Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 329 matches

by cesm20
Tue Nov 21, 2006 11:46 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Games content currently being ported to C2
Replies: 11
Views: 4834

Games content currently being ported to C2

good! By the way i don't remember if you already told me, but how exactly you port the 3d models from tdr?!
by cesm20
Tue Nov 21, 2006 11:13 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Gta3 to Carma2 project status
Replies: 28
Views: 12863

Gta3 to Carma2 project status

<t>oh yes, thanks a lot for the sugestions !<br/> <br/> By the way i am not having that much work, since my ase2asc tool exports already ALL the 3d models completly textured, so it's mostly about outside 3dsmax that i have most of the work.<br/> <br/> about the maps, thats a good idea, i was thinkin...
by cesm20
Tue Nov 21, 2006 9:40 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Gta3 to Carma2 project status
Replies: 28
Views: 12863

Gta3 to Carma2 project status

<r>[img]<URL url="http://i9.tinypic.com/54nt1nb.jpg">http://i9.tinypic.com/54nt1nb.jpg</URL>[/img]<br/> <br/> Ok, the main reason i posted this and revealed it to the public, is mostly because now it's the time to receive sugestions and custom requests, of course i have my own ideas, but i need some...
by cesm20
Tue Nov 21, 2006 9:28 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Games content currently being ported to C2
Replies: 11
Views: 4834

Games content currently being ported to C2

<t>This is only to people know here which games contents are currently being ported into carma2, and by whom, and also future projects which are almost garanteed to be done. So far i think it's only me and toshiba. Even tough most people here already know which games contents toshiba is porting, ple...
by cesm20
Tue Nov 21, 2006 8:47 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Plaything 2 not cooperating...
Replies: 13
Views: 3169

Plaything 2 not cooperating...

unfortunately there's nothing i can do... by the way you can remove the empty actor after doing the dragging...
by cesm20
Mon Nov 20, 2006 10:26 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Plaything 2 not cooperating...
Replies: 13
Views: 3169

Plaything 2 not cooperating...

<t>to ttr :<br/> <br/> yes i think there is a way, it's like if we manage to install dll files from windows me in windows xp, for example a older version, maybe they would work in windows xp, but i don't know how to do this, since manuel file replacing doesn't work, besides i would have to find the ...
by cesm20
Sat Nov 18, 2006 5:15 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Cesm's Ase2asc tool update
Replies: 38
Views: 15859

Cesm's Ase2asc tool update

<r>Here's the new version <URL url="http://www.freewebs.com/cesm22/ASE2ASC122.ZIP"><s>[url]</s>http://www.freewebs.com/cesm22/ASE2ASC122.ZIP<e>[/url]</e></URL> i fixed the bug regarding the clipboard and another bug regarding when untextured objects in ase files would be found which i accidently dis...
by cesm20
Sat Nov 18, 2006 5:00 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Plaything 2 not cooperating...
Replies: 13
Views: 3169

Plaything 2 not cooperating...

yes you are right, it's because it's in windows xp, there is also a similar problem when dragging objects to on top of others in the hierarchy, for example to make a object as a child of other, it has to be a father. i found out that in windows me this works ok, but not in windows xp...
by cesm20
Thu Nov 16, 2006 10:27 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Games that would be worth porting tracks and peds meshes to carma2
Replies: 35
Views: 16454

Games that would be worth porting tracks and peds meshes to carma2

<t>[q]If one can get it into max format..anyone can take a shot at it, right cesm? So not everyone needs another game..[/q]<br/> <br/> Yes, as long as there isn't some advanced material settings, like those of the scenes that came with 3dsmax, only diffuse color (true color in pt2 materials) and opa...
by cesm20
Thu Nov 16, 2006 10:24 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: I guess its...2 From 1?
Replies: 4
Views: 1174

I guess its...2 From 1?

very good ! Like i already told many times i love monster cars :) thanks
by cesm20
Thu Nov 16, 2006 8:24 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Games that would be worth porting tracks and peds meshes to carma2
Replies: 35
Views: 16454

Games that would be worth porting tracks and peds meshes to carma2

Unfortunately i don't have that game as well, so i won't be able to work on that one...
by cesm20
Thu Nov 16, 2006 8:21 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Cesm's Ase2asc tool update
Replies: 38
Views: 15859

Cesm's Ase2asc tool update

what the ?! That's very strange indeed, but you mean, when you use the clipboard, right ? I will check this out this weekend then i tell you something by monday. Thanks for the bug report!
by cesm20
Tue Nov 14, 2006 8:23 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: I need help regarding making drones from scratch
Replies: 10
Views: 1793

I need help regarding making drones from scratch

<t>I have finally solved the problem about the rgb settings, i used the "adjust levels" function in adobe photoshop cs2 and i found that i have to use the half of each rgb color value to get the same colors (strange). <br/> <br/> Ok, i have created one drone so far, and fortunately i was able to set...
by cesm20
Mon Nov 13, 2006 10:20 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: I need help regarding making drones from scratch
Replies: 10
Views: 1793

I need help regarding making drones from scratch

<t>what?! The true color option in materials does NOT work in drones ! Now i need some program that is able to change the color of a texture using rgb numbers, because ALL programs i found always use the -100 to 100 system to change colors of a picture and i don't know which is the corresponding set...
by cesm20
Thu Nov 09, 2006 10:19 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Games that would be worth porting tracks and peds meshes to carma2
Replies: 35
Views: 16454

Games that would be worth porting tracks and peds meshes to carma2

as soon as you have the links to the scripts for gta1 or gta2 maps please post... in the link you provided the download "kam's-3done-maxscripts.rar" isn't working... did you arrived to download this?
by cesm20
Thu Nov 09, 2006 9:37 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: I need help regarding making drones from scratch
Replies: 10
Views: 1793

I need help regarding making drones from scratch

<t>Thanks for wanting to continue this !! Have you already noticed the attachements i sent you by email, right ? Unfortunately it's a lot of material, you might take MONTHS to sort all that :( But take your time, of course !<br/> <br/> by the way please make a post about the gta2 cities convertions ...
by cesm20
Thu Nov 09, 2006 8:13 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: I need help regarding making drones from scratch
Replies: 10
Views: 1793

I need help regarding making drones from scratch

<t>thanks a LOT for your detailed private message! I never tought you woudl write that much and that much detailedly, the part in c2 scientist tuturials are very small about drones and way too incomplete when compared to yours ! We have to put this in the wiki as well, if possible send that mini-tut...
by cesm20
Wed Nov 08, 2006 10:31 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: I need help regarding making drones from scratch
Replies: 10
Views: 1793

I need help regarding making drones from scratch

<t>It's like this, i am creating brand new drones from scratch for the first time ever, but of course i am having trouble with them since i never maded drones before. Is there anyone here with experience in creating drones from scratch, specially to set the drone .txt file with the wheels ? Where i ...
by cesm20
Mon Nov 06, 2006 9:48 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Games that would be worth porting tracks and peds meshes to carma2
Replies: 35
Views: 16454

Games that would be worth porting tracks and peds meshes to carma2

That's REAL good, if possible try getting the 3dsmax scripts for importing gta1 and gta2 maps, please, if there is scripts for gta3 and the others, i am sure he won't mind releasing the scrips, no ?
by cesm20
Mon Nov 06, 2006 9:46 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Terrain Making Tutorial
Replies: 4
Views: 2111

Terrain Making Tutorial

thanks for the tuturial coffeycup, even tough i am not sure if i am going to use these programs, since they are demos (shareware), and besides indeed 3dsmax does the same thing that those programs, BUT the tuturials will still be usefull of course, thanks anyways!
by cesm20
Sat Oct 28, 2006 1:32 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Cesm's Ase2asc tool update
Replies: 38
Views: 15859

Cesm's Ase2asc tool update

<t>lol, that would be too good to be truth, right ? You must know how to create smashables, and the smashables text in the .txt track file... and you can't have cracked versions of the glass, for that you will still have to use software to handle alpha channels, BUT remember that there is a specific...
by cesm20
Sat Oct 28, 2006 1:26 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: my new website
Replies: 5
Views: 1288

my new website

<t>yes i absolutly agree to you, the other one was much better graphics, and i loved it's colors, but unfortunately yes, it was just a template ! And there is no way to me continue with the other webpage, it has ONLY 20 MB storage and this one has 500mb!<br/> <br/> By the way remember to test the ot...
by cesm20
Thu Oct 26, 2006 9:24 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Wiki for Carmageddon 2 editing/specs and Plaything2
Replies: 31
Views: 14327

Wiki for Carmageddon 2 editing/specs and Plaything2

<t>Thanks a lot, are you sure you can find all posts from me and c2 scientist in cwa board ?<br/> <br/> Anyways i have to send you the email talkings i had with him and also with another person which is also making tracks (you remember that i talked about Dan, which created the noncar processor, whi...
by cesm20
Thu Oct 26, 2006 9:22 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Cesm's Ase2asc tool update
Replies: 38
Views: 15859

Cesm's Ase2asc tool update

<t>You just have to make some 3d models in 3dsmax, and assign a material into the 3d model, and choose the opacity setting to a value you want, and also choose some diffuse color (it's best that both ambient and diffuse colors are the same to avoid confusion). Then you will have a translucent colour...
by cesm20
Thu Oct 26, 2006 9:19 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: my new website
Replies: 5
Views: 1288

my new website

<t>i tough you had READED what it says on the pt2mod description in my website... no need to repeat it here, please re-read that section :heh:<br/> <br/> By the way the download links are working now in my website, if you want please test the pt2mod version that is there even tough there isn't much ...
by cesm20
Thu Oct 26, 2006 9:16 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Games that would be worth porting tracks and peds meshes to carma2
Replies: 35
Views: 16454

Games that would be worth porting tracks and peds meshes to carma2

<t>"Hey, I was talking about the GTA2 maps ! TBH the GTA1 ones don't interest me that much as they are very blockish and too cartoony~ (even if it can be fixed by using GTA2 textures blah blah). So if you wanna spend some time on the GTA1 cities go ahead :)"<br/> <br/> Oh yes, i have just downloaded...
by cesm20
Wed Oct 25, 2006 2:20 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Wiki for Carmageddon 2 editing/specs and Plaything2
Replies: 31
Views: 14327

Wiki for Carmageddon 2 editing/specs and Plaything2

to ttr and toshiba :

when you can, don't forget to reply this part about the wiki, and how we are going to do about the processing of information i can't do this alone !
by cesm20
Wed Oct 25, 2006 2:17 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: my new website
Replies: 5
Views: 1288

my new website

<r>Here's my new website, the links to my tools in this page aren't updated yet (i fix that tomorrow) but i already added a few links to carmageddon2 pages, if anyone here wants me to add a link to your webpage, just tell me here ! And also in case someone wants a link removed, i also do that.<br/> ...
by cesm20
Wed Oct 25, 2006 1:59 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Cesm's Ase2asc tool update
Replies: 38
Views: 15859

Cesm's Ase2asc tool update

finally ! Please remember the issues i talked about, you have to stop using different ambient and diffuse colors, since only the ambient color setting will be ported... and also remember my other tips.
by cesm20
Tue Oct 24, 2006 8:16 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Cesm's Ase2asc tool update
Replies: 38
Views: 15859

Cesm's Ase2asc tool update

<r>Here's the link to another fix i did in my tool :<br/> <br/> <URL url="http://www.freewebs.com/cesm22/ASE2ASC121%20fix2.exe"><s>[url]</s>http://www.freewebs.com/cesm22/ASE2ASC121%20fix2.exe<e>[/url]</e></URL><br/> <br/> now it imports files when associated with ase files in windows explorer, and ...
by cesm20
Tue Oct 24, 2006 8:02 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Games that would be worth porting tracks and peds meshes to carma2
Replies: 35
Views: 16454

Games that would be worth porting tracks and peds meshes to carma2

<r>about decompiling bsp's : oh i already knew that way i think, but at the time the tools i found didn't always decompiled the bsp's correctly, there is better tools now for that ? Tell me the links. I also am VERY familiar with Hammer (i even build a level for hl1 long ago) but at the time the bsp...
by cesm20
Mon Oct 23, 2006 11:49 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Cesm's Ase2asc tool update
Replies: 38
Views: 15859

Cesm's Ase2asc tool update

<t>?! you don't have any more recent version ? Maybe this is why it's giving the error, nevertheless, it's good that i have a ase produced from that version, like this my tool will be able to support .ase files from that version of 3dsmax :)<br/> <br/> (by the way the version 1.2.1 still doesn't acc...
by cesm20
Mon Oct 23, 2006 9:17 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Cesm's Ase2asc tool update
Replies: 38
Views: 15859

Cesm's Ase2asc tool update

to coffeycup :

which version of 3dsmax you exported this .ase file with ? Just for curiosity.
by cesm20
Mon Oct 23, 2006 9:17 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Wiki for Carmageddon 2 editing/specs and Plaything2
Replies: 31
Views: 14327

Wiki for Carmageddon 2 editing/specs and Plaything2

to coffeycup :

please let's move this conversation to the ase2asc again, i did a mistake by continuing it here, it's there that it should be done so that others that have the same problem tell that in the correct place