Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 758 matches

by SoupaVedg
Tue Oct 01, 2002 10:22 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: These C1 cars (+splatpack) converted to Carmageddon2...would be so cool!
Replies: 18
Views: 4989

Re: These C1 cars (+splatpack) converted to Carmageddon2...would be so cool!

<t>I'm currently doing the Tow Meister... You can find my first car (Eagle II) at The spray shop... Sorry, but I forgot the link... If I remember correctly, The Piece Maker, Rig O'Mortis and the Fraud Bronko can be found at Crashocalypse... I know that the Lead Pumper is somewhere on the net too, bu...
by SoupaVedg
Fri Sep 27, 2002 9:52 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Ultimate Rice........
Replies: 41
Views: 7601

Re: Ultimate Rice........

<t>Hmm... From all of the comments against "ricers" I've seen on this board, I don't think that those peoples HATES asian tuned cars... I think that they hate the fact than the peeps who tune those cars tune old, rusted asian cars... I think that if these peoples would see, for exemple a car of the ...
by SoupaVedg
Thu Sep 26, 2002 9:33 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: More than 1 smashable texture in 1 part question
Replies: 22
Views: 2630

Re: More than 1 smashable texture in 1 part question

Sry 'bout the .obj file... I only zipped the dir in the game... That why it wasn't there... I'll try what you say... I ain't sure it will work, but I'll try...
by SoupaVedg
Wed Sep 25, 2002 8:50 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: New Release
Replies: 53
Views: 14517

Re: New Release

Good model... But please take off those stickers... God I hate 'em... A nice silverish-gray paint job would look awsome!
by SoupaVedg
Wed Sep 25, 2002 8:39 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: More than 1 smashable texture in 1 part question
Replies: 22
Views: 2630

Re: More than 1 smashable texture in 1 part question

Sending it to you again... Weird thing is that this .zip worked fine for me...
by SoupaVedg
Tue Sep 24, 2002 8:39 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: More than 1 smashable texture in 1 part question
Replies: 22
Views: 2630

Re: More than 1 smashable texture in 1 part question

Ok, I'll send it to ya... Err... Your E-Mail is in your profile, right?
by SoupaVedg
Tue Sep 24, 2002 8:38 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: A compromise?
Replies: 28
Views: 5390

Re: A compromise?

Hmm... Nice... Really nice... Will there be a stock version of this car too?
by SoupaVedg
Sun Sep 22, 2002 11:50 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: More than 1 smashable texture in 1 part question
Replies: 22
Views: 2630

Re: More than 1 smashable texture in 1 part question

<t>Hmm... I named both .tiff and texture the same name (TMDoorWin)and it didn't worked either... it said that it couldn't find TMDoorWin(the picture, not the texture) But it's in its Pix8. But thing is it's all in caps(TMDOORWIN), while I really named it TMDoorWin... Hmm... That's really, really bot...
by SoupaVedg
Sun Sep 22, 2002 10:42 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: More than 1 smashable texture in 1 part question
Replies: 22
Views: 2630

Re: More than 1 smashable texture in 1 part question

<t>Yeah... That's what I did...<br/> <br/> The name of the texture is: DoorWin<br/> <br/> And the tiff workin' with that texture is named: TMDoorWin (TM for Tow Meister)<br/> <br/> And I placed the names at the right places and I didn't touched anything else... But it keep saying that it can't find ...
by SoupaVedg
Sat Sep 21, 2002 8:06 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: More than 1 smashable texture in 1 part question
Replies: 22
Views: 2630

Re: More than 1 smashable texture in 1 part question

<t>The Two doors' windows have this in their ref:<br/> <br/> DoorWin // name of material<br/> <br/> TMDoorWin // pixelmap to use when intact<br/> <br/> So you're saying I should do something like this?:<br/> <br/> DoorWinL // name of material<br/> <br/> TMDoorWin // pixelmap to use when intact<br/> ...
by SoupaVedg
Sat Sep 21, 2002 7:31 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: More than 1 smashable texture in 1 part question
Replies: 22
Views: 2630

Re: More than 1 smashable texture in 1 part question

No... It just say that it can't find my basic texture(DoorWindow)
by SoupaVedg
Sat Sep 21, 2002 7:03 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: More than 1 smashable texture in 1 part question
Replies: 22
Views: 2630

Re: More than 1 smashable texture in 1 part question

<t>It worked... But now I try to do the windows in the doors (That can open), and it always say that it can't find the smashing texture... I dunno why... It's in the .mat file, as well as in the tiff folder and it copy too in the pix folder when the game make it... Then, why does it do that?<br/> <b...
by SoupaVedg
Sat Sep 21, 2002 3:55 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: More than 1 smashable texture in 1 part question
Replies: 22
Views: 2630

Re: More than 1 smashable texture in 1 part question

Yeah they use the same texture... So I just write 3 in the number of smashable textures and I copy/paste the text that explain to c2 how to work the smashable once?
by SoupaVedg
Sat Sep 21, 2002 3:40 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: More than 1 smashable texture in 1 part question
Replies: 22
Views: 2630

More than 1 smashable texture in 1 part question

<t>Ok... How that work? I tried, but it gave me the same "out of memory" error again.<br/> <br/> So again, I post that part of my .wam file, perhaps you'll see what I did wrong.<br/> <br/> COMPLETEROOF // actor<br/> <br/> normal // softness<br/> <br/> detach // crush type "boring" only dent,"detach"...
by SoupaVedg
Tue Sep 17, 2002 8:26 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: A compromise?
Replies: 28
Views: 5390

Re: A compromise?

What about making this Crown in stock version too? I don't see much British cars around and I would like to see one stock too... But after all, that's only me...
by SoupaVedg
Mon Sep 16, 2002 8:48 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Hook an help? (bad pun sorry)
Replies: 15
Views: 3561

Re: Hook an help? (bad pun sorry)

If I remember correctly, they already have tried that...
by SoupaVedg
Sun Sep 15, 2002 11:07 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Workin' doors, camera and steering wheel
Replies: 5
Views: 2488

Re: Workin' doors, camera and steering wheel

That's what I thought, but I wasn't sure 'bout it... Well, seem I have a little more modelin' to do...
by SoupaVedg
Sun Sep 15, 2002 3:11 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Workin' doors, camera and steering wheel
Replies: 5
Views: 2488

Re: Workin' doors, camera and steering wheel

The doors work now... But when I open 'em, the door's exterior texture change to their interiors ones... Is it because when I made the interior of the doors, I copied the exterior polys and turned 'em on the other way (so they face the interior)?
by SoupaVedg
Sun Sep 15, 2002 12:22 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: C2 question... I'm really lost now...
Replies: 4
Views: 2279

Re: C2 question... I'm really lost now...

Sry... I should have figured that out by myself... Darn... I have way too much on my mind lately!
by SoupaVedg
Sat Sep 14, 2002 10:10 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: C2 question... I'm really lost now...
Replies: 4
Views: 2279

C2 question... I'm really lost now...

<t>Ok... I had this "run out of memory" error again... If I remember correctly, the first time I had this one, it was 'cuz I didn't had defined the stop lights... Well, I did that this time... So, the car worked... But then, I began to mess with the .Wam file and somehow it made this error... Hmm......
by SoupaVedg
Sat Sep 14, 2002 2:28 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Hook an help? (bad pun sorry)
Replies: 15
Views: 3561

Hook an help? (bad pun sorry)

<t>Ok... I found the part 'bout the hook in The Tow Meister text file of C1 But there are things that I don't understand... Can you help?<br/> <br/> Hook part:<br/> <br/> HOOKBIT.ACT<br/> <br/> not a lollipop<br/> <br/> constant<br/> <br/> no path<br/> <br/> rock<br/> <br/> harmonic (Is this functio...
by SoupaVedg
Fri Sep 13, 2002 11:09 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: need your support guys! let's bring this sucker down...
Replies: 28
Views: 5097

Re: need your support guys! let's bring this sucker down...

Econobrick: avertissement: Je juste ai chié mes pantalons Hmm... Econo... Used BabelFish? It ain't really good... Here how what you just said should have been written: avertissement: J'AI juste chié DANS mes pantalons Hehe... Why did you wanted to translate "I just craped in my pants" any...
by SoupaVedg
Fri Sep 13, 2002 10:07 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: need your support guys! let's bring this sucker down...
Replies: 28
Views: 5097

Re: need your support guys! let's bring this sucker down...

Well, I couldn't reach that forum... But... When I open his site: http://cyberus.free.fr/, it said: Translation of the message: The site, www.cyberus.tk is permanently closed. However, it will be back in a few weeks with a new forum and a new site in php code. End of translation Hmm... he's permanen...
by SoupaVedg
Thu Sep 12, 2002 9:56 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: need your support guys! let's bring this sucker down...
Replies: 28
Views: 5097

Re: need your support guys! let's bring this sucker down...

<t>Oops... I made too much double post on that stupid guy topic...<br/> <br/> Anyway... Here is the message I send to him and what its meaning (If anyone is interrested)<br/> <br/> Original:<br/> <br/> Tu sais qu'en ce moment le 3/4 de la communauté carma(pour carmageddon) est en maudit après toi? T...
by SoupaVedg
Thu Sep 12, 2002 9:29 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: need your support guys! let's bring this sucker down...
Replies: 28
Views: 5097

Re: need your support guys! let's bring this sucker down...

Buzz:

damn frogs
Watch it pal! I'm a French canadian!

On another note:

I totally support you ADR! I'm gonna post against this sucker! I can't believe there are asses like this! À bas l'usurpateur!(Down with the usurper!)
by SoupaVedg
Sat Sep 07, 2002 1:13 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Two News Questions... Need help again...
Replies: 7
Views: 3153

Re: Two News Questions... Need help again...

Drats! Well, I gonna see if there is a part for the moving hook... But thanks for answering those questions... (I'm tired just woke up so there might be some none sense in this... Sorry)
by SoupaVedg
Fri Sep 06, 2002 9:49 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Two News Questions... Need help again...
Replies: 7
Views: 3153

Two News Questions... Need help again...

<t>Ok... I feel sooooo stupid... I forgot to ask those two last time... 1 Question: How can I make a fan work? I mean, how can I make it turn?<br/> <br/> 2 Question: Since I'm making the Tow Meister, there is a hook. How can I make this hook swing from right to left (or left to right) and from forwa...
by SoupaVedg
Thu Sep 05, 2002 11:58 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Workin' doors, camera and steering wheel
Replies: 5
Views: 2488

Re: Workin' doors, camera and steering wheel

Thanks, RM... I'll try all of those... And yeah I remember that post now that you mentionned it... I shall look for it. Thanks again!
by SoupaVedg
Wed Sep 04, 2002 11:10 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Workin' doors, camera and steering wheel
Replies: 5
Views: 2488

Workin' doors, camera and steering wheel

<t>Ok, could someone explain me how to do workin' door, cuz I didn't quite get that... That would help a lot, as I have already finished skinning the Tow Meister and I want some workin' doors on that car... I would like to know how you guys are able to place the cameras where you want. And last, how...
by SoupaVedg
Mon Sep 02, 2002 1:40 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: The 2-wheeled Banshee...
Replies: 19
Views: 6779

Re: The 2-wheeled Banshee...

One word about the new Stampeder... WOW...
by SoupaVedg
Fri Aug 30, 2002 1:16 pm
Forum: Carmageddon and The Splat Pack
Topic: '69 beetle for carma 1
Replies: 21
Views: 9106

Re: '69 beetle for carma 1

Thanks, I always thought the diff was that the super was larger and heavier than the normal beetle... Well, now I really know...

Thanks again...
by SoupaVedg
Fri Aug 30, 2002 12:59 pm
Forum: Carmageddon and The Splat Pack
Topic: '69 beetle for carma 1
Replies: 21
Views: 9106

Re: '69 beetle for carma 1

<t>Hmm... Econo, you to be the autority on VW Beetles... Can you tell me what was the diff between the "Normal" Beetle and the Super Beetle? I mean, this one look like a Super to me, but you said Beetle, so I assume it's a "normal" one... Now, I'm confused... lol<br/> <br/> [ August 30, 2002: Messag...
by SoupaVedg
Thu Aug 29, 2002 7:35 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: To AdR
Replies: 16
Views: 42

Re: To AdR

<BLOCKQUOTE><FONT size="1" face="Verdana, Helvetica, sans-serif">quote:</FONT><HR>Originally posted by Powdered Toast MAAAN!!:<br/><B>[...]but to Talk like that to RaVe and AdR! I mean come on...</B><HR></BLOCKQUOTE><br/><br/>Hmm... Why just Rav and ADR? I mean, talkin' like that to anyone here...
by SoupaVedg
Fri Aug 23, 2002 2:59 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Upcoming C2 car poll
Replies: 30
Views: 56

Re: Upcoming C2 car poll

Hmm... How'dya know that someone was messing with the pool? I mean, it look ok to me... I would like to understand how you knew that someone fucked it up...<br/><br/>--------------------<br/><br/>----------<br/>Huh... What happens if I touch this button? *Boom!* Forget my previous question...<b...