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These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
New map
- Razor
- Stomping-on-Kittens
- Posts: 3427
- Joined: Sat Dec 01, 2007 6:38 pm
- Location: Beaver City
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New map
I have made a map :D:D
It's a first so don't judge me too harshly.
As you can probably tell the centre is very similar to beaches of blood, this is because i love that map and i love hitchhiker harvest so i added a loop de loop.
I also like the roads in the french alps (the winding roads).
I hope you all think it's okay :]
It's still in it's early stages as its still only in sketchup.
(if it's difficult to see the roads i'll outline them)
It's a first so don't judge me too harshly.
As you can probably tell the centre is very similar to beaches of blood, this is because i love that map and i love hitchhiker harvest so i added a loop de loop.
I also like the roads in the french alps (the winding roads).
I hope you all think it's okay :]
It's still in it's early stages as its still only in sketchup.
(if it's difficult to see the roads i'll outline them)
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
Re: New map
That looks like it could be really fun. But before you go further, all the places that are shaded blue need to have the faces reveresed to the beige color. Otherwise they'll be inside out in the game.
- Razor
- Stomping-on-Kittens
- Posts: 3427
- Joined: Sat Dec 01, 2007 6:38 pm
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Re: New map
yeah, i just make it first, then i do everything else after :P
much easier and i dont get as bored
much easier and i dont get as bored
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
- Harmalarm
- road raged psycho
- Posts: 1302
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- Location: Den Haag, Holland
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Re: New map
Hey that look pritty sweet. Wonder how it will look textured! Do you know how to convert it to plaything? If you need any help, just ask. Tell us where you get stuck...
- Razor
- Stomping-on-Kittens
- Posts: 3427
- Joined: Sat Dec 01, 2007 6:38 pm
- Location: Beaver City
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Re: New map
yeah, i just dont have 3dsmax
I don't have sketchup pro either, I'll have to download.. uhh, i mean buy it.
I don't have sketchup pro either, I'll have to download.. uhh, i mean buy it.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
Re: New map
Make sure you flip the blue faces before texturing then. Otherwise it'll be a nightmare figuringout which is which
Get it built and textured in Sketchup, we can help with the steps to get it into PT2
Get it built and textured in Sketchup, we can help with the steps to get it into PT2
- Razor
- Stomping-on-Kittens
- Posts: 3427
- Joined: Sat Dec 01, 2007 6:38 pm
- Location: Beaver City
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Re: New map
Texturing is taking a long time x_x
is there any way of scaling more than one texture at once?
is there any way of scaling more than one texture at once?
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
Re: New map
"Texturing is taking a long time x_x" - welcome to the world of map-making
"is there any way of scaling more than one texture at once?" umm, no. But you can scale a texture globally so you don't have to keep scaling the same one over and over
double-click on texture and go to edit tab. see attached screenie
"is there any way of scaling more than one texture at once?" umm, no. But you can scale a texture globally so you don't have to keep scaling the same one over and over
double-click on texture and go to edit tab. see attached screenie
Re: New map
Sweet! I want to play it now!
- Razor
- Stomping-on-Kittens
- Posts: 3427
- Joined: Sat Dec 01, 2007 6:38 pm
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Re: New map
Thanks coffey
And just bide your time Husky :P
And just bide your time Husky :P
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
Re: New map
Hey! That looks promising!
B o' B is one of my favs, too...
B o' B is one of my favs, too...
***When I die may I be surrounded by scattered chrome and burning gasoline***
- TTR
- Psycho Maniac
- Posts: 5277
- Joined: Wed Oct 15, 2003 3:40 am
- Location: Rotterdam, Holland
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Re: New map
Sweet indeed, C1 maps are just the best..I'm liking the rehash of C1 textures as they were hard edged instead of smooth(er) looking from C2.
- Razor
- Stomping-on-Kittens
- Posts: 3427
- Joined: Sat Dec 01, 2007 6:38 pm
- Location: Beaver City
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Re: New map
I would do anything just for an alignment button (ala Ued3.0)
I've still got to align all of the roads up and i need to align some of the cliffs up.
I've still got to align all of the roads up and i need to align some of the cliffs up.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
- Razor
- Stomping-on-Kittens
- Posts: 3427
- Joined: Sat Dec 01, 2007 6:38 pm
- Location: Beaver City
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Re: New map
Almost all textured, just needs to be aligned :P
(EDIT: I need to add vegetation, should i do the 2d tree's that are just a texture (Like C1)?
or should i do it in PT2 later?)
I also need to add building and such
(EDIT: I need to add vegetation, should i do the 2d tree's that are just a texture (Like C1)?
or should i do it in PT2 later?)
I also need to add building and such
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
- Razor
- Stomping-on-Kittens
- Posts: 3427
- Joined: Sat Dec 01, 2007 6:38 pm
- Location: Beaver City
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Re: New map
I've finished texturing it now, all i need is sketchup pro; which i'll "buy" later and 3dsmax.
(i dont know if it will work on my pc it's only a 1.4ghz processor and i only have about 3gb of free space left) :P
(i dont know if it will work on my pc it's only a 1.4ghz processor and i only have about 3gb of free space left) :P
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
- cesm20
- turbo bastard
- Posts: 329
- Joined: Thu Jan 18, 2001 5:00 pm
- Location: Portugal, Europe
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Re: New map
Wow nice looking preview pics...
About the trees and other moveable objects... ONLY model them here if you plan doing new objects from scratch, if you want to use objects from the game itself, it will have to be in plaything2 later.
But i hope you do new moveable objects as well
About the trees and other moveable objects... ONLY model them here if you plan doing new objects from scratch, if you want to use objects from the game itself, it will have to be in plaything2 later.
But i hope you do new moveable objects as well
- Razor
- Stomping-on-Kittens
- Posts: 3427
- Joined: Sat Dec 01, 2007 6:38 pm
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Re: New map
I imported the three trees just for that screenshot :P
I'll do everything else in PT2 (unless it keeps crashing like it always does to me)
I'll do everything else in PT2 (unless it keeps crashing like it always does to me)
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
- Razor
- Stomping-on-Kittens
- Posts: 3427
- Joined: Sat Dec 01, 2007 6:38 pm
- Location: Beaver City
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Re: New map
i dont know how Stainless coped.
They probably had a better improved version.
They probably had a better improved version.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
Re: New map
Nope, same version. Amazing huh?
re sketchUp pro and 3D Max: don't worry about those. When you're done send my your .skp file and I will get it into PT2. Then the rest will be up to you
re sketchUp pro and 3D Max: don't worry about those. When you're done send my your .skp file and I will get it into PT2. Then the rest will be up to you
- Razor
- Stomping-on-Kittens
- Posts: 3427
- Joined: Sat Dec 01, 2007 6:38 pm
- Location: Beaver City
- Contact:
Re: New map
cool, thanks.
I'll send it to you in a pm.
I'll send it to you in a pm.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
- Razor
- Stomping-on-Kittens
- Posts: 3427
- Joined: Sat Dec 01, 2007 6:38 pm
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Re: New map
well i have no idea which version i have, it came with my version of C2.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
- Razor
- Stomping-on-Kittens
- Posts: 3427
- Joined: Sat Dec 01, 2007 6:38 pm
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Re: New map
It just says
"File Version: 1
Description: Play Thing 2
Copyright: Copyright (C) 1997 Stainless Software"
"File Version: 1
Description: Play Thing 2
Copyright: Copyright (C) 1997 Stainless Software"
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
- cesm20
- turbo bastard
- Posts: 329
- Joined: Thu Jan 18, 2001 5:00 pm
- Location: Portugal, Europe
- Contact:
Re: New map
Just look at the title of the plaything2 window and tell here what it says after the name of the project and the minus signal... Or just take a screenshot of the plaything2 window.
- Harmalarm
- road raged psycho
- Posts: 1302
- Joined: Tue May 13, 2008 3:56 am
- Location: Den Haag, Holland
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Re: New map
Hey wow, nice work man. You textured all of it in a single day! Great. And yeah, texturing is a very teadious job... The urban brawl map took me 2 days. But the right textures can add so much more realism to the map!
great work! Can't wait to test it.
great work! Can't wait to test it.
- Razor
- Stomping-on-Kittens
- Posts: 3427
- Joined: Sat Dec 01, 2007 6:38 pm
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Re: New map
yeah, texturing was fun, but not as fun as modelling it, i am now working on the nurburgring map that i was talking about
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
- Harmalarm
- road raged psycho
- Posts: 1302
- Joined: Tue May 13, 2008 3:56 am
- Location: Den Haag, Holland
- Contact:
Re: New map
Well, with teadious I mean it is usually a hell of a job, not so much fun though... but the result can be very rewarding.
yeah, then before you go ahead and create the whole track. There is a way to extrude a face over a line in sketcup, and it can even somewhat have the right texture coordinates. If you texture your first racetrackpart right, and then extrude one of the side faces of the track, it should result in a trackpart all textured. I did it once in sketchup. I don't really know how it works by heart, but you should read the help file, it is explaned in there. Also it is not watertight, but it will at least save you a lot of work texturing after!
yeah, then before you go ahead and create the whole track. There is a way to extrude a face over a line in sketcup, and it can even somewhat have the right texture coordinates. If you texture your first racetrackpart right, and then extrude one of the side faces of the track, it should result in a trackpart all textured. I did it once in sketchup. I don't really know how it works by heart, but you should read the help file, it is explaned in there. Also it is not watertight, but it will at least save you a lot of work texturing after!
Re: New map
I had to make a few adjustments, but it went into the game pretty quickly.
Hey, I have to say I was was pleasantly surprised by this map!! Really is C1-like in feel.
I did some basic paperwork so you'd have sky and haze. Water splashes, but you need to do the animation paperwork for waves
This is a big map!
You should add a bunch of non-cars like palm trees, telephone poles, trash cans.
Once done, final processing gives you peds and generates map. NOTE: NEVER preprocess your Master of the .sdf file. Do it to a copy. Once it's been processed you can't edit it again.
Hey, I have to say I was was pleasantly surprised by this map!! Really is C1-like in feel.
I did some basic paperwork so you'd have sky and haze. Water splashes, but you need to do the animation paperwork for waves
This is a big map!
You should add a bunch of non-cars like palm trees, telephone poles, trash cans.
Once done, final processing gives you peds and generates map. NOTE: NEVER preprocess your Master of the .sdf file. Do it to a copy. Once it's been processed you can't edit it again.
- Razor
- Stomping-on-Kittens
- Posts: 3427
- Joined: Sat Dec 01, 2007 6:38 pm
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Re: New map
Thanks for this coffey, i'll add peds and noncars and moveables and such, it may be a little basic on the first release, but i can always update it once i've added more to it.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
- Razor
- Stomping-on-Kittens
- Posts: 3427
- Joined: Sat Dec 01, 2007 6:38 pm
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Re: New map
I am totally stumped at play thing 2, i've read the entire tutorial on Coffey's site and i am still stumped.
The map works in game and i am very pleased with it (it's much better than i thought it would be).
All it needs is: Opponent Paths, Noncars, Drones, Peds, etc.
I'll continue to try and figure out how to use PT2.
If i give up i'll post the map for someone else to do it (if anyone wants to).
The map works in game and i am very pleased with it (it's much better than i thought it would be).
All it needs is: Opponent Paths, Noncars, Drones, Peds, etc.
I'll continue to try and figure out how to use PT2.
If i give up i'll post the map for someone else to do it (if anyone wants to).
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
Re: New map
That's whats wrong with kids now-a-days. Too ready to give up!
You're not going to know everything about map-making in an hour or two...or three or four. Take your time and mess with a copy of the .sdf I sent back to you....just make sure you got a backup saved
You're not going to know everything about map-making in an hour or two...or three or four. Take your time and mess with a copy of the .sdf I sent back to you....just make sure you got a backup saved
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