Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Search found 1302 matches
- Sat Oct 19, 2013 2:07 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Carmageddon 2 now available on GOG.com!
- Replies: 8
- Views: 4975
Re: Carmageddon 2 now available on GOG.com!
Great news! Can't wait to see what has changed and all. I'm in china at the moment, so buying and testing is a bit tricky here. Can you guys just report some stuff here? Is ot working with nglide? And are there significant changes? Multiplayer improvements?
- Tue Sep 17, 2013 4:35 am
- Forum: General Carmageddon and Rant Forum
- Topic: nGlide 1.02
- Replies: 4
- Views: 2796
Re: nGlide 1.02
:o hmmm, look what you did tosh, now you just made me very curious!
- Mon Sep 16, 2013 7:35 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: [REL]Hay All, My first post, and also my first car released.
- Replies: 12
- Views: 4819
Re: [REL]Hay All, My first post, and also my first car relea
Impressive first car man! Too bad I can't test it. But anyway, welcome to the club!
- Sat Sep 07, 2013 3:51 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Next Car Game
- Replies: 2
- Views: 1209
Next Car Game
Hey guys, just a quick topic from me. I'm currently travelling, but could not resist sharing this, as it hasn't been mentioned here before I believe? Bugbear, the creator of the Flatout series is now developing a new racing game, fitting the same genre. They are running a funding thing right now to ...
- Mon Sep 02, 2013 12:43 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Happy Birthday to...
- Replies: 6
- Views: 2264
Re: Happy Birthday to...
Late to the party, but happy birthday maxine! (from Tallinn, Etonia at the moment) Have a good one!
- Wed Aug 07, 2013 7:50 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: CRAYUP!
- Replies: 6
- Views: 3172
Re: CRAYUP!
just mentioning the highly obvious, but have you disabled the keyboard monitoring for specific programs or for the entire system?
- Wed Aug 07, 2013 7:41 am
- Forum: General Carmageddon and Rant Forum
- Topic: Carmageddon 1: The Computer Characters Hack
- Replies: 3
- Views: 1918
Re: Carmageddon 1: The Computer Characters Hack
Heh, in fact Lollybomb dedicated an entire movie to this phenomenon!
[youtube]aVS1HSvpLdg[/youtube]
[youtube]aVS1HSvpLdg[/youtube]
- Mon Aug 05, 2013 1:57 pm
- Forum: General Carmageddon and Rant Forum
- Topic: BeamNG - tech demo
- Replies: 4
- Views: 2030
BeamNG - tech demo
[youtube]X77cThD4vj8[/youtube] I have been keeping a close eye on this project for a while now. Impressive damage physics if you ask me. It seems they finally decided to throw in a tech demo to demonstrate the physics and let your do your own crashing. Fun stuff! At first glance I would say the whol...
- Thu Aug 01, 2013 11:34 am
- Forum: Carmageddon and The Splat Pack
- Topic: Wrestling with c1 cars
- Replies: 64
- Views: 19123
Re: Wrestling with c1 cars
Yes Tosh, I think that would be very useful. Even though I have wiggled my way through the 3d formats I am even having a hard time remembering the differences between the actor/model behavior of both games. I think a good tutorial will set things straight once and for all.
- Tue Jul 30, 2013 9:02 am
- Forum: Carmageddon and The Splat Pack
- Topic: AlexSelfApoc's Carmageddon 1 Questions
- Replies: 96
- Views: 24193
Re: For some reason...
I'm not sure whether to laugh or to cry right now...
- Fri Jul 26, 2013 9:33 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Truck Me! [1.3 Beta]
- Replies: 122
- Views: 27441
Re: Truck Me! [1.3 Beta]
Sounds promising Maxy! I am very impressed with that video you made, so if your goal was to impress us; it worked for me :) The trailer improvements are a good step too. That comparison picture shows that god is in the details. It is always strange that at first you see there is stuff missing but yo...
- Sat Jul 20, 2013 10:35 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Editing Car Physics C2
- Replies: 6
- Views: 3854
Re: Editing Car Physics C2
so does editing the physics work now?
- Thu Jul 18, 2013 2:10 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Editing Car Physics C2
- Replies: 6
- Views: 3854
Re: Editing Car Physics C2
Hi there! What installment of C2 are you playing? And are you changing the physics of the original cars of the game or custom cars. The original cars are packed by default, unless you are playing Tosh's Vanilla C2
- Tue Jul 09, 2013 8:23 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Fallout's Chryslus Corvega [+ other releases]
- Replies: 16
- Views: 8245
Re: Fallout's Chryslus Corvega
Sweet! I guess I should post pictures of cars more often huh? :p Nice work tosh, as always.
VROOOOOM!
VROOOOOM!
- Sun Jun 30, 2013 12:43 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Fallout's Chryslus Corvega [+ other releases]
- Replies: 16
- Views: 8245
Re: Fallout's Chryslus Corvega
Wow tosh, that looks awesome! You know, with those colors it reminds me a bit of 'The Car', from the 1977 movie. At least the front end. Different car, but similar look and attitude ;) http://hollywoodtheatre.org/wp-content/uploads/2011/06/thecarsmall.jpg I'm curious to see how the c2 model will loo...
- Tue Jun 25, 2013 7:08 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: 1990 Sierra [Mega Pack] WIP
- Replies: 17
- Views: 6648
Re: 1990 Sierra [Mega Pack] WIP
As I already told you max, this pack is insane! So many cars all from the same base car. I love it. Textures are great I think. The cabin has nice highlights and the smashed window looks pretty damn good!
The blue one with the spikes, the desert version and the trailer version are my favorites.
The blue one with the spikes, the desert version and the trailer version are my favorites.
- Wed Jun 12, 2013 10:03 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Doritos Projects (P51 Rod on hold)
- Replies: 75
- Views: 34095
Re: Doritos Projects (P51 Rod on hold)
We have all been there, scratching heads and blowing our minds over why the game doesn't show us the result of our hard work... Good to hear the community can help in these cases!
Keep up the work, as most of us did, and soon you'll know all the possible problems yourself
Keep up the work, as most of us did, and soon you'll know all the possible problems yourself
- Tue Jun 04, 2013 8:29 am
- Forum: General Carmageddon and Rant Forum
- Topic: Whoa! Board go "POOFO-CHANGE-O!!"
- Replies: 70
- Views: 24216
Re: Whoa! Board go "POOFO-CHANGE-O!!"
The board looks so bad-ass now!
- Mon Jun 03, 2013 5:27 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Driver Image
- Replies: 2
- Views: 1605
Re: Driver Image
What do you mean by exporting? From the original cars, or custom cars? A lot of custom cars don't have them you know, but when they do it is either in tiff/pix format so I guess you need a way to convert those? The images you seek are always named in the form of "drivername64", so that wou...
- Mon Jun 03, 2013 1:16 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: The Next One 2013
- Replies: 109
- Views: 33139
Re: The Next One 2013
Wonderful eye for detail as always, and nice to have some background information for a change! Looking great again pip! Also nice to see you back on the job!
- Sun Jun 02, 2013 12:53 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: New Carmageddon Cheetah...
- Replies: 8
- Views: 5435
Re: New Carmageddon Cheetah...
I yeah, I think it is a neat conversion. Is this the GTA san andreas unmodded? or you own mod version? It looks to me the Vice city models looks a bit different?
Yeah the shading looks real good! Nice work
Yeah the shading looks real good! Nice work
- Fri May 31, 2013 5:37 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Can't get Add-On cars to work in C2
- Replies: 8
- Views: 4535
Re: Can't get Add-On cars to work in C2
Mmh? What's going on Harm? You don't have to absolutely replace an existing car with another, you can simply add them to the list and increment the top number. I was always under the impression that this wouldn't work! :eek: I guess I made a habit of replacing cars all these year that I forgot it w...
- Wed May 29, 2013 5:41 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Whoa! Board go "POOFO-CHANGE-O!!"
- Replies: 70
- Views: 24216
Re: Whoa! Board go "POOFO-CHANGE-O!!"
Hey hey, what's this. Looks good tosh. So the images at the top change automatically?
- Tue May 28, 2013 7:36 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Can't get Add-On cars to work in C2
- Replies: 8
- Views: 4535
Re: Can't get Add-On cars to work in C2
did you replace one of the cars? The game can only handle the original number of cars, so you always have to replace an existing car with a new one. This is the reason carstockalypse has the arrows pointing both ways. First remove the eagle3, then add you custom car, then move it up the list to the ...
- Tue May 14, 2013 1:33 pm
- Forum: General Carmageddon and Rant Forum
- Topic: (Garry's Mod) Harm's Eagle2009 for SCars
- Replies: 4
- Views: 69
(Garry's Mod) Harm's Eagle2009 for SCars
Hell yeah!
Cool thing is that the model look so similar to the way it looks in carmageddon, that it is hard to imagine I am looking at the source engine. Thing does look badass with the headlights though! :) Nice job there!
Cool thing is that the model look so similar to the way it looks in carmageddon, that it is hard to imagine I am looking at the source engine. Thing does look badass with the headlights though! :) Nice job there!
- Sun May 05, 2013 10:37 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Truck Me! [1.3 Beta]
- Replies: 122
- Views: 27441
Re: Truck Me! [Rel 1.1]
Haven't been able to jump into this yet, but these trucks look real good. @maxy; how did you make these interiors? Are they flat planes in front of the camera, or can we actually use interior textures on C2? The different number of trailers and trucks is surprisingly big. How many did you crank out?...
- Wed May 01, 2013 9:20 am
- Forum: General Carmageddon and Rant Forum
- Topic: Interesting reads (3D, lowpoly, game assets, pixelart etc.)
- Replies: 5
- Views: 6419
Re: Interesting reads (3D, lowpoly, game assets, pixelart et
haha, a quick scan through the document already made me laugh. Nice find!
- Sun Apr 28, 2013 8:48 am
- Forum: General Carmageddon and Rant Forum
- Topic: PC Gaming
- Replies: 5
- Views: 2301
Re: PC Gaming
Didn't play 1 and 2 either and I didn't miss a thing.
- Fri Apr 26, 2013 1:02 pm
- Forum: Carmageddon: Max Damage
- Topic: Blog: Siamese Dream - Part 2
- Replies: 65
- Views: 222
Blog: Siamese Dream - Part 2
What a mean looking thing! It's nice to see the progress/process of these cars.
- Sun Apr 21, 2013 8:55 am
- Forum: General Carmageddon and Rant Forum
- Topic: PC Gaming
- Replies: 5
- Views: 2301
Re: PC Gaming
Allready have you on steam... ;) I had a blast playing saints row thr third. I believe you are a bit of a gta fan? look past the copied aspects and I think the game is great.
- Thu Apr 11, 2013 8:43 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Blocksburg
- Replies: 113
- Views: 53570
Re: Blocksburg
I missed that edit, but it seems real nifty. After selecting one you can click in the viewport and they are there?
The track keeps expanding well. I already enjoyed myself flying through the model in 3ds max and seeing they way you made things.
Now finish doom and get back to it! :D
The track keeps expanding well. I already enjoyed myself flying through the model in 3ds max and seeing they way you made things.
Now finish doom and get back to it! :D
- Thu Apr 11, 2013 8:39 am
- Forum: General Carmageddon and Rant Forum
- Topic: CoffeyCup Custom Trading Cards
- Replies: 5
- Views: 2062
Re: CoffeyCup Custom Trading Cards
It is isn't it?...Boy, this board sure is dead lately....
fun to hold something physical for a change isn't it? I had that feeling with the papercars. Your cards look like they would fit in the carmageddon goody bag for sure.
- Fri Apr 05, 2013 7:42 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Dinosaurs!
- Replies: 144
- Views: 70028
Re: Dinosaurs!
:eek: That overview is neat! I can imagine mapping that island is a bit of a b****. The vegetation plan seems solid to me. It does matter on how many triangles you slap a transparent texture though. In the case of the maxmap, I think the billboards were simple shapes, but when the treeline has to fo...
- Mon Mar 25, 2013 8:32 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Dinosaurs!
- Replies: 144
- Views: 70028
Re: Dinosaurs!
Works fine for you!?! I had to do some minor fixes in 3ds. I had to perform the Xform-reset. That will pretty much rebuild the mesh so it removes all undesired faults. After that the exportscript worked like a charm. So yeah, if you need further help in exporting in the future, I'll be your man. Or...
- Fri Mar 22, 2013 4:28 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Dinosaurs!
- Replies: 144
- Views: 70028
Re: Dinosaurs!
I assume you have considered all the regular stuff like texture name limits, material names in sketchup vs texturenames?
I can move the files to pt2 for you if you like.
I can move the files to pt2 for you if you like.