ok, there are still quite a lot of things to do. In order to give you guys an Idea of what items I still have to work on, I summarize them over here.
Things to do for the worldmap;
1 - correct vertex lighting.
this takes quite some time, because all models have to be re-exported from Max to the game. Once I have the settings right, and got rid of the overbrightness and the super dark shadows, it can be done in about 2/3 days, but finding the right settings allready cost me 2 days :uh:
2 - new water file
the current water file shows some errors, where the water is underneath the models. I basically need
to follow the shoreline of the map, in order to avoid this problem. Also all the pools need to be added
3 - placing the objects
placing the trees, lantarns, gates, fences, etc, etc. This is a very time-consuming job...
4 - placing the cars
basically the same, IPL editing for those who know the file structure. finding the positions of the cars, rotation, blablabla...
5 - creating ped/car paths
very difficult, but also very essential. The map really comes to life with them. The process though is quite difficult, because of errors when joining the paths and getting the cross-sections work right. I'll have to experiment with this first in order to get the feeling for it.
6 - shadow models for some objects;
some objects, like the highways and the traintracks could use shadow models. It's hard to get them right. I've allready been experimenting with them, but error seem to pop up out of nowhere and it's really time consuming to get rid of them
7 - enex placing (teleportation)
to get to those hard to reach places in the sky ;)
8 - garage placing
pritty obvious I guess, you need to fix your car once in a while
9 - save points
I don't know if it is possible, but it would be nice to be able to save the game once in a while. :)
Things to do for the mod in general
1 - mission coding
I'm not planning anything big for this, since my scripting skills are basically not excisting... :) But I'm sure there could be a way to script a point system for running peds over and stuff.
2 - menu layout change
making the menu, startup screen, font and other stuff more suitable for a carmageddon mod.
3 - adding cars
I was thinking that the cops could very well be replaced by the carmageddon cops and the interceptor ;) But also some carmageddon cars would be nice, maybe all the eagle's and some other intersting cars.
4 - adding interiors
nothing big planned here, but maybe I can make some interior models as a save house etc.
so as you can see the list is still quite big. I'm currently working on the vertex lighting, because I think it is really important. I'll update this list once a certain part is finished. Now, let's get back to work
![Wink :wink:](./images/smilies/icon_e_wink.gif)