Gotta love those 'high res' details
Nice work once again.
Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Search found 1302 matches
- Mon Feb 19, 2018 10:57 am
- Forum: Carmageddon and The Splat Pack
- Topic: Tosh's C1 car releases
- Replies: 148
- Views: 110976
- Fri Feb 16, 2018 9:52 am
- Forum: Carmageddon and The Splat Pack
- Topic: Tosh's C1 car releases
- Replies: 148
- Views: 110976
Re: Tosh's car releases
Ah thanks for the kind words! Always a motivation boost to be reminded others also play C1 with mods! :rockon: I don't think that will ever stop. I still boot it up from time to time. Even though activity on the forums is getting lower and lower by the years, I still feel a strong connection with t...
- Wed Feb 14, 2018 4:26 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Tosh's C1 car releases
- Replies: 148
- Views: 110976
Re: Tosh's car releases
Hah sweet!
- Mon Feb 05, 2018 9:36 am
- Forum: Carmageddon and The Splat Pack
- Topic: CARMA95 / Meld Pack difficulty mode bug
- Replies: 8
- Views: 6008
Re: CARMA95 / Meld Pack difficulty mode bug
Wow impressive and tenacious work there
- Sat Jan 20, 2018 11:33 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Crystal Quest to Carmageddon: Patrick Buckland interview
- Replies: 2
- Views: 3323
Re: Crystal Quest to Carmageddon: Patrick Buckland interview
Yeah great to listen to. I think it's really interesting to hear about his work history. Also nice to hear his surprise about the communities being still alive in 2010 ish at the start of reincarnation/md. (and we are still here )
- Mon Dec 25, 2017 11:22 am
- Forum: Carmageddon and The Splat Pack
- Topic: Tosh's C1 car releases
- Replies: 148
- Views: 110976
Re: Tosh's car releases
Hah, wow, what a difference suddenly. So there will be a cow running in the large wheel?
- Sun Dec 10, 2017 7:17 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Tosh's C1 car releases
- Replies: 148
- Views: 110976
Re: Tosh's car releases
Hah! Cool
- Tue Nov 21, 2017 10:18 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Tosh's C2 car releases
- Replies: 38
- Views: 4676
Re: Tosh's car releases
What an awesome monster truck. Guess it has been riping these 10 years for someone to finally digest it. Love the texture work too. Tires look awesome and the van itself looks very crispy. Nice coop guys :thumbsup: @tosh: I have had issues with the cam-turn-off materials too. Never got them to fully...
- Tue Nov 14, 2017 1:51 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Restored hires Eagle MK1 skin
- Replies: 15
- Views: 13714
Re: Restored hires Eagle MK1 skin
Hah that's pretty darn cool. Too bad they had to rescale all of these. I bet all cars had pretty neat original resolutions and proportions.
- Mon Oct 30, 2017 8:55 am
- Forum: General Carmageddon and Rant Forum
- Topic: Screen Shots
- Replies: 1496
- Views: 484095
Re: Screen Shots
It's surprising how well these two games fit together. Nothing looks out of the ordinary. Those dev-tool shots look cool too. I never knew we had access to those.
And how refreshing to see a new post on this forum...
And how refreshing to see a new post on this forum...
- Mon Sep 25, 2017 7:31 am
- Forum: Carmageddon and The Splat Pack
- Topic: Tosh's C1 car releases
- Replies: 148
- Views: 110976
Re: Tosh's car releases
Hey, finally another carma release, nice work Tosh. Does it come with extra features? Water in the bowl is a flipped mesh? Glass of the bowl looks convincing too, as if it has thickness. How did you do that? Offtopic: It feels like I haven't spoken to you guys in ages! I'll be sure to check into ICR...
- Fri Aug 25, 2017 10:02 am
- Forum: Carmageddon: Max Damage
- Topic: Object draw distance [Fixed - solution inside]
- Replies: 23
- Views: 445
Object draw distance [Fixed - solution inside]
Hey nice work on that. *shamelessly bumping an old topic*
- Thu Aug 17, 2017 11:45 am
- Forum: Funsize! (Android/iOS)
- Topic: Android 7 game wont boot
- Replies: 3
- Views: 1060
Android 7 game wont boot
Yeah! With the latest update the game opens, runs smooth and without any problems! Thanks for the update guys!
- Mon Aug 07, 2017 1:11 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Carmageddon: Crashers
- Replies: 10
- Views: 12344
Re: Carmageddon: Crashers
Device not compatible...
- Wed Aug 02, 2017 8:28 am
- Forum: Funsize! (Android/iOS)
- Topic: Android 7 game wont boot
- Replies: 3
- Views: 1060
Android 7 game wont boot
Same issue, only running on Android 6.0.1. Cannot get past stainless Logo, (the one with the copyright information below)
Galaxy J5
Carmageddon version 1.2
Even though the 1.2 update suggests it should take care of this issue, it doesn't on my phone unfortunately
Galaxy J5
Carmageddon version 1.2
Even though the 1.2 update suggests it should take care of this issue, it doesn't on my phone unfortunately
- Sun Jul 09, 2017 12:42 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Can somebody tell me...
- Replies: 4
- Views: 4511
Re: Can somebody tell me...
Oh sorry DB, I misread your question.
You can of course use the cockpit or bumpercam to set it up behind the car, but then it will not rotate along when steering. Best do as Tosh suggested
You can of course use the cockpit or bumpercam to set it up behind the car, but then it will not rotate along when steering. Best do as Tosh suggested
- Fri Jul 07, 2017 11:31 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Can somebody tell me...
- Replies: 4
- Views: 4511
Re: Can somebody tell me...
all the way at the bottom:
Code: Select all
// start of keyword stuff
CAMERA_POSITIONS
0, 0.24, -0.37 // bumper position
0, 0.24478, -0.05768 // cockpit position
// End of keyword stuff
END
- Thu Jun 15, 2017 12:36 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Take 2 V OpenIV
- Replies: 4
- Views: 4601
Re: Take 2 V OpenIV
Well Take2 and Rockstar are afraid of losing money from people not having to buy the online shark cards etc for the online part of the game because certain aspects can be modded. They are just protecting their precious moneymaking online community. Too bad they cannot realise that it will not make a...
- Wed Jun 14, 2017 3:45 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Carmageddon 1 turning 20
- Replies: 4
- Views: 4676
Re: Carmageddon 1 turning 20
Congratulations everybody!
- Tue May 30, 2017 7:41 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Needing model file conversion help.
- Replies: 2
- Views: 3201
Re: Needing model file conversion help.
Sure, if you can send a dl link via pm then I'm happy to do it for you.
- Tue May 16, 2017 7:36 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Tosh's C2 car releases
- Replies: 38
- Views: 4676
Re: Tosh's car releases
Hey I couldn't remember that SUV but it is shown at the end of Blue Shift? It really shows how texturing has improved over the years. These textures are so toon-ish looking, heh.
Nice little addon though. It must have been fun placing those scientists ;)
Nice little addon though. It must have been fun placing those scientists ;)
- Tue Mar 28, 2017 7:36 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Cruise Map (unfinished) by C2_Scientist
- Replies: 29
- Views: 13811
Re: Cruise Map (unfinished) by C2_Scientist
Boy that track was/is huge. I remember being extremely impressed by it when I first drove it back in the day. Did you build all of it in 3ds max? It's a shame c2 cannot handle larger tracks and files and that we are limited to the 1998 rendering standards. I would love to expand the game with so muc...
- Tue Mar 14, 2017 10:41 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Beaver Mountains skin: Grasslands Of Gore
- Replies: 5
- Views: 5946
Re: Beaver Mountains skin: Grasslands Of Gore
I just played a while in this track. It's funny how the texture switch workes quite well in certain areas but doesn't work at all in others. For example, there is grass on top of the walls, roads are interupted by patches of grass etc. :) Nice idea though, and I see you replaced more than just textu...
- Thu Mar 09, 2017 4:30 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Beaver Mountains skin: Grasslands Of Gore
- Replies: 5
- Views: 5946
Re: Beaver Mountains skin: Grasslands Of Gore
Hah, never thought of that! Now do the reverse!
- Mon Mar 06, 2017 11:15 am
- Forum: General Carmageddon and Rant Forum
- Topic: Going forward with the CWA
- Replies: 27
- Views: 10024
Re: Going forward with the CWA
Well first I don't follow many other old gaming communities. I do see some news/feed setups like Func_Msgboard. Goldeneye Vault for example. I guess that's the main theme across the board (pun intended) I'm glad that you are giving CWA another overhaul! My thoughts: - Separating C1 and C2 subforums ...
- Fri Mar 03, 2017 9:14 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: CTT #2: Testing modular level design for C2
- Replies: 16
- Views: 11617
Re: CTT #2: Testing modular level design for C2
Hah you did many cool things there tosh! I like the exploding pile of peds man. And even though it is a small testmap, I tells a short story
The texturechange on lastlap is impressive. Why did you use the lastlap trick for this? Couldn't you have used a smashable to trigger a funk?
The texturechange on lastlap is impressive. Why did you use the lastlap trick for this? Couldn't you have used a smashable to trigger a funk?
- Fri Mar 03, 2017 8:39 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: CTT #2: Testing modular level design for C2
- Replies: 16
- Views: 11617
Re: CTT #2: Testing modular level design for C2
:cool: Harm's script also makes it very easy and fast to get stuff ingame and test little changes, though I must confess I still use PT2 to compile the map as I noticed differences in beheaviour (3ds Max sources are included with the track zip file by the way), and still do the text setup by hand (t...
- Sun Feb 26, 2017 7:09 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: CTT #2: Testing modular level design for C2
- Replies: 16
- Views: 11617
Re: CTT #2: Testing modular level design for C2
awwww, that sucks! Shit like this just happens to the best of us as it seems. ;)
- Tue Feb 21, 2017 12:57 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: CTT #2: Testing modular level design for C2
- Replies: 16
- Views: 11617
Re: CTT #2: Testing modular level design for C2
Hmm, that's odd. Have you checked the original maps as a reference? These use the same trigger system as I believe (Silo and Carrier?)
- Mon Feb 20, 2017 9:29 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: CTT #2: Testing modular level design for C2
- Replies: 16
- Views: 11617
Re: Screen Shots
Hah nice screenshots. I like the max-screenshot in particular. It's easy to recognise some of the building blocks from the different levels. (quarry and the silo) Also, you are using max2012. That is a very good and stable version. :thumbsup: 2015 is what we use at work and is also very stable, but ...
- Thu Feb 09, 2017 4:36 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: CTT #2: Testing modular level design for C2
- Replies: 16
- Views: 11617
Re: Screen Shots
Why do your c2 screenshots always look so nice and crispy. What is your c2 setup? I want it! :)
- Tue Feb 07, 2017 2:17 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Obsessed with Carmageddon (PC Zone #78, July 1999)
- Replies: 3
- Views: 3295
Re: Obsessed with Carmageddon (PC Zone #78, July 1999)
Look at some of you guys being mentioned in the article's screenshots :). I never knew the carmageddon fandom was featured in an actual article. I didn't know that was a thing in general to be honest. But this is really cool. Where did you find it? edit: damnit, now you got me browsing old carma sit...
- Mon Jan 16, 2017 8:41 am
- Forum: General Carmageddon and Rant Forum
- Topic: Is this thing on?
- Replies: 7
- Views: 6689
Re: Is this thing on?
*TRIGGERED*
- Fri Dec 30, 2016 7:17 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Merry xmas, Happy new year, Tez eagle for c2
- Replies: 6
- Views: 6551
Re: Merry xmas, Happy new year, Tez eagle for c2
Wow 79k huh? Impressive. Thanks for the car bud and a happy newyear to you all!
- Wed Dec 21, 2016 11:54 am
- Forum: Carmageddon and The Splat Pack
- Topic: Harmalarm's Carmatools Maxscript Pack [WIP]
- Replies: 55
- Views: 44009
Re: Carmatools Maxscript Pack [WIP]
Ho Ho Ho, hello there Pip. I understand you are already exporting models from max. I know I claim that Plaything2 is not needed anymore, and in theory this is true. However, PT2 can still be a good tool for checking your model in a fast way. So can you send me the files so I can check them here in P...