The shadetabs (TAB files)
User avatar
Toshiba-3 created The shadetabs (TAB files) on Mon Aug 16, 2010 4:56 pm
Post
I think this was the last intriguing file format used by C1/C2.
Jeff probably noticed they are just PIX files.
They are all 256 pixels wide and their height define how each color of the palette fades into the depth (be it fog, darkness, acid, etc.).
I'm not sure yet how they get loaded and overwritten in the game but it should be possible to create neat effects with it. For example if you were making a very hellish/gore level you could include a new shadetab fading all colors into red or black through red. Or I could tweak my SinCity mod using a custom shadetab to make the red colors very persistant while everything else would quickly fade into the darkness.

Anyway here are some examples from the game:

Image

The first one is the DRRENDER.TAB (flat, no fading)
then a custom one I found into COAST.TAB
DEPTHCUE.TAB
FOG.TAB
ACIDFOG.TAB
BLUEGIT.TAB
jeff_1amstudios on Tue Sep 07, 2010 4:08 am
Post
Awesome work! No - you're probably the first to figure that out. :)
OpenC1 - Open-source Carmageddon engine! http://www.1amstudios.com/projects/openc1
Pages: 1



cron
Extra information
It is currently Wed Nov 14, 2018 11:16 am,

Please Register a username.
In total there is 1 user online :: 0 registered, 0 hidden and 1 guest
Users browsing this forum: No registered users and 1 guest
Moderators: coffeycup, Toshiba-3

Powered by phpBB :: Hosted by n3wton :: Molested by goats
CWA Links
Facebook