Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Search found 1302 matches
- Sat Jan 17, 2015 8:31 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Final steps when making a C2 car
- Replies: 8
- Views: 7929
Re: Final steps when making a C2 car
Yes this is known ADR. C2 has a different vertex and texture vertex order. Luckilly I have a little script for this that will help you do this in 3ds max: What you need to do is: 1. select you car part, probably the main car as this holds all the rotation vertices for the WAM file. 2. Select the ver...
- Thu Jan 15, 2015 8:17 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Trying to get a bit of a rain effect in C1...
- Replies: 5
- Views: 5601
Re: Trying to get a bit of a rain effect in C1...
I see what you did there! Clever idea. All you need now is a proper animated texture and you are done right? Do you remember you can always set the draw distance in the tracks txt file, at the bottom right below the splash pixelmap entry? 1 // number of splash files CASPLASH.PIX // name of pixelmapf...
- Tue Jan 13, 2015 1:52 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Screen Shots
- Replies: 1496
- Views: 482971
Re: Screen Shots
Hell yeah! But the textures are a bit off no?
- Thu Jan 08, 2015 8:40 am
- Forum: Carmageddon: Max Damage
- Topic: [Beta3] 3DSMax Reincarnation Tools (3dsmax 2015 fix)
- Replies: 198
- Views: 799
[Beta3] 3DSMax Reincarnation Tools (3dsmax 2015 fix)
Nice work Trent! Yes you are right, far easier to import an original car to see how it all works.
- Tue Jan 06, 2015 9:27 am
- Forum: Carmageddon: Max Damage
- Topic: [Beta3] 3DSMax Reincarnation Tools (3dsmax 2015 fix)
- Replies: 198
- Views: 799
[Beta3] 3DSMax Reincarnation Tools (3dsmax 2015 fix)
Just tried the script, but get this error message at the beginning. The parentDialog cannot be defined so it throws an error. <br/><br/><img src="http://www.polygonengineer.com/wp-content/uploads/manual/tools/2015-01-06_10h17_59.jpg" alt="" class="postimage" style="display: inline;"><br/><br/>Commen...
- Mon Jan 05, 2015 10:46 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: C2 map: Hometown
- Replies: 18
- Views: 12287
Re: C2 map: Hometown
Oh wow. At first I thought, where do I remember that name from. Then it hit me when I saw the little town and flags. Man I played this game over and over and over! how did you get your hands on these models? I was always a big fan of the forest/mountain track. I think it was called "Rocky Pass&...
- Wed Dec 31, 2014 11:49 am
- Forum: General Carmageddon and Rant Forum
- Topic: Nice trip down memory lane!
- Replies: 22
- Views: 13786
Re: Nice trip down memory lane!
Yeah great to see you back in the game ADR! I've always been a fan of you models. Such high detail, even back in the old days. :) You shop looks impressive. I read that some cars come with a turbo-smooth modifier for easy LOD access. Can you give an estimate of the polycount of the lowest levels? Or...
- Tue Dec 16, 2014 8:50 am
- Forum: Carmageddon: Max Damage
- Topic: [Beta3] 3DSMax Reincarnation Tools (3dsmax 2015 fix)
- Replies: 198
- Views: 799
[Beta3] 3DSMax Reincarnation Tools (3dsmax 2015 fix)
Congratulation Trent, on the new arrival! :)
And congratulations on the first release! :)
I'll give it a whirl when I get to it today. I'm real curious to try it out, and to see the ui.
And congratulations on the first release! :)
I'll give it a whirl when I get to it today. I'm real curious to try it out, and to see the ui.
- Sat Dec 13, 2014 8:37 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Ultimate Car Pack released
- Replies: 10
- Views: 7266
Re: Ultimate Car Pack released
Wow this is epic!
- Wed Dec 10, 2014 8:39 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: ASE2ASC problem
- Replies: 12
- Views: 6307
Re: ASE2ASC problem
Uh, that stinks... Then there isn't much else to do than just revert back to ase2asc. The carmatools really don't work on any installment lower than 2010... :(
What resources are you lacking specifically? Or doesn't the installer tell you?
What resources are you lacking specifically? Or doesn't the installer tell you?
- Fri Nov 28, 2014 10:32 am
- Forum: Carmageddon: Max Damage
- Topic: [Beta3] 3DSMax Reincarnation Tools (3dsmax 2015 fix)
- Replies: 198
- Views: 799
[Beta3] 3DSMax Reincarnation Tools (3dsmax 2015 fix)
<blockquote class="uncited"><div>I'm starting to really appreciate what you can achieve with MaxScript and just how far the integration goes and some of the language features are very neat, but the way it handles some things is just awful.</div></blockquote> I feel that same love and share the same ...
- Fri Nov 21, 2014 4:11 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Animated sky in C1 and C2
- Replies: 8
- Views: 7615
Re: Animated sky in C1
Wow these are great. The rainy ones especially!It's the thread in /wsg/ (this one if it's still up, more here) that gave me the idea.
- Fri Nov 21, 2014 1:19 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Animated sky in C1 and C2
- Replies: 8
- Views: 7615
Re: Animated sky in C1
This is amazing Tosh! What made you think of trying this? This will be a great a addition to C2. I can think of all sorts of applications, moving clouts, flying comets, raging tornado's, etc...
- Wed Nov 12, 2014 9:53 am
- Forum: Carmageddon: Max Damage
- Topic: [Beta3] 3DSMax Reincarnation Tools (3dsmax 2015 fix)
- Replies: 198
- Views: 799
[Beta3] 3DSMax Reincarnation Tools (3dsmax 2015 fix)
<blockquote class="uncited"><div>I've got it neatly organised so you just run the ReincarnationTools.ms script file and it will load all the actual scripts and plugins and so on</div></blockquote> Cool! When you are nearing the end, you might want to consider looking at building an MZP. I've done th...
- Mon Nov 10, 2014 10:43 am
- Forum: Carmageddon: Max Damage
- Topic: [Beta3] 3DSMax Reincarnation Tools (3dsmax 2015 fix)
- Replies: 198
- Views: 799
[Beta3] 3DSMax Reincarnation Tools (3dsmax 2015 fix)
Nice work on the helper objects and their custom geometry and settings. These are already the scripted plugins?<br/><br/>You do know that scripted plugin objects will only work if you have the scripted plugin installed, right? So if you are going to transfer files from pc to pc and one of them is mi...
- Mon Nov 10, 2014 10:28 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Carmageddon, doing stupid things since 1998
- Replies: 3
- Views: 1641
Re: Carmageddon, doing stupid things since 1998
Ah, I vaguely remember having issues with this on my destruction derby mod. In the end I decided that all cars were better off having the same strength rating. Finally, I made it so all the cars are in every race as well... Perhaps this is the best way to go for you too, just giving all cars the sam...
- Wed Oct 22, 2014 3:29 pm
- Forum: Carmageddon: Max Damage
- Topic: [Beta3] 3DSMax Reincarnation Tools (3dsmax 2015 fix)
- Replies: 198
- Views: 799
[Beta3] 3DSMax Reincarnation Tools (3dsmax 2015 fix)
Oh that does look good! Once you get into the process of toolmaking you end up needing a lot of space for your UI and this is definitely the way to go for cleaning it up and making it comprehensible. This makes me eager to look more into the power of .NET in max as well.
- Tue Oct 21, 2014 7:39 pm
- Forum: Carmageddon: Max Damage
- Topic: [Beta3] 3DSMax Reincarnation Tools (3dsmax 2015 fix)
- Replies: 198
- Views: 799
[Beta3] 3DSMax Reincarnation Tools (3dsmax 2015 fix)
Interesting reads Trent, and great work so far!<br/><br/>Isn't a TDX almost exactly the same format as a DDS file but with a slightly different header? If you could manage to replace the file header with a proper DDS one, then you are done. I tried this via maxscript myself, but it doesn't seem poss...
- Tue Oct 21, 2014 6:42 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Derby Experiment
- Replies: 11
- Views: 5502
Re: Derby Experiment
Can't you set the race to be started as a network gametype race somewhere?
Perhapsf you can set the 'default number of opponents' value to 0 in the general RACES.TXT file, just like it is set in the NETRACES.TXT file? I have no maps to test this quickly, otherwise I would'v myself.
Perhapsf you can set the 'default number of opponents' value to 0 in the general RACES.TXT file, just like it is set in the NETRACES.TXT file? I have no maps to test this quickly, otherwise I would'v myself.
- Sun Oct 19, 2014 2:55 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Derby Experiment
- Replies: 11
- Views: 5502
Re: Derby Experiment
Maxine this is FUCKING AWESOME. You system sure works great though. I was thinking, are you suing specific opponent points for the caravans and random grid placement for the cars? Can this fix the having to restart over and over issue? Also that car looks great by the way. Can't wait to see what you...
- Fri Oct 17, 2014 6:21 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Open Carma 2 cars in Maya (or other current editor)
- Replies: 6
- Views: 5755
Re: Open Carma 2 cars in Maya (or other current editor)
Great! Glad to be of service
- Fri Oct 17, 2014 12:51 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Open Carma 2 cars in Maya (or other current editor)
- Replies: 6
- Views: 5755
Re: Open Carma 2 cars in Maya (or other current editor)
Not directly in Maya, but yes directly in 3ds max. I made a maxscript pack that can do that for you: http://polygonengineer.com/wp-content/u ... 130131.zip
This works with max 2010 and up.
Do you have experience in Maya as you ask specifically for it?
This works with max 2010 and up.
Do you have experience in Maya as you ask specifically for it?
- Thu Sep 25, 2014 7:37 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: [WIP] PeterKills (aka Randomtruck)
- Replies: 10
- Views: 4649
Re: [WIP] PeterKills (aka Randomtruck)
That truck looks real promising dude. The driver model and interior dashboard have come out real nice. I also think the shading/highlighting on that big metal bumper has worked out real well! Unfortunately I do not think it is possible to attach a spinning fan to a rocking engine. The fan will proba...
- Mon Aug 25, 2014 1:26 pm
- Forum: Carmageddon: Max Damage
- Topic: Flummery v0.3.8.9
- Replies: 410
- Views: 34786
Re: Flummery v0.0.3.4
Hah, the about info I was waiting for!
- Mon Aug 18, 2014 3:01 pm
- Forum: Carmageddon: Max Damage
- Topic: [Beta3] 3DSMax Reincarnation Tools (3dsmax 2015 fix)
- Replies: 198
- Views: 799
[Beta3] 3DSMax Reincarnation Tools (3dsmax 2015 fix)
Nice work Trent. I see you have chosen a similar dummy for external MDL files (wheels etc) as I did :). Impressive shot of the imported Bleak City by the way. I don't have to think twice about that, It will never work on my system.<br/><br/>You know that the Texture files are basically DDS files and...
- Mon Aug 11, 2014 9:35 am
- Forum: Carmageddon: Max Damage
- Topic: Flummery v0.3.8.9
- Replies: 410
- Views: 34786
Re: Flummery v0.0.3.2
Real nice work so far Errol. Too bad the FBX format is such a bitch and taking up so much of your time, but on the other hand it's a good challenge right? Or are you fed up with it by now?
- Sun Aug 10, 2014 10:50 am
- Forum: General Carmageddon and Rant Forum
- Topic: Mad Max: Fury Road - First trailer
- Replies: 5
- Views: 4222
Re: Mad Max: Fury Road - First trailer
Oh yeah it sure does look promising!
- Fri Jul 25, 2014 5:01 pm
- Forum: Carmageddon: Max Damage
- Topic: [Beta3] 3DSMax Reincarnation Tools (3dsmax 2015 fix)
- Replies: 198
- Views: 799
[Beta3] 3DSMax Reincarnation Tools (3dsmax 2015 fix)
Ah no man, I'm sure yours will work just fine. If you keep at it you'll find more and more solutions and improvements, just like I did with the c2 scripts. ;)
I'm curious how you did the XML parts, as they are quite new to me as well. I did a lot of head-scratching when trying to parse them.
I'm curious how you did the XML parts, as they are quite new to me as well. I did a lot of head-scratching when trying to parse them.
- Fri Jul 25, 2014 3:59 pm
- Forum: Carmageddon: Max Damage
- Topic: [Beta3] 3DSMax Reincarnation Tools (3dsmax 2015 fix)
- Replies: 198
- Views: 799
[Beta3] 3DSMax Reincarnation Tools (3dsmax 2015 fix)
Awwww, you beat me to it!! I already made a lot of headway with my importer a couple of months ago, but lately I have little free time to work on the planned exporter... :(<br/><br/><img src="http://www.polygonengineer.com/wp-content/uploads/manual/misc/Reincarnator_manual_wheels.jpg" alt="" class="...
- Fri Jul 18, 2014 7:30 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: C2 Map: Lefty's Mill
- Replies: 9
- Views: 5536
Re: C2 Map: Lefty's Mill
Nice work! I had a good couple of laps around the track. It is really satisfying to take the jumps and land them perfectly on the other side of the humps. :) Did you rip these models with Project 64? It is pretty neat what you can get. I manged to rip some of the San Francisco Rush 2 maps which are ...
- Mon Jul 07, 2014 7:38 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: C2 map: Springfield Cemetery
- Replies: 5
- Views: 3211
Re: C2 map: Springfield Cemetery
Sweet Mastro! You are really kicking it now aren't you? That track has a good color balance. Grim and dark. Are you using 3ds max now?
- Tue Jul 01, 2014 8:58 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Ramraider + Big Dump
- Replies: 16
- Views: 9760
Re: Ramraider + Big Dump
Looks like a real happy slappy map. I'm sure you will add lots of chickens
- Mon Jun 30, 2014 8:49 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: ASE2ASC problem
- Replies: 12
- Views: 6307
Re: ASE2ASC problem
Double post; If you encounter any issues just let me know. I use max2012 as my main installment and haven't checked compatibility with lower max installments. Knowing Autodesk and their wonderful consistency... (NOT) it would not surprise me that certain functions are broken in older max versions. B...
- Mon Jun 30, 2014 8:39 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Ramraider + Big Dump
- Replies: 16
- Views: 9760
Re: Ramraider + Big Dump
Mastro, is that Hyrule Castle in the background? :p
- Sun Jun 29, 2014 4:43 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: ASE2ASC problem
- Replies: 12
- Views: 6307
Re: ASE2ASC problem
Ah no there are 32 bit versions of every max installment. I created the package in 2010/2012. But Yes it schould work in 2008 and upward