Unofficial Max Pack 95 Restoration Project Pack
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QTZ created Unofficial Max Pack 95 Restoration Project Pack on Tue Apr 21, 2015 1:30 am
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Unofficial Max Pack 95 Restoration Project Pack
It replace "GOG Win 95 experimental patch" and can be installed to GOG or Steam.

- It restore Win 95 game files
- Add / extract other necessary files
- Fix critical crash issues
- Add related options
- Setup all to play
- Add launcher
- Add new DOSBox config
- Make all execs playable
- Allow to disable CD Audio

You can customize options installing this pack over previous installation.
More details is included in rtf/txt file - read it before install!

Big thanks to Toshiba-3 who helped me very much with this project.

Discussion which started this project. This project using method which I described there.

Please leave you feedback: problems, questions or thanks. Thank you!
Note: It's unofficial, so not supported by GOG and Steam (Valve).

(This is also posted on Steam)
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Toshiba-3 on Thu Apr 30, 2015 8:48 am
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Nice job there, QTZ.
It's been needed for a long time already :)
Image / carmageddon add-ons at road reaction
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Harmalarm on Thu Apr 30, 2015 6:23 pm
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Well done QTZ. This will make lot's of people happy, including me :smile:
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QTZ on Tue May 05, 2015 2:26 am
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Thanks!

After few days of work, New version of 95 RPP is ready!
Now with HD Test by Hifi & Toshiba-3 :) build in! :swheel:

USE HD TEST, ONLY IF YOUR MONITOR SUPPORT HD RESOLUTIONS:
1280x720 and 1920x1080!


I have changed execs / folders names, but it's "the same" as available on Road Reaction.

BTW: It need "proper" PROG.ACT to work, or encrypted files (as I do), since included exec can't en-/de-crypt HD sub-folders. Also when the files are located like on CD, HD exec can't find them - the HD Test folders must be copied manually to game folder (game installer - which is, of course not part of HD Test - doesn't copy the HD files either).

The Color Fix is set to work with this HD Test version, also boring mode and "password protection" (as option) are available.

I have set up completely new HUD coordinates, based on original files - it took me few hours (only) to calculate - using OpenOffice Calc and copy-paste to OO and copy-paste from OO, then replace tabs with "," :) Result is that all cars have proper external view, when internal view remind untouched.

BTW: The fields under text are set to same size as in internal view, since when set bigger - strange things happened - like sizing wrong or disappearing randomly - it need further investigation.

Here is screen-sheet of damage indicator calculation:
Attachment:
OOCalcDamageIndicatorSheet.png
OOCalcDamageIndicatorSheet.png [ 3.86 KiB | Viewed 4243 times ]


Unofficial Carmageddon Patch is also updated to match changes in 95 RPP.
(It is possible to play translated version in HD! :syikes: )

PS. HD modes are very good for driving GTA style (the first one) - with camera set to very above :cool:
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Toshiba-3 on Tue May 05, 2015 9:58 am
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Very nice work, once again. Tested this last version on a fresh install and it works very nicely. After all, including the HD execs is probably good, esp. as it isn't on by default. It's gonna please a lot of people! Also posted about it on GOG forums.

QTZ wrote:
HD modes are very good for driving GTA style (the first one) - with camera set to very above :cool:


That's a brillant idea, too bad we can't set the camera even higher and flip the sprites to be seen properly from top-down view.

Image
Image / carmageddon add-ons at road reaction
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QTZ on Wed May 06, 2015 2:34 am
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Bug fix release this time.
Now it should work no matter if 95RPP HD Test or UCP is installed first.
Some other tiny bug fixes.

Thank you Toshiba for posting on GOG.

I'm not using the "patch" name for it, however now it's actually also a small patch... it also use patch method for restored / new files to keep small size of archive (it can be even smaller).
"Win 95 patch" sounds like it fix something, but in GOG edition they didn't fix anything, just bring back what they removed... plus Hifi wrappers... and some mess...
But in other side, maybe "patch" sound like something more obligatory to install... ;)

With that camera limit, sprites still looking OK. I remember in Half-Life mod where looking from window we can see side view rotating trees, here is much better. However we can kill ped who is near our car by just moving camera around... the ped also rotating and when touch our car he will be killed...

I think this will be even better with rotated screen like 1080x1920 ;)

Today I was trying to "resize" a internal view, it can be done, but except for cockpit pixelmap, which resized crash the game... it can be cleared to whole transparent and it working... when there is something painted it crash... As far as I remember you have described this somewhere already :) Also HD cockpit pixelmap is much bigger in size.
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QTZ on Mon Aug 17, 2015 2:29 pm
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Update:
- DOSBox default IP added (used when IP leaved blank)
- DOSBox default IP can be set in config file (but due to different config, not from GOG Configurator)
- DOSBox Configurator in Launcher - can be enabled during 95RPP setup (no GOG short cuts [.lnk] updated)
(It can be also enabled later by set HKCU "Software\Road Reaction\Carmageddon Max Pack\Launcher" "DOSBOXConfig" to 1)
- Skip CutScenes for Win95 version - option added to Launcher
(no such option for DOSBox - it need to add manually -nocutscenes parameter in .conf)
- Custom keyboard controls are changed to new reedited files from CKB - help added to readme.

Edit:

Update:
- bru 25 hack for HD Test is disabled, due to unstability - when we hit invisible item game crash some time later...
- colorfix is updated to match other projects - disable or enable colorfix work for them all (global).

Note: If you are using modded version with colorfix you need to update it and reapply colorfix.
0ng on Tue Feb 07, 2017 6:14 pm
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I can't get more than 20fps with HD TEST mode 1080.

Nglide+DOS or W95+ddraw strecth@1080 works 50fps.

Why is that?
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Toshiba-3 on Tue Feb 07, 2017 7:30 pm
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I never really paid attention but it's the same for me. I guess it's too much for software mode while it isn't made for HD nor taking advantage of multiple cores.

3DFX + Glide is hardware accelerated so it's often the fastest experience (kinda wish we could disable texture filtering). And Carma95 stretched to HD is still the vanilla 640x480 so it's easier on the CPU.

Nothing to do about this to my knowledge!
Image / carmageddon add-ons at road reaction
0ng on Sat Feb 11, 2017 5:11 pm
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Toshiba-3 wrote:
I never really paid attention but it's the same for me. I guess it's too much for software mode while it isn't made for HD nor taking advantage of multiple cores.

3DFX + Glide is hardware accelerated so it's often the fastest experience (kinda wish we could disable texture filtering). And Carma95 stretched to HD is still the vanilla 640x480 so it's easier on the CPU.

Nothing to do about this to my knowledge!


Thanks for replying.

With NGlide wrapper+Dosbox, I can set internal resolution to 1080, same as HDTest 1080. But DDraw.ini stretches 640x480 to 1080 - is it possible not to stretch, but instead run Carma95 with DDraw in native 1080, just like HDTest or NGlide does?

PS: Anyone got dgVoodoo+DosBox+Carma running?
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Toshiba-3 on Tue Feb 14, 2017 5:29 pm
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Sadly hifi's ddraw can't alter the internal resolution by itself. This is why Carma95 was slightly modified into the HD test (it is indeed nothing more that Carma95 with its internal res set to either 1280*720 or 1920*1080). The "HD test" executables use ddraw as well.

Have you tried changing the renderer to gdi (or to opengl if it was set on gdi) in ddraw.ini?

dgVoodoo 2 works with C1 + DosBox here, just less performant than nGlide here.
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