Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Search found 329 matches
- Thu Mar 30, 2006 5:28 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: my compilation of carma2 best action replays
- Replies: 4
- Views: 1076
Re: my compilation of carma2 best action replays
<t>lolo ! my favourite ones is the HUGE explosion of objects in that parking lot of bleak city, i used to do that a lot, especially with pinball mode ! Then a few moments later we see raining noncars everywhere lolo !<br/> <br/> Also the very last one in the clip i bet it's not easy for someone to r...
- Thu Mar 30, 2006 5:10 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: my compilation of carma2 best action replays
- Replies: 4
- Views: 1076
my compilation of carma2 best action replays
finally i post here once again, lately i am being quite busy coding the .ase to .asc conversor from carma2, and it's really quite finished, just need a few more bug fixes so that i make a definit release. Anyways the reason i maded this post was to post the link to my first compilation of carma2 act...
- Wed Jan 18, 2006 6:54 am
- Forum: General Carmageddon and Rant Forum
- Topic: BENZIN videoclip by rammstein
- Replies: 2
- Views: 729
BENZIN videoclip by rammstein
Anyone here already seen the videoclip from Rammstein named "Benzin" ? I am not pretty sure if it's the same in http://www.uweflade.de/rammstein.htm since the one i seen was on portuguese tv cable channel but by the description it's probably the same since they also talk about a firetruck....
- Mon Dec 05, 2005 4:47 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: is it possible to import .asc with textures in Pt2? YES IT IS!!
- Replies: 15
- Views: 2038
Re: is it possible to import .asc with textures in Pt2?
<t>hum... so it's a bit confusing, ein ? I will add a new attachment soon, so that everyone can see the differences between the exported scene from bemax, and the one imported by .asc And also a screenshot of the original model in 3dsmax. Like this there will be no more doubts.<br/> <br/> by the way...
- Mon Dec 05, 2005 6:15 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: is it possible to import .asc with textures in Pt2? YES IT IS!!
- Replies: 15
- Views: 2038
Re: is it possible to import .asc with textures in Pt2?
<t>reply to kolnedra :<br/> <br/> this is mostly for those that make tracks WITHOUT using plaything2 to do the texturing. Such as the case of C2 Scientist, and now me also.<br/> <br/> to econobrick :<br/> <br/> yes i know, this is only usefull for those that like to do the texturing in other program...
- Fri Dec 02, 2005 7:18 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: is it possible to import .asc with textures in Pt2? YES IT IS!!
- Replies: 15
- Views: 2038
Re: is it possible to import .asc with textures in Pt2?
<t>hum... just like i tought, no one discovered this yet... That's why i maded the title of this thread like that.<br/> <br/> Are you sure it doesn't support ? Then download this attachment and import that .asc file into pt2 and you are going to have a big surprise ! (don't forget to flip textures i...
- Fri Dec 02, 2005 5:35 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: is it possible to import .asc with textures in Pt2? YES IT IS!!
- Replies: 15
- Views: 2038
is it possible to import .asc with textures in Pt2? YES IT IS!!
i am just wandering if the .asc import function in Plaything2 does import textures information and mapping... because everytime i try that i only get a blank model... And i mean, without the limitation of Bemax which only supports one texture in each object...
- Mon Jun 13, 2005 5:54 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: I want to do a Carmageddon link list
- Replies: 19
- Views: 3558
Re: I want to do a Carmageddon link list
to kskins:
include my site also on the links list if you don't mind , even tought it's not updated often (but at the moment it have been a little updated) :
Cesm's Plaything2 mod & C2 Editing tools
include my site also on the links list if you don't mind , even tought it's not updated often (but at the moment it have been a little updated) :
Cesm's Plaything2 mod & C2 Editing tools
- Sun May 22, 2005 11:01 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: any new c2 monster cars being released in the last weeks ?
- Replies: 3
- Views: 1025
Re: any new c2 monster cars being released in the last weeks ?
oh thanks, i hope that other monster cars makers also reply this post, anyways i will check out your website and others.
- Sat May 21, 2005 4:25 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: any new c2 monster cars being released in the last weeks ?
- Replies: 3
- Views: 1025
any new c2 monster cars being released in the last weeks ?
<r>just wondering, as there is more than a year that i don't check the carma2 websites with cars, if someone maded new monster cars/destruction related cars lately, if so, which websites have more cars of that style ? Also i would like to know which currently websites are still releasing new cars/mo...
- Sun Apr 03, 2005 12:14 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Thanks to all
- Replies: 3
- Views: 1364
Re: Thanks to all
<t>yes lumberjack you are 100% right. And me too i haven't quit anything yet, i am also doing a big track, but i won't give any more details at the moment.<br/> <br/> I hope that you starbuck don't quit doing the track, and you c2 scientist i hope you also didn't quit that one you told me you would ...
- Tue Jan 04, 2005 7:16 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Want new C2 tracks? Here's a start....
- Replies: 123
- Views: 17604
Re: Want new C2 tracks? Here's a start....
<t>oh, thanks small block, as i never used cared, i didn't knew it haved that feature. But that polygon count includes all the noncars also ? Yes it's more realistic without powerups, but because of that it might be more boring specially about wasting opponents... unless we cheat of course! About th...
- Mon Jan 03, 2005 10:49 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Want new C2 tracks? Here's a start....
- Replies: 123
- Views: 17604
Re: Want new C2 tracks? Here's a start....
<t>I know that maybe it's a bit late, but congratulations small block, only now i could download the track and try it ! By the way, it did run on my computer but it's VERY slow ! (and i didn't even put any opponents!) And it took almost 2 minutes and half to enter the track! (to c2 load it) But it's...
- Sat Jan 01, 2005 4:30 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: how to play c2 in network on win xp?
- Replies: 2
- Views: 1000
how to play c2 in network on win xp?
<t>i have two computers in my house connected by network, and both use the same windows version, windows xp pro service pack 2. I played sucessfully other games such as half life 1, and even gta1 and gta2 in network without problems, but carmageddon2, simply does nothing, it never recognizes the hos...
- Thu Dec 02, 2004 11:04 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: what's wrong with pt2?!?
- Replies: 3
- Views: 822
Re: what's wrong with pt2?!?
<t>finally, thanks to c2 scientist i could discover the cause of this problem : it's windows xp itself. I tried the same thing on windows 98 and millenium edition and the dragging worked perfect with any object ! And in windows xp is very limited, i have to create a child empty actor to be able to d...
- Sat Nov 20, 2004 1:58 pm
- Forum: General Carmageddon and Rant Forum
- Topic: half life 2
- Replies: 8
- Views: 1040
Re: half life 2
<t>i can't believe it, no one here is complaing about half life 2 REQUIRING internet connection to play ?! One friend of mine bought Half life 2 and he had to use internet connection and steam to be able to play the game.<br/> <br/> how can i play the game WITHOUT having internet connection ? (i onl...
- Fri Nov 12, 2004 1:14 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: how to remove materials in pt2?
- Replies: 1
- Views: 675
how to remove materials in pt2?
<t>Is this possible ? Mainly to remove the default material from a object extracted from a track, which isn't even being used, it's because of the faces without any texture applyed. The only way i found was to hack the .dat file of the noncar, change one letter in the name of the material i want to ...
- Fri Nov 12, 2004 1:13 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: what's wrong with pt2?!?
- Replies: 3
- Views: 822
what's wrong with pt2?!?
<t>Can someone help me ? I am pretty sure that some months ago when i used pt2 i could drag imported noncars into inside the track hierarchy. And now i can't do that anymore without making a child actor when dragging any object outside of the main track container. Pt2 refuses to accept a object with...
- Mon Oct 04, 2004 5:03 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Question about macros and PT2..cesm please read
- Replies: 3
- Views: 1106
Re: Question about macros and PT2..cesm please read
finally now build 6 is released, and i now send the macros to those who request me for them (i have to do this because a little problem), please read my website for more details. Now my mod is finally ready for working macros, it took a very long time but now users can use it, and i spent A LOT of t...
- Mon Aug 23, 2004 9:07 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Pt2 generated map .pix is FINALLY useful!
- Replies: 8
- Views: 1177
Pt2 generated map .pix is FINALLY useful!
<r>Finally i got a way to make the generated maps by Plaything2 (you know, the map.pix file in which we can choose the resolution, in the menu TOOLS-CARMA2-Generate Map... on the original pt2 version) be accepted by the game !! (well not exactly) And better yet, works also with the original version ...
- Wed Aug 11, 2004 10:51 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Question about macros and PT2..cesm please read
- Replies: 3
- Views: 1106
Re: Question about macros and PT2..cesm please read
First of all let me REPOST the link of my site and from my pt2 mod, which IS being updated : http://www.freewebs.com/cesm22 Please read the contents of my webpage as now it will be updated a little more often (i mean, starting only on september, as i can't go to internet often in this month, august,...
- Mon Aug 02, 2004 6:29 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Question about macros and PT2..cesm please read
- Replies: 3
- Views: 1106
Re: Question about macros and PT2..cesm please read
don't worry as soon as i can go to internet again, i will reply you, ok ? i wont' forget you ! bye
- Sun Jun 13, 2004 10:01 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: new release of cesm's pt2 mod
- Replies: 10
- Views: 1600
Re: new release of cesm's pt2 mod
<t>yes, i know, but anyways it's not a big improvement, specially for those that already are using the normal plaything2.<br/> <br/> Yes, inside the plaything2.exe i can only replace strings, but for what i have researched, i CAN insert bigger strings, as long there is enough empty bytes in front of...
- Wed Jun 09, 2004 5:50 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: new release of cesm's pt2 mod
- Replies: 10
- Views: 1600
Re: new release of cesm's pt2 mod
<t>I HAVE GOOD NEWS Savage Elve !! Finally i could change the default value of plaything2 about the arc ball method !!! And it wasn't even too dificult, i just haven't think of that before. And i even liked doing this, it's kind of a challenge discovering new things, and you can bet that plaything2 ...
- Fri Jun 04, 2004 7:18 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: new release of cesm's pt2 mod
- Replies: 10
- Views: 1600
Re: new release of cesm's pt2 mod
<t>THANKS for the sugestions and tips, finally i got what i wanted, some sugestions and "bug" reports...<br/> <br/> Please anyone that want sugestions just tell, i don't mind.<br/> <br/> to savage-elve :<br/> <br/> hum... indeed i have tried to fix the problem nr 1, but as i can't fix that, i insert...
- Tue Jun 01, 2004 7:31 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: new release of cesm's pt2 mod
- Replies: 10
- Views: 1600
Re: new release of cesm's pt2 mod
lolol.... i think that happened also in the original release of plaything2 by stainless... i can't do nothing about it...
sorry
just don't use the mouse wheel
sorry
just don't use the mouse wheel
- Tue Jun 01, 2004 6:48 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Plaything 2 Tutorials
- Replies: 11
- Views: 1777
Re: Plaything 2 Tutorials
to apex2003 and tank :
just check my new post about the pt2 mod, but if you already have seen the old version in planet maim, don't expect to see huge improvements...
just check my new post about the pt2 mod, but if you already have seen the old version in planet maim, don't expect to see huge improvements...
- Tue Jun 01, 2004 6:42 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: new release of cesm's pt2 mod
- Replies: 10
- Views: 1600
new release of cesm's pt2 mod
this post is just to indicate my new site in which i released my pt2 mod, now it's Macros Version build 5. As you can read there, the lite version is gone. Don't expect the website to be updated much often, specially considering i don't have internet at home and have to do this in my school library ...
- Mon May 31, 2004 6:45 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Plaything 2 Tutorials
- Replies: 11
- Views: 1777
Re: Plaything 2 Tutorials
that's ok, as the new version is almost coming out...
- Fri May 28, 2004 8:20 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Plaything 2 Tutorials
- Replies: 11
- Views: 1777
Re: Plaything 2 Tutorials
<t>actually, that version of my pt2 mod is very old, but you can use it meanwhile, because i am almost releasing a new version (not very different unfortunately) but there is no tuturials yet. But anyways don't forget to read it's .txt files. <br/> <br/> As soon as i release the new version i will m...
- Tue May 25, 2004 6:41 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: about c2 speed
- Replies: 2
- Views: 602
about c2 speed
<t>i just want to know, from which depends to carma2 being faster when the viewing distance is much higher than normal : cpu or graphics card ? One example, trying carma2 in a weak cpu with a powerful graphic card and trying carma2 in a strong cpu with a powerful graphics card, which kind (excluding...
- Tue May 04, 2004 6:02 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: where can i find BeMax
- Replies: 1
- Views: 540
where can i find BeMax
which is the website of BeMax ?
- Tue May 04, 2004 6:00 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: The Biggest C2 Discovery in the last 4 years!
- Replies: 66
- Views: 8988
Re: The Biggest C2 Discovery in the last 4 years!
<t>i also got good results with that wrapper, in my computer carmageddon 2 runs very well in 3dfx glide mode. Even the normal errors when doing c2 editing DO SHOW UP even using a emulated 3dfx glide, which is very good, finally i don't have to run software mode when i want to do c2 editing and not k...
- Tue May 04, 2004 5:57 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: GTA:VC to Carma2
- Replies: 22
- Views: 2888
Re: GTA:VC to Carma2
<r>[url=mailto:K@VeRa">K@VeRa[/url] is right ! Oh errol so you came back ! <br/> <br/> to errol only, reply :<br/> <br/> Please don't get upset for me bothering you with this old subject again, but : have you already found written someplace or remembered that cheat to activate the "steel gonad o'dea...
- Fri Apr 16, 2004 8:15 am
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: There is yet a track editor or model export of Carma Tdr2000 or not?
- Replies: 1
- Views: 1053
There is yet a track editor or model export of Carma Tdr2000 or not?
<t>Now that there is many long time ago that this game came out, it still don't exist a track editor or a model exporter for Carmageddon TDR2000 ? Without being about cars, there is any other editing tools out there for this game ? I think i maded this questions very long time ago, but now certainly...