Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
1967 GTX Pro Street Mod
- Forsaken Brolly
- Humanoid Typhoon
- Posts: 1015
- Joined: Mon Jul 21, 2003 12:32 pm
1967 GTX Pro Street Mod
a little mod ive been workin on. need permission from Slayer to do so(anybody know where to contact him?) not finished yet, and everything that i added to it i modeled cept for the rear slicks(from AdR's 68 FF Charger which i also need permission for). C&C are welcome as usual
Re: 1967 GTX Pro Street Mod
Very Nice
Re: 1967 GTX Pro Street Mod
yea man, kikin some ass!
- Halo: Wheelman
- Banned
- Posts: 218
- Joined: Sat Jun 12, 2004 8:45 pm
Re: 1967 GTX Pro Street Mod
hey FB i've found a way of giving the cars body better lighting in C2, open your car in PT2
and then double click one of your main body textures, a window should open up, click on the
lighting tab and then set every thing to the right, and set the specular power too "2"
repeat with all the body textures. this should give your cars body fantastic lighting in C2
aslo, kick ass job on well.... everything
and then double click one of your main body textures, a window should open up, click on the
lighting tab and then set every thing to the right, and set the specular power too "2"
repeat with all the body textures. this should give your cars body fantastic lighting in C2
aslo, kick ass job on well.... everything
Re: 1967 GTX Pro Street Mod
That one looks Mean!
The only thing I dont like is the Flames on the roof.
There is nothing wrong with the flames but the dont seem to fit there...
But thats just in my opinion...
The only thing I dont like is the Flames on the roof.
There is nothing wrong with the flames but the dont seem to fit there...
But thats just in my opinion...
- Slayer
- hit n run
- Posts: 228
- Joined: Mon Apr 03, 2000 12:10 am
- Location: a crazy motherfucker from the badlands
- Contact:
Re: 1967 GTX Pro Street Mod
yeah you can "release" it if that's what you want me for...It looks pretty good, but it would look better all black maybe? or with the flames on the usual fenders and hood..It doesn't have enough of the stereotypical Pro street stuff either...picknick table size wing, wheelie bars, gauges across the hood, jungle jim roll cages and retna burning paint with ugly graphics:) maybe i'll do my own in that style?:)
- Forsaken Brolly
- Humanoid Typhoon
- Posts: 1015
- Joined: Mon Jul 21, 2003 12:32 pm
Re: 1967 GTX Pro Street Mod
yea, i gotcha. ive made the wheelie bar, chutes, spoiler, and im workin on the rollcage. the flames were supposed to be on the hood, but 67GXhood.tiff isnt the hood texture. oh, and thanks for the permission BTW
Re: 1967 GTX Pro Street Mod
As for me, go ahead... nice mod, but, isn't about time that you start making your own cars?
- Forsaken Brolly
- Humanoid Typhoon
- Posts: 1015
- Joined: Mon Jul 21, 2003 12:32 pm
Re: 1967 GTX Pro Street Mod
hehe, yea. everytime i start one, it never gets finished because another project rears its ugly head....
Re: 1967 GTX Pro Street Mod
Why dontcha just make a new texture for the hood? I mean, yer choppin' it up anyways, yes?
Just duplicate the original hood texture, modify it and save it as something else and re-assign it to the hood, or summat similar.
Just duplicate the original hood texture, modify it and save it as something else and re-assign it to the hood, or summat similar.
***When I die may I be surrounded by scattered chrome and burning gasoline***
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