Yet another C1 demo
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QTZ created Yet another C1 demo on Tue Feb 17, 2015 4:37 pm
I have found another version of Carmageddon Demo on PC Gamer IT CD 21

This demo look a bit earlier than Interplay demos.
Most files are the same, but:
- There is intro video with 18 rating.
- The DONE.WAV is in unique version.
- SWINGIN.WAV and SWINGOUT.WAV are also different, but it is already known from other demo.
- DEMOEND.FLI is different than in interplay version.
- Exec is in different version.
- There are more *.bdd files (BRender libraries)
- There are leftover some interesting files in root and 'memdumps' in data.
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Toshiba-3 on Wed Feb 18, 2015 12:09 pm
That DIAGNOST.TXT file is interesting. I see latest exectuables still have references to that file, but the output function might not be accessible anymore. C2 dev build has a similar feature too, very handy.

FINDER.DAT files were generated by classic Mac OS' Finder. They have no relation to C1, but are a bit interesting in this case because the one from the LIGHTS folder shows us there used to be DIRECT.LIT, POINT.LIT and SELFLIT.LIT in there before. And in the SHADETAB, it also used older BRender/PT1/BRoom default files like GAMELET.TAB and LAMBY.TAB. Makes you wonder if C1 was built upon BRoom :sgn:

Heh, checking if lomem mode is needed:
0.00: PDDoWeLeadAnAustereExistance (sic): LargestBlockAvail=4530176

Also, what the hell is this for a development path:
Image / carmageddon add-ons at road reaction
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QTZ on Thu Feb 19, 2015 7:33 pm
Control + D dump series of images with different fonts test (I think I saw such dump somewhere - posted by Mastro).
I wonder if this is possible in full version and how to dump such mem-dumps files?
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Mastro 666 on Fri Feb 20, 2015 3:58 am
how to dump such mem-dumps files?

The game was crashing to desktop and I snapped several pictures of it via Shift D.
// Foro del Carmageddon & Mastro's Carmageddon Web
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QTZ on Tue Feb 24, 2015 9:45 pm
Mem dumps are not graphics files - look into DATA folder there are MEMDMP00.TXT - MEMDMP0A.TXT

Control + D during race create series of font test images then game exiting or when in DOS sound start repeating forever... I have no idea what is wrong. Anyway the images are useful to test fonts. I have found that this combination also work in full version that I call 'ancient' which can be rebuild with my downgrade patch.
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