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The C2 Glide Thread
nWo4life created The C2 Glide Thread on Wed Jan 30, 2008 1:10 pm
Aight, I got this one Coffey.

Let me start off this thread with a couple of common Glidewrappers, just basic stuff here...

Zeckensacks Glide Wrapper

dgVoodoo [May in some cases be better for getting glide to work on a 1024x768 screen].

And euhm, here are some common settings for the Zeckensack Glide Wrapper to run C2 under a higher resolution than 1024x768.

And let me show some settings I used for the dgVoodoo thing * <------------------------ READ BELOW

EDIT: I believe I used the dgVoodoo one to somehow get rid of that mouse-in-the-box thing, though I'm not sure that this was the key to succes. You can at least try.

And that's about everything I can tell.

*I don't know sh(!)t about these settings, so if you think you can tell me what to do better in that setup, tell me and I'll shoot a new picture and if neccessary let somebody edit this post.
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coffeycup on Thu Jan 31, 2008 4:20 am
Cool, thanks!
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Qwerty_86 on Thu Jan 31, 2008 5:40 pm
Anisotropy slows down my game a lot at 4x. I have mine turned off. Really I don't notice a very big difference with it on anyways. I've got a 128MB ATI Raedon, 1 GB of RAM, and a 2.0GHz Athlon
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coffeycup on Fri Feb 01, 2008 3:37 am
What is Anisotropy anyway? Sounds like a disease :P
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TTR on Fri Feb 01, 2008 4:07 am
You've got AA and AF, AA makes the edges of 3d models razorsharp (for example) and AF is about the textures in the far distance with filter (i run everything at 16x)

AA: http://en.wikipedia.org/wiki/Anti-aliasing

AF: http://en.wikipedia.org/wiki/Anisotropic_filtering
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Qwerty_86 on Sat Feb 02, 2008 8:54 pm
So I gave AF another try. I turned down antialias to 2x and anistropy to 2x and it seems to be a pretty good balance. It does look a little nicer and seems a little speedier
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BioHazard911 on Mon Apr 13, 2009 1:17 pm
well, i'm going to give Anistropic at 16x and i'm running a Intel Dual Core with a Winfast PX7600GS (nVidia 8800GTX overclocked coming soon) and i can run nearly any game. so hopefully it'll work.
Yfrid on Sat Oct 10, 2009 4:33 am
Recently i've tried to use DGVoodoo instead of GlideWrapper for C2. Runs almost at the same way, but the most interesting thing, after better resolutions support, is that it finally solved that ugly effect on peds animation! now their animations are smooth

Does someone else use DGVoodoo for Carma2? That i wonder to know if it was just a lucky coincidence for me, or if DGV is actually more compatible with c2. The "only" fault is that sometimes few textures got swapped, but maybe i have only to find some better settings

This is how i've setup it:

DgVoodoo v1.50 beta2


RENDER API: "DirecDraw7 & Direct3D7"

video driver: "Primary video driver"

Display driver: "Direct3D T&L HAL"

Screen mode: "Full screen"

Screen depth: "32 bit"

(anything else unchecked)


Textures depth: "32bit"

Refresh Rate: (nothing checked)

Textures options: "Force Bilinear filtering" (anything else unchecked)

LFB access: "LFB access enabled"

"close to real harware" checked (nothing else checked)

Colorkeying method: "Automatic"

Texture memory: "65536"

Resolution: "1024x768" (just because 1280x960 was slow)

Gamma correction: "default"

Refresh rate: "85Hz"

"harware vertex buffers" and "force W-buffering" checked (nothing else)
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Teutonicus on Fri Oct 30, 2009 2:44 am
Hey Folks,

I´m having another glide wrapper problem. If you look at the attached file you seee what I mean. In some levels the horizon looks like covered in snow... don´t like that. I got those problems with zeckensacks GW. With dgvoodoo I don´t have this problem, but a few others. Anybody knows hot to fix it???


Attachment (60 downloads) Id=94150
Image < 6-Player Multiplayer Vids
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coffeycup on Fri Oct 30, 2009 3:40 am
What snow? Are you talking about the white fog? That has nothing to do with GlideWrapper.

Set the YON FACTOR higher for a longer draw distance


set it to 999 for almost no fog or 150 or 200 for more realistic effect
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