Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 1302 matches

by Harmalarm
Sat Oct 19, 2013 2:07 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carmageddon 2 now available on GOG.com!
Replies: 8
Views: 4975

Re: Carmageddon 2 now available on GOG.com!

Great news! Can't wait to see what has changed and all. I'm in china at the moment, so buying and testing is a bit tricky here. Can you guys just report some stuff here? Is ot working with nglide? And are there significant changes? Multiplayer improvements?
by Harmalarm
Tue Sep 17, 2013 4:35 am
Forum: General Carmageddon and Rant Forum
Topic: nGlide 1.02
Replies: 4
Views: 2796

Re: nGlide 1.02

:o hmmm, look what you did tosh, now you just made me very curious!
by Harmalarm
Mon Sep 16, 2013 7:35 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: [REL]Hay All, My first post, and also my first car released.
Replies: 12
Views: 4819

Re: [REL]Hay All, My first post, and also my first car relea

Impressive first car man! Too bad I can't test it. But anyway, welcome to the club!
by Harmalarm
Sat Sep 07, 2013 3:51 pm
Forum: General Carmageddon and Rant Forum
Topic: Next Car Game
Replies: 2
Views: 1209

Next Car Game

Hey guys, just a quick topic from me. I'm currently travelling, but could not resist sharing this, as it hasn't been mentioned here before I believe? Bugbear, the creator of the Flatout series is now developing a new racing game, fitting the same genre. They are running a funding thing right now to ...
by Harmalarm
Mon Sep 02, 2013 12:43 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Happy Birthday to...
Replies: 6
Views: 2264

Re: Happy Birthday to...

Late to the party, but happy birthday maxine! (from Tallinn, Etonia at the moment) Have a good one!
by Harmalarm
Wed Aug 07, 2013 7:50 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: CRAYUP!
Replies: 6
Views: 3172

Re: CRAYUP!

just mentioning the highly obvious, but have you disabled the keyboard monitoring for specific programs or for the entire system?
by Harmalarm
Wed Aug 07, 2013 7:41 am
Forum: General Carmageddon and Rant Forum
Topic: Carmageddon 1: The Computer Characters Hack
Replies: 3
Views: 1918

Re: Carmageddon 1: The Computer Characters Hack

Heh, in fact Lollybomb dedicated an entire movie to this phenomenon!
[youtube]aVS1HSvpLdg[/youtube]
by Harmalarm
Mon Aug 05, 2013 1:57 pm
Forum: General Carmageddon and Rant Forum
Topic: BeamNG - tech demo
Replies: 4
Views: 2030

BeamNG - tech demo

[youtube]X77cThD4vj8[/youtube] I have been keeping a close eye on this project for a while now. Impressive damage physics if you ask me. It seems they finally decided to throw in a tech demo to demonstrate the physics and let your do your own crashing. Fun stuff! At first glance I would say the whol...
by Harmalarm
Thu Aug 01, 2013 11:34 am
Forum: Carmageddon and The Splat Pack
Topic: Wrestling with c1 cars
Replies: 64
Views: 19123

Re: Wrestling with c1 cars

Yes Tosh, I think that would be very useful. Even though I have wiggled my way through the 3d formats I am even having a hard time remembering the differences between the actor/model behavior of both games. I think a good tutorial will set things straight once and for all.
by Harmalarm
Tue Jul 30, 2013 9:02 am
Forum: Carmageddon and The Splat Pack
Topic: AlexSelfApoc's Carmageddon 1 Questions
Replies: 96
Views: 24193

Re: For some reason...

I'm not sure whether to laugh or to cry right now... :confused:
by Harmalarm
Fri Jul 26, 2013 9:33 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Truck Me! [1.3 Beta]
Replies: 122
Views: 27441

Re: Truck Me! [1.3 Beta]

Sounds promising Maxy! I am very impressed with that video you made, so if your goal was to impress us; it worked for me :) The trailer improvements are a good step too. That comparison picture shows that god is in the details. It is always strange that at first you see there is stuff missing but yo...
by Harmalarm
Sat Jul 20, 2013 10:35 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Editing Car Physics C2
Replies: 6
Views: 3854

Re: Editing Car Physics C2

so does editing the physics work now?
by Harmalarm
Thu Jul 18, 2013 2:10 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Editing Car Physics C2
Replies: 6
Views: 3854

Re: Editing Car Physics C2

Hi there! What installment of C2 are you playing? And are you changing the physics of the original cars of the game or custom cars. The original cars are packed by default, unless you are playing Tosh's Vanilla C2
by Harmalarm
Tue Jul 09, 2013 8:23 pm
Forum: Carmageddon and The Splat Pack
Topic: Fallout's Chryslus Corvega [+ other releases]
Replies: 16
Views: 8245

Re: Fallout's Chryslus Corvega

Sweet! I guess I should post pictures of cars more often huh? :p Nice work tosh, as always.
VROOOOOM!
by Harmalarm
Sun Jun 30, 2013 12:43 pm
Forum: Carmageddon and The Splat Pack
Topic: Fallout's Chryslus Corvega [+ other releases]
Replies: 16
Views: 8245

Re: Fallout's Chryslus Corvega

Wow tosh, that looks awesome! You know, with those colors it reminds me a bit of 'The Car', from the 1977 movie. At least the front end. Different car, but similar look and attitude ;) http://hollywoodtheatre.org/wp-content/uploads/2011/06/thecarsmall.jpg I'm curious to see how the c2 model will loo...
by Harmalarm
Tue Jun 25, 2013 7:08 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: 1990 Sierra [Mega Pack] WIP
Replies: 17
Views: 6648

Re: 1990 Sierra [Mega Pack] WIP

As I already told you max, this pack is insane! So many cars all from the same base car. I love it. Textures are great I think. The cabin has nice highlights and the smashed window looks pretty damn good!

The blue one with the spikes, the desert version and the trailer version are my favorites.
by Harmalarm
Wed Jun 12, 2013 10:03 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Doritos Projects (P51 Rod on hold)
Replies: 75
Views: 34095

Re: Doritos Projects (P51 Rod on hold)

We have all been there, scratching heads and blowing our minds over why the game doesn't show us the result of our hard work... Good to hear the community can help in these cases!
Keep up the work, as most of us did, and soon you'll know all the possible problems yourself :wink:
by Harmalarm
Tue Jun 04, 2013 8:29 am
Forum: General Carmageddon and Rant Forum
Topic: Whoa! Board go "POOFO-CHANGE-O!!"
Replies: 70
Views: 24216

Re: Whoa! Board go "POOFO-CHANGE-O!!"

The board looks so bad-ass now! :cool:
by Harmalarm
Mon Jun 03, 2013 5:27 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Driver Image
Replies: 2
Views: 1605

Re: Driver Image

What do you mean by exporting? From the original cars, or custom cars? A lot of custom cars don't have them you know, but when they do it is either in tiff/pix format so I guess you need a way to convert those? The images you seek are always named in the form of "drivername64", so that wou...
by Harmalarm
Mon Jun 03, 2013 1:16 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: The Next One 2013
Replies: 109
Views: 33139

Re: The Next One 2013

Wonderful eye for detail as always, and nice to have some background information for a change! Looking great again pip! Also nice to see you back on the job! :thumbsup:
by Harmalarm
Sun Jun 02, 2013 12:53 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: New Carmageddon Cheetah...
Replies: 8
Views: 5435

Re: New Carmageddon Cheetah...

I yeah, I think it is a neat conversion. Is this the GTA san andreas unmodded? or you own mod version? It looks to me the Vice city models looks a bit different?
Yeah the shading looks real good! Nice work
by Harmalarm
Fri May 31, 2013 5:37 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Can't get Add-On cars to work in C2
Replies: 8
Views: 4535

Re: Can't get Add-On cars to work in C2

Mmh? What's going on Harm? You don't have to absolutely replace an existing car with another, you can simply add them to the list and increment the top number. I was always under the impression that this wouldn't work! :eek: I guess I made a habit of replacing cars all these year that I forgot it w...
by Harmalarm
Wed May 29, 2013 5:41 pm
Forum: General Carmageddon and Rant Forum
Topic: Whoa! Board go "POOFO-CHANGE-O!!"
Replies: 70
Views: 24216

Re: Whoa! Board go "POOFO-CHANGE-O!!"

Hey hey, what's this. Looks good tosh. So the images at the top change automatically?
by Harmalarm
Tue May 28, 2013 7:36 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Can't get Add-On cars to work in C2
Replies: 8
Views: 4535

Re: Can't get Add-On cars to work in C2

did you replace one of the cars? The game can only handle the original number of cars, so you always have to replace an existing car with a new one. This is the reason carstockalypse has the arrows pointing both ways. First remove the eagle3, then add you custom car, then move it up the list to the ...
by Harmalarm
Tue May 14, 2013 1:33 pm
Forum: General Carmageddon and Rant Forum
Topic: (Garry's Mod) Harm's Eagle2009 for SCars
Replies: 4
Views: 69

(Garry's Mod) Harm's Eagle2009 for SCars

Hell yeah!

Cool thing is that the model look so similar to the way it looks in carmageddon, that it is hard to imagine I am looking at the source engine. Thing does look badass with the headlights though! :) Nice job there!
by Harmalarm
Sun May 05, 2013 10:37 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Truck Me! [1.3 Beta]
Replies: 122
Views: 27441

Re: Truck Me! [Rel 1.1]

Haven't been able to jump into this yet, but these trucks look real good. @maxy; how did you make these interiors? Are they flat planes in front of the camera, or can we actually use interior textures on C2? The different number of trailers and trucks is surprisingly big. How many did you crank out?...
by Harmalarm
Wed May 01, 2013 9:20 am
Forum: General Carmageddon and Rant Forum
Topic: Interesting reads (3D, lowpoly, game assets, pixelart etc.)
Replies: 5
Views: 6419

Re: Interesting reads (3D, lowpoly, game assets, pixelart et

haha, a quick scan through the document already made me laugh. Nice find!
by Harmalarm
Sun Apr 28, 2013 8:48 am
Forum: General Carmageddon and Rant Forum
Topic: PC Gaming
Replies: 5
Views: 2301

Re: PC Gaming

Didn't play 1 and 2 either and I didn't miss a thing.
by Harmalarm
Fri Apr 26, 2013 1:02 pm
Forum: Carmageddon: Max Damage
Topic: Blog: Siamese Dream - Part 2
Replies: 65
Views: 222

Blog: Siamese Dream - Part 2

What a mean looking thing! It's nice to see the progress/process of these cars.
by Harmalarm
Sun Apr 21, 2013 8:55 am
Forum: General Carmageddon and Rant Forum
Topic: PC Gaming
Replies: 5
Views: 2301

Re: PC Gaming

Allready have you on steam... ;) I had a blast playing saints row thr third. I believe you are a bit of a gta fan? look past the copied aspects and I think the game is great.
by Harmalarm
Thu Apr 11, 2013 8:43 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Blocksburg
Replies: 113
Views: 53570

Re: Blocksburg

I missed that edit, but it seems real nifty. After selecting one you can click in the viewport and they are there?

The track keeps expanding well. I already enjoyed myself flying through the model in 3ds max and seeing they way you made things.
Now finish doom and get back to it! :D
by Harmalarm
Thu Apr 11, 2013 8:39 am
Forum: General Carmageddon and Rant Forum
Topic: CoffeyCup Custom Trading Cards
Replies: 5
Views: 2062

Re: CoffeyCup Custom Trading Cards

Boy, this board sure is dead lately....
It is isn't it?...
fun to hold something physical for a change isn't it? I had that feeling with the papercars. Your cards look like they would fit in the carmageddon goody bag for sure. :wink:
by Harmalarm
Fri Apr 05, 2013 7:42 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Dinosaurs!
Replies: 144
Views: 70028

Re: Dinosaurs!

:eek: That overview is neat! I can imagine mapping that island is a bit of a b****. The vegetation plan seems solid to me. It does matter on how many triangles you slap a transparent texture though. In the case of the maxmap, I think the billboards were simple shapes, but when the treeline has to fo...
by Harmalarm
Mon Mar 25, 2013 8:32 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Dinosaurs!
Replies: 144
Views: 70028

Re: Dinosaurs!

Works fine for you!?! I had to do some minor fixes in 3ds. I had to perform the Xform-reset. That will pretty much rebuild the mesh so it removes all undesired faults. After that the exportscript worked like a charm. So yeah, if you need further help in exporting in the future, I'll be your man. Or...
by Harmalarm
Fri Mar 22, 2013 4:28 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Dinosaurs!
Replies: 144
Views: 70028

Re: Dinosaurs!

I assume you have considered all the regular stuff like texture name limits, material names in sketchup vs texturenames?

I can move the files to pt2 for you if you like.