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osc bus/possum

The greatest unfinished sequel ever!
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bruner_james
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osc bus/possum

Post by bruner_james »

Aright most of you have already seen the osc bus, since it is sitting on the title for osc. But I was kinda in a carma mood today, so I pulled it out and did a couple laps around nothing city. as it turns out the handling and bbox are very shitty. some of the textures don't show up and why the hell did i put a wheel bar on it? :confused:

so here is the first part of my rework on the osc bus.

heres what i did

-get rid of the wheel bar

-fixed the side textures.

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Still lazy.
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ApeX__
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Re: osc bus/possum

Post by ApeX__ »

looks much better! theres still a slight amount of blurr, but that would be fixed with pt2

and im glad you got rid of the wheely bar
Haha Fuck you Kitteh
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bruner_james
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Re: osc bus/possum

Post by bruner_james »

alright did the front texture next.

Image

the other picture is an old one but you get the idea. changed the colours, to match the side.
Still lazy.
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suicide_jockey
turbo bastard
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Re: osc bus/possum

Post by suicide_jockey »

Oooh, looking good.

still working on ti aye? turining out really good from what i see, been working on this for months now.
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Detroit_Diesel
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Re: osc bus/possum

Post by Detroit_Diesel »

nice work!

but i think that some crome wheels would look a lil better :grin::thumbsup:

keep it up :wink:
"So many pedestrians, so little time." Feel like some road kill today?
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bruner_james
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Re: osc bus/possum

Post by bruner_james »

Fixed that part in the windows that goes down and I added a osc to the roof texture, and also added some shading up there to :smile:

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the picture messed up but it is there.

Still lazy.
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bruner_james
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the possum is an animal.

Post by bruner_james »

Guess it is time for a progress report. I tried it ingame a few days ago, all the textures I resized are white, I guess carma doesn't like 512. Now i either cut the bus and half and rearrange the textures and stuff. or resize it back to 256. you can live with a bit of pixels right?
Still lazy.
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@ob
road raged psycho
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Re: the possum is an animal.

Post by @ob »

heh it matters not to me.

do you have the mod i did of it? i lost it..
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doomandemol
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Re: seriously the possum is an animal.

Post by doomandemol »

hum i see the mountain dew in bus

i go to store buy it now
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bruner_james
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Re: the possum is an animal.

Post by bruner_james »

Alright I got the textures back ingame. I still have to remodel the dashboard, and finish the bbox and handling (since it handles like a car right now).

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Still lazy.
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ApeX__
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Re: the possum is an animal.

Post by ApeX__ »

Once you apply the bbox it should handle like a bus lol
Haha Fuck you Kitteh
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codemonkey
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Re: the possum is an animal.

Post by codemonkey »

what is a bbox?
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ApeX__
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Re: the possum is an animal.

Post by ApeX__ »

B=Bounding, Box= well a box! (that surrounds the car) BBox! :grin: :thumbsup:
Haha Fuck you Kitteh
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@ob
road raged psycho
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Re: the possum is an animal.

Post by @ob »

yay. that was almost mean! lol

its the shape that defines where the car is, so you can hit things instead of going thrue them.
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ApeX__
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Re: Woop Woop!

Post by ApeX__ »


its the shape that defines where the car is


it does'nt really "define" where the car is its an impact model

that shows the game the shape of the car for collisions
Haha Fuck you Kitteh
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codemonkey
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Re: Woop Woop!

Post by codemonkey »

thanks now i understand
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