Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 1302 matches

by Harmalarm
Tue Dec 20, 2016 5:20 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Quick C1/C2 finds & facts
Replies: 36
Views: 24630

Re: Quick C1/C2 finds & facts

Wow, where did you find all that motivation? :thumbsup: Never expected the crushing to be instanced too. And when instancing on detachables is also not really working it makes it a bit useless on cars if you ask me. Unless you have super highly detailed wheels and start using the parenting system if...
by Harmalarm
Tue Dec 20, 2016 11:08 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Thanking the community, once again!
Replies: 18
Views: 1146

Thanking the community, once again!

Happy Holidays to you too Nobs!
by Harmalarm
Mon Dec 19, 2016 9:36 am
Forum: General Carmageddon and Rant Forum
Topic: Mad Shelia Movie
Replies: 2
Views: 164

Mad Shelia Movie

Good at copying as ever.
by Harmalarm
Fri Dec 16, 2016 8:44 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Quick C1/C2 finds & facts
Replies: 36
Views: 24630

Re: Quick C1/C2 finds & facts

damn, that's a pity :sad:
by Harmalarm
Tue Dec 13, 2016 11:01 am
Forum: General Carmageddon and Rant Forum
Topic: Screen Shots
Replies: 1494
Views: 479604

Re: Screen Shots

dl link here

Looks like it must have been a fun little project. :thumbsup:
by Harmalarm
Mon Nov 28, 2016 9:46 am
Forum: General Carmageddon and Rant Forum
Topic: Trucking Hell! (a silly sprite game concept)
Replies: 3
Views: 3968

Re: Trucking Hell! (a silly sprite game concept)

Jezus what a post! I will read it when I'm at home and have the time to focus. But hats off to the artwork/spritework. :supercrazy: :thumbsup:
by Harmalarm
Thu Nov 03, 2016 5:07 pm
Forum: General Carmageddon and Rant Forum
Topic: Happy Halloween 2016! (eerie silence)
Replies: 12
Views: 6602

Re: Happy Halloween 2016! (eerie silence)

I'd say Mechanic!

Don't worry, we are still here. I check the board every single day still, as I have been doing for the past 10 years. :wink:
by Harmalarm
Thu Nov 03, 2016 5:01 pm
Forum: General Carmageddon and Rant Forum
Topic: ReShade in Carmageddon 2
Replies: 2
Views: 2570

Re: ReShade in Carmageddon 2

Never heard of ReShade. This is by far the best post processing effect I have seen on Carmageddon. It does a much better job than the ENB tools. But I still can't say I'm a big fan of the effects in general. The ambient occlusion, besides the obvious nasty effects in the bottom of the screen, is too...
by Harmalarm
Mon Sep 26, 2016 1:25 pm
Forum: General Carmageddon and Rant Forum
Topic: Conversion cars to GTA: SA by SpiderMan.
Replies: 5
Views: 120

Conversion cars to GTA: SA by SpiderMan.

Hah, Nice work Spiderman! It would go nice with my GrandCarma Mod ;)
by Harmalarm
Tue Sep 13, 2016 9:49 am
Forum: Carmageddon and The Splat Pack
Topic: New C2 tricks + C1 crush data (Eagle MK4)
Replies: 19
Views: 13664

Re: New C2 tricks + C1 crush data (Eagle MK4)

Yeah, I'm afraid so. I will go and study one of the original cars again. Hopefully I can find a solution for the crashes that way.
by Harmalarm
Sun Sep 11, 2016 3:21 pm
Forum: Carmageddon and The Splat Pack
Topic: New C2 tricks + C1 crush data (Eagle MK4)
Replies: 19
Views: 13664

Re: New C2 tricks + C1 crush data (Eagle MK4)

Found a little motivation to work on this today, and got the first (though not very sexy) results out of max! crushdata_1st_attempt.jpg This works by selecting a vertex in max and then generating a crush data based on that selection. It should work on a multi-selection, however, it doesn't' :ssad: I...
by Harmalarm
Wed Sep 07, 2016 1:56 pm
Forum: General Carmageddon and Rant Forum
Topic: Carmageddon: Crashers
Replies: 10
Views: 11501

Re: Carmageddon: Crashers

Heh! I kinda thought this would generate some discussion at least :sgn: Well yeah! I was on holiday for the past three weeks so I missed it. Sounds very interesting. Free to play, hmm... Well, that is starting to be the norm anyway, so why not. And indeed, where are all the reactions guys? :eek: Ho...
by Harmalarm
Sun Aug 14, 2016 8:29 pm
Forum: Carmageddon and The Splat Pack
Topic: Harmalarm's Carmatools Maxscript Pack [WIP]
Replies: 55
Views: 42383

Re: Carmatools Maxscript Pack [WIP]

That part about the helper objects makes perfect sense now, thanks. Also, importing many tracks instead of just one will definitely be the cause of the slowdown. It might be because I use 'getnodebyname' calls and those only get slower with a bigger node pool. But in general Max just gets slower and...
by Harmalarm
Fri Aug 12, 2016 5:02 pm
Forum: Carmageddon and The Splat Pack
Topic: Harmalarm's Carmatools Maxscript Pack [WIP]
Replies: 55
Views: 42383

Re: Carmatools Maxscript Pack [WIP]

When the ACT is imported what's the reason for the way it uses groups? The sole reason for them is that they act as null nodes in the hierarchy. Pivot's of car wheels that should rotate the wheel when steering sometimes lack a model, but do have an act entry for rotation purposes. The group will ac...
by Harmalarm
Wed Aug 10, 2016 4:52 pm
Forum: Carmageddon and The Splat Pack
Topic: Harmalarm's Carmatools Maxscript Pack [WIP]
Replies: 55
Views: 42383

Re: Carmatools Maxscript Pack [WIP]

Oh sweet man, nice work. No problem with releasing it. I'm glad you made the time to improve it. It's also a well needed addition and I think Toshiba will be very happy with it. The exporter already had some changes to fit c1's need, but I never checked it with tracks. I haven't done any work on the...
by Harmalarm
Wed Jul 13, 2016 2:26 pm
Forum: Carmageddon and The Splat Pack
Topic: New C2 tricks + C1 crush data (Eagle MK4)
Replies: 19
Views: 13664

Re: New C2 tricks + C1 crush data (Eagle MK4)

Cool, thanks! Good to know about those 3 crush data entries, that makes sense.
by Harmalarm
Tue Jul 12, 2016 7:50 pm
Forum: Carmageddon and The Splat Pack
Topic: New C2 tricks + C1 crush data (Eagle MK4)
Replies: 19
Views: 13664

Re: New C2 tricks + C1 crush data (Eagle MK4)

Just posting here to let you guys know I have done a little work on the crush-generator for my tools. I can use max's soft selection to figure out which vertices will be affected by the trigger vertices. The rest of the setup is just a bit of a headache at the moment :crazy: I'm not sure if I quite ...
by Harmalarm
Tue Jul 12, 2016 1:38 pm
Forum: Carmageddon: Max Damage
Topic: Carmageddon: Max Damage out now on PS4 and Xbox One
Replies: 4
Views: 4492

Re: Carmageddon: Max Damage out now on PS4 and Xbox One

Hmm, I haven't played C:MD yet, but I have read a bunch of reviews. While reading them I noticed that the majority of them seem to be regarding C:MD as a triple-A title or something similar while it was actually made as an Indie game. Let's not forget that it has been developed by a relative small t...
by Harmalarm
Wed Jun 29, 2016 1:09 pm
Forum: Carmageddon: Max Damage
Topic: C1 Levels: Do you want real lighting?
Replies: 50
Views: 601

C1 Levels: Do you want real lighting?

yeah, that proof of concept convinced me to choose for properly lit levels. Having interactive lighting is so cool man! I was just wondering how you would light areas of maps where there are no lantarns, for instance in the coastal map. I guess that map will be lit using sunlight only?
by Harmalarm
Mon Jun 13, 2016 7:50 am
Forum: General Carmageddon and Rant Forum
Topic: Screen Shots
Replies: 1494
Views: 479604

Re: Screen Shots

:eek: :smile:
by Harmalarm
Wed Jun 01, 2016 11:52 am
Forum: Carmageddon and The Splat Pack
Topic: Tosh's C1 car releases
Replies: 148
Views: 100373

Re: Tosh's car releases

That interior looks like it came straight out of the original game. :thumbsup:
by Harmalarm
Tue May 31, 2016 7:56 am
Forum: Carmageddon: Max Damage
Topic: RBA Files/Level Accessory Animations
Replies: 15
Views: 96

RBA Files/Level Accessory Animations

Nice work Trent ( and Errol ) I'm sure you will figure out the final details for the exporter, as you have done with most issues for CR :)
by Harmalarm
Wed May 25, 2016 8:06 pm
Forum: Carmageddon and The Splat Pack
Topic: Tosh's C1 car releases
Replies: 148
Views: 100373

Re: Tosh's car releases

Hah, cool addition Tosh
Can't wait to be able to add rudimentary crush datas!
Yes yes, I know I know :ssurpr:
by Harmalarm
Wed May 18, 2016 8:17 am
Forum: Carmageddon and The Splat Pack
Topic: New C2 tricks + C1 crush data (Eagle MK4)
Replies: 19
Views: 13664

Re: New C2 tricks + C1 crush data (Eagle MK4)

If that is what you did and it worked nicely then I have my answer :swink:
by Harmalarm
Tue May 17, 2016 7:19 pm
Forum: Carmageddon and The Splat Pack
Topic: New C2 tricks + C1 crush data (Eagle MK4)
Replies: 19
Views: 13664

Re: New C2 tricks + C1 crush data (Eagle MK4)

I have made a script that will convert your max-vertex selection to carma's vertex indices for fire points etc. This will serve as a basis for the rest of the crush data scripts I hope to make. I haven't figured out yet how to update on the fly, so it works with a button right now. http://www.harmso...
by Harmalarm
Thu May 12, 2016 11:49 am
Forum: Carmageddon and The Splat Pack
Topic: New C2 tricks + C1 crush data (Eagle MK4)
Replies: 19
Views: 13664

Re: New C2 tricks + C1 crush data (Eagle MK4)

Did a little try yesterday but didn't manage to get far at all. The first hurdle of finding the vertex index has been overcome, but now I'm still figuring out how to make it easier for you and other modders to set the maximum deformation for the trigger vertices. I made a quick try with an editable ...
by Harmalarm
Thu May 12, 2016 10:06 am
Forum: Carmageddon and The Splat Pack
Topic: Tosh's C1 car releases
Replies: 148
Views: 100373

Re: Tosh's car releases

sweet man, keep up the good works!
by Harmalarm
Tue May 10, 2016 2:57 pm
Forum: Carmageddon and The Splat Pack
Topic: New C2 tricks + C1 crush data (Eagle MK4)
Replies: 19
Views: 13664

Re: New C2 tricks + C1 crush data (Eagle MK4)

Ok. I will give it a first try tomorrow evening. I've re-read your first post for the eagle mk4 and noticed you mentioned compiling all models into a single dat file. I was sure we tried this way back and never got it to work, but I guess I must have been mistaken or I did something wrong back then....
by Harmalarm
Mon May 09, 2016 7:52 am
Forum: Carmageddon and The Splat Pack
Topic: Tosh's C1 car releases
Replies: 148
Views: 100373

Re: Tosh's car releases

That Venom looks neat in C1. Textures come out real nice. And quite a tempo you got there :)
by Harmalarm
Tue May 03, 2016 8:22 am
Forum: Carmageddon and The Splat Pack
Topic: New C2 tricks + C1 crush data (Eagle MK4)
Replies: 19
Views: 13664

Re: Eagle MK4 ported to C2 and some new features, and C1 now

new reply to get your attention: Let me see if I have this right: You predefine a certain amount of trigger vertices. These are vertices in the outmost positions of the car, like front_left_top, front_left_bottom, mid_right_bottom, mid_right_top, etc.... And from these points you create your crush d...
by Harmalarm
Tue May 03, 2016 8:03 am
Forum: Carmageddon and The Splat Pack
Topic: New C2 tricks + C1 crush data (Eagle MK4)
Replies: 19
Views: 13664

Re: Eagle MK4 ported to C2 and some new features, and C1 now

:cool: Epic work tosh. Yes we need a generator and I'm more than willing to make one in maxscript. I'll try to work with what you have written here, it seems clear enough for a first try. Coming week will be busy but I'm sure I can make some time next week and start fiddling ;) Perhaps we can work w...
by Harmalarm
Tue May 03, 2016 8:02 am
Forum: Carmageddon and The Splat Pack
Topic: Tosh's C1 car releases
Replies: 148
Views: 100373

Re: Tosh's car releases

Good luck :thumbsup:
by Harmalarm
Tue Mar 22, 2016 9:37 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: The other General
Replies: 28
Views: 23172

Re: The other General

Man, you keep cranking these out like it's nothing! :scool: Nice work man!
by Harmalarm
Mon Feb 22, 2016 3:49 pm
Forum: Carmageddon: Max Damage
Topic: [NEWS] Carmageddon is Coming to Console!
Replies: 205
Views: 5075

[NEWS] Carmageddon is Coming to Console!

OMG, awesome news you guys. Those trucks and trailers look awesome. Maps as well! Wow, you got me hyped!
by Harmalarm
Fri Feb 19, 2016 8:40 am
Forum: Carmageddon: Max Damage
Topic: [Beta3] 3DSMax Reincarnation Tools (3dsmax 2015 fix)
Replies: 197
Views: 778

[Beta3] 3DSMax Reincarnation Tools (3dsmax 2015 fix)

Yeah I know about the custom attributes and linking them to UI elements. I'm currently using a callback script which opens up the custom attribute rollout when you select an object containing one. Save a lot of time for the end user. ;)<br/><br/>I've also recently dug into the use of structures in m...