Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

The real Carmageddon II Online...

The greatest unfinished sequel ever!
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codemonkey
Captain Obvious
Posts: 443
Joined: Thu Sep 29, 2005 12:24 pm

Re: The real Carmageddon II Online...

Post by codemonkey »

wait sorry i just thought. does having more threads cost the polygonized server more?
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random_monkey
motorized monkey
Posts: 2878
Joined: Fri Sep 08, 2000 4:00 pm
Location: Burton, Midlands, England

Re: The real Carmageddon II Online...

Post by random_monkey »


apex. i know i do it all the time but not this often. why are you bumping up old posts. i know we all wont info on these things but just make a new post or something.
This is the particular thread for the topic he is replying to, and as such a new thread would be pointless.

wait sorry i just thought. does having more threads cost the polygonized server more?
Please ask questions like this in the correct thread, or atleast edit your previous post where possible.
random_monkey
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codemonkey
Captain Obvious
Posts: 443
Joined: Thu Sep 29, 2005 12:24 pm

Re: The real Carmageddon II Online...

Post by codemonkey »

ok i am sorry. every post i do i am worried i am going to screw up and get slaged off! :lol:
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Detroit_Diesel
Cadillac Enthusiast
Posts: 831
Joined: Mon Aug 23, 2004 11:15 am

Re: The real Carmageddon II Online...

Post by Detroit_Diesel »


wait sorry i just thought. does having more threads cost the polygonized server more?


a lil offtopic but...

n3wton Sayd:

"We could have a website with one line of text on it, it will still cost the same as one with 4283423 lines of text on it.."

*IMPORTANT* Server is going down if... :wink:
"So many pedestrians, so little time." Feel like some road kill today?
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Wolverine
hit n run
Posts: 239
Joined: Tue Dec 11, 2001 6:27 pm

Re: The real Carmageddon II Online...

Post by Wolverine »

Hi guys, just to keep the topic alive things r still going great guns. I took some time out to learn OpenGL the past weeks and have ported the D3D gui into a OpenGL which works with the Glide Wrapper. This means C2O will now work in glide... but also it opens up a whole lot of stuff that can be done with the graphics now. Transparency is one thing i wanted for the gui and this is now been possible.

Freedom at last! Banish that bloody custom bRender engine :lol:

James.
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Morbid Angel
speed freak
Posts: 650
Joined: Mon Jul 04, 2005 9:51 am
Location: Fraaance

Re: The real Carmageddon II Online...

Post by Morbid Angel »

It must be a hard work !

Man, You're a keeper !

It'll be the renew of C2 life !

I'm impatient to test a beta version ...

:grin:
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NitroX
nymphetamine
Posts: 1033
Joined: Wed Dec 29, 2004 5:05 pm
Location: Necropolis

Re: The real Carmageddon II Online...

Post by NitroX »

Wow! This project really has progressed :grin: Good Job Wolverine :thumbsup:

Oh, Alex, what is happening on that website you and I created?
Was Der So Alles Kann
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Wolverine
hit n run
Posts: 239
Joined: Tue Dec 11, 2001 6:27 pm

Re: The real Carmageddon II Online...

Post by Wolverine »

If you remember i think the first one had adverts or something, but then i was offered some server space in this thread. Unfortunately although everything was going good for a couple of weeks, the server mysteriously went belly up. So, i've been making a addon site to Masters of Mayhem which will be working shortly, and be integrated with my php/admin/database etc. I just have to pick as many free moments as i can to get it finished!

I tested the Glide GUI online last night and all apart from a small keyboard issue, it worked well. A little bit more work just to bring it up to scratch with the Direct3D version and then it's a case of putting an option in C2O to choose the Launch Mode (i.e. D3D or 3DFX). Simple!

One other thing i need to do is detect what resolution the user has set in the Glide Wrapper, and adjust the size of the GUI accordingly.

In theory you can pretty much do what you like with the graphical side of the game now, by detecting what is being drawn and overriding/intervening to make a change or draw something completely new.

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TTR
Psycho Maniac
Posts: 5277
Joined: Wed Oct 15, 2003 3:40 am
Location: Rotterdam, Holland
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Re: The real Carmageddon II Online...

Post by TTR »

Good news good news :grin: :thumbsup:
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@ob
road raged psycho
Posts: 1270
Joined: Sat Jul 19, 2003 3:04 pm

Re: The real Carmageddon II Online...

Post by @ob »

think we should give this guy an award :eek:

souds great! i cant wait to run it!
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Wolverine
hit n run
Posts: 239
Joined: Tue Dec 11, 2001 6:27 pm

Re: The real Carmageddon II Online...

Post by Wolverine »

Just a little message to say the C2O site has now gone live... you can access it via Masters of Mayhem (tdr2k.gamingsource.net) on the Websites list. Give it a week or so and it should start getting packed with info and many more screenshots etc.
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Morbid Angel
speed freak
Posts: 650
Joined: Mon Jul 04, 2005 9:51 am
Location: Fraaance

Re: The real Carmageddon II Online...

Post by Morbid Angel »

The C2O site's back !

It's so exciting !

Man, what a great work you seem to have done (after looking at the screenshots) !

Please, post more of them soon !

Kepp the good work !
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mibars
pedestrian
Posts: 18
Joined: Sun Oct 31, 2004 2:21 pm

Re: The real Carmageddon II Online...

Post by mibars »

Is C2O dead?
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blacksunshine
turbo bastard
Posts: 486
Joined: Mon Jan 31, 2005 12:35 am

Re: The real Carmageddon II Online...

Post by blacksunshine »

is this thing fully working now? i havent been following it for a while, and i am too damn lazy to

re-read eveything...just wondering... :rockon:
"This place, will now be your home again untill your death"
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Alex_Dynamite
road raged psycho
Posts: 1239
Joined: Sun Sep 19, 2004 1:18 pm
Location: Moose Jaw, Sask., Canada
Contact:

Re: The real Carmageddon II Online...

Post by Alex_Dynamite »

From the last report, it's still a work in progress, not in fully working order.

I guess Wolverine got caught up in something else in his life(or just realy busy with C2O :wink:).
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mibars
pedestrian
Posts: 18
Joined: Sun Oct 31, 2004 2:21 pm

Re: The real Carmageddon II Online...

Post by mibars »

From the last report(...)
February?

...
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