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DD RAW Mod

The greatest unfinished sequel ever!
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coffeycup
Genesis
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Re: Snowy Four Xmas track download

Post by coffeycup »

That's looking good overall, but I don't like the road texturing. Should have roadlines. I think you should rotate the concrete texture on the stands 90' too.
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DEMENTOR
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Re: Snowy Four Xmas track download

Post by DEMENTOR »

Hmmmm yea like everything else, but the road doesnt seem to line up right. For lack of a better sentence lol.

Looks fitting for the Carma way of gaming though.
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Razor
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Re: Snowy Four Xmas track download

Post by Razor »

Yeah, the road is a right mashup, the map is a tad small ingame, so I'm needing to resize it anyway, I'll do that in Sketchup and then fix the road texture.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
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Razor
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Re: Snowy Four Xmas track download

Post by Razor »

Okay, so I've got the upcoming three weeks off College so I'll be picking this back up. I'll post more updates as I go along.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
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Razor
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Re: Snowy Four Xmas track download

Post by Razor »

Sorry to bump such an old project but I've actually been working on a few things from this mod. (YES REALLY!!!!!!!!!)

Wow.. Anyway, I'm going to be releasing all of the cars in one big pack when I have time, also i'm going to be increasing the size of Leap Of Faith and getting that in game, because I worked hard on it (as with the other maps) and it's just sat there in its .SKP format doing nothing, I'll also be releasing the .SKP (maybe .3DS if you're lucky) formats of these maps.

So hang in there, this mod and Carmageddon isn't dead. :P

Also, I'm working on a new map, I was working on it for an untitled XNA indie project me and a friend were developing but that idea went down the shitter so I've decided to recycle the map for Carmageddon, it'll be large though as the game was going to be a top-down GTA clone for the Xbox Live Arcade market, also I've still got a lot of work to do on it.

So watch this space, whilst I get hold of the DDRAW files I've saved on a Rewritable DVD somewhere.

TTFN.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
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The_Bollocks
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Re: Snowy Four Xmas track download

Post by The_Bollocks »

Good to see it's still going. Like Duke Nukem 3D, it'll get there in the end! :lol:
1982 Ford Escort Mk3 1.3 L (restoration project)
1990 Nissan Micra K10 L (my first car, currently in long term storage)
1995 Ford Escort Mk6 1.3 CL (current everyday car)
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Razor
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Re: Snowy Four Xmas track download

Post by Razor »

Except I'm not going to show footage of faeces being thrown around constantly.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
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Razor
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Re: Snowy Four Xmas track download

Post by Razor »

[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
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Razor
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Re: DD RAW Mod

Post by Razor »

Some major bumpage right here. I'm very slowly still working on the RAW tracks, the most recent being Slammer
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[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
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coffeycup
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Re: DD RAW Mod

Post by coffeycup »

That looks pretty cool. I'm glad you're still working on this.
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Razor
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Re: DD RAW Mod

Post by Razor »

Replying to this because after 15 years, that mad genius Errol decided to tackle reverse engineering the Destruction Derby RAW file formats and we now have access to every single asset from the game, which means this mod is now in full swing again but properly this time! None of these half-arsed attempts at recreating tracks and cars from the game, we have the actual tracks from the game and the cars too!

I'm currently mainly documenting my progress on the Carmageddon Discord but feel I should necro this old thread to continue where I left off 15 years ago.

I'm currently in a state where all vehicles are in the game, all opponents are complete and functional, everything has detachables and bounding boxes. A few levels have been added to test the game out and the frontend and UI has been heavily edited to try and emulate the original game, everything is still very much WIP.

Below are some screenshots of the current progress of the mod:
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Screenshot 2024-02-25 213206_1.jpg
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[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
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Razor
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Re: DD RAW Mod

Post by Razor »

Back with some more progress shots.
I've gotten a couple of the destruction bowls ingame in a fairly complete state!
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Here's a video!
https://twitter.com/Razor792/status/1762230184705405033
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
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Jaw_Breaker
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Re: DD RAW Mod

Post by Jaw_Breaker »

Glad to see this mod revived! Looks pretty good so far. :sbsmile:
Discord: SDY2205#3474
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Razor
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Re: DD RAW Mod

Post by Razor »

More progress!
More tracks in and experimenting with opponent pathing to try and force them to race properly.
DUMP0116.jpg
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[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
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Razor
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Re: DD RAW Mod

Post by Razor »

It's starting to get fun now!

Image
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
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Razor
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Re: DD RAW Mod

Post by Razor »

Some more progress below, I'm currently taking a short break so that I don't get burnt out on developing this. Hopefully will be up for continuing it next week.
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[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
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Jaw_Breaker
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Re: DD RAW Mod

Post by Jaw_Breaker »

Those GIFs make me really happy! :grin:
This mod is getting interesting. :smile:
Discord: SDY2205#3474
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Razor
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Re: DD RAW Mod

Post by Razor »

Getting more maps into the game and messing with opponent pathing to get them to take different routes around the maps.
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There are multiple different path types we can use in C2, these path types are highlighted individually in opponent edit mode in C2 cheat exe, as below:
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0 = regular path
1 = racing line
2 = cheat path
1000 = one-way regular path
1001 = one-way racing line
1002 = one-way cheat path

The yellow triangles on the one-way paths indicate the direction of travel along the path, using this knowledge and linking the nodes up allows opponents to decide which path they want to take and offers some variety to the usual driving a single path nonsense.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
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Razor
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Re: DD RAW Mod

Post by Razor »

Some more gifs of gameplay during recent progress on the mod :cool:
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[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
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Morbid Angel
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Re: DD RAW Mod

Post by Morbid Angel »

Wow that's a neat TC for C2 !! Superb job you accomplished here !
I hope I'll be back in the modding community again soon !
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Razor
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Re: DD RAW Mod

Post by Razor »

Morbid Angel wrote: Fri Mar 22, 2024 9:07 am Wow that's a neat TC for C2 !! Superb job you accomplished here !
I hope I'll be back in the modding community again soon !
Welcome back, man! Always good to have the veterans active! :cool:
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
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Razor
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Re: DD RAW Mod

Post by Razor »

I've been working on finalising the car select menu today and I think I'm happy with the progress.
Here's the final C2 car select menu:
C2_Choose_Car.jpg
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Here's the car select menu from my Destruction Derby RAW T/C:
carselect2_1.jpg
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Let's take a closer look at how I acheived this. Firstly, we have a background which makes up the majority of elements on screen.
ccar.jpg
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As you can see, a small portion of the stat bars are a part of the background image alongside the bulk of the rest of the menu.

The remainder of the menu consists of carimage elements moved around the screen via data\INTRFACE\ccar.txt in a way that leads to a convincing car selection menu, below is my car selection menu if I selected a default C2 vehicle (bigdump in this case.)
Image

Here is where the specific carimages are now placed:
Image
And without the annotations:
Image

"But what about carimageB?" I hear you ask! Well, that is being used on the main menu as a way of displaying which car you've chosen in an attempt to emulate how the original game displays your chosen vehicle in SMASH4$ mode, as below:
Image
Here is how it looks in the original game:
Screenshot 2024-03-26 173914.jpg
Screenshot 2024-03-26 173914.jpg (104.37 KiB) Viewed 156 times
And finally, the whole lot in action!
Image

All I need to do now is get that driver name text off screen and it's complete!
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
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Morbid Angel
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Re: DD RAW Mod

Post by Morbid Angel »

It looks great ! What a job you're accomplishing here !
Your menu is close to the original one. I hope to be able to test this C2 TC soon !
:grin: :thumbsup:
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Alex_Dynamite
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Re: DD RAW Mod

Post by Alex_Dynamite »

HOLY SHIT I LOVE THAT GAME ITS MY FAVORITE

Always wished there was a mod-able PC version.
It's just too bad that C2 didn't have better racing mechanics and more "moves and combos" you could do to opponents.

Thanks.
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Razor
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Re: DD RAW Mod

Post by Razor »

Thanks, both.
All race tracks are now in the game in a playable state, all vehicles are also in the game in a playable state (including the Assault Hummers,) everything needs polishing up properly now!
Lots of progess gifs below! May take a while for them to load!

Content size warning: 184MB
► Show Spoiler
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
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