Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Search found 5499 matches
- Sun Jan 22, 2023 10:01 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Skinning competition : Semi Mk 2
- Replies: 28
- Views: 10618
Skinning competition : Semi Mk 2
semi2.jpg The 2023 CWA Carmageddon 2 skinning competition/challenge. Can't remember when was the last time the CWA held such a competition. This time : the Semi Mk 2 woo Files Just to be sure that everyone works on the same model with the same textures, please grab the following archive as a base: ...
- Sun Jan 22, 2023 12:22 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Bounding shape setting rules
- Replies: 6
- Views: 855
Re: Bounding shape setting rules
I really don't think the bounding shapes are properly formatted. Please just follow the tutorial linked in my first reply up there. Additionaly, just looking at these coordinate lists, I can see there are three pairs of coordinates in common between both shapes. Maybe it's normal and you're just sha...
- Sat Jan 21, 2023 6:16 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Bounding shape setting rules
- Replies: 6
- Views: 855
Re: Bounding shape setting rules
Please post your text file or add it to your post. It's much easier to find the issue like that rather than try and guess it. The bounding boxes DON'T crush, crumple or move at all. The collision shape won't ever change even if the front of the car is completely crumpled. Collision can thus appear t...
- Thu Jan 19, 2023 6:24 pm
- Forum: Carmageddon and The Splat Pack
- Topic: IWantToFiddle - a tool so you don't need to type IWantToFiddle!
- Replies: 5
- Views: 1781
Re: IWantToFiddle - a tool so you don't need to type IWantToFiddle!
Works very well with C1. Game runs just fine now after decrypting.
However while it untwats C2 TWT files just fine, it should also extract P08 and P16 pixies to PIX8 and PIX16 respectively as without that additional step, the game will crash.
However while it untwats C2 TWT files just fine, it should also extract P08 and P16 pixies to PIX8 and PIX16 respectively as without that additional step, the game will crash.
- Tue Jan 17, 2023 11:38 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Bounding shape setting rules
- Replies: 6
- Views: 855
Re: Bounding shape setting rules
I think this tutorial best summarizes the essential: https://rr2000.cwaboard.co.uk/R4/TUT/PhysTut/Subpages/9Bounds.html What I want to stress: - C2 cars can only use the polyhedron bounding shape type. - Keep it as simple as possible and no more than 5 different shapes. I insist: as few vertices as ...
- Tue Jan 17, 2023 11:07 pm
- Forum: Carmageddon and The Splat Pack
- Topic: IWantToFiddle - a tool so you don't need to type IWantToFiddle!
- Replies: 5
- Views: 1781
Re: IWantToFiddle - a tool so you don't need to type IWantToFiddle!
Heh that was quick
- Tue Jan 17, 2023 11:03 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: C2 animated textures tutorial!
- Replies: 2
- Views: 787
Re: C2 animated textures tutorial!
...Work in progress... I don't think writing an actual tutorial is necessary really, at best complete detailed specs would be nice at some point. FUNK base structure : material id // (ex.: rear_lights or FLAG.MAT) trigger // constant, distance, otherlaps, lastlap effect // roll, slither, throb, roc...
- Mon Jan 02, 2023 11:27 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Carma gets Hard boiled
- Replies: 210
- Views: 82003
Re: Carma gets Hard boiled
Quick test in Carma95 MTXTRK.TXT & V740LKW.TXT : GFR 11 12 13 14 are declared but not used (replace those with -1) OLSPCE.TXT, BEARD.TXT & CASPCE.TXT work..? If you encountered crashes while testing these with Carma95, try with sound off ? Will test all your stuff properly once I get a momen...
- Sat Dec 10, 2022 5:29 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Restoring Polygonized.com + searching for missing files, archives
- Replies: 15
- Views: 4547
Restoring Polygonized.com + searching for missing files, archives
Following last year's fall of Polygonized.com , restoration of some Carma fansites have started: Evil Realm : done , a few missing files MacCarpocalypse : done , more missing files - mainly skins and C1 stuff Driven to Destruction : started , next in line Polygonized homepage : not started yet , sh...
- Thu Nov 17, 2022 10:09 am
- Forum: General Carmageddon and Rant Forum
- Topic: Carmageddon (Lince DJ Mod Repack) & Carmageddon Pack (Maps, Mods, Patches, Utilities)
- Replies: 2
- Views: 1641
Re: Carmageddon (Lince DJ Mod Repack) & Carmageddon Pack (Maps, Mods, Patches, Utilities)
Taking the opportunity to once again thank you for preserving all this stuff and sharing it now.
The thought also crossed my mind that for years we've frowned upon packs such as the one from the torrent, and now years later, we rely on them to restore lost files...
The thought also crossed my mind that for years we've frowned upon packs such as the one from the torrent, and now years later, we rely on them to restore lost files...
- Wed Oct 19, 2022 11:15 am
- Forum: Carmageddon: Max Damage
- Topic: Alex's Garage
- Replies: 1113
- Views: 90905
Re: Alex's Garage
Are you perhaps trying to install this mod on the experimental build? The mod was designed to be installed on the vanilla CMD with Minge, it has to be installed differently for the experimental build. I think you have to use the Carmodgeddon Updater as linked here https://www.cwaboard.co.uk/viewtopi...
- Tue Oct 11, 2022 1:45 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Econobrick's Eagle MK1 - hires skin
- Replies: 6
- Views: 1347
Re: Econobrick's Eagle MK1 - hires skin
Like this :)
- Sun Oct 09, 2022 9:37 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Econobrick's Eagle MK1 - hires skin
- Replies: 6
- Views: 1347
Re: Econobrick's Eagle MK1 - hires skin
Slick!
Btw you can upload your stuff in Wasted! ^^^^^^^^^^^^^^
Btw you can upload your stuff in Wasted! ^^^^^^^^^^^^^^
- Sun Oct 09, 2022 8:47 pm
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: Tosh's releases for TDR 2000..!
- Replies: 53
- Views: 20924
Re: Tosh's releases for TDR 2000..!
Forgot to release the last three cars They're in Bearded Expense's Rage O Rama too anyway
They're at RR2000. 3ds Max sources included like the others.
The Monster Beatle has hires textures, I guess I'll update my C2 tweak with them
They're at RR2000. 3ds Max sources included like the others.
The Monster Beatle has hires textures, I guess I'll update my C2 tweak with them
- Sat Oct 08, 2022 11:42 am
- Forum: Carmageddon and The Splat Pack
- Topic: Econobrick's Eagle MK1 - hires skin
- Replies: 6
- Views: 1347
Re: Econobrick's Eagle MK1 - hires skin
Very nice stuff, it also got me wondering whether it was possible to end up with hicolor (16bit) red eagle in Glide mode, by forcing a red tint on a grey scale gradient. Could be nice to try and enable shading on that hires Eagle btw. Split the posts into a new topic btw as the necro was a bit too h...
- Sat Oct 08, 2022 11:34 am
- Forum: General Carmageddon and Rant Forum
- Topic: Screen Shots
- Replies: 1494
- Views: 480087
Re: Screen Shots
What ? Joker playing in hires mode ?!
- Sat Oct 08, 2022 10:54 am
- Forum: Carmageddon and The Splat Pack
- Topic: Carma gets Hard boiled
- Replies: 210
- Views: 82003
Re: Carma gets Hard boiled
Had a quick test of both cars, cool stuff esp the whole animated flesh one. However the second one is crashy straight from the car selection menu: it tries to load DODE.FLI instead of DEDODE.FLI, I don't know how you missed that as it should make the DOS version crash too. Also, your usual problem w...
- Sat Oct 08, 2022 9:20 am
- Forum: Carmageddon and The Splat Pack
- Topic: Carmageddon, SP MANY issues
- Replies: 9
- Views: 2317
Re: Carmageddon, SP MANY issues
Lots of unorganized questions ! Takes me way more time to wrap my head around answering them. Here's some quick feedback : I don't know how to edit and return to PIX again yet Just create a subfolder and place all the BMP files into it. They must be indexed in 256 colours with the C1 palette. Place ...
- Wed Sep 21, 2022 9:55 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: [REL] Queen Elizabeth II
- Replies: 5
- Views: 1856
Re: [REL] Queen Elizabeth II
Carmageddon II 9_21_2022 11_48_59 PM.jpg An instant classic IMO. Crazy how it feels like an addon from 1999-2000. Only thing I noticed is the blower not being two sided. I guess I would have made the shell model be the coffin closed so that she "gets out" upon impact or when doors are ope...
- Wed Sep 21, 2022 11:51 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Can't find some cars..
- Replies: 6
- Views: 1598
Re: Can't find some cars..
Hello Amador, I uploaded both cars in the new Wasted: Master Of Disaster Hard Truck I linked the 3DFX version of the MoD up there, also uploaded the D3D one but who would want smaller textures ? Funny how Hard Truck was considered hipoly back then with its 3200 triangles, would be quite lowpoly nowa...
- Tue Sep 13, 2022 8:04 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Screen Shots
- Replies: 1494
- Views: 480087
Re: Screen Shots
It looks surprisingly better than what I expected
- Sun Sep 11, 2022 8:56 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Screen Shots
- Replies: 1494
- Views: 480087
Re: Screen Shots
Great pics, very oldschool.
And btw, I still plan on properly trying your pack one day, just need a lot of free time.
And btw, I still plan on properly trying your pack one day, just need a lot of free time.
- Sun Sep 11, 2022 8:54 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Carmageddon, SP MANY issues
- Replies: 9
- Views: 2317
Re: Carmageddon, SP MANY issues
Hello Denys, lots of questions, most issues you describe are actually normal :crazy: Windshields with no texture is probably normal. Some like Hawk only have a colour gradient set onto them, but the Glide mode doesn't support that and only shows one colour. Don't hesitate to post a screenshot for co...
- Mon Aug 22, 2022 10:33 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Carmageddon Revamp Project
- Replies: 82
- Views: 16151
Re: Carmageddon 25th Annivesary
STIGBON.ACT has to be hex-edited to load STIGBON.DAT instead of PORKBON.DAT :techsupport: Not sure that's enough as the materials/pixelmaps wanted by the model aren't preloaded anyway. Seems to work though..! The only other thing I noticed with STIG is how the lack of perspective correction makes th...
- Mon Aug 22, 2022 9:22 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Carma gets Hard boiled
- Replies: 210
- Views: 82003
Re: Carma gets Hard boiled
Cool stuff, liking those funky car images too.
Ah btw, that MASBON.PIX replaces another existing MASBON.PIX:
Ah btw, that MASBON.PIX replaces another existing MASBON.PIX:
- Sun Aug 21, 2022 11:57 am
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: Tosh's releases for TDR 2000..!
- Replies: 53
- Views: 20924
Re: Tosh's releases for TDR 2000..!
More stuff commissioned by Bearded Expense. Thanks to him!
Again available at RR2000 -> https://rr2000.cwaboard.co.uk/carmageddon-tdr2000
Each download has the 3dsMax R3.1 source included in case one of you wants to check how vehicles are set up.
Again available at RR2000 -> https://rr2000.cwaboard.co.uk/carmageddon-tdr2000
Each download has the 3dsMax R3.1 source included in case one of you wants to check how vehicles are set up.
- Thu Jul 14, 2022 8:16 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Need to find some cars
- Replies: 3
- Views: 1319
Re: Need to find some cars
Polygonized went down last year and took everything with it :sad: The cars you want were hosted there. However you can find them within the Ultimate Car Pack: https://www.moddb.com/mods/ultimate-car-pack/downloads/ultimate-car-pack If you know your way around you can import them into your C2 instal...
- Sat Jul 09, 2022 1:04 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Carmageddon Revamp Project
- Replies: 82
- Views: 16151
Re: Carmageddon 25th Annivesary
Oh right I imagine the bluriness reguarding Tanka's trailer comes from the fact the texel density is lower than the other upscaled textures. As I sent the sources, you can try having a go at upscaling it. Be warned though that a bug apparently prevents the Glide API from resizing 512x512 textures. I...
- Sat Jul 09, 2022 7:59 am
- Forum: Carmageddon and The Splat Pack
- Topic: Carmageddon Revamp Project
- Replies: 82
- Views: 16151
Re: Carmageddon 25th Annivesary
Hello Aydos, Great update! You can use Aseprite to make Autodesk FLI files as used by C1, awesome piece of pixelart software too, I really recommend buying it! In my eyes, some texture reworks are stellar (albeit a bit too hires here and there for my taste), and some are much less interesting. This ...
- Wed Jul 06, 2022 10:04 am
- Forum: General Carmageddon and Rant Forum
- Topic: Going forward with the CWA
- Replies: 27
- Views: 9911
Re: Going forward with the CWA
Finally I'd like to at least try and import the whole of the alt.games.carmageddon usenet newsgroup. I'm afraid it might just disappear all of sudden like many other things do these last years on the Internet (Geocities & co, Carma.com, many long time running carma websites). The import and sor...
- Tue Jul 05, 2022 12:55 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Carmageddon Debug
- Replies: 7
- Views: 1873
Re: Carmageddon Debug
The patch described by Jeff will log all that in a new file named DIAGNOST.TXT
- Tue Jul 05, 2022 9:02 am
- Forum: Carmageddon and The Splat Pack
- Topic: Carmageddon Debug
- Replies: 7
- Views: 1873
Re: Carmageddon Debug
You must extract both the injector exec and plugins folder in the root then run the injector. It will run CARM95.EXE, the one from Splat Pack.
You can also permanently patch the exec now that Jeff released instructions: https://github.com/jeff-1amstudios/carm ... bug-output
You can also permanently patch the exec now that Jeff released instructions: https://github.com/jeff-1amstudios/carm ... bug-output
- Sun Jul 03, 2022 8:56 am
- Forum: Carmageddon and The Splat Pack
- Topic: Carmageddon Debug
- Replies: 7
- Views: 1873
Carmageddon Debug
Maarten released a little dll with an injector to restore the debug process from Carmageddon 1..!- Mon Jun 27, 2022 7:36 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: [REL] Carmageddon PSX to C2 releases
- Replies: 29
- Views: 9118
Re: [REL] Carmageddon PSX to C2 releases
Little additions everywhere
- Sun Jun 26, 2022 3:36 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Mixing textures fix methods?
- Replies: 9
- Views: 1061
Re: Mixing textures fix methods?
Sure you can, rename the texture. If it's used in a material, hexedit the MAT file. Then go through the .txt and .wam files to change the texture filename every time it is referenced.