Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Search found 237 matches
- Fri Apr 03, 2015 6:26 pm
- Forum: Carmageddon: Max Damage
- Topic: Returning gamer not impressed.
- Replies: 116
- Views: 282
Returning gamer not impressed.
Frankly, the only problem here is that you want an ordinary stock-features game like most of the sheeps out there so to compare one by one those features to measure your e-penis with friends each time.<br/><br/>This is not grand theft geddon 123 or carma for <s>money</s> speed 87, made to give a qui...
- Fri Apr 03, 2015 8:31 am
- Forum: Carmageddon: Max Damage
- Topic: Better graphics with sweetfx?
- Replies: 60
- Views: 623
Better graphics with sweetfx?
<blockquote><div><cite>errol wrote:</cite>It isn't VTs, it is textures in general. There's a bug in beta where it is using the wrong mipmap level for almost every texture. '80s Time Warp has a couple of nifty screenshots illustrating the problem over here.</div></blockquote> thanks! That was an enjo...
- Wed Apr 01, 2015 8:48 pm
- Forum: Carmageddon: Max Damage
- Topic: Better graphics with sweetfx?
- Replies: 60
- Views: 623
Better graphics with sweetfx?
by the way, can it be that current Beta virtual texturing is screwing native textures resolution?<br> I came across these screens from prealpha i had around my hdd (downscaled from the 4k screen samples that some other user provided back then)<br/><br/><div style="margin:20px 0; margin-top:5px"> <di...
- Mon Mar 30, 2015 12:47 pm
- Forum: Carmageddon: Max Damage
- Topic: Multicore support?
- Replies: 9
- Views: 38
Multicore support?
Ermahgerd those links are fake!!111
i downloaded them all and rebooted, now my rig is an Intel 8086 with 384Kb ram under DOS :(
EDIT: Anyway afaiu, a more efficent use of cores is to be expected in final relase
i downloaded them all and rebooted, now my rig is an Intel 8086 with 384Kb ram under DOS :(
EDIT: Anyway afaiu, a more efficent use of cores is to be expected in final relase
- Wed Mar 25, 2015 12:18 pm
- Forum: Carmageddon: Max Damage
- Topic: Loading races takes minimum 2 minutes- is that normal?
- Replies: 32
- Views: 232
Loading races takes minimum 2 minutes- is that normal?
the 30fps story about motion is not totally wrong.<br/><br/>Problem is, if you're looking at 30fps on a 60hz refresh rate, it will look worse than supposed to be. Same thing happens even on 60fps on a 120hz refresh.<br> It will both stutter and confuse your brain in a weird way, you will notice it o...
- Sun Mar 15, 2015 11:42 am
- Forum: Carmageddon: Max Damage
- Topic: Game is looking good, but where is wheel support?!
- Replies: 201
- Views: 3799
Game is looking good, but where is wheel support?!
<blockquote><div><cite>Garg99 wrote:</cite> Are you fucking stupid or what? We want first party support for wheel controllers. Also, a fucking xbox controller hack doesn't enable force feedback and is a PAIN in the ass.</div></blockquote> So dev.team (nobby) already said that they'd like to implemen...
- Sat Mar 14, 2015 11:24 pm
- Forum: Carmageddon: Max Damage
- Topic: Game is looking good, but where is wheel support?!
- Replies: 201
- Views: 3799
Game is looking good, but where is wheel support?!
the game in beta lacks official wheel support, trent explains how to get it anyway in the wait. fin.
- Thu Mar 12, 2015 4:24 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Amazing 90's-style brutal FPS - on Kickstarter
- Replies: 11
- Views: 80
Amazing 90's-style brutal FPS - on Kickstarter
loved trailer, feels like those lovely '90 Sega's Ads but upgraded with splatter :D
gameplay mechanincs looks neat, but i really dislike how some elements looks forcedly rough. Like weapons, they don't look '90, just minecraft-ish :|
gameplay mechanincs looks neat, but i really dislike how some elements looks forcedly rough. Like weapons, they don't look '90, just minecraft-ish :|
- Wed Mar 11, 2015 11:56 am
- Forum: Carmageddon: Max Damage
- Topic: WTF? $15 2012 backer finding carmageddon on steam sale for $15 in 2015
- Replies: 10
- Views: 37
WTF? $15 2012 backer finding carmageddon on steam sale for $15 in 2015
i think he's asking if getting the current C:R on steam for $15 has the same benefits as backing $15 back then (like future dlc)?
- Sun Mar 01, 2015 1:55 pm
- Forum: Carmageddon: Max Damage
- Topic: Share your performance reports here
- Replies: 271
- Views: 2486
Share your performance reports here
<blockquote><div><cite>freeride Forever wrote:</cite> don't really know where Trent gets the idea that Carma:R has so much more work to be done than any other modern game. </div></blockquote>Real time Action Replay, this is a good start. Everything everywhere on the map happens for real, opponents I...
- Sat Feb 28, 2015 7:46 am
- Forum: Carmageddon: Max Damage
- Topic: Carmageddon: Reincarnation - Video's 'N Screenshots!
- Replies: 290
- Views: 10100
Carmageddon: Reincarnation - Video's 'N Screenshots!
One shot that sums up why i love this game so much!
- Thu Feb 26, 2015 8:46 am
- Forum: Carmageddon: Max Damage
- Topic: Dusty Trails Sound
- Replies: 4
- Views: 17
Dusty Trails Sound
have you tried to enter action replay and then get back to action? maybe i'm having a different sound issue than yours but when i happen to notice missing peds screams/engines/ambient stuff, enter-exit action replay does the trick for me for current race.<br/><br/>not really a solution but at least ...
- Sat Feb 14, 2015 9:05 pm
- Forum: Carmageddon: Max Damage
- Topic: Beta release is OUT NOW!!! =D!!!
- Replies: 239
- Views: 1251
Beta release is OUT NOW!!! =D!!!
you're not alone
really, connection sucks today so i spent all this non-carma time to teach some history to my 15yo brother :p
really, connection sucks today so i spent all this non-carma time to teach some history to my 15yo brother :p
- Fri Feb 13, 2015 9:36 am
- Forum: Carmageddon: Max Damage
- Topic: The Cockpit View Petition
- Replies: 52
- Views: 906
The Cockpit View Petition
but i don't have dogs, i have a bunny.
- Tue Feb 10, 2015 11:49 pm
- Forum: Carmageddon and The Splat Pack
- Topic: -hires over 640x480?
- Replies: 7
- Views: 94
-hires over 640x480?
sure! here it is:<br><a href="https://dl.dropboxusercontent.com/u/32720027/1080p HUD by Yfrid.zip" rel="nofollow">https://dl.dropboxusercontent.com/u/32720027/1080p%20HUD%20by%20Yfrid.zip</a><br/><br/>about hifi's ddraw, yeah my mistake, it is already into meldpack of course duh, it was yet another ...
- Tue Feb 10, 2015 10:42 pm
- Forum: Carmageddon and The Splat Pack
- Topic: -hires over 640x480?
- Replies: 7
- Views: 94
-hires over 640x480?
wooohoo thanks a lot tosh, i've searched previous topics about it and also made my own 1080p hud layout:<br><a href="https://dl.dropboxusercontent.com/u/32720027/carm95-1920x1080 2015-02-10 23-24-56-46.jpg" rel="nofollow">https://dl.dropboxusercontent.com/u/32720027/carm95-1920x1080%202015-02-10%202...
- Mon Feb 09, 2015 6:25 pm
- Forum: Carmageddon and The Splat Pack
- Topic: -hires over 640x480?
- Replies: 7
- Views: 94
-hires over 640x480?
sorry if this question wins noob award but i'm getting confused with carma1 and high resolutions availability, since i'm used to be happy enough with -hires i never bothered about alternatives until now.<br/><br/>i know that nGlide and other wrappers can run 3Dfx mode (as i do by ages in carma2) but...
- Wed Feb 04, 2015 12:16 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Alex's Garage
- Replies: 1473
- Views: 2785
Alex's Garage
random rushed thing:
i liked that powerful "bump" where the door meets the rear in the older drawing so i tried to replicate it in your concept!
i liked that powerful "bump" where the door meets the rear in the older drawing so i tried to replicate it in your concept!
- Mon Feb 02, 2015 9:45 pm
- Forum: Carmageddon: Max Damage
- Topic: Beta release is OUT NOW!!! =D!!!
- Replies: 239
- Views: 1251
Beta release is OUT NOW!!! =D!!!
joined!
- Mon Feb 02, 2015 4:26 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Comax
- Replies: 11
- Views: 20
Comax
Max t-800 was epic :D (Maxnold Damagenegger?)
EDIT: i imagined narration voiced by ukinojoe http://youtu.be/4kJR_j4XHD0
EDIT: i imagined narration voiced by ukinojoe http://youtu.be/4kJR_j4XHD0
- Mon Feb 02, 2015 12:23 pm
- Forum: Carmageddon: Max Damage
- Topic: Showing Skin
- Replies: 5
- Views: 15
Showing Skin
cleaver is the best, matte finish looks great with that black/red combination!
- Sun Feb 01, 2015 10:09 pm
- Forum: Carmageddon: Max Damage
- Topic: News: Valentine’s Day Massacre!
- Replies: 460
- Views: 4035
News: Valentine’s Day Massacre!
funny thing is that after reading KazzyMac comment i realized there was written "Il mostro" on the front plate of that alfa, which means "the monster" in italian lol
- Sun Feb 01, 2015 3:05 pm
- Forum: Carmageddon: Max Damage
- Topic: FC's Modding
- Replies: 1285
- Views: 22454
FC's Modding
i can't help my brain stop thinking this every time i stare that castle wip
*gets roadkilled by fatcat*
can't wait to see it textured!
*gets roadkilled by fatcat*
can't wait to see it textured!
- Fri Jan 30, 2015 10:50 pm
- Forum: Carmageddon: Max Damage
- Topic: News: Valentine’s Day Massacre!
- Replies: 460
- Views: 4035
News: Valentine’s Day Massacre!
peds polycount is fine to me, imo it's rather the lack of effects on their textures to make them look bland to most people. <br> Think about doom3, polycount was quite blocky but bump mapping and nice textures gave them lots of extra details <a href="http://static.giantbomb.com/uploads/original/0/30...
- Tue Jan 27, 2015 9:05 pm
- Forum: Carmageddon: Max Damage
- Topic: FC's Modding
- Replies: 1285
- Views: 22454
FC's Modding
http://imgur.com/a/BYDd8 this one is epic!
- Sat Jan 24, 2015 5:03 pm
- Forum: Carmageddon: Max Damage
- Topic: Car Model Pack idea
- Replies: 6
- Views: 35
Car Model Pack idea
there already is a delorean since the old games in carmas, it's degoryun:<br><img src="images/carmacomstuff/media/image/full/Degoryun.jpg" alt="" class="postimage" style="display: inline;"><br/><br/>i imagine that degoryun won't wait long until someone mods it into a BTTF time machine when the model...
- Fri Jan 23, 2015 6:22 pm
- Forum: Carmageddon: Max Damage
- Topic: FC's Modding
- Replies: 1285
- Views: 22454
FC's Modding
??? what's happening?
- Thu Jan 22, 2015 9:06 am
- Forum: Carmageddon: Max Damage
- Topic: Steam db: C:R info (Build 7452)
- Replies: 190
- Views: 946
Steam db: C:R info (Build 7452)
i want future builds to be named after pizzas. Like Android revisions with food names, but pizzas.
Because, well ..pizza! doesn't need further explanation.
Because, well ..pizza! doesn't need further explanation.
- Thu Jan 08, 2015 11:33 pm
- Forum: Carmageddon and The Splat Pack
- Topic: The AI in Carmageddon - Better than you think!
- Replies: 125
- Views: 634
The AI in Carmageddon - Better than you think!
i assume those goals were considered sign of intelligence in their time because they expected to achieve such things in some fictional unnecessarily complicated way (say, emulating a real brain understanding of such things).<br/><br/>But then, characters reading and spoken words recognition were acc...
- Thu Jan 08, 2015 5:41 pm
- Forum: Carmageddon and The Splat Pack
- Topic: The AI in Carmageddon - Better than you think!
- Replies: 125
- Views: 634
The AI in Carmageddon - Better than you think!
<blockquote><div><cite>Cybernettr wrote:</cite>Technology always seems "magical" until another piece of it is figured out. </div></blockquote> not sure what do you mean? people doesn't figure out technology, people makes it. From scratch.<br> Then, like in consumer scenario, other people that has no...
- Wed Jan 07, 2015 9:36 pm
- Forum: Carmageddon and The Splat Pack
- Topic: The AI in Carmageddon - Better than you think!
- Replies: 125
- Views: 634
The AI in Carmageddon - Better than you think!
<blockquote><div><cite>Cybernettr wrote:</cite>This is why we have so many examples of "narrow AI," such as optical character recognition, face recognition, language translation, self driving cars, routing of trains and airplanes, stock trading, and a thousand other ways in which AI is used in the w...
- Wed Jan 07, 2015 11:29 am
- Forum: Carmageddon and The Splat Pack
- Topic: The AI in Carmageddon - Better than you think!
- Replies: 125
- Views: 634
The AI in Carmageddon - Better than you think!
<blockquote class="uncited"><div>It's important because storing data (memories) requires bits 'n' bytes. Those take up space. So if an A.I. "learns" new things to "remember" it has to use disk space. If it uses disk space, it can be measured and located, and your claims are proven.</div></blockquote...
- Sun Jan 04, 2015 10:38 am
- Forum: Carmageddon and The Splat Pack
- Topic: The AI in Carmageddon - Better than you think!
- Replies: 125
- Views: 634
The AI in Carmageddon - Better than you think!
please read my last post in this discussion Cybernettr. But i'll emphasize this:<br/><br/>You didn't prove shit to Trent.<br> Actually, you're not proving ANYTHING. As i said already, people (as Trent) does lots of modding to the game by years. New cars, new tracks, new peds and lots of digging into...
- Fri Jan 02, 2015 4:25 pm
- Forum: Carmageddon: Max Damage
- Topic: FC's Modding
- Replies: 1285
- Views: 22454
FC's Modding
MrDeviance, you really must have some kind of fetish at pissing the hell out of people at any possible chance.<br/><br/>It's quite obvious that they avoided to push reflections so far because it's still way too basic, as true as matte finish everywhere boring, it's also true that current gloss effec...
- Sat Dec 27, 2014 5:37 pm
- Forum: Carmageddon: Max Damage
- Topic: Carmageddon Official Comic Thread!
- Replies: 246
- Views: 1547
Carmageddon Official Comic Thread!
happy ending marriage?