Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Search found 5504 matches
- Thu Jul 08, 2021 10:00 am
- Forum: Carmageddon and The Splat Pack
- Topic: Old & New Release: Buttman?
- Replies: 36
- Views: 11596
Re: Old & New Release: C1 Cars
Nice work! BTW Installthing.txt features 2x these lines: 2 // Number of text chunks 5,3 // x,y offset of first line 41,85 // Frame start (incl), end (excl) And that makes Carma95 crash (it didn't on your end?) And yeah I see engine damage on the rear for the caddyfatcat, probably a bug, and probably...
- Tue Jul 06, 2021 9:47 am
- Forum: Carmageddon and The Splat Pack
- Topic: Old & New Release: Buttman?
- Replies: 36
- Views: 11596
Re: Old & New Release: C1 Toy cars
Loving the logo in the tacho and the *checks note* ... the orangutan.
- Sat Jul 03, 2021 10:56 am
- Forum: Carmageddon and The Splat Pack
- Topic: Old & New Release: Buttman?
- Replies: 36
- Views: 11596
Re: Old & New Release: C1 Toy cars
You'll have to upload your txt file, one of your changes is the culprit. I tested Maxine's unfinished release and it worked..!
- Wed Jun 30, 2021 9:15 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Going forward with the CWA
- Replies: 27
- Views: 10112
Re: Going forward with the CWA
Oh hey Nice to see you still roaming around here!
The community is also very thankful for everything you brought to it all these long years, you definitely inspired a lot of younger modellers!
Oh, and awesome that you're working on beamNG btw!
The community is also very thankful for everything you brought to it all these long years, you definitely inspired a lot of younger modellers!
Oh, and awesome that you're working on beamNG btw!
- Wed Jun 30, 2021 10:35 am
- Forum: Carmageddon and The Splat Pack
- Topic: Carma gets Hard boiled
- Replies: 212
- Views: 89702
Re: Carma gets Hard boiled
Just let them as their own component, no need to group them together or anything. C2 cars can have a myriad of components. With PT2, you must first import the ACT file, it'll then ask for the DAT and MAT files, PT2 will look for the tiff files into the tiffrgb folder. When you save the modifications...
- Wed Jun 30, 2021 9:51 am
- Forum: Carmageddon and The Splat Pack
- Topic: Old & New Release: Buttman?
- Replies: 36
- Views: 11596
Re: Old & New Release: C1 Toy cars
This fills my heart.
- Tue Jun 29, 2021 10:29 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Going forward with the CWA
- Replies: 27
- Views: 10112
Re: Going forward with the CWA
Thanks Mastro images/smilies/veryoldones/biggrin.gif All your favourite lost CWA topics finally available again: https://www.cwaboard.co.uk/app.php/tag/2002-Great-Loss Re-discover wild gems like "is there any female carmageddon players does anyone know if there is" , "Carmasaveed is b...
- Sun Jun 27, 2021 8:46 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Carma gets Hard boiled
- Replies: 212
- Views: 89702
Re: Carma gets Hard boiled
Alright, a few issues but you're not too far off. First: the menu images need to be named after the car's folder, so in this case: sexxesA, sexxesB, sexxesC, sexxesD, sexxesE, sexxesF. The driver pic filename is the short driver name from Opponent.txt +"64". Look at the other cars to get t...
- Sat Jun 26, 2021 10:13 am
- Forum: Carmageddon and The Splat Pack
- Topic: Carma gets Hard boiled
- Replies: 212
- Views: 89702
Re: Carma gets Hard boiled
For Plaything2, right-click on the executable, go into properties, then compatibility tab, and check 16 bit colours ("High Color". That should do it.
As for the issue, once again I can't help without having access to the files. If I were you I'd post the files by default.
As for the issue, once again I can't help without having access to the files. If I were you I'd post the files by default.
- Wed Jun 23, 2021 4:25 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Carma Error to add new car
- Replies: 3
- Views: 995
Re: Carma Error to add new car
Yeah, when this kind of undefined error message appears, checking the proper formatting of the text file is the first thing to do. That quickly reveals that there are 4 "steerable wheels" defined but only two announced : 2 // Number of steerable wheels 7 // GroovyFunkRef of 1st steerable w...
- Mon Jun 21, 2021 2:50 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Going forward with the CWA
- Replies: 27
- Views: 10112
Re: Going forward with the CWA
I'm still importing old archived discussions, you probably noticed all the japanese stuff (esp. this enormous bit ). Currently tackling the lot that was saved by the Internet Archive from before the mid november 2002 migration (probably around 400 topics). I'll also try to restore the postcounts fro...
- Mon Jun 21, 2021 12:30 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Carma gets Hard boiled
- Replies: 212
- Views: 89702
Re: Carma gets Hard boiled
Ah great that you got it working on your own! And yes CarEd was specifically made to create C2 cars, it should even be easier. IIRC CarEd ships with a rather good tutorial for creating a basic C2 car. I suggest you also give Maxine's great C2 CarEd tutorial a read: https://www.cwaboard.co.uk/viewtop...
- Mon Jun 21, 2021 12:28 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Carmageddon 2 fps stutter
- Replies: 2
- Views: 420
Re: Carmageddon 2 fps stutter
Hello Spectre, nice that you got C2 working again :) I think that is actually an unusual issue, well imo. With modern wrappers nowadays C1 and C2 are rather easy to get working properly. A couple of years ago, a Windows update did impact framerate (D3D fullscreen optimisation) but it's been fixed. T...
- Sun Jun 13, 2021 8:27 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Carma gets Hard boiled
- Replies: 212
- Views: 89702
Re: Carma gets Hard boiled
If you could upload the files (both the cared OBJ and BRender files), I'll give it a look.
- Sun Jun 13, 2021 8:26 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Unofficial Max Pack 95 Restoration Project Pack
- Replies: 24
- Views: 29544
Re: Unofficial Max Pack 95 Restoration Project Pack
Hello and welcome! Could you try removing/renaming winmm.dll and (if present) wsock32.dll?
- Tue Jun 01, 2021 10:20 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Old japanese tools for... CarEd ?!
- Replies: 1
- Views: 624
Old japanese tools for... CarEd ?!
While importing archived discussions from the japanese Carma community, I checked this site again ( www.geocities.co.jp/Playtown-Denei/5259/ ) and it turns out the files section features a couple of tools for CarEd, besides the flying Max addon, dating back to 2001..! Firstly there's an ASC-to-OBJ c...
- Mon May 31, 2021 9:32 am
- Forum: Carmageddon and The Splat Pack
- Topic: Carma gets Hard boiled
- Replies: 212
- Views: 89702
Re: Carma gets Hard boiled
Oh right. Yes it's definitely possible to do that (basically setting components as child to the wheel). I'm just not 100% sure how to achieve that from within CarEd..! I think you have to rename the wheel models to something different, and instead create new "groups" named FRWHEEL etc, and...
- Sun May 30, 2021 1:40 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Carstockalypse 2000 & Mapstockalypse 2000
- Replies: 3
- Views: 901
Carstockalypse 2000 & Mapstockalypse 2000
Posting this on behalf of Errol who went out for a walk.
Sources:
https://github.com/MaxxWyndham/Carstockalypse-2000
https://github.com/MaxxWyndham/Mapstockalypse-2000
Sources:
https://github.com/MaxxWyndham/Carstockalypse-2000
https://github.com/MaxxWyndham/Mapstockalypse-2000
- Sun May 30, 2021 1:36 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Maxine's C2 Mods
- Replies: 6
- Views: 1398
Re: Maxine's C2 Mods
finally some good fucking c2 cars
- Sat May 29, 2021 9:52 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Carma gets Hard boiled
- Replies: 212
- Views: 89702
Re: Carma gets Hard boiled
Had to remove the unused groovyfunkrefs to get the update to the volvo working with carma95: from 6,14 // Left-rear suspension parts GroovyFunkRef 5,13 // Right-rear suspension parts GroovyFunkRef 11,12,2,1 // Driven wheels GroovyFunkRefs (for spinning) 10,9,-1,-1 // Non-driven wheels GroovyFunkRefs...
- Mon May 24, 2021 9:58 am
- Forum: Carmageddon: Max Damage
- Topic: Experimental Beta Patch - An unofficial, unsupported release
- Replies: 20
- Views: 12466
Re: Experimental Beta Patch - An unofficial, unsupported release
Oh yeah, the beta branch is only available through Steam. It seems the first post doesn't mention this.
- Sun Mar 21, 2021 5:54 pm
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: Add-on Vehicles
- Replies: 14
- Views: 4110
- Fri Mar 19, 2021 2:21 pm
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: Add-on Vehicles
- Replies: 14
- Views: 4110
Re: Add-on Vehicles
Never heard about that game before
- Fri Mar 19, 2021 2:07 pm
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: Cool Glitch
- Replies: 1
- Views: 857
Re: Cool Glitch
Great find! Not sure the devs ever noticed something like that. I wonder if that glitch could work with other powerups than Afterburner.
- Fri Mar 19, 2021 1:50 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Tosh's C1 car releases
- Replies: 148
- Views: 120640
Re: Tosh's car releases
nGlide only works for the 3dfx Glide API. Carma95's API isn't Glide but DirectDraw. So nGlide has no business with Carma95. There are experimental "hires" Carma95 executables but they are largely unfinished and performance is subpar, you can find them in this list: https://rr2000.cwaboard....
- Fri Mar 19, 2021 1:37 pm
- Forum: Carmageddon and The Splat Pack
- Topic: How does one make custom music work in C1/SP/SE(OG Carma games/mods)?
- Replies: 2
- Views: 1059
Re: How does one make custom music work in C1/SP/SE(OG Carma games/mods)?
Honestly, I'd just disable in-game music playback (by removing winmm.dll if playing via carma95) and play your own music in the background. Else yes, as Joker said, converting your mp3s to ogg files and replacing the existing ones is the way to go. You can't add more tracks than the 7 or 8 already p...
- Fri Mar 19, 2021 11:34 am
- Forum: Carmageddon and The Splat Pack
- Topic: Special Edition/Abba Cab steam compatibility problems
- Replies: 7
- Views: 1224
Re: Special Edition/Abba Cab steam compatibility problems
"USE WINGS SOUND CONTROL PANEL." Ha! You had me very surprised there for a moment! I misread that for WinG (the predecessor to DirectX) and couldn't believe Carma95 devs would have used that at first instead of DirectDraw and had remnants of that left in. But no, it reads WIN95 :slol: As ...
- Mon Mar 08, 2021 11:54 pm
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: Add-on Vehicles
- Replies: 14
- Views: 4110
- Mon Mar 01, 2021 9:33 pm
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: Add-on Vehicles
- Replies: 14
- Views: 4110
Re: Add-on Vehicles
Congrats on the first TDR release! SH0004.jpg Just the smoothing groups making all parts look roundish. Next time, set up the smoothing groups on each part, then right click on them and choose SplitTools > Split Smoothing Groups . It's another one of Beroc's scripts. As TDR doesn't support smoothing...
- Mon Mar 01, 2021 9:22 pm
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: Tosh's releases for TDR 2000..!
- Replies: 56
- Views: 21213
Re: Tosh's releases for TDR 2000..!
Damn nice, Mastro How the hell did you even figure that out?
AFAIK, Beroc didn't figure that out as he grabbed coords from Max, and the official tutorial's way doesn't work.
AFAIK, Beroc didn't figure that out as he grabbed coords from Max, and the official tutorial's way doesn't work.
- Mon Mar 01, 2021 9:15 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Special Edition/Abba Cab steam compatibility problems
- Replies: 7
- Views: 1224
Re: Special Edition/Abba Cab steam compatibility problems
Now I can't explain that :sdead: I just did the test again with the Steam/GOG release for both DOS 3DFX and DOS software modes. The truck works right away with the Splat Pack, and it also works if I copy the missing SP files over to C1. You mentioned in your first post that you had tried working aro...
- Sat Feb 27, 2021 10:21 am
- Forum: Carmageddon and The Splat Pack
- Topic: Special Edition/Abba Cab steam compatibility problems
- Replies: 7
- Views: 1224
Re: Special Edition/Abba Cab steam compatibility problems
Hello and welcome, Right off the bat, the Special Edition is a stand alone pack and not meant to be installed over another release and especially not run in 3DFX mode. Also it already comes entirely decrypted so if you type "IWANTTOFIDDLE" after extracting the SE, it'll try to re-encrypt t...
- Wed Feb 24, 2021 8:03 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Carmageddon 2 on Vista
- Replies: 2
- Views: 378
Re: Carmageddon 2 on Vista
Hello there, Yes, that error message means the game can't initialize the rendering. You mention D3D mode working but without sound. I take it you're using the launcher (carma2.exe)? If so, try the following: create a .BAT file and make it run "CARMA2_HW.EXE -D3D" to run C2 directly into Di...
- Mon Feb 22, 2021 9:20 am
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: TDR addon car problem
- Replies: 10
- Views: 3128
Re: TDR addon car problem
You mastered the most annoying part.
- Sun Feb 21, 2021 10:54 am
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: TDR addon car problem
- Replies: 10
- Views: 3128
Re: TDR addon car problem
Alrighty, the problem now is that "chassis" is too complex: TDR2000 has a limit of 2048 vertices per component. (C2 has it at 1024) The solution is easy! Hit F4 to enable edged-faces mode, then F2 to turn selected faces fullbright red. Now select chassis, and in the modify tab, select the ...