Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 5503 matches

by Toshiba-3
Thu May 29, 2008 9:35 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Watermelon !
Replies: 4
Views: 2720

Watermelon !

<r>Merci <E>:smile:</E><br/> <br/> Well, the animation could work for any spherical object divided into 19 parts.<br/> <br/> And I dunno about 2D peds. They couldn't be sprite like in C1. But should be plane quads with the texture applied on them with the right scale. I don't think it would look goo...
by Toshiba-3
Thu May 29, 2008 9:27 pm
Forum: General Carmageddon and Rant Forum
Topic: Carma2 to GTA-SA project
Replies: 156
Views: 76750

Carma2 to GTA-SA project

<t>Hi,<br/> <br/> Sorry, I didn't notice your edit, Coffeycup. I've loaded the MAX scene and it seems Harm has a GTA plugin loaded in each material, this might be the source of a lot of problems. Anyway I can solve that quite quickly I think. <br/> I'll try to post a PT2 format this weekend.<br/> <b...
by Toshiba-3
Sun May 25, 2008 4:13 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: I just noticed this...
Replies: 8
Views: 1463

Post deleted by coffeycup

by Toshiba-3
Sun May 25, 2008 2:49 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Watermelon !
Replies: 4
Views: 2720

Watermelon !

<r>Well I used the c2 sounds for thud and smash sounds, disabled the screams etc.<br/> Sounds rather good I think.<br/> <br/> I guess it's easy to make it bigger ; open it in PT2 and scale it up, then change the grounding offset in the moves text file. You can change the weight in the wmelon.txt fil...
by Toshiba-3
Sun May 25, 2008 8:16 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Post deleted by coffeycup
Replies: 17
Views: 2858

Post deleted by coffeycup

by Toshiba-3
Sat May 24, 2008 10:45 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Watermelon !
Replies: 4
Views: 2720

Watermelon !

<r>[img]<URL url="http://img213.imageshack.us/img213/5682/wmelonea2.jpg">http://img213.imageshack.us/img213/5682/wmelonea2.jpg</URL>[/img]<br/> <br/> <B><s>[b]</s>What ?!<br/> Yes !<e>[/b]</e></B><br/> <br/> It's a fucking watermelon in that motherfucking Carmageddon2, doodz!!<br/> Download at <URL ...
by Toshiba-3
Sat May 24, 2008 5:40 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Post deleted by coffeycup
Replies: 17
Views: 2858

Post deleted by coffeycup

by Toshiba-3
Wed May 21, 2008 6:13 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carma-Life² Release
Replies: 91
Views: 57652

Carma-Life² Release

<r>3ds Max costs like 3500$<br/> I think you already know how to get it more easely uh?<br/> Else you can try Blender : <URL url="http://www.blender.org"><s>[url=http://www.blender.org]</s>www.blender.org<e>[/url]</e></URL><br/> <br/> About installing tracks, check this post :<br/> <URL url="http://...
by Toshiba-3
Wed May 21, 2008 12:57 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carma 2 Window
Replies: 6
Views: 3169

Post deleted by coffeycup

by Toshiba-3
Wed May 21, 2008 11:56 am
Forum: General Carmageddon and Rant Forum
Topic: CWA Attachments archive
Replies: 7
Views: 1399

Post deleted by coffeycup

by Toshiba-3
Mon May 19, 2008 12:07 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Cheap Maps
Replies: 77
Views: 28093

Post deleted by coffeycup

by Toshiba-3
Mon May 19, 2008 11:58 am
Forum: General Carmageddon and Rant Forum
Topic: closure of osc forums.
Replies: 8
Views: 3005

Post deleted by coffeycup

by Toshiba-3
Sat May 10, 2008 7:22 pm
Forum: General Carmageddon and Rant Forum
Topic: Grand Theft Auto IV
Replies: 2
Views: 1071

Grand Theft Auto IV

Did the patch fix the freezes etc?

...
Is the patch out yet actually?
I'm looking forward for this game a lot... on my PC.
by Toshiba-3
Sat May 10, 2008 7:14 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carma-Life² Release
Replies: 91
Views: 57652

Carma-Life² Release

@ gamer: Most of us use 3dsMax, Zmod or good ol'Cared.
@ Killer 11: Best description of the mod ever. Why can't I explain things so easely?
by Toshiba-3
Sat May 10, 2008 7:11 pm
Forum: General Carmageddon and Rant Forum
Topic: Carma2 to GTA-SA project
Replies: 156
Views: 76750

Carma2 to GTA-SA project

<r>Damn nice to see people keeping CFe busy!<br/> Harm, you sure do still rock with this project, those last wips you posted make me drool. Too bad there are too much textures to fit C2~<br/> <br/> For your exporting problems between different versions of MAX, there's a very nifty script which I use...
by Toshiba-3
Fri Apr 04, 2008 6:33 am
Forum: General Carmageddon and Rant Forum
Topic: APEX
Replies: 31
Views: 9756

Post deleted by coffeycup

by Toshiba-3
Fri Apr 04, 2008 6:24 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: N3wton
Replies: 27
Views: 9622

Post deleted by coffeycup

by Toshiba-3
Thu Apr 03, 2008 10:31 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: N3wton
Replies: 27
Views: 9622

Post deleted by coffeycup

by Toshiba-3
Wed Apr 02, 2008 1:37 pm
Forum: General Carmageddon and Rant Forum
Topic: Desert Mobsters Project for Mafia:City Of Lost Heaven.
Replies: 133
Views: 54780

Desert Mobsters Project for Mafia:City Of Lost Heaven.

<r>Very nice indeed for a second car! Keep up the good work R66C <E>:wink:</E><br/> <br/> I'll port your cars to C2 someday, not too sure when though. They need a lot of work to be ported correctly to C2.<br/> The polycount is quite good, but the triangulation is often badly thought, I think it come...
by Toshiba-3
Wed Apr 02, 2008 1:29 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carma-Life² Release
Replies: 91
Views: 57652

Carma-Life² Release

<t>Hi,<br/> <br/> A few other people encounter the same problem as you both in Carmageddon2 and CL2.<br/> It seems to be system dependant, and we haven't yet found what's causing it. The error is pretty random as it appears it can go away for no apparent reason.<br/> <br/> Have you tried to install ...
by Toshiba-3
Thu Mar 27, 2008 9:03 pm
Forum: General Carmageddon and Rant Forum
Topic: Screenshots & Videos
Replies: 158
Views: 51476

Screenshots & Videos

An interesting video about the AI used in C1 and C2:

[yt code=aVS1HSvpLdg]
by Toshiba-3
Thu Mar 27, 2008 9:00 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Make ya own car?
Replies: 17
Views: 5477

Make ya own car?

[q]when you say the hue could be ajusted on.. what parts?[/q]

The doors and rear panel have a too high blue value compared to the rest of the car.

And yes my car could totaly be featured in a japanese anime... :uho:
by Toshiba-3
Thu Mar 27, 2008 8:57 pm
Forum: General Carmageddon and Rant Forum
Topic: Carma2 to GTA-SA project
Replies: 156
Views: 76750

Carma2 to GTA-SA project

<t>Hello Harm, your work keeps on looking more and more amazing and exciting!<br/> Do you still have no interest coming from any GTA community? This is getting pretty odd, as your mod becomes so huge!<br/> Were you able by now to find a way to do road-mapping?<br/> Do you aleady have any plans or id...
by Toshiba-3
Tue Mar 18, 2008 5:05 pm
Forum: General Carmageddon and Rant Forum
Topic: Desert Mobsters Project for Mafia:City Of Lost Heaven.
Replies: 133
Views: 54780

Desert Mobsters Project for Mafia:City Of Lost Heaven.

1664 polys? Is that the total polycount so far?
If so, it's quite nice indeed! But the poly distribution seems a bit unbalanced: not much on the hood and front for example, while the wheel wells are hipoly. But if it's only 1664 polys, I guess it's not that much of an issue then.
by Toshiba-3
Mon Mar 17, 2008 10:49 am
Forum: General Carmageddon and Rant Forum
Topic: Under surveillance
Replies: 12
Views: 3860

Post deleted by coffeycup

by Toshiba-3
Mon Mar 17, 2008 5:23 am
Forum: General Carmageddon and Rant Forum
Topic: Under surveillance
Replies: 12
Views: 3860

Post deleted by coffeycup

by Toshiba-3
Tue Mar 11, 2008 12:18 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: 4 MaxArea cars pack!
Replies: 11
Views: 2845

4 MaxArea cars pack!

@ humanodd: MaxArea is a czech 3D portal and community. It held a now famous LowPoly Carmageddon-styled car challenge. The MaxArea cars I've been converting to C1 and C2 come from there.

@ hazardic: Thanks! Pic has been updated! Damn automatic translators...
by Toshiba-3
Tue Mar 11, 2008 12:03 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: 4 MaxArea cars pack!
Replies: 11
Views: 2845

4 MaxArea cars pack!

<r>Thanks Coffey! Much appreciated help :]<br/> Bourak has been updated:<br/> [img]<URL url="http://img291.imageshack.us/img291/4039/shearliffok4.jpg"><LINK_TEXT text="http://img291.imageshack.us/img291/4039 ... iffok4.jpg">http://img291.imageshack.us/img291/4039/shearliffok4.jpg</LINK_TEXT></URL>[/...