thing i thought when The_Bollocks proposed Eggman!
YES,do Dr.Robotnik,complete with a "PINGAS!" soundbyte
---------------------------------------------------------------------
I swear, it's the first thing i thought when The_Bollocks proposed Eggman!
- cesm20
- turbo bastard
- Posts: 329
- Joined: Thu Jan 18, 2001 5:00 pm
- Location: Portugal, Europe
- Contact:
Re: He's the fastest PED aliiiiive!!
wow it looks very nice indeed as soon as i seen this it reminded me of the project i once had in mind about making a track in which would be a sonic level and the car would be sonic itself, so that we could use the "steel gonad o'death" cheat to make sonic (as our car) roll around the level and smashing everything Altough it would be needed some more peds from sonic's games and this is a very good start, even tough it would be necessary to port this ped to a car. This done correctly would be a very good idea, but unfortunately i still have no time for c2 editing at the moment.
Anyways keep up the good work looking forward for a few other peds from sonic's world, like eggman, tails, knuckles, etc
Anyways keep up the good work looking forward for a few other peds from sonic's world, like eggman, tails, knuckles, etc
Re: He's the fastest PED aliiiiive!!
Hi
I'm sorry for an off topic question..
Sir Yfrid SR, where did you get that avatar picture from?
I'm sorry for an off topic question..
Sir Yfrid SR, where did you get that avatar picture from?
Your Father Wanted To Use Computers To Free The Body From The Brain!!
- We like to use automobiles -
- We like to use automobiles -
Re: He's the fastest PED aliiiiive!!
you could of just sent him a pm instead of bumping a old thread
Re: He's the fastest PED aliiiiive!!
That's right timmy. Besides, Yfrid probably made the avatar himself by photoshoping a pic of Jason V.
- Takeshi666
- turbo bastard
- Posts: 469
- Joined: Mon Oct 16, 2000 11:03 am
Re: He's the fastest PED aliiiiive!!
I wonder if it would be possible to code this pedestrian to have "turbo pedestrian" on permanently.
- Toshiba-3
- BRender Actor
- Posts: 5515
- Joined: Sun Jun 08, 2003 12:14 am
- Location: MagnaChem Data Unit
- Contact:
Re: He's the fastest PED aliiiiive!!
I don't think we can apply an action ID or force a powerup on a ped, but we can change the attributed animation for each action ID, or even the animation itself (BON are ok, SKL are difficult to generate). Maybe we can simply increase the animation speed directly from within the ped's paperwork.
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