Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Search found 5503 matches
- Tue Mar 22, 2022 11:08 am
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: Tosh's releases for TDR 2000..!
- Replies: 56
- Views: 21091
Re: Tosh's releases for TDR 2000..!
Bearded Expense commissioned the Supastucka and Loggerhead to be ported to TDR 2000. He also shares the love! Here they are..! https://rr2000.cwaboard.co.uk/carmageddon-tdr2000 Nothing to mention in particular. I noticed it's possible to use empty nodes to tilt elements and thus have animations at a...
- Tue Mar 22, 2022 11:02 am
- Forum: Carmageddon: Max Damage
- Topic: STShotgun's C:MD Overhaul v1.2 [17/04/2024]
- Replies: 249
- Views: 75655
- Tue Mar 08, 2022 11:32 am
- Forum: Carmageddon and The Splat Pack
- Topic: Getting Carmageddon 1 Running on Windows 7 64-bit
- Replies: 33
- Views: 4082
Re: Getting Carmageddon 1 Running on Windows 7 64-bit
I had to reread your post several times to get what you were asking. I must ask though, why don't you simply install the GOG rerelease? You'd get the DOS versions of C1 and SP installed without any hurdles. Installing them manually from the original CDs via DOSBox is tedious really. If you want to c...
- Sat Mar 05, 2022 7:47 pm
- Forum: Carmageddon: Max Damage
- Topic: STShotgun's C:MD Overhaul v1.2 [17/04/2024]
- Replies: 249
- Views: 75655
Re: STShotgun's C:MD Overhaul v0.9.5 - 04/03/2022
The update was released yesterday
- Thu Feb 24, 2022 11:51 am
- Forum: General Carmageddon and Rant Forum
- Topic: I was CWR but I couldn't access that account?
- Replies: 4
- Views: 1041
Re: I was CWR but I couldn't access that account?
Hey there CWR, I merged your old account CWR into the new one CWR63 then renamed it CWR. Password and email address are the same etc. Not sure whether the private messages were merged but anyway, that PM from HaveANiceDay was to ask permission to include some of your addons in this pack: https://www...
- Wed Feb 23, 2022 9:07 am
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: TDR 2000 Userdata types
- Replies: 0
- Views: 3552
TDR 2000 Userdata types
Just listing the TDR 2000 userdata types for future reference. Will complete if we stumble upon new ones. TYPE 1: Object set to detach Detach userdata is assigned to a Dummy Null , not the actual mesh. All child objects of this Null are detachable. 1 // This flag is 0 if the child is attached and 1 ...
- Fri Feb 04, 2022 12:57 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Carma gets Hard boiled
- Replies: 212
- Views: 84748
Re: Carma gets Hard boiled
When chosen at the vehicle menu, shows "Error in funkotronic file" Missing NEXT FUNK line between each funk like so: START OF FUNK FEUSIR.MAT constant piss off no fucking lighting bastards flic approximate FEU_SIR.FLI NEXT FUNK FEUROF.MAT constant piss off no fucking lighting bastards fli...
- Wed Jan 26, 2022 11:14 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: (C2 Help) Link to the Plymouth Reliant?
- Replies: 1
- Views: 726
Re: (C2 Help) Link to the Plymouth Reliant?
aka autopilot's 86 dodge aries: https://www.mediafire.com/file/7lmbg0hp ... s.zip/file
- Wed Jan 26, 2022 3:02 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Harmalarm's Carmatools Maxscript Pack [WIP]
- Replies: 55
- Views: 43562
Re: Harmalarm's Carmatools Maxscript Pack [WIP]
Added another entry, seems like an element from the Supastucka (the front intake (JKCOWL.DAT)) doesn't get imported properly with its actor-defined material. The material is read and all but not applied onto the model? I see the importer does set the faces with a null mat ID to 65535. Actor properti...
- Wed Jan 26, 2022 9:15 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: 1982 Ford Escort Mk3
- Replies: 9
- Views: 4557
Re: 1982 Ford Escort Mk3
Yes, please don't bump 10+ years old topics for dead links as this is to be expected.
You can instead create a new topic for people to ask for lost files (there are many of them lately).
You can instead create a new topic for people to ask for lost files (there are many of them lately).
- Wed Jan 26, 2022 8:25 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Add-on car suggestions
- Replies: 3
- Views: 660
Re: Add-on car suggestions
Merged your topics, there's no need to create a topic per suggestion. I agree that this is indeed very C2 material there, I could picture Econobrick making such an add-on. Somehow that also reminds me of a suggestion by Zero X Diamond: the Dinohattan police cars from the Super Mario Bros. movie. htt...
- Mon Jan 24, 2022 11:18 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Tosh's C1 car releases
- Replies: 148
- Views: 107979
Re: Tosh's C1 car releases
Yeah that shading effect is quite nice. Really too bad they didn't insist some more to get it in the original game, even as an option. Also too bad I can't seem to get the effect to work at all in software C2 :mad: Anyway... https://rr2000.cwaboard.co.uk/R4/ADANUFF_C1_160.PNG SCIFI FORKLIFT / FORKIN...
- Fri Jan 21, 2022 4:16 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Harmalarm's Carmatools Maxscript Pack [WIP]
- Replies: 55
- Views: 43562
Re: Harmalarm's Carmatools Maxscript Pack [WIP]
About the colour index + range: it's just a couple of bytes, currently defaults to 0A1F, the first byte is the index of the colour in the C1 palette, the second byte is the 'range' to the second index, this defines a gradient between the two indexes. This is used in C1 when a material holds no textu...
- Thu Jan 20, 2022 3:42 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Harmalarm's Carmatools Maxscript Pack [WIP]
- Replies: 55
- Views: 43562
Re: Harmalarm's Carmatools Maxscript Pack [WIP]
Bumping this thread to list my observations :oops: properly export material map transform matrix (translation, scale, rotation) exporting MAT only shouldn’t export unused materials from the material editor (like 02 - Default etc), not the end of the world though. indexed diffuse colour (base colour ...
- Wed Jan 19, 2022 11:16 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Tosh's C1 car releases
- Replies: 148
- Views: 107979
Re: Tosh's C1 car releases
Alright, updated the archive greatly. Thanks for testing quickly, Joker, I had noticed the problem earlier but didn't know how to tackle the issue for good. The solution was to tweak the original SIMPLE.LIT file, I'll have to remember to include it in every addon using shadetables in the future. Bas...
- Wed Jan 19, 2022 3:18 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Tosh's C1 car releases
- Replies: 148
- Views: 107979
Re: Tosh's C1 car releases
As usual, thanks a lot for testing, guys :beer: Lince: What's up with the blue shade? Playing with a modified palette? And now... DOOMCAR originally designed by Anonymous and posted on /vr/ Recreated by Jorma Rysky for me to port into Carmageddon 1 yay It comes with shading enabled and I included a ...
- Tue Jan 11, 2022 10:11 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Tosh's C1 car releases
- Replies: 148
- Views: 107979
Re: Tosh's C1 car releases
Thanks for testing, you persons. Especially nice to get those videos btw Lince :beer: DARKSIDE from Twisted Metal 3 I didn't want to lose any more details in those textures when applying the C1 palette, so I adapted the textures to the C1 palette. They turn out more contrasted and brighter in softwa...
- Mon Jan 03, 2022 12:24 am
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: Tosh's releases for TDR 2000..!
- Replies: 56
- Views: 21091
Re: Tosh's releases for TDR 2000..!
Had to get this out of my system, even if it's not really playable. I'm pretty sure it can't be made to work nicely with TDR anyway. If you want to mess with it, the source is included. LADY LUXURY https://rr2000.cwaboard.co.uk/carmageddon-tdr2000 Mastro's little tutorial to place the steering wheel...
- Sat Jan 01, 2022 2:58 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Tosh's C1 car releases
- Replies: 148
- Views: 107979
Re: Tosh's C1 car releases
PLANEMAGEDDON > PLANE EAGLE Third and last model by Jorma Rysky Spent a lot of time trying to get the rear of the plane to lift as it speeds up but no luck. Still a quite cool addon, the bounding box is tilted with the main actor which is nice. Used extra collision points for the tips of the wings, ...
- Fri Dec 31, 2021 11:42 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Screen Shots
- Replies: 1496
- Views: 482867
Re: Screen Shots
sonofham: yes, probably the best level from the Splat Pack along with the Castle.
And now a quick visual to show you guys how to start 2022 propellerly !
And now a quick visual to show you guys how to start 2022 propellerly !
- Tue Dec 28, 2021 4:20 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Tosh's C2 car releases
- Replies: 38
- Views: 4355
- Sun Dec 26, 2021 9:47 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Screen Shots
- Replies: 1496
- Views: 482867
- Sat Dec 25, 2021 11:24 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Tosh's C2 car releases
- Replies: 38
- Views: 4355
Re: Tosh's C2 car releases
Thanks for testing again, Lince!
Gorvette is coming, in the meantime... Lucifer as a Christmas gift
Probably crashes upon splitting despite being disabled, I'll give it another look some other time. Can't seem to release stable addons anymore
-> https://rr2000.cwaboard.co.uk
Gorvette is coming, in the meantime... Lucifer as a Christmas gift
Probably crashes upon splitting despite being disabled, I'll give it another look some other time. Can't seem to release stable addons anymore
-> https://rr2000.cwaboard.co.uk
- Fri Dec 24, 2021 4:45 pm
- Forum: Carmageddon: Max Damage
- Topic: STShotgun's C:MD Overhaul v1.2 [17/04/2024]
- Replies: 249
- Views: 75655
Re: STShotgun's C:MD Overhaul v0.9.3 - 21/12/2021
Jesus Christ that changelog https://www.cwaboard.co.uk/images/smilies/veryoldones/mad.gif Sounds incredible but can't test while I'm away from home for a couple of weeks. Almost makes me wish the experimental patch and your work would be applied as an official update to the game on Steam/GOG. Keep i...
- Fri Dec 24, 2021 3:52 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Carma gets Hard boiled
- Replies: 212
- Views: 84748
Re: Carma gets Hard boiled
An impressive pack..! Not sure there's enough room under the Christmas tree :slol: As I already told you, a lot of cool stuff in this pack :thumbsup: You already put out so many addons that a download gallery with an image of each addon (like RR2000 etc) would be really neat to browse through your c...
- Fri Dec 24, 2021 2:12 pm
- Forum: General Carmageddon and Rant Forum
- Topic: MacCarpocalypse down!?
- Replies: 6
- Views: 1339
Re: MacCarpocalypse down!?
Yes, sadly Polygonized is probably gone for good and no backups at hand for the time being. When I get some more time, I'll slowly start rebuilding the websites starting with EvilRealm to see how it goes. DTD and MacCarpoc will be a lot of work. At some point, I guess I'll make a call for backups of...
- Fri Dec 24, 2021 2:05 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Carmageddon 2 Cheats RE - The Search for Steel Gonad O' Death
- Replies: 5
- Views: 1659
Re: Carmageddon 2 Cheats RE - The Search for Steel Gonad O' Death
It was amazing and impressive to watch you guys come together and crack this so fast. :twisted: IMO if you can find similar cheats like EZPZKBALLXXEWAZON that might not be the original ones but easy to memorize then that'll already be fantastic. I've found myself using MWUCUZYSFUYHTQWXEPVU a few tim...
- Fri Dec 24, 2021 1:26 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Carmageddon 2 - ClassicGeddon MOD
- Replies: 5
- Views: 992
Re: Carmageddon 2 - ClassicGeddon MOD
Thanks for updating the first post, much better :sbsmile: Played a bit with the pack, congrats on the release! About the credits, I can help you with that if you have trouble attributing authors/websites. I suggest you delete as many PIX16 folders as you can from the archive before zipping as this m...
- Tue Dec 21, 2021 10:49 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Add-on car suggestions
- Replies: 3
- Views: 660
Re: Is anyone gonna make a AE86 for Carmageddon 2 (1998)
Nowadays, we rarely do requests. The C1 AE86 was an easy mod as the base came from GT2.
Would have to find a decent (but still lowpoly model) with an interior etc. to port it to C2.
Would have to find a decent (but still lowpoly model) with an interior etc. to port it to C2.
- Tue Dec 21, 2021 10:44 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: C2 Explicit opponents
- Replies: 4
- Views: 387
Re: C2 Explicit opponents
I can't see any error in what you posted. Could you try with cars with a lower number, ideally stock C2 cars? like simply 1, 2, 3, 4 and 5? To make sure it's not related to recently added addons or an offset in the car numbering. You could also post the whole race chunk from RACES.TXT just in case.
- Tue Dec 21, 2021 10:36 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Carmageddon 2 - ClassicGeddon MOD
- Replies: 5
- Views: 992
Re: Carmageddon 2 - ClassicGeddon MOD
Nice, I'll test it when I'll get the time :ssmile: However you REALLY need to add a file with a list of the individual author credits (and ideally website) for each addon you used in the pack, like so: ATLANTICA (by Mastro666) C1 Race Ports (by Errol and X-Ray) Cullwing (by AdR and Toshiba-3) Flesho...
- Sat Dec 18, 2021 2:54 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Where are you
- Replies: 5
- Views: 1361
Re: Where are you
Hello there, I suppose your account on Carma.com was Peti_Somorja (we imported the whole of Carma.com into the CWA). You also mention visiting the CWA, did you have an account here as well? I can merge all accounts etc. Anyway, several things happened for the community to appear quiet: 1) 20 years i...
- Mon Dec 06, 2021 9:10 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Tosh's C2 car releases
- Replies: 38
- Views: 4355
Re: Tosh's C2 car releases
There you go, another intel chip, thanks for confirming.
Got this ingame:
Got this ingame:
- Sun Dec 05, 2021 11:27 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Tosh's C2 car releases
- Replies: 38
- Views: 4355
Re: Tosh's C2 car releases
Thanks a lot for testing! Mastro didn't mention his GPU but I expect his C2 to run on an integrated chip as well (my Surface has an Intel HD Graphics chip too like you Lince). So yeah I guess, the difference in behaviour is due to drivers or something. Really too bad as it would have been a really n...
- Fri Dec 03, 2021 3:15 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Screen Shots
- Replies: 1496
- Views: 482867