Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Search found 1302 matches
- Sun Sep 14, 2008 2:49 pm
- Forum: General Carmageddon and Rant Forum
- Topic: The Eagle-3 Paper Model is here!!!
- Replies: 48
- Views: 10988
Re: The Eagle-3 Paper Model is here!!!
<r>Haha, yeah that would be great! But working metal like that in that detail is actually quite hard you know. I know from experience. I made a flower out of metal once, but it's a real time-consuming job. especially the welding or solding part... Would still be cool though! <E>:cool:</E><br/> <br/>...
- Sun Sep 14, 2008 9:34 am
- Forum: General Carmageddon and Rant Forum
- Topic: The Eagle-3 Paper Model is here!!!
- Replies: 48
- Views: 10988
Re: The Eagle-3 Paper Model is here!!!
XD that's cool you guys! I've uploaded the Diablo diablo_colourflaps diablo_whiteflaps and the Porker 2 porker2_colourflaps porker2_whiteflaps I haven't made these myself yet btw... :lol: ps: Oh, and carma1 cars are nicely lowpoly so that should work, but I just need to figure out how to get them to...
- Sun Sep 14, 2008 4:51 am
- Forum: General Carmageddon and Rant Forum
- Topic: The Eagle-3 Paper Model is here!!!
- Replies: 48
- Views: 10988
Re: The Eagle-3 Paper Model is here!!!
@Razor; your file should also have those little guide lines for folding you know... At least, when I open the file they are there... if you are having trouble finding out what the flaps are that you can use for the gluing, I have uploaded the same file with the white flaps. So you can compare them a...
- Sat Sep 13, 2008 10:43 am
- Forum: General Carmageddon and Rant Forum
- Topic: The Eagle-3 Paper Model is here!!!
- Replies: 48
- Views: 10988
The Eagle-3 Paper Model is here!!!
Yes my fellow carma-freaks, your eyes do not deceive you... Grab your own copy of the fold able paper model of the Eagle 3 today, and exploit you creativity in the real world for a change! Just download it --> print it--> cut it--> fold it--> glue it--> and enjoy it! the model features; the Eagle 3 ...
- Fri Sep 05, 2008 11:54 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Carmageddon multiplayer
- Replies: 8
- Views: 4882
Carmageddon multiplayer
<r>Ok, you mean a program that could get Carmageddon players in contact with one and other, in order to play multiplayer games over the net?<br/> <br/> Playing Carmageddon over the Net is allready quite difficult, there is the C2O project, bringing people of the community together; <URL url="http://...
- Mon Sep 01, 2008 11:27 am
- Forum: General Carmageddon and Rant Forum
- Topic: Know your nerds...
- Replies: 24
- Views: 4425
Re: Know your nerds...
Look at me, being happy with one of my favorite toys! Isn't that lovely? (that screen is 21 inch by the way... not as crappy as it looks )
- Mon Sep 01, 2008 11:18 am
- Forum: General Carmageddon and Rant Forum
- Topic: happy Birthday...
- Replies: 15
- Views: 2134
Re: happy Birthday...
I am 23, going on 24...
- Wed Aug 27, 2008 11:13 am
- Forum: General Carmageddon and Rant Forum
- Topic: Emoticons - by Alex
- Replies: 66
- Views: 21835
Emoticons - by Alex
heh, they look neat man. I think we can add them to the standard emoticon list, if you think you're done with them?
- Wed Aug 27, 2008 8:53 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Mod Organizer
- Replies: 36
- Views: 5154
Re: Mod Organizer
<r>That sounds like a great plan. I believe carimages, like the ones that are missing with carstockalypse, are quite essential. At least, I allways mix up the cars... so I would like to see that fixed for 32 bit mode. <E>:smile:</E><br/> <br/> and having just one good looking, working tool would bet...
- Mon Aug 25, 2008 3:56 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Grandcarma Beta 2.0
- Replies: 74
- Views: 35500
Grandcarma Beta 2.0
<r>[quote]Any news?[/quote]<br/> ah no mates, I've been very buzy working lately... so no news. Furthermore my internet cable has been bitten through by my cats... :uho: And my computer has been acting kinda weird lately. Have to do a fresh install of my windows I guess. Things will just go a little...
- Tue Aug 19, 2008 4:03 am
- Forum: S.o.D./Banger's Forum
- Topic: Something else to make the SoD Guys happy?
- Replies: 31
- Views: 17076
Re: Something else to make the SoD Guys happy?
Haha, that's great man. These cars are really shitty, not the moddeling that is, but the way they are in real life. I really like this whole SOD hype that is going on lately
- Sun Aug 17, 2008 4:33 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Grandcarma Beta 2.0
- Replies: 74
- Views: 35500
Grandcarma Beta 2.0
<r>Oh yes, that is something that definately can be done, and probably will be done. Car-making for GTA-SA is actually not that hard, and seeing that I allready have most of the models, it can be done quite quickly I guess. I've never done a car for SA before, but I sure want to for this mod. But fi...
- Sun Aug 17, 2008 10:33 am
- Forum: General Carmageddon and Rant Forum
- Topic: Grandcarma Beta 2.0
- Replies: 74
- Views: 35500
Grandcarma Beta 2.0
<r>[img]<URL url="http://img164.imageshack.us/img164/5624/gtasa20080817123006382ag1.jpg"><LINK_TEXT text="http://img164.imageshack.us/img164/5624 ... 382ag1.jpg">http://img164.imageshack.us/img164/5624/gtasa20080817123006382ag1.jpg</LINK_TEXT></URL>[/img]<br/> <br/> pritty good work killer, but the ...
- Sun Aug 17, 2008 10:13 am
- Forum: General Carmageddon and Rant Forum
- Topic: Grandcarma Beta 2.0
- Replies: 74
- Views: 35500
Grandcarma Beta 2.0
That is a great Idea. We could also change some of them in Grandcarma advertising, allways nice... I'll see if I can get that second image ingame.
- Sun Aug 17, 2008 9:26 am
- Forum: General Carmageddon and Rant Forum
- Topic: Grandcarma Beta 2.0
- Replies: 74
- Views: 35500
Grandcarma Beta 2.0
<r>Hi, wow. You did a lot of work putting up those screenies! <br/> <br/> [quote]- about the water in the quayside complex, the one where it is filled and in the original was empty. I decided to fill it becaus I can only cntrol the water in the big square of 6000 by 6000 units. If i leave it empty, ...
- Sat Aug 16, 2008 6:20 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Grandcarma Beta 2.0
- Replies: 74
- Views: 35500
Grandcarma Beta 2.0
<r>Hey hazardic, thanx for reporting those errors! It's good to have someone watch things together with me! <E>:wink:</E><br/> <br/> That tunnel blocking the desert tracks I knew of, and also the shifted model there, at the other end of the desert track. I have a new water file, which you can put in...
- Thu Aug 14, 2008 6:12 am
- Forum: General Carmageddon and Rant Forum
- Topic: Desert Mobsters Project for Mafia:City Of Lost Heaven.
- Replies: 133
- Views: 54780
Desert Mobsters Project for Mafia:City Of Lost Heaven.
hey, good job! It looks pretty good in Mafia. Keep up the good work!
- Tue Aug 12, 2008 2:41 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Grandcarma Beta 2.0
- Replies: 74
- Views: 35500
Grandcarma Beta 2.0
<r>Beta 2.1 files released!<br/> <br/> get it over <URL url="https://harm.cwaboard.co.uk/files/grandcarma/Grandcarma%20Beta%202.1.zip"><s>[url=https://harm.cwaboard.co.uk/files/grandcarma/Grandcarma Beta 2.1.zip]</s>here<e>[/url]</e></URL><br/> <br/> changes;<br/> <br/> - vertex lighting for all the...
- Tue Aug 12, 2008 9:28 am
- Forum: S.o.D./Banger's Forum
- Topic: A Banger Dirt Track!
- Replies: 18
- Views: 11935
Re: A Banger Dirt Track!
Great track coffey! It reminds me of the good old days I played destruction derby 1 and destruction derby 2. You guys even played that? Those tracks, especially the bonus track of dd2 and the grand canyon track were so awesome... would be nice for SOD too you know... here's a video of the track I me...
- Mon Aug 11, 2008 6:05 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Vertex lighting
- Replies: 10
- Views: 6968
Vertex lighting
<t>Thanx guys! Yes I agree, it makes the mod a lot better.<br/> <br/> @tosh; yeah, the big Grandcarma.IMG file contains all the models and needs an update. This file has all the models, all the collision files and all the textures. As soon as I've done all the tracks, so also the sky-tracks, I will ...
- Sun Aug 10, 2008 4:08 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Vertex lighting
- Replies: 10
- Views: 6968
Vertex lighting
<t>Like the topic says, it's done by vertex lighting. Every vertex (or point as you might call it) get's another value assigned, in this case probably a corour value. I'm not familiar with the real technical info, I'd suggest the wiki for it. But I can apply my rendered data in 3dmax to the mesh its...
- Sun Aug 10, 2008 12:52 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Vertex lighting
- Replies: 10
- Views: 6968
Vertex lighting
<r>The whole mod is undergoing a mayor Facelift. The vertex lighting is now allmost done, appart from the floating tracks in the sky. But the result is really sweet!<br/> <br/> Here's a short trip around the worldmap as it is now. Mostly night screens, because the lighting really looks good at night...
- Thu Aug 07, 2008 7:24 am
- Forum: S.o.D./Banger's Forum
- Topic: stuck on what to do
- Replies: 104
- Views: 24960
Re: Buxton Raceway SOD
@Harm
Actually Turnip did this model
I knew that, don't worry. I was talking to husky.
- Thu Aug 07, 2008 3:32 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Sketchup Maps
- Replies: 56
- Views: 11029
Re: Sketchup Maps - BeaverTown
Now this track has atmosphere! It really feels like a rainy, depressing city one would never hope to live in. And that's a complement, just so you know. I really believe that having a great model is one thing, but texturing and sky settings (fog) can create a great feeling. Nice work! The jumps are ...
- Thu Aug 07, 2008 3:27 am
- Forum: S.o.D./Banger's Forum
- Topic: brampton for SOD
- Replies: 26
- Views: 14108
Re: brampton for SOD
Nice track guys, I've tested it this morning. It is actually hard to win from the AI in this one!
And nice custom noncars Coffey. These are from you noncar pack right?
And nice custom noncars Coffey. These are from you noncar pack right?
- Thu Aug 07, 2008 2:55 am
- Forum: S.o.D./Banger's Forum
- Topic: stuck on what to do
- Replies: 104
- Views: 24960
Re: Buxton Raceway SOD
Geez guys, you really do a lot of work lately. Nice to see this new track coming to the game. And Coffey, great patience :thumbsup:. by the way, I also had that same error, when importing the ase into ase-asc. I believe, but it doesn't sound logical, that I lost the error after converting all poly's...
- Tue Aug 05, 2008 10:17 am
- Forum: General Carmageddon and Rant Forum
- Topic: Grandcarma Beta 2.0
- Replies: 74
- Views: 35500
Grandcarma Beta 2.0
:nyaha: yeah, I know. Did you also notice the floating san fransisco tram in the beaver city track?
- Tue Aug 05, 2008 8:54 am
- Forum: Carmageddon and The Splat Pack
- Topic: Blood Clot! (C1 items)
- Replies: 14
- Views: 2807
Re: Blood Clot! (C1 items)
I never really installed an addon Car for Carmageddon 1 before, but I really believe I should give it a try. Looks good guys. By the way, is it also possible to install custom tracks for carmageddon 1? Because I believe I've never seen a custom c1 track before...
- Mon Aug 04, 2008 2:46 pm
- Forum: S.o.D./Banger's Forum
- Topic: brampton for SOD
- Replies: 26
- Views: 14108
Re: brampton for SOD
Awesome work both of you guys! I think I'm going to install SOD again too Great speed of releasing it too!
- Sun Aug 03, 2008 4:57 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Vertex lighting
- Replies: 10
- Views: 6968
Vertex lighting
Oh, I didn't know that. And there is no chance to get it working in C2 again? No, I guess it's in the engine right?
- Sun Aug 03, 2008 3:10 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Vertex lighting
- Replies: 10
- Views: 6968
Vertex lighting
Yeah! finally a breakthrough in the lighting of the models. Turned out there was a different Script that could handle the lighting a lot better! Lighting in MAX is now exactly the same as ingame, so I can do the lighting a lot easier. Look at this; daytime renders http://img118.imageshack.us/img118/...
- Sun Aug 03, 2008 11:59 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Sketchup Maps
- Replies: 56
- Views: 11029
Re: Sketchup Maps - BeaverTown
Hey that track looks pritty awesome coffey. Keep it up!
- Sat Aug 02, 2008 12:50 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Tosh Network Server and other news.
- Replies: 10
- Views: 3012
Tosh Network Server and other news.
<r>I totally understand you feelings. You feel like you're the only one that really cares about this stuff, and wonder why you even waste your time on it. As I look at myself, I'm also a person that is guilty of these things sometimes. (tracks without noncars) For me, and I think for a lot of other ...
- Sat Aug 02, 2008 11:29 am
- Forum: General Carmageddon and Rant Forum
- Topic: Grandcarma to do list
- Replies: 2
- Views: 3578
Grandcarma to do list
<t>Yes, you are absolutely right. That last list, of general mod items, was not really in working order. But yeah, I think I'll save that one for last.<br/> I think a little race scripting is not that hard, because I've seen different race script mods for GTA-SA all around. I could make those races ...
- Fri Aug 01, 2008 2:46 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Object placement
- Replies: 28
- Views: 13133
Object placement
Look closer my friend, and you'll see that it is the snow version of the map And the desert grass still suits the snow textures very well.
(maybe you mean that the radar is still the old version, that is correct yes)
(maybe you mean that the radar is still the old version, that is correct yes)