Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 1302 matches

by Harmalarm
Mon Feb 19, 2018 10:57 am
Forum: Carmageddon and The Splat Pack
Topic: Tosh's C1 car releases
Replies: 148
Views: 101675

Re: Tosh's car releases

Gotta love those 'high res' details :cool: :lol:
Nice work once again.
by Harmalarm
Fri Feb 16, 2018 9:52 am
Forum: Carmageddon and The Splat Pack
Topic: Tosh's C1 car releases
Replies: 148
Views: 101675

Re: Tosh's car releases

Ah thanks for the kind words! Always a motivation boost to be reminded others also play C1 with mods! :rockon: I don't think that will ever stop. I still boot it up from time to time. Even though activity on the forums is getting lower and lower by the years, I still feel a strong connection with t...
by Harmalarm
Wed Feb 14, 2018 4:26 pm
Forum: Carmageddon and The Splat Pack
Topic: Tosh's C1 car releases
Replies: 148
Views: 101675

Re: Tosh's car releases

Hah sweet! :cool:
by Harmalarm
Mon Feb 05, 2018 9:36 am
Forum: Carmageddon and The Splat Pack
Topic: CARMA95 / Meld Pack difficulty mode bug
Replies: 8
Views: 5875

Re: CARMA95 / Meld Pack difficulty mode bug

Wow impressive and tenacious work there :cool:
by Harmalarm
Sat Jan 20, 2018 11:33 pm
Forum: General Carmageddon and Rant Forum
Topic: Crystal Quest to Carmageddon: Patrick Buckland interview
Replies: 2
Views: 3209

Re: Crystal Quest to Carmageddon: Patrick Buckland interview

Yeah great to listen to. I think it's really interesting to hear about his work history. Also nice to hear his surprise about the communities being still alive in 2010 ish at the start of reincarnation/md. (and we are still here :cool: )
by Harmalarm
Mon Dec 25, 2017 11:22 am
Forum: Carmageddon and The Splat Pack
Topic: Tosh's C1 car releases
Replies: 148
Views: 101675

Re: Tosh's car releases

Hah, wow, what a difference suddenly. So there will be a cow running in the large wheel? :thumbsup:
by Harmalarm
Sun Dec 10, 2017 7:17 pm
Forum: Carmageddon and The Splat Pack
Topic: Tosh's C1 car releases
Replies: 148
Views: 101675

Re: Tosh's car releases

Hah! Cool :cool:
by Harmalarm
Tue Nov 21, 2017 10:18 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Tosh's C2 car releases
Replies: 38
Views: 3711

Re: Tosh's car releases

What an awesome monster truck. Guess it has been riping these 10 years for someone to finally digest it. Love the texture work too. Tires look awesome and the van itself looks very crispy. Nice coop guys :thumbsup: @tosh: I have had issues with the cam-turn-off materials too. Never got them to fully...
by Harmalarm
Tue Nov 14, 2017 1:51 pm
Forum: Carmageddon and The Splat Pack
Topic: Restored hires Eagle MK1 skin
Replies: 15
Views: 12091

Re: Restored hires Eagle MK1 skin

Hah that's pretty darn cool. Too bad they had to rescale all of these. I bet all cars had pretty neat original resolutions and proportions.
by Harmalarm
Mon Oct 30, 2017 8:55 am
Forum: General Carmageddon and Rant Forum
Topic: Screen Shots
Replies: 1494
Views: 480130

Re: Screen Shots

It's surprising how well these two games fit together. Nothing looks out of the ordinary. Those dev-tool shots look cool too. I never knew we had access to those.
And how refreshing to see a new post on this forum... :thumbsup:
by Harmalarm
Mon Sep 25, 2017 7:31 am
Forum: Carmageddon and The Splat Pack
Topic: Tosh's C1 car releases
Replies: 148
Views: 101675

Re: Tosh's car releases

Hey, finally another carma release, nice work Tosh. Does it come with extra features? Water in the bowl is a flipped mesh? Glass of the bowl looks convincing too, as if it has thickness. How did you do that? Offtopic: It feels like I haven't spoken to you guys in ages! I'll be sure to check into ICR...
by Harmalarm
Fri Aug 25, 2017 10:02 am
Forum: Carmageddon: Max Damage
Topic: Object draw distance [Fixed - solution inside]
Replies: 23
Views: 442

Object draw distance [Fixed - solution inside]

Hey nice work on that. *shamelessly bumping an old topic*
by Harmalarm
Thu Aug 17, 2017 11:45 am
Forum: Funsize! (Android/iOS)
Topic: Android 7 game wont boot
Replies: 3
Views: 1049

Android 7 game wont boot

Yeah! With the latest update the game opens, runs smooth and without any problems! Thanks for the update guys!
by Harmalarm
Mon Aug 07, 2017 1:11 pm
Forum: General Carmageddon and Rant Forum
Topic: Carmageddon: Crashers
Replies: 10
Views: 11603

Re: Carmageddon: Crashers

Device not compatible... :sad:
by Harmalarm
Wed Aug 02, 2017 8:28 am
Forum: Funsize! (Android/iOS)
Topic: Android 7 game wont boot
Replies: 3
Views: 1049

Android 7 game wont boot

Same issue, only running on Android 6.0.1. Cannot get past stainless Logo, (the one with the copyright information below)

Galaxy J5

Carmageddon version 1.2

Even though the 1.2 update suggests it should take care of this issue, it doesn't on my phone unfortunately
by Harmalarm
Sun Jul 09, 2017 12:42 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Can somebody tell me...
Replies: 4
Views: 4402

Re: Can somebody tell me...

Oh sorry DB, I misread your question.

You can of course use the cockpit or bumpercam to set it up behind the car, but then it will not rotate along when steering. Best do as Tosh suggested
by Harmalarm
Fri Jul 07, 2017 11:31 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Can somebody tell me...
Replies: 4
Views: 4402

Re: Can somebody tell me...

all the way at the bottom:

Code: Select all

// start of keyword stuff
CAMERA_POSITIONS
0, 0.24, -0.37			// bumper position
0, 0.24478, -0.05768		// cockpit position

// End of keyword stuff
END
by Harmalarm
Thu Jun 15, 2017 12:36 pm
Forum: General Carmageddon and Rant Forum
Topic: Take 2 V OpenIV
Replies: 4
Views: 4526

Re: Take 2 V OpenIV

Well Take2 and Rockstar are afraid of losing money from people not having to buy the online shark cards etc for the online part of the game because certain aspects can be modded. They are just protecting their precious moneymaking online community. Too bad they cannot realise that it will not make a...
by Harmalarm
Wed Jun 14, 2017 3:45 pm
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon 1 turning 20
Replies: 4
Views: 4461

Re: Carmageddon 1 turning 20

Congratulations everybody! :banana:
by Harmalarm
Tue May 30, 2017 7:41 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Needing model file conversion help.
Replies: 2
Views: 3138

Re: Needing model file conversion help.

Sure, if you can send a dl link via pm then I'm happy to do it for you.
by Harmalarm
Tue May 16, 2017 7:36 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Tosh's C2 car releases
Replies: 38
Views: 3711

Re: Tosh's car releases

Hey I couldn't remember that SUV but it is shown at the end of Blue Shift? It really shows how texturing has improved over the years. These textures are so toon-ish looking, heh.

Nice little addon though. It must have been fun placing those scientists ;)
by Harmalarm
Tue Mar 28, 2017 7:36 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Cruise Map (unfinished) by C2_Scientist
Replies: 29
Views: 13422

Re: Cruise Map (unfinished) by C2_Scientist

Boy that track was/is huge. I remember being extremely impressed by it when I first drove it back in the day. Did you build all of it in 3ds max? It's a shame c2 cannot handle larger tracks and files and that we are limited to the 1998 rendering standards. I would love to expand the game with so muc...
by Harmalarm
Tue Mar 14, 2017 10:41 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Beaver Mountains skin: Grasslands Of Gore
Replies: 5
Views: 5639

Re: Beaver Mountains skin: Grasslands Of Gore

I just played a while in this track. It's funny how the texture switch workes quite well in certain areas but doesn't work at all in others. For example, there is grass on top of the walls, roads are interupted by patches of grass etc. :) Nice idea though, and I see you replaced more than just textu...
by Harmalarm
Thu Mar 09, 2017 4:30 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Beaver Mountains skin: Grasslands Of Gore
Replies: 5
Views: 5639

Re: Beaver Mountains skin: Grasslands Of Gore

Hah, never thought of that! Now do the reverse! :cool:
by Harmalarm
Mon Mar 06, 2017 11:15 am
Forum: General Carmageddon and Rant Forum
Topic: Going forward with the CWA
Replies: 27
Views: 9912

Re: Going forward with the CWA

Well first I don't follow many other old gaming communities. I do see some news/feed setups like Func_Msgboard. Goldeneye Vault for example. I guess that's the main theme across the board (pun intended) I'm glad that you are giving CWA another overhaul! My thoughts: - Separating C1 and C2 subforums ...
by Harmalarm
Fri Mar 03, 2017 9:14 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: CTT #2: Testing modular level design for C2
Replies: 16
Views: 11119

Re: CTT #2: Testing modular level design for C2

Hah you did many cool things there tosh! I like the exploding pile of peds man. And even though it is a small testmap, I tells a short story :scool:

The texturechange on lastlap is impressive. Why did you use the lastlap trick for this? Couldn't you have used a smashable to trigger a funk?
by Harmalarm
Fri Mar 03, 2017 8:39 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: CTT #2: Testing modular level design for C2
Replies: 16
Views: 11119

Re: CTT #2: Testing modular level design for C2

:cool: Harm's script also makes it very easy and fast to get stuff ingame and test little changes, though I must confess I still use PT2 to compile the map as I noticed differences in beheaviour (3ds Max sources are included with the track zip file by the way), and still do the text setup by hand (t...
by Harmalarm
Sun Feb 26, 2017 7:09 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: CTT #2: Testing modular level design for C2
Replies: 16
Views: 11119

Re: CTT #2: Testing modular level design for C2

awwww, that sucks! Shit like this just happens to the best of us as it seems. ;)
by Harmalarm
Tue Feb 21, 2017 12:57 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: CTT #2: Testing modular level design for C2
Replies: 16
Views: 11119

Re: CTT #2: Testing modular level design for C2

Hmm, that's odd. Have you checked the original maps as a reference? These use the same trigger system as I believe (Silo and Carrier?)
by Harmalarm
Mon Feb 20, 2017 9:29 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: CTT #2: Testing modular level design for C2
Replies: 16
Views: 11119

Re: Screen Shots

Hah nice screenshots. I like the max-screenshot in particular. It's easy to recognise some of the building blocks from the different levels. (quarry and the silo) Also, you are using max2012. That is a very good and stable version. :thumbsup: 2015 is what we use at work and is also very stable, but ...
by Harmalarm
Thu Feb 09, 2017 4:36 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: CTT #2: Testing modular level design for C2
Replies: 16
Views: 11119

Re: Screen Shots

:saston:

Why do your c2 screenshots always look so nice and crispy. What is your c2 setup? I want it! :)
by Harmalarm
Tue Feb 07, 2017 2:17 pm
Forum: General Carmageddon and Rant Forum
Topic: Obsessed with Carmageddon (PC Zone #78, July 1999)
Replies: 3
Views: 3251

Re: Obsessed with Carmageddon (PC Zone #78, July 1999)

Look at some of you guys being mentioned in the article's screenshots :). I never knew the carmageddon fandom was featured in an actual article. I didn't know that was a thing in general to be honest. But this is really cool. Where did you find it? edit: damnit, now you got me browsing old carma sit...
by Harmalarm
Mon Jan 16, 2017 8:41 am
Forum: General Carmageddon and Rant Forum
Topic: Is this thing on?
Replies: 7
Views: 6594

Re: Is this thing on?

*TRIGGERED*
by Harmalarm
Fri Dec 30, 2016 7:17 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Merry xmas, Happy new year, Tez eagle for c2
Replies: 6
Views: 6326

Re: Merry xmas, Happy new year, Tez eagle for c2

Wow 79k huh? Impressive. Thanks for the car bud and a happy newyear to you all! :cool:
by Harmalarm
Wed Dec 21, 2016 11:54 am
Forum: Carmageddon and The Splat Pack
Topic: Harmalarm's Carmatools Maxscript Pack [WIP]
Replies: 55
Views: 42569

Re: Carmatools Maxscript Pack [WIP]

Ho Ho Ho, hello there Pip. I understand you are already exporting models from max. I know I claim that Plaything2 is not needed anymore, and in theory this is true. However, PT2 can still be a good tool for checking your model in a fast way. So can you send me the files so I can check them here in P...