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Creative Test Tracks

The greatest unfinished sequel ever!
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Toshiba-3
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Creative Test Tracks

Post by Toshiba-3 »

Creative Test Tracks are very simple tracks showing ways to develop gameplay and leveldesign using advanced features and tricks of the C2 engine.

As additional infos, here's a list of older tracks with innovative gameplay or features:
Blunderdome by Coffeycup: giant fans throwing cars up in the air.
The Cactus by Harmalarm: giant flippers, interactive audience.
TDR Arena by Toshiba-3: simple powerful gearing system.
Solar Flare by Toshiba-3: fake cel-shaded design.
Mayan Mayhem by Toshiba-3: night time race (deep shadows with SGs).
others to come...
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Toshiba-3
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Creative Test Tracks

Post by Toshiba-3 »

Image
CTT #01

Features:
- Kind of splash screen system;
- Vertical track map;
- Faked antigravity path;
- Cool (I guess) full lit neon effect;

Notes:
To trigger the wallclimber powerup, the smashable component is helped by a gravity multiplier SFX volume.
Even with this some cars may not work, or not well. Some cars suspensions don't like the idea to climb a wall, then go through a looping.
If it doesn't work with one of your cars, just take another one, it's just a test chamber :B

The looping isn't that smooth so don't take a lowrider or a car with a very low bbox.

Ofcourse all textures and references to the Portal franchise (Aperture i.e.) is copyrighted by Valve etc.

#DOWNLOAD#
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Razor
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Creative Test Tracks

Post by Razor »

Sexy textures! I love using Valves textures from the Source engine just as much (maybe even more) than I love using GTA stextures.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
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Harmalarm
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Creative Test Tracks

Post by Harmalarm »

hehe, nice one mister T. I just had the opportunity to test it. When in cockpit mode it is really hard to tell whether you are driving horizontal or not ;)

why exactly did you need the gravity multipyier for the trigger? Without it it would not get enough impulse to work?

textures are a good pick too for a test track I would say.
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Toshiba-3
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Creative Test Tracks

Post by Toshiba-3 »

Yes, without the gravity multiplier, only a few cars would work like Econo's Eagle. Even with the gravity multiplier a bunch of cars have a hard time triggering the powerup.
I don't understand why... When you look at the New Sumo arena the smash triggering the elevator is a just 2-tris plane with no help etc. and it works well.
Image / carmageddon add-ons at road reaction
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