Kinda bothered me for a long time now. Is it possible to remove that bad explosion animation whenever you waste a car? I'd just like to crush it and let it burn without that silly explosion involved. Thanks!
Yes i've installed carma2 AGAIN after i saw some old crash replays on youtube.
get rid of the explosions?
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- Genesis
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Re: get rid of the explosions?
That's what Freddy did for SoD Take a look at that.
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- Stomping-on-Kittens
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Re: get rid of the explosions?
Couldn't you just change the images for the explosion to blank images?
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
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- Genesis
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Re: get rid of the explosions?
There's probably a couple of ways to do it. Replace the PIX with blanks as you suggest, or maybe edit the animations settings themselves by removing the references to the PIX. Whatever Freddy did that seems to work just fine.
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- Stomping-on-Kittens
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Re: get rid of the explosions?
hmm yeah, replacing the images with blanks would mean that when you drive into a bomb there will be no explosion, the way you suggest would be a better way i think.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
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- hit n run
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Re: get rid of the explosions?
Yeah all I did was replace the explosion tiffs with transparent textures, tried to remove the smoke aswell but never figured that out...
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- Genesis
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Re: get rid of the explosions?
Wha? Right before I read this post I looked in the SoD \data\COMMON\boom\tiffrgb folder and saw the explosion TIFs still there. So then I looked and saw on the SoD general.txt you had changed the 'Wasted explosion settings', 'Percentage chance of car exploding' and 'Number of explosion groups' set all to zero and got rid of the animation references and said 'Oh that Freddy, he's a clever one'. That's not how you did it?
@Razor: Whatever way it happens I think you'd lose the explosion on the slaughter mortars
@Razor: Whatever way it happens I think you'd lose the explosion on the slaughter mortars
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- hit n run
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Re: get rid of the explosions?
lol was thinking of something else tbh was such a long time ago when I did it, must have forgot what I did in my old age
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- Genesis
- Posts: 4848
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Re: get rid of the explosions?
@ Freddy - Yeah, everythingjust blurs together after a while.
@ swintendo - you need to change the explosion setting inDATA/GENERAL.TXT
<pre>[font class="small">code:[/font]<hr>
////////////////////////////////////////
// WASTED EXPLOSION SETTINGS
0 // Percentage chance of car exploding
5400 // Sound ID
BOOM.PIX // Name of pixelmap file
1 // Number of explosion groups
1,1 // min count, max count
0,0 // min start delay, max start delay
0,0.25,0 // offset
0,0.1 // min x factor, max x factor
0,0.1 // min y factor, max y factor
0,0.1 // min z factor, max z factor
8,8 // min frame rate, max frame rate
15,15 // min scaling factor, max scaling factor
randomrotate // rotate mode
0 // number of frames
//////////////////////////////////////
</pre><hr>
But you will lose all explosion effects, like for the slaughter mortar
@ swintendo - you need to change the explosion setting inDATA/GENERAL.TXT
<pre>[font class="small">code:[/font]<hr>
////////////////////////////////////////
// WASTED EXPLOSION SETTINGS
0 // Percentage chance of car exploding
5400 // Sound ID
BOOM.PIX // Name of pixelmap file
1 // Number of explosion groups
1,1 // min count, max count
0,0 // min start delay, max start delay
0,0.25,0 // offset
0,0.1 // min x factor, max x factor
0,0.1 // min y factor, max y factor
0,0.1 // min z factor, max z factor
8,8 // min frame rate, max frame rate
15,15 // min scaling factor, max scaling factor
randomrotate // rotate mode
0 // number of frames
//////////////////////////////////////
</pre><hr>
But you will lose all explosion effects, like for the slaughter mortar
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- mechanic
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- Stomping-on-Kittens
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Re: get rid of the explosions?
Now all you have to do is remove the explosion sound and you're good to go.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
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- mechanic
- Posts: 39
- Joined: Wed Mar 05, 2008 4:40 pm
Re: get rid of the explosions?
It worked, but when i got rid of the explosion sound, the game wouldn't start up.