Top work, Tosh!
Maxine where are you?
Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Search found 211 matches
- Mon Jan 11, 2016 12:33 pm
- Forum: Carmageddon and The Splat Pack
- Topic: The Borgnine (C1) (C2)
- Replies: 16
- Views: 11069
- Fri Dec 25, 2015 2:10 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Merry Christmas 2015
- Replies: 12
- Views: 9013
- Mon Oct 26, 2015 10:45 am
- Forum: Funsize! (Android/iOS)
- Topic: Modding on Android
- Replies: 32
- Views: 1831
Modding on Android
As you probably know I have found that <a href="https://www.cwaboard.co.uk/viewtopic.php?p=101494#p101494" class="bb-url" rel="nofollow">iOS textures are better than Gizmondo</a>, I think you have used those textures for your car pack, so I think converting Android textures should interesting you ei...
- Sun Oct 25, 2015 12:08 pm
- Forum: Funsize! (Android/iOS)
- Topic: Modding on Android
- Replies: 32
- Views: 1831
Modding on Android
Follow the FOBB link above. You can extract the wad from obb file by your self and check. The textures all have IMAGEDATA headers.<br/><br/>If the tool is dedicated to C:R only (like the zadfucker) it can require win 7 (this will be nice to show info, BTW: this is strange that Microsoft keep DOS com...
- Tue Oct 20, 2015 3:11 pm
- Forum: Funsize! (Android/iOS)
- Topic: Water Transparency
- Replies: 3
- Views: 42
Water Transparency
<blockquote><div><cite>Mr.Deviance wrote:</cite>That's most likely because they took the original carmageddon game assets where the water was still lacking transparency and they didn't bother or they forgot to turn the water transparent.</div></blockquote>This is not true - original Carmageddon have...
- Tue Oct 20, 2015 1:26 pm
- Forum: Carmageddon and The Splat Pack
- Topic: 3dfx in Carmageddon (splatpack) ?
- Replies: 5
- Views: 45
3dfx in Carmageddon (splatpack) ?
Everything and more is in 95RPP linked above by Toshiba-3 :)<br/><br/>But here some details/explanations:<br/><br/><blockquote><div><cite>MajoraJuno wrote:</cite>the original CARM95 workes for both Carmageddon as Splatpack<br> but the colours are buggy,it plays normal full speed though.</div></block...
- Tue Oct 20, 2015 12:13 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Testing C1 net mode on single PC
- Replies: 5
- Views: 4765
Re: Testing C1 net mode on single PC
Few days ago browsing Microsoft download center I have found that Microsoft released (few years before actually) Windows XP for virtual PC which Microsoft call Windows XP Mode (since it integrating into Windows 7). It is available for free (!!!) This is also very cool that many language versions are...
- Tue Sep 29, 2015 11:40 pm
- Forum: Funsize! (Android/iOS)
- Topic: Trying to figure out how (Android Carmageddon)
- Replies: 16
- Views: 11912
Re: Trying to figure out how (Android Carmageddon)
I made a tool to extract the wad from obb - I call it FOBB . Basically it copy wad from obb (just drop the header). And then can rebuild the obb which can be copied back to android device (obb must be renamed manually). I have tested it only with Carma Free, but looking at the hex dump above (thank ...
- Thu Sep 24, 2015 12:38 pm
- Forum: Funsize! (Android/iOS)
- Topic: Stupidest version ever!
- Replies: 2
- Views: 51
Stupidest version ever!
<blockquote class="uncited"><div>Cars that suicide on you will get a lot more difficult in other levels, as they get stronger. (...), you get time & money</div></blockquote> This is absolutely wrong and ruing game play.<br> Try to leave game for a while and you will won without interaction. Try ...
- Thu Sep 24, 2015 9:47 am
- Forum: Funsize! (Android/iOS)
- Topic: Modding on Android
- Replies: 32
- Views: 1831
Modding on Android
Hello Everyone!<br/><br/>Finally I have bough Android phone and downloaded Carma Free (stupidest version ever - we can set player car as first, then opponents waste their self on player car, which give points to player and finally player won the race without any interaction) and registered here.<br/...
- Mon Sep 21, 2015 6:46 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Carmageddon 1 Windows 95
- Replies: 7
- Views: 125
Carmageddon 1 Windows 95
95RPP for Steam or GOG
- Mon Sep 21, 2015 6:17 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Any solution for The Sled and Bugutti issues?
- Replies: 29
- Views: 224
Any solution for The Sled and Bugutti issues?
Maybe late, but...<br/><br/><blockquote><div><cite>Breakin'Benny wrote:</cite>I think I know why the Sled and/or the Bugatti crash the game upon volunteering in a race. They've both got the <span style="font-weight:bold">GroovyFunkRefs (for spinning/wheelspin)</span> over the allowed value which is ...
- Mon Sep 21, 2015 4:59 pm
- Forum: Funsize! (Android/iOS)
- Topic: Stupidest version ever!
- Replies: 2
- Views: 51
Stupidest version ever!
OK here is my review.<br/><br/>I have Tested Carma Free on Android, but I think the problems are also corresponding to full version.<br/><br/>First problem was installer which need about 90MB of space in phone memory, since my phone is cheap one it have very small memory amount dedicated for user. S...
- Mon Sep 21, 2015 3:04 pm
- Forum: Carmageddon: Max Damage
- Topic: Flummery v0.3.8.9
- Replies: 410
- Views: 35550
Re: Flummery v0.3.7.5
v0.3.7.5 finally doesn't crash on XP (at least on start), but old dll files must be removed (otherwise crash as before). Android textures are not visible (I have removed 45 Bytes header from Carma Free obb, then extracted the file with WADEdit). Not tested anything beyond that yet.
- Mon Aug 24, 2015 11:56 am
- Forum: Carmageddon and The Splat Pack
- Topic: C1 Stuff
- Replies: 6
- Views: 5907
Re: C111 & Dumb question
I'm exporting sounds using Audacity export option (unfortunately it doesn't support this format in editor). First thing is to convert to mono, second is to set correct parameters and export to wav. - Convert to mono - menu: Tracks -> Stereo Track To Mono - Or if you want to use one channel, just dro...
- Fri Aug 21, 2015 3:30 am
- Forum: Carmageddon and The Splat Pack
- Topic: QTZ fixes / addons
- Replies: 11
- Views: 11668
Re: QTZ fixes / addons
Massive Update 1. Mastro's C1 Special Edition Patch 3 - Slaughter City (2) PSX track added (exported from PSX version by Errol, optimized and converted to C1 by Mastro) - 8 PSX cars added (exported from PSX version by Errol, optimized and converted to C1 by Toshiba-3), all set to stealworthy, defau...
- Mon Aug 17, 2015 2:29 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Unofficial Max Pack 95 Restoration Project Pack
- Replies: 24
- Views: 31012
Re: Unofficial Max Pack 95 Restoration Project Pack
Update: - DOSBox default IP added (used when IP leaved blank) - DOSBox default IP can be set in config file (but due to different config, not from GOG Configurator) - DOSBox Configurator in Launcher - can be enabled during 95RPP setup (no GOG short cuts [.lnk] updated) (It can be also enabled later ...
- Fri Jul 17, 2015 5:29 pm
- Forum: General Carmageddon and Rant Forum
- Topic: C1 & C2 infographic
- Replies: 7
- Views: 7102
Re: C1 & C2 infographic
Very cool... But... - Are you sure Meld Pack doesn't support Glide? As far as I remember I was trying it without problems - it need just the missing exec and some root DOS related files from CD and from patch and of course DOSBox and nGlide set to play... - instead of typing strange switched-letters...
- Wed Jun 03, 2015 12:45 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Hiding and showing objects in plaything?
- Replies: 4
- Views: 2419
Re: Hiding and showing objects in plaything?
PPP is for C1/SP palettes and tools (not C2). To patch select game folder or tool you are using (run multiple time for each tool).
- Sun May 24, 2015 1:59 am
- Forum: General Carmageddon and Rant Forum
- Topic: Screen Shots
- Replies: 1496
- Views: 491583
Re: Screen Shots
The text files in most C1 releases are encrypted - each line starting from @. Since there is a code to decrypt all files you can use it from game... But using that build in "decryptor" may turn some files into truncated, so I recommending different method ;) 1. Open the file DATA\ACTORS\PR...
- Fri May 22, 2015 12:52 am
- Forum: Carmageddon and The Splat Pack
- Topic: Carma Key Binder
- Replies: 10
- Views: 19126
Re: Carma Key Binder
Build 61 is available! Export Help (Ctrl+K) option added: It generate KEYSC#_#.TXT files (one of them) which are similar to default help file, but contains our keys. The file contains only the basic controls as is in standard help file. The key names are taken from CKB, so can be set to build in or...
- Tue May 19, 2015 11:45 am
- Forum: Carmageddon and The Splat Pack
- Topic: QTZ fixes / addons
- Replies: 11
- Views: 11668
Re: QTZ fixes / addons
Some updates: - Purple Palette Patch icon and file properties added, everything else is the same, so don't bother to download if you are using previous version, but otherwise download it immediately :wink: - Carmageddon Downgrade Setup now can be installed also from High Octane CD and from GOG insta...
- Mon May 18, 2015 11:26 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: C2 Map: Otaku Room
- Replies: 4
- Views: 2691
Re: C2 Map: Otaku Room
It reminds me Katamari (Katamari Damacy, We Love Katamari) games, which are similar to Carmageddon (driving over stuff, pets, peds, difference is that we collecting them instead of killing - people screaming and moving rotating glued to our "ball" - like "snow ball"). I think Kat...
- Tue May 12, 2015 5:00 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Carma Key Binder
- Replies: 10
- Views: 19126
Re: Carma Key Binder
OK. After some testing: Keys: [keypad =] - doesn't work, there is no such key, num-pad enter is already mapped elsewhere [\] - doesn't work, there is no such key, or maybe it's useful for other keyboard layout(?), game using key named '#' instead [#] - "\", can be set from game (used inste...
- Wed May 06, 2015 2:34 am
- Forum: Carmageddon and The Splat Pack
- Topic: Unofficial Max Pack 95 Restoration Project Pack
- Replies: 24
- Views: 31012
Re: Unofficial Max Pack 95 Restoration Project Pack
Bug fix release this time. Now it should work no matter if 95RPP HD Test or UCP is installed first. Some other tiny bug fixes. Thank you Toshiba for posting on GOG. I'm not using the "patch" name for it, however now it's actually also a small patch... it also use patch method for restored ...
- Tue May 05, 2015 2:26 am
- Forum: Carmageddon and The Splat Pack
- Topic: Unofficial Max Pack 95 Restoration Project Pack
- Replies: 24
- Views: 31012
Re: Unofficial Max Pack 95 Restoration Project Pack
Thanks! After few days of work, New version of 95 RPP is ready! Now with HD Test by Hifi & Toshiba-3 :) build in! :swheel: USE HD TEST, ONLY IF YOUR MONITOR SUPPORT HD RESOLUTIONS: 1280x720 and 1920x1080! I have changed execs / folders names, but it's "the same" as available on Road Re...
- Tue Apr 21, 2015 1:30 am
- Forum: Carmageddon and The Splat Pack
- Topic: Unofficial Max Pack 95 Restoration Project Pack
- Replies: 24
- Views: 31012
Unofficial Max Pack 95 Restoration Project Pack
Unofficial Max Pack 95 Restoration Project Pack It replace "GOG Win 95 experimental patch" and can be installed to GOG or Steam. - It restore Win 95 game files - Add / extract other necessary files - Fix critical crash issues - Add related options - Setup all to play - Add launcher - Add ...
- Mon Apr 13, 2015 11:51 am
- Forum: Carmageddon and The Splat Pack
- Topic: Wanted 2, got 2
- Replies: 0
- Views: 2911
Wanted 2, got 2
C1 Error: Failure: DatafileStack type mismatch, wanted 2, got 2 As I found this error is caused by binary broken pix files also included with retail releases. One bad pix is distributed with 3dfx patches and present on later releases like Max Pack: DATA\64X48X8\FONTS\NEWBIGGR.PIX Second known broke...
- Thu Apr 09, 2015 4:53 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Discovering the secrets of Carmageddon 2's fonts
- Replies: 2
- Views: 1398
Re: Discovering the secrets of Carmageddon 2's fonts
I don't have time to investigate this now, but it look like C2 demo is similar (same?) to what we have in C1, but full C2 version is more advanced. Due to work with translations I have edited fonts for C1 (some have very ugly national characters in original). The text file corresponding to PIX look ...
- Thu Apr 09, 2015 4:35 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Carmageddon - High Octane
- Replies: 15
- Views: 11153
Re: Carmageddon - High Octane
Comparing all text files I have found another different files: Another one which affect game play is: POWERUP.TXT (Second is from High Octane) // Powerup 0 100 // Integer param #1 (minimum credits) 1000 // Integer param #2 (maximum credits) // Powerup 0 500 // Integer param #1 (minimum credits) 1500...
- Tue Feb 24, 2015 9:45 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Yet another C1 demo
- Replies: 4
- Views: 3820
Re: Yet another C1 demo
Mem dumps are not graphics files - look into DATA folder there are MEMDMP00.TXT - MEMDMP0A.TXT Control + D during race create series of font test images then game exiting or when in DOS sound start repeating forever... I have no idea what is wrong. Anyway the images are useful to test fonts. I have ...
- Thu Feb 19, 2015 7:33 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Yet another C1 demo
- Replies: 4
- Views: 3820
Re: Yet another C1 demo
Control + D dump series of images with different fonts test (I think I saw such dump somewhere - posted by Mastro).
I wonder if this is possible in full version and how to dump such mem-dumps files?
I wonder if this is possible in full version and how to dump such mem-dumps files?
- Thu Feb 19, 2015 12:16 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Carma Key Binder
- Replies: 10
- Views: 19126
Re: Carma Key Binder
Thanks :) I really don't know why we don't have such tool yet ;) Most additional functions need testing - if they work (I think some are just to prevent user from reuse some keys, but are hard-coded anyway; some probably not used at all or need special mode to activate) and if they are correctly des...
- Tue Feb 17, 2015 4:37 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Yet another C1 demo
- Replies: 4
- Views: 3820
Yet another C1 demo
I have found another version of Carmageddon Demo on PC Gamer IT CD 21 This demo look a bit earlier than Interplay demos. Most files are the same, but: - There is intro video with 18 rating. - The DONE.WAV is in unique version. - SWINGIN.WAV and SWINGOUT.WAV are also different, but it is already know...
- Sun Feb 15, 2015 9:33 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Carma Key Binder
- Replies: 10
- Views: 19126
Re: Carma Key Binder
:) C2 support is scheduled!
Edit: Corrected typo
Edit: Corrected typo