Beroc-Lord_of_Destruction on Sat May 03, 2003 3:53 pm
well, that is simple, we need concept art... Maps, Ideas for game concepts, character sketches and the like. I got to thinkin, and the fastest way to do the conversion is to limit the number of things that we do to the same thing that GTA currently runs.... Like 10 wheels, some 80 or 90 cars. New track parts, many map areas, new zones, new gangs fighting left and right, new weapon designs. We can do some checking on the original designs for weapon configuration on cars. At some point we need to decide on poly levels and texture levels for cars and such. We will go over how to make and setup cars for GTA and get them into the game. After we get stuff into the existing GTA engine, then we need to start figuring out how to redo the entire thing. Not a huge task, just a big undertaking.
OK, first thing, in designing a map for GTA you need to be aware that GTA uses instance Geometry, that simply means that there is a piece of text code that tells GTA where, what and how big an object is. I noticed in the game that they have two basic types of map scenery. Permentent structures, like bridges and buildings that appear in the distance, as well as close up, and dodads, which are like bushes, trees, storefronts and the like. Ater the basic geometry for the city is done, and worked out how it all works, then we need to work out how the dodads will be done. If you have a look around at other games, you will find varying ways to do this. My favorite is incredibly expensive on graphics memory, which goes the way that Dungeon Siege worked out. If anyone has any questions on how that looks look at this site:
http://www.microsoft.com/games/dungeonsiege/7.asp as opposed to this:
Since Ruin Nation revolves more around Post Apocalyptic Earth, and the rigors of life without, then it makes a bit more sense that we concntrate on the environment a bit more then Carmageddon did.
Last I heard about Renderware is that it could push cars at 30k-60k.... There are no deformations, so vert movement is totally out. That means that the engine doesnt have to concentrate on anything but geometry. Given that, I think that advanced Backgrounding can make Ruin Nation far set from the world of GTA, and far better then Carmageddon.