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GrandCarma bugs

For everything that doesn't belong elsewhere.
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BBHD
pedestrian
Posts: 12
Joined: Tue Mar 10, 2009 9:41 pm
Location: France
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GrandCarma bugs

Post by BBHD »

Hi everyone !
I'm really sorry to post my first words about bugs but there's some in it !!!
The first is situated in the tunnel railway at the positions X:-648 Y:2045 Z:5
There's water where you drown while you drive car or bike, by train you can pass through.

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The other are scattered in the map, but you know Grandcarma and i'm sure you'll get the places !

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So, Harmalarm, thanx so much for this amazing mod.
Carmageddon is my first game I played on my first computer, I remember how many white nights between my seat and my screen !!
And now I can play GTA in Carma's maps !!!!.
Last edited by BBHD on Sat Mar 11, 2017 5:51 pm, edited 4 times in total.
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Harmalarm
road raged psycho
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Joined: Tue May 13, 2008 3:56 am
Location: Den Haag, Holland
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GrandCarma bugs

Post by Harmalarm »

Hehe, you're welcome. In fact, C2 was one of my first games on my first pc as well!

Thanx for reporting those bugs there. Actually I found all of them myself already, except for the flying rock at beaver city. But making it a thread is a good idea too. Just to get a big list of bugs that need sorting helps me not to forget them.

The other flying rocks and trees are a Col-material error. I shouldn't have put those properties on sloped planes and walls, because this is what you get... It's also easily fixed though. luckily :D
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Doritos
driver
Posts: 92
Joined: Tue Aug 04, 2009 11:05 pm

GrandCarma bugs

Post by Doritos »

I just found a couple places missing textures such as here

[img]http://img.photobucket.com/albums/v386/ ... litch1.png[/img]

Its interesting what you find when you go off roading in a stock car :) like invisible iced lakes lol
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