Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 1302 matches

by Harmalarm
Sun Sep 14, 2008 2:49 pm
Forum: General Carmageddon and Rant Forum
Topic: The Eagle-3 Paper Model is here!!!
Replies: 48
Views: 10988

Re: The Eagle-3 Paper Model is here!!!

<r>Haha, yeah that would be great! But working metal like that in that detail is actually quite hard you know. I know from experience. I made a flower out of metal once, but it's a real time-consuming job. especially the welding or solding part... Would still be cool though! <E>:cool:</E><br/> <br/>...
by Harmalarm
Sun Sep 14, 2008 9:34 am
Forum: General Carmageddon and Rant Forum
Topic: The Eagle-3 Paper Model is here!!!
Replies: 48
Views: 10988

Re: The Eagle-3 Paper Model is here!!!

XD that's cool you guys! I've uploaded the Diablo diablo_colourflaps diablo_whiteflaps and the Porker 2 porker2_colourflaps porker2_whiteflaps I haven't made these myself yet btw... :lol: ps: Oh, and carma1 cars are nicely lowpoly so that should work, but I just need to figure out how to get them to...
by Harmalarm
Sun Sep 14, 2008 4:51 am
Forum: General Carmageddon and Rant Forum
Topic: The Eagle-3 Paper Model is here!!!
Replies: 48
Views: 10988

Re: The Eagle-3 Paper Model is here!!!

@Razor; your file should also have those little guide lines for folding you know... At least, when I open the file they are there... if you are having trouble finding out what the flaps are that you can use for the gluing, I have uploaded the same file with the white flaps. So you can compare them a...
by Harmalarm
Sat Sep 13, 2008 10:43 am
Forum: General Carmageddon and Rant Forum
Topic: The Eagle-3 Paper Model is here!!!
Replies: 48
Views: 10988

The Eagle-3 Paper Model is here!!!

Yes my fellow carma-freaks, your eyes do not deceive you... Grab your own copy of the fold able paper model of the Eagle 3 today, and exploit you creativity in the real world for a change! Just download it --> print it--> cut it--> fold it--> glue it--> and enjoy it! the model features; the Eagle 3 ...
by Harmalarm
Fri Sep 05, 2008 11:54 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carmageddon multiplayer
Replies: 8
Views: 4882

Carmageddon multiplayer

<r>Ok, you mean a program that could get Carmageddon players in contact with one and other, in order to play multiplayer games over the net?<br/> <br/> Playing Carmageddon over the Net is allready quite difficult, there is the C2O project, bringing people of the community together; <URL url="http://...
by Harmalarm
Mon Sep 01, 2008 11:27 am
Forum: General Carmageddon and Rant Forum
Topic: Know your nerds...
Replies: 24
Views: 4425

Re: Know your nerds...

Look at me, being happy with one of my favorite toys! Isn't that lovely? (that screen is 21 inch by the way... not as crappy as it looks :tongue: )

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by Harmalarm
Mon Sep 01, 2008 11:18 am
Forum: General Carmageddon and Rant Forum
Topic: happy Birthday...
Replies: 15
Views: 2134

Re: happy Birthday...

I am 23, going on 24... :eek:
by Harmalarm
Wed Aug 27, 2008 11:13 am
Forum: General Carmageddon and Rant Forum
Topic: Emoticons - by Alex
Replies: 66
Views: 21835

Emoticons - by Alex

heh, they look neat man. I think we can add them to the standard emoticon list, if you think you're done with them?
by Harmalarm
Wed Aug 27, 2008 8:53 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Mod Organizer
Replies: 36
Views: 5154

Re: Mod Organizer

<r>That sounds like a great plan. I believe carimages, like the ones that are missing with carstockalypse, are quite essential. At least, I allways mix up the cars... so I would like to see that fixed for 32 bit mode. <E>:smile:</E><br/> <br/> and having just one good looking, working tool would bet...
by Harmalarm
Mon Aug 25, 2008 3:56 pm
Forum: General Carmageddon and Rant Forum
Topic: Grandcarma Beta 2.0
Replies: 74
Views: 35500

Grandcarma Beta 2.0

<r>[quote]Any news?[/quote]<br/> ah no mates, I've been very buzy working lately... so no news. Furthermore my internet cable has been bitten through by my cats... :uho: And my computer has been acting kinda weird lately. Have to do a fresh install of my windows I guess. Things will just go a little...
by Harmalarm
Tue Aug 19, 2008 4:03 am
Forum: S.o.D./Banger's Forum
Topic: Something else to make the SoD Guys happy?
Replies: 31
Views: 17076

Re: Something else to make the SoD Guys happy?

Haha, that's great man. These cars are really shitty, not the moddeling that is, but the way they are in real life. :crazy: I really like this whole SOD hype that is going on lately
by Harmalarm
Sun Aug 17, 2008 4:33 pm
Forum: General Carmageddon and Rant Forum
Topic: Grandcarma Beta 2.0
Replies: 74
Views: 35500

Grandcarma Beta 2.0

<r>Oh yes, that is something that definately can be done, and probably will be done. Car-making for GTA-SA is actually not that hard, and seeing that I allready have most of the models, it can be done quite quickly I guess. I've never done a car for SA before, but I sure want to for this mod. But fi...
by Harmalarm
Sun Aug 17, 2008 10:33 am
Forum: General Carmageddon and Rant Forum
Topic: Grandcarma Beta 2.0
Replies: 74
Views: 35500

Grandcarma Beta 2.0

<r>[img]<URL url="http://img164.imageshack.us/img164/5624/gtasa20080817123006382ag1.jpg"><LINK_TEXT text="http://img164.imageshack.us/img164/5624 ... 382ag1.jpg">http://img164.imageshack.us/img164/5624/gtasa20080817123006382ag1.jpg</LINK_TEXT></URL>[/img]<br/> <br/> pritty good work killer, but the ...
by Harmalarm
Sun Aug 17, 2008 10:13 am
Forum: General Carmageddon and Rant Forum
Topic: Grandcarma Beta 2.0
Replies: 74
Views: 35500

Grandcarma Beta 2.0

That is a great Idea. We could also change some of them in Grandcarma advertising, allways nice... I'll see if I can get that second image ingame. :wink:
by Harmalarm
Sun Aug 17, 2008 9:26 am
Forum: General Carmageddon and Rant Forum
Topic: Grandcarma Beta 2.0
Replies: 74
Views: 35500

Grandcarma Beta 2.0

<r>Hi, wow. You did a lot of work putting up those screenies! <br/> <br/> [quote]- about the water in the quayside complex, the one where it is filled and in the original was empty. I decided to fill it becaus I can only cntrol the water in the big square of 6000 by 6000 units. If i leave it empty, ...
by Harmalarm
Sat Aug 16, 2008 6:20 pm
Forum: General Carmageddon and Rant Forum
Topic: Grandcarma Beta 2.0
Replies: 74
Views: 35500

Grandcarma Beta 2.0

<r>Hey hazardic, thanx for reporting those errors! It's good to have someone watch things together with me! <E>:wink:</E><br/> <br/> That tunnel blocking the desert tracks I knew of, and also the shifted model there, at the other end of the desert track. I have a new water file, which you can put in...
by Harmalarm
Thu Aug 14, 2008 6:12 am
Forum: General Carmageddon and Rant Forum
Topic: Desert Mobsters Project for Mafia:City Of Lost Heaven.
Replies: 133
Views: 54780

Desert Mobsters Project for Mafia:City Of Lost Heaven.

hey, good job! It looks pretty good in Mafia. Keep up the good work!
by Harmalarm
Tue Aug 12, 2008 2:41 pm
Forum: General Carmageddon and Rant Forum
Topic: Grandcarma Beta 2.0
Replies: 74
Views: 35500

Grandcarma Beta 2.0

<r>Beta 2.1 files released!<br/> <br/> get it over <URL url="https://harm.cwaboard.co.uk/files/grandcarma/Grandcarma%20Beta%202.1.zip"><s>[url=https://harm.cwaboard.co.uk/files/grandcarma/Grandcarma Beta 2.1.zip]</s>here<e>[/url]</e></URL><br/> <br/> changes;<br/> <br/> - vertex lighting for all the...
by Harmalarm
Tue Aug 12, 2008 9:28 am
Forum: S.o.D./Banger's Forum
Topic: A Banger Dirt Track!
Replies: 18
Views: 11935

Re: A Banger Dirt Track!

Great track coffey! It reminds me of the good old days I played destruction derby 1 and destruction derby 2. You guys even played that? Those tracks, especially the bonus track of dd2 and the grand canyon track were so awesome... would be nice for SOD too you know... here's a video of the track I me...
by Harmalarm
Mon Aug 11, 2008 6:05 pm
Forum: General Carmageddon and Rant Forum
Topic: Vertex lighting
Replies: 10
Views: 6968

Vertex lighting

<t>Thanx guys! Yes I agree, it makes the mod a lot better.<br/> <br/> @tosh; yeah, the big Grandcarma.IMG file contains all the models and needs an update. This file has all the models, all the collision files and all the textures. As soon as I've done all the tracks, so also the sky-tracks, I will ...
by Harmalarm
Sun Aug 10, 2008 4:08 pm
Forum: General Carmageddon and Rant Forum
Topic: Vertex lighting
Replies: 10
Views: 6968

Vertex lighting

<t>Like the topic says, it's done by vertex lighting. Every vertex (or point as you might call it) get's another value assigned, in this case probably a corour value. I'm not familiar with the real technical info, I'd suggest the wiki for it. But I can apply my rendered data in 3dmax to the mesh its...
by Harmalarm
Sun Aug 10, 2008 12:52 pm
Forum: General Carmageddon and Rant Forum
Topic: Vertex lighting
Replies: 10
Views: 6968

Vertex lighting

<r>The whole mod is undergoing a mayor Facelift. The vertex lighting is now allmost done, appart from the floating tracks in the sky. But the result is really sweet!<br/> <br/> Here's a short trip around the worldmap as it is now. Mostly night screens, because the lighting really looks good at night...
by Harmalarm
Thu Aug 07, 2008 7:24 am
Forum: S.o.D./Banger's Forum
Topic: stuck on what to do
Replies: 104
Views: 24960

Re: Buxton Raceway SOD


@Harm

Actually Turnip did this model


I knew that, don't worry. :tongue: I was talking to husky. :lol:
by Harmalarm
Thu Aug 07, 2008 3:32 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Sketchup Maps
Replies: 56
Views: 11029

Re: Sketchup Maps - BeaverTown

Now this track has atmosphere! It really feels like a rainy, depressing city one would never hope to live in. And that's a complement, just so you know. I really believe that having a great model is one thing, but texturing and sky settings (fog) can create a great feeling. Nice work! The jumps are ...
by Harmalarm
Thu Aug 07, 2008 3:27 am
Forum: S.o.D./Banger's Forum
Topic: brampton for SOD
Replies: 26
Views: 14108

Re: brampton for SOD

Nice track guys, I've tested it this morning. It is actually hard to win from the AI in this one! :lol:

And nice custom noncars Coffey. These are from you noncar pack right?

Image
by Harmalarm
Thu Aug 07, 2008 2:55 am
Forum: S.o.D./Banger's Forum
Topic: stuck on what to do
Replies: 104
Views: 24960

Re: Buxton Raceway SOD

Geez guys, you really do a lot of work lately. Nice to see this new track coming to the game. And Coffey, great patience :thumbsup:. by the way, I also had that same error, when importing the ase into ase-asc. I believe, but it doesn't sound logical, that I lost the error after converting all poly's...
by Harmalarm
Tue Aug 05, 2008 10:17 am
Forum: General Carmageddon and Rant Forum
Topic: Grandcarma Beta 2.0
Replies: 74
Views: 35500

Grandcarma Beta 2.0

:nyaha: yeah, I know. Did you also notice the floating san fransisco tram in the beaver city track? :grin:
by Harmalarm
Tue Aug 05, 2008 8:54 am
Forum: Carmageddon and The Splat Pack
Topic: Blood Clot! (C1 items)
Replies: 14
Views: 2807

Re: Blood Clot! (C1 items)

I never really installed an addon Car for Carmageddon 1 before, but I really believe I should give it a try. Looks good guys. By the way, is it also possible to install custom tracks for carmageddon 1? Because I believe I've never seen a custom c1 track before...
by Harmalarm
Mon Aug 04, 2008 2:46 pm
Forum: S.o.D./Banger's Forum
Topic: brampton for SOD
Replies: 26
Views: 14108

Re: brampton for SOD

Awesome work both of you guys! I think I'm going to install SOD again too :smile: Great speed of releasing it too!
by Harmalarm
Sun Aug 03, 2008 4:57 pm
Forum: General Carmageddon and Rant Forum
Topic: Vertex lighting
Replies: 10
Views: 6968

Vertex lighting

Oh, I didn't know that. And there is no chance to get it working in C2 again? No, I guess it's in the engine right?
by Harmalarm
Sun Aug 03, 2008 3:10 pm
Forum: General Carmageddon and Rant Forum
Topic: Vertex lighting
Replies: 10
Views: 6968

Vertex lighting

Yeah! finally a breakthrough in the lighting of the models. Turned out there was a different Script that could handle the lighting a lot better! Lighting in MAX is now exactly the same as ingame, so I can do the lighting a lot easier. Look at this; daytime renders http://img118.imageshack.us/img118/...
by Harmalarm
Sun Aug 03, 2008 11:59 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Sketchup Maps
Replies: 56
Views: 11029

Re: Sketchup Maps - BeaverTown

Hey that track looks pritty awesome coffey. Keep it up!
by Harmalarm
Sat Aug 02, 2008 12:50 pm
Forum: General Carmageddon and Rant Forum
Topic: Tosh Network Server and other news.
Replies: 10
Views: 3012

Tosh Network Server and other news.

<r>I totally understand you feelings. You feel like you're the only one that really cares about this stuff, and wonder why you even waste your time on it. As I look at myself, I'm also a person that is guilty of these things sometimes. (tracks without noncars) For me, and I think for a lot of other ...
by Harmalarm
Sat Aug 02, 2008 11:29 am
Forum: General Carmageddon and Rant Forum
Topic: Grandcarma to do list
Replies: 2
Views: 3578

Grandcarma to do list

<t>Yes, you are absolutely right. That last list, of general mod items, was not really in working order. But yeah, I think I'll save that one for last.<br/> I think a little race scripting is not that hard, because I've seen different race script mods for GTA-SA all around. I could make those races ...
by Harmalarm
Fri Aug 01, 2008 2:46 pm
Forum: General Carmageddon and Rant Forum
Topic: Object placement
Replies: 28
Views: 13133

Object placement

Look closer my friend, and you'll see that it is the snow version of the map :wink: And the desert grass still suits the snow textures very well.
(maybe you mean that the radar is still the old version, that is correct yes)