Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 115 matches

by Spectre2011
Sat Jul 27, 2013 1:11 am
Forum: Carmageddon and The Splat Pack
Topic: Wrestling with c1 cars
Replies: 64
Views: 19144

Re: Wrestling with c1 cars

I'm aware of the limitations, I have a cool program that can change texture bit.
by Spectre2011
Fri Jul 26, 2013 7:59 pm
Forum: Carmageddon and The Splat Pack
Topic: Wrestling with c1 cars
Replies: 64
Views: 19144

Re: Wrestling with c1 cars

Ok here's what I have so far, its rough.
Image
by Spectre2011
Fri Jul 26, 2013 7:21 pm
Forum: Carmageddon and The Splat Pack
Topic: Wrestling with c1 cars
Replies: 64
Views: 19144

Re: Wrestling with c1 cars

Thanks, I should get a hold of myself, anyway after I made that post I whipped up some textures out of photos I'll fixem up and post them to see what you think.
by Spectre2011
Fri Jul 26, 2013 5:07 am
Forum: Carmageddon and The Splat Pack
Topic: Wrestling with c1 cars
Replies: 64
Views: 19144

Re: Wrestling with c1 cars

Well kinda bad news here, I'm stuck on this one stupid thing, trying to make the textures look realistic. I quit GIMP its too complicated now. though I did best with its 2.6 version. anyway the textures, as easy as they seem, they are going to take a while. : (
by Spectre2011
Mon Jul 15, 2013 1:57 am
Forum: Carmageddon and The Splat Pack
Topic: Wrestling with c1 cars
Replies: 64
Views: 19144

Re: Wrestling with c1 cars

Thanks for the suggestion, I got that fixed, and soon I'm going to work on the textures.
by Spectre2011
Sun Jul 14, 2013 9:30 pm
Forum: Carmageddon and The Splat Pack
Topic: Wrestling with c1 cars
Replies: 64
Views: 19144

Re: A question about wheeless\hovering cars in c1

Well that one I got working was a test, it was pretty much a distorted box with a texture and wheels. but I do have something in the works for c1 http://i40.tinypic.com/3169spc.png Its loosely based off the ford escort van, the only thing really slowing me down right now is learning how to mince tog...
by Spectre2011
Sun Jul 07, 2013 10:19 pm
Forum: Carmageddon and The Splat Pack
Topic: Wrestling with c1 cars
Replies: 64
Views: 19144

Re: A question about wheeless\hovering cars in c1

Sorry to resurrect an old post but, I got my thingie working in c1, how do I make the collision data fit my model? I mean it doesn't dent at all until you hit something at a high speed, then it looks like a crumpled mess of polygons. Also again, sorry for the confusing thread name, it should of been...
by Spectre2011
Mon Apr 01, 2013 8:16 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Exporting headache
Replies: 11
Views: 3330

Re: Exporting headache

ok I'll try to learn from that limey file.
by Spectre2011
Mon Apr 01, 2013 2:22 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Exporting headache
Replies: 11
Views: 3330

Re: Exporting headache

Make sure you have everything set right when you export ASE. There's a 'Map.GIF' that should've come with ASE2ASC that shows what needs to be checked. I get a runtime error if I don't use latest 'ASE2ASC114 fix.exe' If you still have problems send your 3DS to me and assuming it's set up correctly, ...
by Spectre2011
Tue Mar 19, 2013 6:40 pm
Forum: Carmageddon and The Splat Pack
Topic: Wrestling with c1 cars
Replies: 64
Views: 19144

Re: A question about wheeless\hovering cars in c1

Not to take the nerd mytique off of this, but when I made one of the first hovering cars (Magic 8 Ball from Leadpumper) I simply used carmagedit to replace the wheel textures with index #0 color. http://i179.photobucket.com/albums/w297/CWRudy/MAGIC8BA_zpsaa68dec0.gif I'm prolly misunderstanding the...
by Spectre2011
Thu Feb 28, 2013 7:54 pm
Forum: Carmageddon and The Splat Pack
Topic: Wrestling with c1 cars
Replies: 64
Views: 19144

Re: A question about wheeless\hovering cars in c1

Thanks again, I'm still new to plaything2.
I'll keep this thread alive a little bit more just incase weird stuff come up during editing. :smile:
by Spectre2011
Tue Feb 26, 2013 1:31 pm
Forum: Carmageddon and The Splat Pack
Topic: Wrestling with c1 cars
Replies: 64
Views: 19144

Re: A question about wheeless\hovering cars in c1

Thanks for the reply, anyway sorry I didn't specify the tutorial, it was Deep Blue's.
anyway, know any tutorials for that deal with angular momentum, bbox, and collision data?
by Spectre2011
Mon Feb 25, 2013 10:47 pm
Forum: Carmageddon and The Splat Pack
Topic: Wrestling with c1 cars
Replies: 64
Views: 19144

Wrestling with c1 cars

Just for fun I tried to make a square shape without wheels and looked over the c2 car to c1 conversion tutorial as reference.
I actually got the model ingame, it just doesn't move,the other cars can phase through it, and max in the pratcam looks
like he's having a seizure.what should I do?
by Spectre2011
Mon Jan 07, 2013 5:17 am
Forum: General Carmageddon and Rant Forum
Topic: Carmageddon chat rooms
Replies: 5
Views: 2356

Re: Carmageddon chat rooms

Ah thanks, I didn't know,
I've been into carmageddon for years, and I never really found anyone to really chat with,
but those things just come naturally I guess.
by Spectre2011
Fri Jan 04, 2013 2:51 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Exporting headache
Replies: 11
Views: 3330

Re: Exporting headache

Thanks, I'm going to attempt a bemax compile just for kicks.
by Spectre2011
Fri Jan 04, 2013 2:50 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: plaything 2 noob trouble
Replies: 9
Views: 3021

Re: plaything 2 noob trouble

Thanks for the input, things are actually working out, I found a decent color depth converter
by Spectre2011
Fri Jan 04, 2013 12:42 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: plaything 2 noob trouble
Replies: 9
Views: 3021

Re: plaything 2 noob trouble

Out of curosity, what paint program do you reccomend to use?
I can't seem to find any that can change to 24 bit 16mil colors.
by Spectre2011
Wed Jan 02, 2013 4:41 am
Forum: General Carmageddon and Rant Forum
Topic: Carmageddon chat rooms
Replies: 5
Views: 2356

Carmageddon chat rooms

Hey uh is there a chatroom or irc for Carma?
We should start something like that just for kicks, I mean
we've gone too long without one.
by Spectre2011
Wed Jan 02, 2013 4:39 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Exporting headache
Replies: 11
Views: 3330

Re: Exporting headache

Thanks, I figured out a nice strategy,I make the parts in blender.
then I assemble the rest in cared, then skin in plaything.
So far... I can't make car body shapes in blender, I'll scour some tutorials and maybe even buy a book on blender. in the mean time I guess I'll assemble car bodies in cared.
by Spectre2011
Tue Jan 01, 2013 5:38 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Exporting headache
Replies: 11
Views: 3330

Re: Exporting headache

Well actually I have created cars before in just cared, they were tests though.
Anyway yeah there was tools in bemax that came with a txt and wam, I used those but I messed up somewhere.
Those generic txt and wam files you were offering will probably do the trick.
by Spectre2011
Tue Jan 01, 2013 7:37 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Exporting headache
Replies: 11
Views: 3330

Re: Exporting headache

Double post alert! Heh... I stumbled into some info on it, I have to import it in 3dsmax2 and export it as a 3ds, then it will transfer as it should in bemax, now I can access it completely in plaything 2...oh one more thing, Savage elve's manual on play thing tells me to open up the sdl file, so I ...
by Spectre2011
Tue Jan 01, 2013 5:59 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Exporting headache
Replies: 11
Views: 3330

Re: Exporting headache

Thanks for the tip on that map.gif. The converter didn't show any fatal errors or crashed, but when I open the file in plaything 2 it doesn't show up...oh also I googled that ase2asc fix, I get "sorry page not found" on his download link in the site.
by Spectre2011
Tue Jan 01, 2013 1:27 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Exporting headache
Replies: 11
Views: 3330

Exporting headache

I'm trying to put a untextured blender model into cared. My problem is after I export it as 3ds then I go into 3ds max 2 to convert it to ase, and try to use ase2asc, I get a runtime error. also the alternative I tried was bemax, it just gave me one error but when I try to open it in plaything2 or c...
by Spectre2011
Sat Dec 29, 2012 6:50 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: plaything 2 noob trouble
Replies: 9
Views: 3021

Re: plaything 2 noob trouble

Ok I'll try that instead, as for the error I'm still curious,...just incase I wanted to skin a blank car I made in cared, and put it in plaything2 to skin, will it let me put in a texture if it was in a tiffrgb folder? Like I said before I did make it tif, and have the dimensions mulitples of 8. May...
by Spectre2011
Sat Dec 29, 2012 6:03 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: plaything 2 noob trouble
Replies: 9
Views: 3021

Re: plaything 2 noob trouble

I'm trying to skin one of the original cars, I'm going to try what you suggested. *edit* Ok something weird happened, I tried to load my tif file with the exact dimensions of 128, and it still said "error loading image file" but when I went into the cared folder ,and loaded a tif from the ...
by Spectre2011
Sat Dec 29, 2012 3:10 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: plaything 2 noob trouble
Replies: 9
Views: 3021

plaything 2 noob trouble

When I go into materials and make a new material and try to load a tif image 256x256 or even a 128x128 size one, it says "Error loading image file!"
I've read a manual on it, I googled the error, I searched in cwa but I just can't find the fix to this issue.
by Spectre2011
Fri Dec 28, 2012 12:16 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: C2 winxp glide fps freezes
Replies: 7
Views: 3424

Re: C2 winxp glide fps freezes

Woah, it works!!
Thank you, I thought I'd never get that old pc to run it right!
by Spectre2011
Wed Dec 26, 2012 1:35 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: C2 winxp glide fps freezes
Replies: 7
Views: 3424

Re: C2 winxp glide fps freezes

I just tried dgvoodoo, no cigar, its ok though I have other comps that play it just fine, I'm just a completist I guess.
by Spectre2011
Mon Dec 24, 2012 10:40 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: C2 winxp glide fps freezes
Replies: 7
Views: 3424

Re: C2 winxp glide fps freezes

I tried the compatibility setting,it failed....anyway it seemed to do the same thing on direct 3d...although the new graphics drivers made the picture flicker and some textures disappear. as for my cpu, its a amd athlon xp 3ghz single core. I just may need a thorough f-disk, I don't know what else t...
by Spectre2011
Mon Dec 24, 2012 5:17 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: C2 winxp glide fps freezes
Replies: 7
Views: 3424

C2 winxp glide fps freezes

Uh yeah, I'm on a 3 ghz 2gb of ram, and a geforce 7600 gs 512mb and when I use glide wrapper to play c2.the framerate freezes, then runs good...then freezes again. I'm getting too confused, I tried uninstalling and reinstalling my graphics drivers and no luck, hell I even tried different glide progr...
by Spectre2011
Tue Jun 12, 2012 12:36 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Texture help
Replies: 22
Views: 4811

Re: Texture help

Image
upload images
Attempt no.3, I did the shadows but I didn't add any extra shading, I hope its ok. Update. I didn't want to change the image to confuse anyone.
Image
jpg upload
So how is it?
by Spectre2011
Fri Jun 08, 2012 5:08 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Texture help
Replies: 22
Views: 4811

Re: Texture help

Ah ok, bear with me I'm just learning the photoshop techniques.
by Spectre2011
Fri Jun 08, 2012 3:36 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Texture help
Replies: 22
Views: 4811

Re: Texture help

Image
upload images
I know its a little bland but I believe its an improvement (I got fed up with the purple)
also I hope those wheels don't act funny on the road, they are really only 98% perfectly round
by Spectre2011
Fri Jun 08, 2012 12:15 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Texture help
Replies: 22
Views: 4811

Re: Texture help

Oh something came up.. this is unrelated to textures anyway, but I don't know how to shrink a component, yes I tried "scale" in transform trying both -1x.-1y.-z ,-2.-2.-2,and the reverse
by Spectre2011
Wed Jun 06, 2012 7:02 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Texture help
Replies: 22
Views: 4811

Re: Texture help

I already use gimp.
But anyway I'll keep that advice in mind.