'79 LeMans in progress
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Econobrick created '79 LeMans in progress on Sun Jun 12, 2011 7:09 pm
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Another one?!

Image

Modelling's done.
Texturing is underway, but what's on it now is only temporary...needs quite a bit more work and maybe a color change too.

412 triangles total.
An even 300 for the car body itself.

It was even more simple initially, but I had to add a few here and there for texture mapping purposes. Still, it's lower than some of the original Splat Pack cars.
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Razor on Mon Jun 13, 2011 8:08 am
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Woah! A new car.
Nice one Econo, you could perhaps make two versions of this: this stock version and another with an offensive weapon on the front.
[ Razor @ Carmajunkies ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
For information about the progress of my TDR2000 to Carma2 mod visit my site @ http://r.carmajunkies.com
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Harmalarm on Mon Jun 13, 2011 9:12 am
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Yessir, nice model indeed. Nice P-count. And even if this is a temporary texture, I like the front and the hood already!
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Mastro 666 on Mon Jun 13, 2011 10:44 pm
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Awesome work Econobrick! :D
// Foro del Carmageddon & Mastro's Carmageddon Web
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Econobrick on Tue Jun 14, 2011 1:00 am
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Thankens!

Yeah, the grille and light textures worked out nicely, so those probably won't change. Mainly more of a gradient on the hood and such.

Funny you should say that Razor, as that was the idea at the beginning. :)
A car in the style of the originals... that's why this time all of the textures are drawn from scratch. As opposed to the '73s I made that had real photos for some bits.

The first thing that came to (the high at the time) mind was a sort of giant razor blade thing placed vertically on the part where the front comes to a point. Wasn't sure how it would look, so I took the typical stock route... but I probably will go back to that, now. (or something else along those lines)

I was originally going to have the proportions exaggerated too...but if you look at the C1/SP cars that are based on real cars, like the Carkey & Clutch item, they didn't really mess around much...other than the flared rear fenders, it's shaped almost exactly like a normal '69 camaro. (although the textures depict a '70 chevelle?!)
Anyhow, didn't take that route.
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Toshiba-3 on Tue Jun 14, 2011 11:04 am
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I think you could make that blade rather easily afterward (as an alt version) with about 14-16 triangles.
Also you're crazy to work with such a low contrast look! Pixel diffusion galor!
Image / carmageddon add-ons at road reaction
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Econobrick on Thu Jun 16, 2011 3:31 am
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Stock version is ready to go in-game (a job for tomorrow).
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16 textures of 64x64
and one 32x32
All the green in the textures is converted to the c1 palette...thought for sure I'd have to lose some of the shading in the process, but nope?!

Added a few polys around the back window for the chrome trim, and the hood ornament. final count be 428 triangles!

Also added the blade for the other version, but I'll have to come up with an alternate skin, naturally... :B
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Mastro 666 on Thu Jun 16, 2011 5:17 am
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I want to view a in-game pic. :D
// Foro del Carmageddon & Mastro's Carmageddon Web
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Econobrick on Fri Jun 17, 2011 1:33 am
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Ok!
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Needs MOAR work though...
-Scale adjust
-Physics
-Cockpit Images, hood model
-All that interface stuff

Bladed thingie should follow shortly after, with a different skin and so on...
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Harmalarm on Sat Jun 18, 2011 10:50 am
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Wow, it's looking real nice and crispy man. Both Front and rear texture are very convincing I think, and for that poly-count it bears quite a lot of detail.

makes my fingers ache for some modeling myself!
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Econobrick on Mon Jun 20, 2011 1:39 am
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Well, here's the Carma-ey version so far:
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Went with a different type of offensive thingie. :B
Since it didn't require changing the model, I made this version into a 1980...and bare bones, unlike the "grand" item?!

Skin still needs a little something-something, methinks...
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n3wton on Mon Jun 20, 2011 11:50 am
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nice!
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Harmalarm on Mon Jun 20, 2011 1:09 pm
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yeah, me likes! The little chrome edge on the wheelcaps and windows is a nice touch. Also the front scoop is a plus. The tire thread texture could be a bit better imo though...
perhaps you can add some pre-textured dents, scratches and rust to make it look less clean and more gory?
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Toshiba-3 on Thu Jun 23, 2011 3:32 pm
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To be honest I think it is good like that. Clean car plus a Carmageddon weapon always does it for me.
Harm, I think the tire treads there are his "C1 design" touch :] Doing it like the original C1 cars.
Image / carmageddon add-ons at road reaction
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Harmalarm on Fri Jun 24, 2011 7:40 am
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[quote]Harm, I think the tire treads there are his "C1 design" touch :] Doing it like the original C1 cars.[/quote]

Yes, I already thought so. I guess I don't like the way stainless did it then... ( BLASPHEMY!) It is such a small detail, but so easy to change and such a big impact on the realism imho...

any other plans for it Econo, or are you going to release it as is?
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Econobrick on Fri Jun 24, 2011 11:37 pm
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Plans indeed!

I'm doing the cockpit images as we speak:
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Hand drawn this time...to look more like the default items (although it doesn't look much like them at this point, heh)

Obviously it still needs a lot more shading and stuff.
This will be the stock one, after i recolor the upholstery to dark green.
Plow version will use this dark red, but with a higher limit speedometer & tach, a metal box with damage indicator covering the 4 vents on the right, and probably all that other techy stuff c1 cars have :P
TTR on Sun Jun 26, 2011 1:13 pm
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Oooh very nice
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Econobrick on Wed Jul 20, 2011 4:33 am
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Herro!
Progress has slowed a little...
I have to make the most of this small window of decent weather before things go back to a sub-polar shitfest, dontcha know?!

Anyway, I've reworked the skin a little.
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The dithering is now less uniformed to be more inline with the looks Splat Pack cars had, for example (although the difference isn't very obvious)
TTR on Wed Jul 20, 2011 8:27 pm
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Oh yes, it's even better there, nice!
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Toshiba-3 on Wed Jul 27, 2011 10:39 pm
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We want a release Econo!
What's missing now? Nothing!
Just use the same cockpit image as the stock model and change tones/materials here and there and you're good to go?!
Image / carmageddon add-ons at road reaction
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