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Some new ideas

Discontinued post-apocalyptic TC project by Junkpile and co.
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Xarathatin
hit n run
Posts: 196
Joined: Thu Jul 05, 2001 10:00 am

Some new ideas

Post by Xarathatin »

AI is on its way. I figured out how to make it look FAST while driving. I have added a turbo mode that does somewhat what it does in TDR stretching the road. I also added slow motion (bullet time) to accidents. looks good. The engine is comming giving alot of errors. but everything is fixable. Ran into a problem when you get in an accident and roll your car/truck your player take a flying leap out. LOL so i added a switch for a seat belt but seatbelts shit on themselves after the accident and you cant get out, LOL (such is life). Again im sorry about the lack of updates but some personal matters have come up but again I am alive and working. My icq is down but my AIM (Zarathatin) is up and running. so if you would like give me a hollar I'd like to talk to someone : ) I will try and post once a week if time permits. also as soon as a stable copy of the engien is done ill release it to you all with 2 cars. Later Jacob
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Xarathatin
hit n run
Posts: 196
Joined: Thu Jul 05, 2001 10:00 am

Re: Some new ideas

Post by Xarathatin »

oh i forgot the reason for posting I would liek to ask someone to build a city. al telast 6 blocks with a parking garage and some other stuff in a city if someone can do that and get back with me it would be greatly appriciated. Im workign on a new idea for the game and have no way to test It but I do need a large straightaway 6 city blocks and a parking garage if you can do this let me know. LaterJacob
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Junkpile
mindless
Posts: 2604
Joined: Tue Jul 17, 2001 4:00 pm
Location: Edwall, Washington U.S. of A.

Re: Some new ideas

Post by Junkpile »

I'll give it a shot... Nobody know's this yet. But, I've been tinkering around with track's. I still know very little. But, this gives me a good reason to delve into it deeper.This, by no mean's, Means that I don't want anyonme else to try. So, If any of you feel up to it, Go for it!Dean
Peace & love, my Brotha... SPLAT!!!
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-Bandit-
turbo bastard
Posts: 344
Joined: Sat Dec 02, 2000 5:00 pm

Re: Some new ideas

Post by -Bandit- »

that sound cool with the game engine. I could have a go at a little city but i have never even tried to make a level before.
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Buzz
road raged psycho
Posts: 1257
Joined: Wed Apr 05, 2000 9:53 pm

Re: Some new ideas

Post by Buzz »

come up with some blue prints and i might be able to make a garage
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Deep_Blue
Road Puppy
Posts: 4554
Joined: Wed Jan 10, 2001 12:00 pm
Location: In the Wind

Re: Some new ideas

Post by Deep_Blue »

DB makes tracks What ya want is a goodly piece a work, tho...[ December 23, 2001: Message edited by: Deep_Blue ]
***When I die may I be surrounded by scattered chrome and burning gasoline***
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