Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 1998 matches

by C2 Scientist
Sun Sep 21, 2014 6:39 pm
Forum: Carmageddon: Max Damage
Topic: [Beta3] 3DSMax Reincarnation Tools (3dsmax 2015 fix)
Replies: 198
Views: 801

[Beta3] 3DSMax Reincarnation Tools (3dsmax 2015 fix)

Trent, do you happen to know if there are any ACT/DAT/MAT importers around, for bringing C2 models into 3dsMax, fully textured? I might want to port some of my old C2 cars into C:R (after giving them proper facelift first), so I was wondering. I originally modeled them in GMax, which has been abando...
by C2 Scientist
Sat Sep 20, 2014 11:56 am
Forum: Carmageddon: Max Damage
Topic: My C&C, thoughts and wishes (updated Oct 19th)
Replies: 17
Views: 119

My C&C, thoughts and wishes (updated Oct 19th)

Combining certain powerups might be an improvement indeed. Besides those you mentioned, there's a lot of "vacuum" powerups in the game as well; one for peds, objects, and opponent bodywork pieces. If these are combined, I wonder if it would make sense to change the bodywork vacuum to affect entire o...
by C2 Scientist
Sun Sep 14, 2014 3:36 am
Forum: Carmageddon: Max Damage
Topic: My C&C, thoughts and wishes (updated Oct 19th)
Replies: 17
Views: 119

My C&C, thoughts and wishes (updated Oct 19th)

<blockquote class="uncited"><div>Also, loved your ideas for new powerups. Especially the parachute idea.</div></blockquote> After taking a closer look at the "Car bubble" powerup already in the game, I noticed it works exactly like the parachute PU described in my post, so I'll remove it from the li...
by C2 Scientist
Mon Sep 08, 2014 1:29 am
Forum: Carmageddon: Max Damage
Topic: My C&C, thoughts and wishes (updated Oct 19th)
Replies: 17
Views: 119

My C&C, thoughts and wishes (updated Oct 19th)

I was thinking of waiting for the next update before posting this, to see which of the following still applies... but as I'm unsure when it's coming exactly, I'll just post this now. It's a bit of a long list, so I've divided everything into some sort of categories. I'll probably update this first p...
by C2 Scientist
Mon Aug 25, 2014 11:49 pm
Forum: General Carmageddon and Rant Forum
Topic: Carmageddon in GZDoom (Early Test)
Replies: 6
Views: 83

Carmageddon in GZDoom (Early Test)

<blockquote class="uncited"><div>I might learn how to add a point system to this, as well.</div></blockquote> Do you mean the credit awards? <a href="http://zdoom.org/wiki/A_GiveToTarget" class="bb-url" rel="nofollow">A_GiveToTarget</a> in the monster's Death state should do the trick, as monsters a...
by C2 Scientist
Fri Aug 08, 2014 11:24 pm
Forum: Carmageddon: Max Damage
Topic: About the Annihilator...
Replies: 20
Views: 113

About the Annihilator...

<blockquote class="uncited"><div>there should be some x360 pad emulators out there to remap button and axis from other devices and make the game "think" it's a 360 pad, that should to the trick in the waiting!</div></blockquote> I finally got the 360 CE emulator working (next time RTFM!). :-)<br/><b...
by C2 Scientist
Fri Aug 01, 2014 5:34 pm
Forum: General Carmageddon and Rant Forum
Topic: Wider text area when reading a thread?
Replies: 3
Views: 26

Wider text area when reading a thread?

Thanks Shane, it's looking good! :-)

I think the change especially improves the Stream Q&A collection thread, which makes heavy use of bullet point lists. Those are now wrapping much less.
by C2 Scientist
Tue Jul 29, 2014 11:53 am
Forum: Carmageddon: Max Damage
Topic: Ideas for race routes
Replies: 16
Views: 78

Ideas for race routes

assuming you start with 4 minutes all the time (which wasn't the case in the old games i recall, it was more like 1-2 mins starting time)

The last races in C1 had 10 seconds of starting time, on hardest difficulty! :-)
by C2 Scientist
Mon Jul 28, 2014 5:54 pm
Forum: General Carmageddon and Rant Forum
Topic: Wider text area when reading a thread?
Replies: 3
Views: 26

Wider text area when reading a thread?

I'd like to suggest a small cosmetic change. <a href="https://c2s.cwaboard.co.uk/Images/Forum.jpg" class="bb-url" rel="nofollow">Here</a> is a screenshot of how a typical thread looks on 1920x1080 (the height is cut in the image).<br/><br/>Maybe it's just my odd personal preference, but it would be ...
by C2 Scientist
Sat Jul 26, 2014 5:48 pm
Forum: Carmageddon: Max Damage
Topic: About the Annihilator...
Replies: 20
Views: 113

About the Annihilator...

I'm currently waiting for Stainless to expand the analog controller support. Of course I'm a layman when it comes to game development, but one would think that it should take less time than starting from the ground up, since they already have a working support for one controller (the gamepad).<br/><...
by C2 Scientist
Thu Jul 24, 2014 3:39 pm
Forum: Carmageddon: Max Damage
Topic: About the Annihilator...
Replies: 20
Views: 113

About the Annihilator...

I thought that is the case, thanks. :-)
by C2 Scientist
Thu Jul 24, 2014 12:28 pm
Forum: Carmageddon: Max Damage
Topic: About the Annihilator...
Replies: 20
Views: 113

About the Annihilator...

<blockquote class="uncited"><div>you just have to be conservative with the accelerate button and don't hold it down all the time and tap it more now and then and let the nose get down</div></blockquote> I've noticed on keyboard (which I'm using for the time being), that even a brief tap on the accel...
by C2 Scientist
Tue Jul 08, 2014 1:55 pm
Forum: Carmageddon: Max Damage
Topic: Some Power-ups are ruining my game
Replies: 32
Views: 138

Some Power-ups are ruining my game

<blockquote class="uncited"><div>After a while, you learn to dodge them, and if you happen to collect a pickup that you knew was bad, that's your own damn fault.</div></blockquote> Not necessarily; apparently the opponents are also able to activate these now. For example, sometimes when you're drivi...
by C2 Scientist
Wed Jul 02, 2014 10:43 pm
Forum: Carmageddon: Max Damage
Topic: Some Power-ups are ruining my game
Replies: 32
Views: 138

Some Power-ups are ruining my game

I think it would be interesting to briefly experiment with the pinball mode so that the vertical rebounds were reduced, but now collisions with opponents, pedestrians and other objects would cause a rebound of varying strength to each other as well. Of course heavy vehicles like the Plow wouldn't be...
by C2 Scientist
Wed Jul 02, 2014 9:37 pm
Forum: Carmageddon: Max Damage
Topic: Some Power-ups are ruining my game
Replies: 32
Views: 138

Some Power-ups are ruining my game

I used to edit the Bouncey Bouncey in C2 to have much more strength, but also reduced rate. I think it was a bit more fun that way. With a good timing, you could even benefit from the effect. And it made the original effect look tame. :-)<br/><br/>For those interested, one of my gameplay videos show...
by C2 Scientist
Wed Jul 02, 2014 7:11 pm
Forum: Carmageddon: Max Damage
Topic: Some Power-ups are ruining my game
Replies: 32
Views: 138

Some Power-ups are ruining my game

Sounds familiar. When pinball mode gets my car, things usually escalate quickly, and I end up just crossing my arms, leaning back in my chair, and waiting it out. :-)<br/><br/>On some cars recovering doesn't always help much either. Since the cars are dropped from a moderate distance on a recovery, ...
by C2 Scientist
Tue Jul 01, 2014 10:58 am
Forum: Carmageddon: Max Damage
Topic: I dont have fun anymore after update 3
Replies: 31
Views: 171

I dont have fun anymore after update 3

Let's keep in mind that the whole point of the early access and these forums is to provide useful feedback for the devs, so the OP and those who agreed shouldn't automatically get the flak for posting their thoughts.<br/><br/>With that said - the feedback should be as useful as possible, so the OP s...
by C2 Scientist
Sat Jun 21, 2014 8:55 pm
Forum: Carmageddon: Max Damage
Topic: So where is wheelspin "Z" button?
Replies: 174
Views: 676

So where is wheelspin "Z" button?

I used to own a Golf. Being a relatively short FWD car, reversing with excessive throttle while steering sharply was a rather fun thing to do in the winter. I'd imagine that's how reverse wheelspin would work; make the car temporarily FWD, and maybe slightly reduce the friction of the rear wheels wh...
by C2 Scientist
Sat Jun 21, 2014 3:37 pm
Forum: Carmageddon: Max Damage
Topic: So where is wheelspin "Z" button?
Replies: 174
Views: 676

So where is wheelspin "Z" button?

I'm fairly sure wheelspin never worked while reversing in C1/C2. The Eagle at least in C1 could make rather tight turns while reversing; maybe this led you to believe wheelspin worked while reversing? :-)
by C2 Scientist
Thu Jun 19, 2014 4:06 pm
Forum: Carmageddon: Max Damage
Topic: So where is wheelspin "Z" button?
Replies: 174
Views: 676

So where is wheelspin "Z" button?

But on keyboard, any steering is always at full lock, so it might happen more often than it does on gamepad. :-)<br/><br/>By the way, for those interested, here are the results of a simple test about in which order you can (de)press throttle+steering keys to activate wheelspin (on keyboard):<br/><br...
by C2 Scientist
Thu Jun 19, 2014 2:25 pm
Forum: Carmageddon: Max Damage
Topic: Update 3 - First Impressions
Replies: 110
Views: 677

Update 3 - First Impressions

Let's say you make a right turn at a junction, and perfectly align your car with the yellow double stripes on the crossing road. As you let go of the steering, the game will make a small 'correction', and the car will now steer slightly towards the left side of the road.
by C2 Scientist
Thu Jun 19, 2014 2:10 pm
Forum: Carmageddon: Max Damage
Topic: So where is wheelspin "Z" button?
Replies: 174
Views: 676

So where is wheelspin "Z" button?

I still would prefer this control to be implemented like it was in C1/C2, having a dedicated button and the effect active simply as long as this button is depressed (regardless of throttle % or steering %). With the way it currently works, you must both double-tap to initiate it, and briefly let go ...
by C2 Scientist
Tue Jun 17, 2014 6:03 pm
Forum: Carmageddon: Max Damage
Topic: The Cars
Replies: 1031
Views: 4553

The Cars

Maybe.
by C2 Scientist
Sun Jun 15, 2014 3:36 pm
Forum: Carmageddon: Max Damage
Topic: Electric Blue recharge time
Replies: 7
Views: 23

Electric Blue recharge time

When the Electric Blue is an opponent in the race, the rays may be killing more peds than they did in C1 due to the increased view distances, though I haven't paid enough attention to be sure.<br/><br/>And if the car can be obtained during the career, would it become too easy to make big profits? If...
by C2 Scientist
Thu Jun 05, 2014 8:11 am
Forum: Carmageddon: Max Damage
Topic: [Suggestion] Difficulty Modifiers
Replies: 15
Views: 28

[Suggestion] Difficulty Modifiers

I would add "Turbo Opponents" to the list, and then use it with "Seeing Red". :-)

As for no more repair on demand, I guess this modifier could also turn some of the powerup barrels into 10-20% repair barrels with a new, distinctive appearance (a wrench icon is typically used here).
by C2 Scientist
Tue Jun 03, 2014 12:10 pm
Forum: Carmageddon: Max Damage
Topic: Speed boost areas
Replies: 14
Views: 19

Speed boost areas

<blockquote class="uncited"><div>I don't remember any boost pads in the Theme Castle, and that area is the one I remember more vividly out of all Splat Pack ones...</div></blockquote> Some surfaces were set to have too high traction coefficients ("tyre road friction"); the result of this was sort of...
by C2 Scientist
Mon Jun 02, 2014 12:06 pm
Forum: Carmageddon: Max Damage
Topic: So where is wheelspin "Z" button?
Replies: 174
Views: 676

So where is wheelspin "Z" button?

As a keyboard owner, I'll vote for single-tap wheelspin key. :-)<br/><br/>I'm assuming that in the keybinds file, the double-tap entries will look different from the normal entries, so you will be able to customize anything to your liking. Maybe you can even make your own double-tap keybinds, if you...
by C2 Scientist
Fri May 30, 2014 11:01 am
Forum: Carmageddon: Max Damage
Topic: The Difficulty Settings Thread discussion
Replies: 19
Views: 65

The Difficulty Settings Thread discussion

Also, credits per rank should be the other way around I would think

The rank means the ranks gained in Carmageddon 1: on harder difficulty levels, you had to make more profit in the race to gain ranks.
by C2 Scientist
Fri May 23, 2014 7:26 am
Forum: Carmageddon: Max Damage
Topic: Flummery v0.3.8.9
Replies: 410
Views: 35040

[Tool] Flummery v0.3.7.5

I recognized familiar PT2 controls. Maybe it has been answered somewhere in the thread, but what sort of navigation controls are you planning? For example in 3dsmax, you can bind a key to toggle a "walkthrough" mode, where you can then use the typical FPS controls:<br/><br/><ul class="bb-list" style...
by C2 Scientist
Thu May 22, 2014 8:55 pm
Forum: Carmageddon: Max Damage
Topic: [Environment] Beaver City Airport - Pre Alpha v0.5
Replies: 117
Views: 1354

[Environment] Beaver City Airport - Pre Alpha v0.5

<blockquote class="uncited"><div>I think it would be nice to make new, higher-resolution textures for the map.</div></blockquote> I agree, but on the other hand, the more we wait, the more textures the actual dev team will be able to churn out over time, some of which may be of use in the airport ma...
by C2 Scientist
Wed May 14, 2014 1:35 pm
Forum: Carmageddon: Max Damage
Topic: [Environment] TDR2000 tracks: Hollowood, Necropolis, The Bridge
Replies: 33
Views: 280

[Environment] TDR2000 tracks: Hollowood, Necropolis, The Bridge

^^^ Sounds like there's something else you haven't had the chance to play. :-)
by C2 Scientist
Mon May 12, 2014 10:50 am
Forum: Carmageddon: Max Damage
Topic: So where is wheelspin "Z" button?
Replies: 174
Views: 676

So where is wheelspin "Z" button?

<blockquote class="uncited"><div>The reason I never used Wheelspin was because I got very adept at using the Handbrake - in fact I never use any other sort of braking. Tapping the handbrake on a turn throws the tail out and allows for tail-sliding turns. It can easily invoke doughnuts.</div></blockq...
by C2 Scientist
Mon Apr 28, 2014 1:00 pm
Forum: Carmageddon: Max Damage
Topic: [Environment] C1 Maps UPDATED - All Environments!
Replies: 107
Views: 345

[Environment] C1 Maps UPDATED - All Environments!

<blockquote><div><cite>nobby wrote:</cite> <blockquote><div><cite>Mr.Deviance wrote:</cite>If it's possible, maybe you could even attempt to fuse some carma 1 levels into a bigger one at one point.</div></blockquote> <p>That shouldn't be too difficult with the city levels... As I began what became C...
by C2 Scientist
Fri Apr 25, 2014 5:28 pm
Forum: Carmageddon: Max Damage
Topic: [REL] NoIntro Mod, ZAD Format, Drag'n'Drop
Replies: 9
Views: 29

[REL] NoIntro Mod, ZAD Format, Drag'n'Drop

Agreed with a fast launching game. Carma2 was great in this regard; it took you directly to a screen where you could start a race, and optionally even auto-loaded your savegame, so you could be playing in a few seconds after launching the game.<br/><br/><blockquote class="uncited"><div>What would be...
by C2 Scientist
Tue Apr 08, 2014 12:03 am
Forum: Carmageddon: Max Damage
Topic: Poll: Which C1 map would you like to see the most in C: R
Replies: 13
Views: 26

Poll: Which C1 map would you like to see the most in C: R

I would like to see the actual Frosty Pass environment - in my mind the current Frosty Pass map in C:R is more like the Magnachem abandoned ice station environment in SP.<br/><br/>Anyway, as the new Frosty Pass map would be probably receive a major facelift and other changes, I'd like to see the tow...