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These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

New Carma-Life² Peds

The greatest unfinished sequel ever!
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Toshiba-3
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Post by Toshiba-3 »

With the same motivation behind the whole Carma-Life² project, I'll convert some new peds from other games to Carmageddon 2.
Starting with Half-Life² ofcourse :heh:...

Here's the first :
[img]http://img169.imageshack.us/img169/1782/metrocoppk7.jpg[/img]
The Metrocop~

I just have a little thing to fix and it's ready. I'll release it as a little teaser.
And for the rest I guess I'll rebuild a whole new peds pack.
I try to keep the polycount under 1000 ; here it's the 4th LOD of the Metrocop model and it does the job pretty well.
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AdR
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Post by AdR »

Oh yeah! about time to see some good peds for C2... the GTA ones were completely ugly. Looking forward to get them ;)
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Post by Toshiba-3 »

Here it is.
There's an included readme explaining how to install it ; Econo wrote it so it should be good~~~

[img]http://img169.imageshack.us/img169/6016 ... agaxa2.jpg[/img]

Download here :
[hide]
http://cfe.toshiba-3.com/files/tosh/Metrocop.zip
[/hide]
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TTR
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Post by TTR »

[img]http://img165.imageshack.us/img165/1771/noudontsd6.jpg[/img]

Hehe

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Post by coffeycup »

[img]http://coffey.polygonized.com/picture_l ... ohShit.jpg[/img]
Nice work Tosh. Maxine will piss her pants when she see you're doing new peds! :smile:
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Post by Toshiba-3 »

Well I suppose that Max knows she can just send me the files to have a look at what's going on and causing problem.
I already told her 2 or 3 times but she's certainly always busy with constantly new stuff uh ?

[edit] ah ok, misunderstanding indeed~
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coffeycup
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Post by coffeycup »

I think you're misunderstanding me.

What I was trying to say is she'll be so happy and excited about new peds she'll pee her pants :smile:
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Mad_Maxine
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Post by Mad_Maxine »

Hey Toshiba?

What polly count is those peds anyway man.
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Post by Toshiba-3 »

I don't know last time I checked it was ~950 but as I applied meshsmooth on beveled capped gaps on every part, it should have increased to 1500 or so~~~ :errr:
Definitely something I should take some time to optimize lol, this surely won't happen in the peds pack.

BTW, in my last post with "the files" I was talking about the peds you (Coffey and Max) can't get to work.
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AdR
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Post by AdR »

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Toshiba-3
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Post by Toshiba-3 »

Big bump...

Coming tomorrow :

HEADCRABS !

[img]http://img63.imageshack.us/img63/4536/headcrabru7.jpg[/img]
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DEMENTOR
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Post by DEMENTOR »

OMG they look great, the detail on the hands is great.
It would be cool to have them move like they do in HL...
:nice:
<---- 1970 Plymouth Superbird (Richard Petty Replica) at Brooklands.
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coffeycup
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Post by coffeycup »

Hoo hoo, nice head crab peds..are you using zombie moans for the sound?
Edit:so you are releasing these outside of the Carm-Life project? I thought you'd keep them under wraps until the release...
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Post by n3wton »

Arrgh! not the headcrabs they are scary freckers! gonna be enjoyable mowing them down! :) ped looks great tosh!
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Post by Yosemite »

[quote=Toshiba]Here it is.
There's an included readme explaining how to install it ; Econo wrote it so it should be good~~~

http://img169.imageshack.us/img169/6016 ... agaxa2.jpg

Download here :
[.][/quote]
That's awesome. How many polygons is this?

And what is this sexy car?
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Post by Toshiba-3 »

Half-Life 2 Zombie for Carmageddon 2

[img]http://img252.imageshack.us/img252/928/hl2zombiecd6.jpg[/img]

Ahoy ! As I said, it's done today. It comes with new sounds :grin: ...
It walks like a zombie too (actually used the 'pissed_ped' move which is similar !).
It's yet higher poly than the Metrocop (it was 1500 polys I think) as it is about 2400 now, so if you have a lowend rig and were already experiencing problems/slowdowns with the Metrocop, pay attention to not spread the Zombie in too much ped groups, etc.

Download here.
-> HL2Zombie.rar

-------------------------------------------------------------------

@ Coffeycup : Yes... Creepy moans :dead: ~
And no, I don't keep stuff like this for Carma-Life 2, I mean they'll ofcourse be included in the final version but so far the CL2 mod is just for 2D enhancement, no 3D stuff yet.

@ Yosemite : The car is my Opel Rekord, it's available at RR2000 and TSS
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Post by Yosemite »

Thanks alot. And whats the car behind that zombie in that last pic? :uho:
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Post by Mastro 666 »

What a wonderful ped!

I hope to see more of your fabulous work!

[img]http://img122.imageshack.us/img122/7760/untitleduu2.png[/img]

:grin:
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Post by coffeycup »

Excellent, Tosh. Those fuckers always creeped me put, and still do.
[img]http://coffey.polygonized.com/picture_l ... dCrabA.jpg[/img]
It was a surprise to hear the HL2 wavs, I guess I was expecting the C2 zombie moans. It gave me a shiver...


@Yosemite: The blue car is a drone made by Econobrick.
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Post by TTR »

Humm..that new map looks interesting :sglasses::grin:
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Post by cesm20 »

finally some new pedestrians for carma2, VERY GOOD idea you had ! I tough you would only make the maps... this is MUCH better !
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Mad Maxx
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Post by Mad Maxx »

http://img252.imageshack.us/img252/928/hl2zombiecd6.jpg
These peds are not bad but the Explosive peds powerup doesn't work on them. :( Besides, in purpose to kill it I had to push it with my car and smack it into a wall with high rated speed. Otherwise it just stands up and keep walking.
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Post by coffeycup »

I think Tosh made them purposely hard to kill.
I plowed through a whole crowd and had to turn around and go back
to finish them off 'cause all I did was knock them down.
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Post by Toshiba-3 »

Ofcourse ! Just like Jason Voorhees these aren't human anymore !
Take a bigger truck and they won't resist any longer though :uh:



...


And I actually like to hear them moan so better not kill them too fast :heh:
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Post by Mad Maxx »

[quote=Toshiba]Ofcourse ! Just like Jason Voorhees these aren't human anymore !
Take a bigger truck and they won't resist any longer though :uh:



...


And I actually like to hear them moan so better not kill them too fast :heh:[/quote]
When I "ran" them for first time I drove around about 2 minutes but didn't hear anything. I placed all files where they should be but there was nothing to hear from them. Then I decided not to waste my time and just kill them.
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Post by Toshiba-3 »

And did you actually add the new sounds entries for the moans in the SOUND.TXT file ?
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Post by Econobrick »

"SOUNDS" like that's the problem! AHA?! Get it?!

...Sorry. :bunny:
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Post by Mad Maxx »

[quote=Toshiba]And did you actually add the new sounds entries for the moans in the SOUND.TXT file ?[/quote]
Hmmm... I don't remember. But I remember that Windows asked me about overwriting sound files and I clicked "Overwrite All".
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Post by Toshiba-3 »

Have you actually even read the fucking README included in the archive ?!
It's even popping up/showing automatically when you open the archive.
Everything's written in it... Especially how to install the new sounds.
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Mad Maxx
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Post by Mad Maxx »

There WASN'T a sound.txt file. I've searched the whole dir and it wasn't there.
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Post by Toshiba-3 »

If there wasn't a SOUND.TXT file in your SOUND folder there wouldn't be any sound at all in your game !
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